* Mesh: reciprocal path send now with slightly less priority and 500ms delay

This commit is contained in:
Scott Powell
2025-06-03 20:28:05 +10:00
parent 75503ed52a
commit 0535919d63

View File

@@ -142,7 +142,7 @@ DispatcherAction Mesh::onRecvPacket(Packet* pkt) {
if (pkt->isRouteFlood()) {
// send a reciprocal return path to sender, but send DIRECTLY!
mesh::Packet* rpath = createPathReturn(&src_hash, secret, pkt->path, pkt->path_len, 0, NULL, 0);
if (rpath) sendDirect(rpath, path, path_len);
if (rpath) sendDirect(rpath, path, path_len, 500);
}
}
} else {
@@ -518,7 +518,11 @@ void Mesh::sendDirect(Packet* packet, const uint8_t* path, uint8_t path_len, uin
pri = 5; // maybe make this configurable
} else {
memcpy(packet->path, path, packet->path_len = path_len);
pri = 0;
if (packet->getPayloadType() == PAYLOAD_TYPE_PATH) {
pri = 1; // slightly less priority
} else {
pri = 0;
}
}
_tables->hasSeen(packet); // mark this packet as already sent in case it is rebroadcast back to us
sendPacket(packet, pri, delay_millis);