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https://github.com/meshcore-dev/MeshCore.git
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Consolidates soundBuzzer() and triggerVibration() into a unified notify() method that handles both audio and haptic feedback based on UIEventType.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include <MeshCore.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/UIScreen.h>
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#include <helpers/SensorManager.h>
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#include <helpers/BaseSerialInterface.h>
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#include <Arduino.h>
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#ifdef PIN_BUZZER
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#include <helpers/ui/buzzer.h>
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#endif
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#include "NodePrefs.h"
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enum class UIEventType {
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none,
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contactMessage,
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channelMessage,
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roomMessage,
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newContactMessage,
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ack
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};
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class AbstractUITask {
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protected:
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mesh::MainBoard* _board;
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BaseSerialInterface* _serial;
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bool _connected;
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AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
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_connected = false;
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}
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public:
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void setHasConnection(bool connected) { _connected = connected; }
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bool hasConnection() const { return _connected; }
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uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
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bool isSerialEnabled() const { return _serial->isEnabled(); }
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void enableSerial() { _serial->enable(); }
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void disableSerial() { _serial->disable(); }
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virtual void msgRead(int msgcount) = 0;
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virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0;
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virtual void notify(UIEventType t = UIEventType::none) = 0;
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virtual void loop() = 0;
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};
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