Files
MeshCore/src/helpers/ui/LGFXDisplay.cpp
2025-10-05 13:58:25 +02:00

125 lines
2.5 KiB
C++

#include "LGFXDisplay.h"
bool LGFXDisplay::begin() {
turnOn();
display->init();
display->setRotation(1);
display->setBrightness(64);
display->setColorDepth(8);
display->setTextColor(TFT_WHITE);
buffer.setColorDepth(8);
buffer.setPsram(true);
buffer.createSprite(width(), height());
return true;
}
void LGFXDisplay::turnOn() {
// display->wakeup();
if (!_isOn) {
display->wakeup();
}
_isOn = true;
}
void LGFXDisplay::turnOff() {
if (_isOn) {
display->sleep();
}
_isOn = false;
}
void LGFXDisplay::clear() {
// display->clearDisplay();
buffer.clearDisplay();
}
void LGFXDisplay::startFrame(Color bkg) {
// display->startWrite();
// display->getScanLine();
buffer.clearDisplay();
buffer.setTextColor(TFT_WHITE);
}
void LGFXDisplay::setTextSize(int sz) {
buffer.setTextSize(sz);
}
void LGFXDisplay::setColor(Color c) {
// _color = (c != 0) ? ILI9342_WHITE : ILI9342_BLACK;
switch (c) {
case DARK:
_color = TFT_BLACK;
break;
case LIGHT:
_color = TFT_WHITE;
break;
case RED:
_color = TFT_RED;
break;
case GREEN:
_color = TFT_GREEN;
break;
case BLUE:
_color = TFT_BLUE;
break;
case YELLOW:
_color = TFT_YELLOW;
break;
case ORANGE:
_color = TFT_ORANGE;
break;
default:
_color = TFT_WHITE;
}
buffer.setTextColor(_color);
}
void LGFXDisplay::setCursor(int x, int y) {
buffer.setCursor(x, y);
}
void LGFXDisplay::print(const char* str) {
buffer.println(str);
// Serial.println(str);
}
void LGFXDisplay::fillRect(int x, int y, int w, int h) {
buffer.fillRect(x, y, w, h, _color);
}
void LGFXDisplay::drawRect(int x, int y, int w, int h) {
buffer.drawRect(x, y, w, h, _color);
}
void LGFXDisplay::drawXbm(int x, int y, const uint8_t* bits, int w, int h) {
buffer.drawBitmap(x, y, bits, w, h, _color);
}
uint16_t LGFXDisplay::getTextWidth(const char* str) {
return buffer.textWidth(str);
}
void LGFXDisplay::endFrame() {
display->startWrite();
if (UI_ZOOM != 1) {
buffer.pushRotateZoom(display, display->width()/2, display->height()/2 , 0, UI_ZOOM, UI_ZOOM);
} else {
buffer.pushSprite(display, 0, 0);
}
display->endWrite();
}
bool LGFXDisplay::getTouch(int *x, int *y) {
lgfx::v1::touch_point_t point;
display->getTouch(&point);
if (UI_ZOOM != 1) {
*x = point.x / UI_ZOOM;
*y = point.y / UI_ZOOM;
} else {
*x = point.x;
*y = point.y;
}
return (*x >= 0) && (*y >= 0);
}