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Move the 128×13 zephcore_logo bitmap from ui-button/ui_pages.c into the shared ui_common.c (linkage extern), with the dimensions and declaration in display.h. Both UI splash renders now share the same data — no duplicated array. Joystick SplashScreen::render() now draws the wordmark at the top, "MeshCore on Zephyr" beneath it, and the build date below — matching the button-UI layout. Replaces the earlier text-only "MeshCore / <version> / <date>" placeholder.