Channel replies from the Unread screen passed index -1, which
sendComposedMessage can't route, so they silently failed to send. Look
up the real channel slot by name and bail if it can't be resolved.
Outgoing DMs now go through a 4-slot pending-send table with per-slot
one-shot k_timer. On no-ACK the message retries (up to 5 attempts,
0-indexed); attempt 4 clears recipient.out_path_len + markContactsDirty
so the last try forces flood and future DMs re-discover the path.
ACK dispatch: CompanionMesh::processAck tries _ack_table first
(phone-initiated sends), then ui_joystick_try_match_ack() for joystick-
initiated sends, then falls through to connection-keepalive ACKs.
BLE-app mirror is now deferred until outcome is known. The body prefix
in the offline-queue frame is "(>>✓) " on delivery or "(>>✗) " on
failure, replacing the previous unconditional "(>>) ". UnreadScreen's
sent-entry origin prefix is updated in place via markSentEntryStatus()
to "(>>+) " / "(>>X) " (ASCII for the OLED font).
queueLocalSentContactMessage gains a 'delivered' parameter to pick the
prefix; markContactsDirtyPublic() exposes the lazy-write trigger so
the joystick's path-clear persists.
UIScreen gains onEnter()/onExit() lifecycle hooks; poll() and the
_curr->poll() call in the main loop are removed. Each screen with
periodic or deadline-based work owns its own k_timer:
- one-shot timers: Splash dismiss, Countdown alarm, Contacts ping
timeout, RepeaterAdmin cmd/login timeout, Unread preview expiry
- periodic timers: Snake tick, GPSSettings sample
- onEnter()-only: Repeaters discover, Doom start
- deleted: Home, Stopwatch (were empty)
Timer ISR callbacks only signal _task->notify() — never mutate
screen state. Main-thread render() handles transitions. Setting
_curr now fires onExit on the outgoing screen and onEnter on the
incoming one, so timers are scoped to screen lifetime and can't
fire stale events on the wrong screen.
- Lock overlay: show battery % + unread count between title and unlock
sequence; ui_invalidate_battery_cache() on screen wake forces a fresh
ADC sample so the user sees current data immediately
- UnreadScreen::addPreview gains initially_read; received msgs pass
_ble_connected (don't count unread when phone is syncing); sent msgs
pass true (you sent it, you know it)
- CompanionMesh::queueLocalSent{Contact,Channel}Message + PUSH_CODE_MSG_WAITING
on wio-originated sends so a connected phone app sees them via the
normal offline-queue flow (path_len = OUT_PATH_SENT marker)
- OUT_PATH_SENT moved back from joystick_defs.h to ContactInfo.h
(now a wire-format value, not UI-only)