- Where the browser has no MediaStreamTrackProcessor, effects draw each
frame through a canvas: slower, and the first build stalls the page.
They stay offered and choosable there, with a notice under the grid
that says so and describes the group.
- Decided in the view model, beside whether effects can run at all, so
the lobby and the call give the same answer.
- The notice stays within the menu's width however long the sentence,
which the story checks.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The camera menu's blur toggle becomes a Background effects section
under the cameras: no effect, blur and the two shipped backgrounds as
one radio choice of tiles, three across. It scrolls with the device
list, so it stays reachable in a short call, and choosing keeps the
menu open. The lobby gets it too, as both render the same footer.
- The footer's view model gives the options, the notice and the actions;
the footer only names them.
- The tile is its own component, not a restyled Compound MenuItem. On
desktop it is Radix's radio item, from the copy Compound uses, so the
arrow keys walk the tiles with the device rows; a unit check fails if
Compound ever resolves another copy. In the phone drawer, which is
outside Radix, it is a plain menuitemradio button.
- Where the browser can't run effects the tiles are shown, disabled and
explained by a notice the group is described by. No effect stays
choosable and shows as in force. The notice is in the scrolling list,
so a short call doesn't push the menu out of it.
- Section headings are raised, or the positioned tiles scroll over the
one they sit under. Tiles clip with overflow: clip; with hidden they are
scroll containers, which focus scrolls into view without their border.
- End to end on Chromium and Firefox: a shipped background chosen in the
lobby shows in the preview, and None after Blur draws nothing, counted
in WebGL draws (Blur: about 1400 a second on Chromium, 2300 on
Firefox).
- The Quick Audio Menu's test of the camera menu keeps its name and now
finds blur among the effects rather than as a toggle.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A catalogue of what can be chosen: no effect, blur, and two shipped
backgrounds, the app's own gradients flattened onto its canvas colour.
Their ids are what a saved choice stores, so they are named for the
pictures.
- One setting for the choice, typed as the ids an effect can have and
defaulting to blur for anyone who had it on. A stored value we no
longer ship, or one that isn't even a string, reads as no effect: it
comes from storage another build or a hand may have written.
- The pipeline follows it, switching in place to a picture as readily as
to blur, and the camera menu's blur toggle reads and writes it.
- So does Settings' blur checkbox: a picture reads as blur off, and
checking it replaces the picture with blur. The old on/off setting is
only read, to carry blur over. First tests for the Settings modal,
which fail with the checkbox on the old setting.
- The transformer's own init loads a picture chosen before it was built,
as the base init does and it had not: the first effect always is, and
the picture was drawn black.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The menu asked the browser; the pipeline asked the browser and for a
desktop. On a phone whose browser can run them, blur was offered and
then refused: the toggle moved and the video did not change.
- Both now ask one function, and it asks the browser alone. The platform
was the wrong measure: a phone on the fast route held 99% of its frame
rate and was refused, a desktop on the slow one held 73% and was
allowed.
- The in-call device switcher is still withheld on a phone; that is the
device menu's own rule and is unchanged.
- The provider tests run as a phone, and fail with the desktop test back.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- One pipeline, shared by the pre-join preview and the call, attached the
first time an effect is wanted and never detached after; turning blur
off switches it to a disabled mode in place. Main dropped the processor
whenever blur went off, and a pipeline taken off the camera is destroyed
and re-primed, so each time blur came back one unprocessed frame went
out. Built once, the priming frame is spent once.
- Still driven by the existing blur setting: nothing a user sees changes.
- Its logic is BackgroundEffects in src/state/, which the provider only
builds, so the tests drive it without rendering anything.
- Disabled drops the blur radius too. The SDK's disabled mode keeps it,
and with a radius every frame is still segmented and thrown away; with
neither a radius nor a picture, frames pass untouched.
- Switches run one at a time and skip any overtaken, so an earlier,
slower switch can't land after a later choice.
- Builds, rebuilds and teardowns of the pipeline run one at a time
(OneStepPipeline). The preview's and the call's tracks attach and stop
it independently, and the SDK's wrapper holds one track's streams: two
builds at once overwrite each other's, and a stop during a build does
nothing.
- Every camera track starts with the pipeline on: the room's capture
defaults follow it, and a camera turned off before the first effect is
replaced on turning it on, since a stopped track can't take one. One
attached after publishing lets the room through while it is built.
- BlurBackgroundTransformer becomes BackgroundEffectTransformer: it also
sits disabled, and its init applies that state as the SDK's would.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The camera and microphone menus were as wide as their longest device
name, so a long one widened the menu over more of the call: 340px for a
long speaker name. Both are now 296px, as design sets them, and a long
name wraps.
- Narrower only where the call area is, so the menu still fits inside it:
268px in a 300px call. Taken from the observation of the call area that
already bounds the list's height.
- Held only for the dropdown. On Android and iOS Compound renders the menu
as a drawer as wide as the screen; menuIsDrawer follows its rule.
- Once the list is long enough to scroll, Safari paints it above the
outline the menu is framed with, and the frame vanished down both sides
of it: 384px of it on the many-devices microphone menu, in WebKit. The
list now keeps a border width clear of the frame, so the headings and
the meter inside it no longer need their own.
- Guarded with a long speaker name, which fails at 340px on main's sizing;
a unit test run as a phone, which fails with the width held there; and
the many-devices story's inset, which fails on the old stylesheet, since
the stories run in Chromium, which never showed the Safari bug.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Give the microphone level its own observable
* Add a microphone level meter
* Show speakers and microphones in the quick audio menu
* Wire speaker selection through the call footer
* Add stories for the meter and the device menu
* Add end-to-end specs for the quick audio menu
* Keep the footer while a menu opened from it is open
* Use the shared audio capture stub in the lobby test
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
As of the removal of 'Legacy' mode, there can no longer be a difference between the transport you advertise in your membership and the transport you publish media on, so the local transport code can be simplified considerably. For instance, the function which gets the local transport can simply return a promise rather than being reactive.
I kept the local transport as an Observable in other modules so that they could easily be tested with existing marble tests.
LiveKit's livekit-ice logger records each local ICE candidate, ICE
candidate errors and ICE connection state changes, but only at debug,
which we cap to info unless extended LiveKit logs are switched on. That
means a 'could not establish pc connection' rageshake carries no way to
tell 'no relay candidates at all' from 'relay candidates that never
paired'. Keep that one logger at debug regardless of the toggle.
The "has no matching matrix call member" warning fired on every re-render
(i.e. every active speaker update) and also for the local participant's own
track, which is never rendered here anyway. Skip local tracks and warn once
per unexpected identity.
On browsers without a "default" pseudo-device (Firefox, Safari), the
virtual default output entry was appended after the physical devices, so
with no saved preference EC selected the first physical device and pinned
every remote audio element to it with setSinkId. Pinned sinks are not
re-routed by the browser: on Firefox/Linux a Bluetooth headset switching
from A2DP to HFP when its microphone is opened (i.e. on unmute) destroys
the pinned sink and all remote audio goes silent, with no error and no
fallback (rageshake 17320).
List the virtual default first so it is the fallback both when nothing was
chosen and when the chosen output disappears, and stop labelling it with
the first device's name since the browser default is not necessarily that
device.
IMO this is where the delegation calls should have lived all along, since the leave event is part of the membership lifecycle, and we otherwise end up with an awkward hack to ignore transport updates.
Doing this now ensures that the client won't send any delegation requests if delegation is unsupported, and prepares the code for a future change in which we use the dedicated delegation endpoint from the CS API.
Since we removed the extra 'legacy' mode, meaning there's nothing simplified anymore by translating things over to a JWT service version.
(Also, simplify some things by making the mode static for the duration of a call.)
The component bundled English alone: the standalone app fetches its
locale files at runtime from URLs its own build emits, which a host
serving the library from elsewhere could not resolve, so bundling one
language was the self-contained option. Now every locale is a chunk of
its own that the host's bundler loads the first time it is needed, with
English still bundled in so that the fallback never waits.
Element Call starts in the browser's language and follows the host's own
setting through a `language` prop; `supportedLanguages` says what it
accepts. Translations are shared by every Element Call on the page, so
the most recently set language wins for all of them. The harness gets a
language picker, and the app and the component share the parsing of
locale paths.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The call reached for react-router in five places to send the user
"home": on leaving without a lobby, from the lobby's recents link, from
the post-call screen, from the error page's return button and from the
header logo. Home is the standalone app's home page; the call has no
idea where that is, and a component has no such place at all — its host
decides what follows a call. Yet the component had to mount a
MemoryRouter just so those hooks would not throw.
`useLeaveToHome` is the way home as the shell supplies it: the app
provides `navigate("/")` from inside its router, the component provides
nothing, and everything that used to link to "/" now either calls it or,
when there is none, offers no way out. The logo becomes a plain logo,
the recents and "not now" links disappear, the error page's button does
too. `ClientProvider`'s logout goes the same way. The component no
longer renders a router.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
"Embedded" already means something here: the embedded package is the
widget build. Where a comment meant Element Call running as a React
component inside a host application, it now says so, and the params it
starts from are `componentProperties`. "Host" stays the word for the
application on the other side, whether that is a widget container or an
application rendering the component.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Three layers stood between a shell and the call: `ElementCall` (the
component), `ElementCallView` and `GroupCallView`. The middle one only
held the `joined` flag and the mute state, both of which nothing outside
the call reads any more, so it is folded into the view it wrapped. That
view is now `CallView`, since "group call" is a name from before
Element Call handled anything else.
Its docstring says what it is: the whole lifecycle of a call — lobby,
the call itself, and what comes after — with the lobby and the post-call
screen each present or skipped depending on the parameters and the host.
Both the standalone RoomPage and the component render it directly.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The move from media queries to `@container element-call` queries left a
few places still asking the viewport: the room header's compact size
and the lobby's footer placement went through `useMediaQuery`, the
lobby's video preview was `50vh` tall, the reaction picker was capped at
`100vw`, and the content insets and the gradient background were sized
from `100vw`/`100vh`. Embedded in a corner of a host's page, each of
those answered for the page rather than the corner.
`useRootSizeMatches` is `useMediaQuery` for the root element, built on
the same `observeElementSize$` the layout uses; the lengths become
container units. Container units resolve against the nearest query
container, and there are others in the tree (the spotlight layouts, the
media tiles), so base.css says when they may be used.
jsdom gives the body no size at all, which would have every such query
read as a tiny window; the test setup now gives it a desktop's, matching
what the media query mock already answered.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Whether to offer the profile settings was inferred from whether the host
could close Element Call. For a component with no host bridge — the
default — nothing could, so an embedded Element Call let the user edit
the profile of an account that belongs to the host application.
`HostBridge.supportsProfileChanges` states it directly: true standalone,
where Element Call signed the user in itself; false for a widget's host
and for anything embedding the component (which sets it itself, since
the client it hands over is its own). The profile tab and the profile
shortcut follow that. What a host's ability to close us still decides —
what to show after the call ends — is a question about who owns our
lifetime, and stays keyed on `close`.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The formatter wants the layered import of the Compound design tokens on
one line; "de-globalise styles" left it wrapped.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
"de-globalise styles" gave the tab's <pre> elements a class instead of
styling the bare element, but did not update the snapshot.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The call and the lobby each set `document.title`, so a component
embedded in a host renamed the host's tab to "Element Call | <room>".
The title belongs to whoever owns the page: the standalone app's
RoomPage now sets it, for whichever room it has got as far as knowing
about, and the call itself no longer touches it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The call's shortcuts were listened for on the window and allowed
whenever focus was inside the standalone app's `#root` — which, for a
component embedded in a host, is the host's own root, or nothing. So m,
v and space fired while the user typed in the host's composer, and two
Element Calls on one page both answered every key.
Listen on the element Element Call treats as its root instead (the body
standalone, so nothing changes there), and judge whether a key press is
spoken for by what has focus — a dialog or a text field — rather than by
where it sits in the DOM, since the modals are now portalled to that
same root.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Everything downstream of the component's params — the mute state, the
call view model and with it the media connection — is keyed on the
identity of the params object, which was memoised on the identity of
the `config` prop. A host writing `config={{ ... }}` inline, which is
the natural way to write it, therefore tore the whole call down on
every render. The harness happened to pass a constant, so nothing
noticed.
`useStableValue` hands out the same object for as long as a deep
comparison says nothing changed, so an inline config costs nothing.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>