Files
MeshCore/src/helpers/ui/LGFXDisplay.cpp
T
Scott Powell b8504e55c6 * refactor of Color mapping in UITasks / DisplayDrivers
* color displays now with a new light theme
2026-07-22 16:03:33 +10:00

111 lines
2.4 KiB
C++

#include "LGFXDisplay.h"
// Color scheme
ColorVal UIColor::window_bkg = 0xFFFF;
ColorVal UIColor::title_bkg = 0x001F;
ColorVal UIColor::title_txt = 0xFFFF;
ColorVal UIColor::primary_txt = 0x0000;
ColorVal UIColor::secondary_txt = (18 << 11) | (36 << 5) | 18; // mid-gray
ColorVal UIColor::warning_txt = 0xFD20;
ColorVal UIColor::popup_bkg = 0x07FF; // CYAN
ColorVal UIColor::popup_txt = 0x0000;
ColorVal UIColor::corp_blue = 0x001A;
bool LGFXDisplay::begin() {
turnOn();
display->init();
display->setRotation(1);
display->setBrightness(64);
display->setColorDepth(8);
display->setTextColor(TFT_WHITE);
buffer.setColorDepth(8);
buffer.setPsram(true);
buffer.createSprite(width(), height());
return true;
}
void LGFXDisplay::turnOn() {
// display->wakeup();
if (!_isOn) {
display->wakeup();
}
_isOn = true;
}
void LGFXDisplay::turnOff() {
if (_isOn) {
display->sleep();
}
_isOn = false;
}
void LGFXDisplay::clear() {
// display->clearDisplay();
buffer.clearDisplay();
}
void LGFXDisplay::startFrame(ColorVal bkg) {
// display->startWrite();
// display->getScanLine();
_color = bkg;
buffer.fillScreen(_color);
buffer.setTextColor(_color = UIColor::primary_txt);
}
void LGFXDisplay::setTextSize(int sz) {
buffer.setTextSize(sz);
}
void LGFXDisplay::setColor(ColorVal c) {
buffer.setTextColor(_color = c);
}
void LGFXDisplay::setCursor(int x, int y) {
buffer.setCursor(x, y);
}
void LGFXDisplay::print(const char* str) {
buffer.println(str);
// Serial.println(str);
}
void LGFXDisplay::fillRect(int x, int y, int w, int h) {
buffer.fillRect(x, y, w, h, _color);
}
void LGFXDisplay::drawRect(int x, int y, int w, int h) {
buffer.drawRect(x, y, w, h, _color);
}
void LGFXDisplay::drawXbm(int x, int y, const uint8_t* bits, int w, int h) {
buffer.drawBitmap(x, y, bits, w, h, _color);
}
uint16_t LGFXDisplay::getTextWidth(const char* str) {
return buffer.textWidth(str);
}
void LGFXDisplay::endFrame() {
display->startWrite();
if (UI_ZOOM != 1) {
buffer.pushRotateZoom(display, display->width()/2, display->height()/2 , 0, UI_ZOOM, UI_ZOOM);
} else {
buffer.pushSprite(display, 0, 0);
}
display->endWrite();
}
bool LGFXDisplay::getTouch(int *x, int *y) {
lgfx::v1::touch_point_t point;
display->getTouch(&point);
if (UI_ZOOM != 1) {
*x = point.x / UI_ZOOM;
*y = point.y / UI_ZOOM;
} else {
*x = point.x;
*y = point.y;
}
return (*x >= 0) && (*y >= 0);
}