joystick UI: channel-send heard-repeat feedback

After broadcasting a group message, wait 5s to see if any neighbor
repeated the flood and use the outcome to mark the on-device entry
and the BLE-app mirror.

  - ContentionTracker gets extractDupeCount(hash): finds the tracked
    entry, captures dupe_count, finalizes (folds into EMA, marks
    inactive), returns the count or -1.
  - BaseChatMesh::sendGroupMessage gains an optional out_hash param;
    when set, the FNV-1a packet hash is also pre-registered with the
    contention tracker so heard retransmits get counted (originated
    floods weren't tracked before, only relays).
  - Mesh::getContentionTracker() promoted to public so the UI can
    query after the feedback window.

JoystickUITask grows a 4-slot pending-channel table with per-slot
k_timer (5s one-shot). startPendingChannel() broadcasts, adds the
local _ch_previews entry with path_len = OUT_PATH_SENT, and starts
the feedback timer. The timer ISR sets a feedback_due flag; the
loop's processPendingChannelFeedback() picks it up, calls
extractDupeCount(), and rewrites the preview's path_len to
OUT_PATH_SENT_HEARD (0xFD) or OUT_PATH_SENT_UNHEARD (0xFC) — which
formatHopCount renders as "sent+" / "sent?".

The deferred BLE-app mirror queues only on outcome with body prefix
"(>>✓) " (heard) or "(>>✗) " (not heard). queueLocalSentChannelMessage
gains a heard_repeat parameter for the selection.

Both channel send entry points (sendComposedMessage's channel branch
and sendChannelMessage) now route through startPendingChannel().
This commit is contained in:
liquidraver
2026-05-21 22:24:26 +02:00
parent 8e5e54a61e
commit 03fcc60fa9
11 changed files with 213 additions and 43 deletions
@@ -26,6 +26,14 @@ public:
/* Returns true if packet matched a tracked retransmit (dupe recorded). */
bool recordDupeIfTracked(uint32_t hash32, uint32_t now_ms);
/* Capture the dupe count for the given hash and remove the entry from
* active tracking (also folds the sample into the EMA exactly once,
* same as natural finalization would have). Returns the dupe count, or
* -1 if the entry isn't found (already finalized, or never tracked).
* Used by the joystick UI to ask "did my channel send get repeated?"
* a few seconds after sending. */
int extractDupeCount(uint32_t hash32);
/* Returns backoff_multiplier * airtime, clamped by remaining headroom.
* Returns 0 when hard cap reached or backoff disabled. */
uint16_t getReactiveHeadroom(uint32_t hash32, uint32_t airtime_ms) const;
+5 -2
View File
@@ -34,10 +34,13 @@ class Mesh : public Dispatcher {
void routeDirectRecvAcks(Packet *packet, uint32_t delay_millis);
DispatcherAction forwardMultipartDirect(Packet *pkt);
public:
/* Made public so the UI layer can query/extract per-packet dupe counts
* for outbound-flood feedback (joystick channel-send "heard a repeat?"). */
class ContentionTracker& getContentionTracker() { return _contention; }
const class ContentionTracker& getContentionTracker() const { return _contention; }
protected:
ContentionTracker _contention;
ContentionTracker& getContentionTracker() { return _contention; }
const ContentionTracker& getContentionTracker() const { return _contention; }
#ifdef CONFIG_ZEPHCORE_APC
PowerController _power_ctrl;
PowerController& getPowerController() { return _power_ctrl; }