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Check the background effects stay inside the call everywhere
- The standalone app at five window sizes, from a large desktop to a phone-shaped 360x640, on Chromium and Firefox: the camera menu stays inside the window, which is the call area there, and the last effect can still be scrolled to and chosen. - As a component in a host page, and as a widget in Element Web: a picture chosen reaches the preview, so the pipeline's model and WebAssembly load from those builds, and in a small container the last effect is reached and chosen. - Compound portals the menu to the page and takes no container for it, so there it has none of the component's scoped styles, as the microphone menu has none. - The colour checks the three share live in playwright/utils. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { expect, type Locator } from "@playwright/test";
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export type Colour = [number, number, number];
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/** The camera's colour, once the preview is showing it rather than nothing. */
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export async function cameraColour(preview: Locator): Promise<Colour> {
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await expect
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.poll(async () => Math.max(...(await averageColour(preview))))
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.toBeGreaterThan(40);
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return averageColour(preview);
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}
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/** The mean colour of a video's current frame or an image, drawn small. */
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export async function averageColour(element: Locator): Promise<Colour> {
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return element.evaluate(
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async (source: HTMLVideoElement | HTMLImageElement) => {
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if (source instanceof HTMLImageElement) await source.decode();
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const canvas = document.createElement("canvas");
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canvas.width = canvas.height = 32;
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const context = canvas.getContext("2d")!;
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context.drawImage(source, 0, 0, 32, 32);
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const { data } = context.getImageData(0, 0, 32, 32);
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const sum = [0, 0, 0];
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for (let i = 0; i < data.length; i += 4)
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for (let c = 0; c < 3; c++) sum[c] += data[i + c];
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const pixels = data.length / 4;
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return sum.map((s) => s / pixels) as Colour;
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},
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);
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}
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export function distance(a: Colour, b: Colour): number {
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return Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
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}
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/** Waits until a preview shows a picture rather than the camera. */
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export async function expectWearing(
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preview: Locator,
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picture: Colour,
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camera: Colour,
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): Promise<void> {
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// Long enough for the first effect of a session to be built.
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await expect
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.poll(async () => distance(await averageColour(preview), picture), {
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timeout: 60_000,
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})
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.toBeLessThan(distance(camera, picture) / 2);
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}
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