JoystickUITask had two write-only fields after the recent refactors:
_msgcount (only reader getMsgCount() had no callers anywhere) and
_started_at (initialized, written in begin(), never read). Remove
both fields, their writes, and getMsgCount().
msgRead()'s auto-leave-Unread side-effect is preserved — it uses the
function parameter directly, not the field.
Also: update the loop() doc to drop the "calls poll()" reference and
the battery-cache comment to drop the "from housekeeping" wording —
both concepts gone since Phase C.
UIScreen gains onDisplayOff()/onDisplayOn() hooks. JoystickUITask tracks
display state and dispatches them on transition — at top of loop()
(catches display.c's auto-off, which fires behind our back) and right
after _display.turnOn() in the wake path (immediate resume).
Override in SnakeScreen and GPSSettingsScreen: stop their periodic
k_timers while the screen is off, restart on wake. Game state and
GPS-fix state are preserved across sleep. Snake doesn't crash into a
wall five seconds after the screen sleeps anymore.
Other screen timers (Countdown alarm, Contacts/Admin response timeout,
the global lock timer) intentionally keep running — their job is to
fire while the user is idle.
Also: wake-from-off now reschedules the lock timer if not already
locked, so a keypress near the end of the lock window gives you a
fresh LOCK_AFTER_MS instead of being immediately re-locked.
s_scan_sent (one-shot per boot) becomes s_last_scan_ms; RepeatersScreen
onEnter() re-runs the discover if there has never been a scan or the
last one is older than REPEATER_RESCAN_AFTER_MS (60s). Walking away
and returning now gives a fresh list instead of stale results.
Also fixes the manual KEY_ENTER_LONG rescan: after Phase C removed
the poll() that re-checked the flag, just unsetting it no longer
triggered anything. Now it calls doScan() directly.
Auto-off and auto-lock were the last polling-style deadline checks.
display.c already owns the auto-off (k_work_delayable rescheduled via
mc_display_reset_auto_off()), so its tracker in JoystickUITask was
fully redundant — remove _auto_off and the loop() check. Auto-lock
becomes a one-shot k_timer (_lock_timer) scheduled per activity; ISR
callback sets _locked + signals refresh.
The 2-second heartbeat timer in joystick_ui_hooks is gone, along with
the start/stopHeartbeatFns plumbing it served. The mesh thread now
wakes only on actual events: input, mesh, screen-owned timers, the
lock timer, and display.c's own auto-off work.
Also: screen member pointers in JoystickUITask are now their concrete
subclass types instead of UIScreen *; removes 14 static_cast<>s at
call sites. _curr stays UIScreen * (polymorphic).
UIScreen gains onEnter()/onExit() lifecycle hooks; poll() and the
_curr->poll() call in the main loop are removed. Each screen with
periodic or deadline-based work owns its own k_timer:
- one-shot timers: Splash dismiss, Countdown alarm, Contacts ping
timeout, RepeaterAdmin cmd/login timeout, Unread preview expiry
- periodic timers: Snake tick, GPSSettings sample
- onEnter()-only: Repeaters discover, Doom start
- deleted: Home, Stopwatch (were empty)
Timer ISR callbacks only signal _task->notify() — never mutate
screen state. Main-thread render() handles transitions. Setting
_curr now fires onExit on the outgoing screen and onEnter on the
incoming one, so timers are scoped to screen lifetime and can't
fire stale events on the wrong screen.
New 6th item in the repeater admin submenu (admin only). Sends
"clock sync" as a CLI command; the repeater reads sender_timestamp
from the packet metadata and sets its RTC to our companion epoch
if ours is ahead. Response lands in the existing admin history list.
- Lock overlay: show battery % + unread count between title and unlock
sequence; ui_invalidate_battery_cache() on screen wake forces a fresh
ADC sample so the user sees current data immediately
- UnreadScreen::addPreview gains initially_read; received msgs pass
_ble_connected (don't count unread when phone is syncing); sent msgs
pass true (you sent it, you know it)
- CompanionMesh::queueLocalSent{Contact,Channel}Message + PUSH_CODE_MSG_WAITING
on wio-originated sends so a connected phone app sees them via the
normal offline-queue flow (path_len = OUT_PATH_SENT marker)
- OUT_PATH_SENT moved back from joystick_defs.h to ContactInfo.h
(now a wire-format value, not UI-only)
- src/Mesh.cpp Reverted #ifdef ZEPHCORE_COMPANION block → back to vanilla self_id.copyHashTo
- helpers/ContactInfo.h Removed OUT_PATH_SENT
- helpers/ui-joystick/joystick_defs.h Added OUT_PATH_SENT here (with comment clarifying it's UI-only)
- helpers/ui-joystick/joystick_ui_task.h Removed dead _next_batt_refresh field
- helpers/ui-joystick/joystick_ui_task.cpp Removed _next_batt_refresh(0) from ctor init list
- helpers/ui-joystick/joystick_screens.h MsgEntry::origin[80]→[32]; MAX_UNREAD_MSGS 32→16
- Kconfig DOOM help text now lists both UI activation paths
- ARCHITECTURE.md Same correction in §8.5
Stop doing UI work nobody asked for. The 5 s housekeeping tick was
reading env sensors (I2C, 10-50 ms), the battery ADC (regulator
toggle + 8 samples, every 60 s), and re-rendering the display
unconditionally — all while the display might be off and nothing
on-air had requested any of it.
Now:
- render_sensors() reads env sensors only when the user is on
that page (event-driven, never fires during idle)
- battery refresh is lazy on ui_pages_render() with a 30 s
freshness guard; explicit ui_set_battery() calls also count
- the unconditional OLED rerender from housekeeping is gone;
real state changes (messages, BLE, button press) still fire
schedule_render() directly
Telemetry / stats paths read fresh ADC + sensors on demand and
were never using the UI cache, so over-the-air consumers are
unaffected.
Both mesh::Packet::writePath and ::copyPath did a raw memcpy of the
decoded hash_count*hash_size bytes from src to dest with no bound on
src. Two call sites used phone-supplied or LoRa-anon-supplied buffers
where the path_len byte was attacker-controlled:
- CompanionMesh CMD_SEND_CHANNEL_DATA accepted len>=4 and called
writePath with no src bound; a paired phone could leak up to ~65
bytes of syswq stack into the outgoing LoRa channel-data frame.
- RepeaterMesh handleAnonRegionsReq / handleAnonOwnerReq /
handleAnonClockReq read reply_path_len from an unauthenticated
LoRa anon-request payload and called copyPath without any src
bound. Any LoRa neighbor could leak repeater stack into the
reply path.
Hardened the API: both functions now require an explicit src_len
and reject (return 0) when the decoded byte count exceeds it.
Updated all 14 call sites across Packet/Mesh/Dispatcher/BaseChatMesh/
CompanionMesh/RepeaterMesh. Trusted callers (internal MAX_PATH_SIZE
buffers) pass MAX_PATH_SIZE; untrusted callers pass real remaining
length. Added len-5 plumbing through the anon-handler signatures.
CMD_SEND_CHANNEL_DATA also gained a local len>=5 + path_bytes
sanity check for early rejection.
Add .gitattributes rules so .c/.h/.cpp/.hpp are always stored as LF
(prevents EOL drift from editors with autocrlf-true defaults), and
renormalize the 30 source files that had drifted to CRLF in the index.
Pure mechanical change — `git diff --ignore-cr-at-eol` is empty.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
stolen from Zephyr main:
1. Issue StopTimerOnPreamble=1 before SetRxDutyCycle so the chip's
timer is not reset on every preamble detect (per §13.1 of the
datasheet). Without this, duty cycle effectively never sleeps in
noisy RF and current draw spikes.
2. On IRQ_RX_TX_TIMEOUT during duty-cycle RX, re-arm via
sx126x_restart_rx() instead of falling through to set_sleep().
The old path silently killed duty cycle after the first preamble
false-positive.
3. On recv_duty_cycle(NULL) cancel, wake the radio before issuing
SetStandby — BUSY stays asserted during the sleep phase and the
standby command was being dropped.
Also adds a dc_timeout_restarts atomic counter incremented on the Fix 2
path, exposed end-to-end: sx126x_ext.h accessors → LoRaRadioBase vtable
→ SX126xRadio override → CommonCLICallbacks → RepeaterMesh. Query via
`get dc.restarts` on the repeater CLI; cleared by `clear stats`. High
values indicate a noisy environment or a too-loose preamble threshold.
(+increase ESP BT stack because future zephyr pin advance will trip that mine)
- buzzer was bugged when message received
- green led: hearthbeat, blue led: message received indicator (when not connected to app)
- if only one led blinks: hearthbeat 20msec, message received 200msec