* onPeerPathRecv() refactored: 'reciprocal path' now handled in Mesh class, not in application layer

This commit is contained in:
Scott Powell
2025-01-21 18:39:55 +11:00
parent de27dfacb6
commit 96724cd26a
8 changed files with 30 additions and 28 deletions

View File

@@ -135,21 +135,16 @@ protected:
}
}
void onPeerPathRecv(mesh::Packet* packet, int sender_idx, const uint8_t* secret, uint8_t* path, uint8_t path_len, uint8_t extra_type, uint8_t* extra, uint8_t extra_len) override {
bool onPeerPathRecv(mesh::Packet* packet, int sender_idx, const uint8_t* secret, uint8_t* path, uint8_t path_len, uint8_t extra_type, uint8_t* extra, uint8_t extra_len) override {
// must be from server_id
Serial.printf("PATH to repeater, path_len=%d\n", (uint32_t) path_len);
memcpy(server_path, path, server_path_len = path_len); // store a copy of path, for sendDirect()
if (packet->isRouteFlood()) {
// send a reciprocal return path to sender, but send DIRECTLY!
mesh::Packet* rpath = createPathReturn(server_id, secret, packet->path, packet->path_len, 0, NULL, 0);
if (rpath) sendDirect(rpath, path, path_len);
}
if (extra_type == PAYLOAD_TYPE_RESPONSE) {
handleResponse(extra, extra_len);
}
return true; // send reciprocal path if necessary
}
public: