- Five of one's own at most, so the grid is whole: at the limit the add
tile goes, and it comes back once one is removed. The store holds the
limit too.
- An added image is refused if it isn't an image, is animated, or can't
be decoded; reduced to 1920px on its longest edge; and laid on an opaque
ground, since a transparent pixel would be a hole in the background.
- Animation is read from the file, as a still and an animated WebP share
a type. Chromium has no selected track until the decoder's tracks are
ready; without waiting for them an animated GIF got through.
- A refusal says why, in place of the notice, and is scrolled into view.
It can be dismissed, is gone once the menu closes, and the next shows
even if it reads the same. What was in force stays.
- End to end on Chromium and Firefox, from what the device then keeps: an
animated GIF is refused with its message, a 4000x3000 image is kept at
1920x1440, and a half transparent one is kept opaque. All three fail
with the preparation bypassed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The camera menu's blur toggle becomes a Background effects section
under the cameras: no effect, blur and the two shipped backgrounds as
one radio choice of tiles, three across. It scrolls with the device
list, so it stays reachable in a short call, and choosing keeps the
menu open. The lobby gets it too, as both render the same footer.
- The footer's view model gives the options, the notice and the actions;
the footer only names them.
- The tile is its own component, not a restyled Compound MenuItem. On
desktop it is Radix's radio item, from the copy Compound uses, so the
arrow keys walk the tiles with the device rows; a unit check fails if
Compound ever resolves another copy. In the phone drawer, which is
outside Radix, it is a plain menuitemradio button.
- Where the browser can't run effects the tiles are shown, disabled and
explained by a notice the group is described by. No effect stays
choosable and shows as in force. The notice is in the scrolling list,
so a short call doesn't push the menu out of it.
- Section headings are raised, or the positioned tiles scroll over the
one they sit under. Tiles clip with overflow: clip; with hidden they are
scroll containers, which focus scrolls into view without their border.
- End to end on Chromium and Firefox: a shipped background chosen in the
lobby shows in the preview, and None after Blur draws nothing, counted
in WebGL draws (Blur: about 1400 a second on Chromium, 2300 on
Firefox).
- The Quick Audio Menu's test of the camera menu keeps its name and now
finds blur among the effects rather than as a toggle.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The camera and microphone menus were as wide as their longest device
name, so a long one widened the menu over more of the call: 340px for a
long speaker name. Both are now 296px, as design sets them, and a long
name wraps.
- Narrower only where the call area is, so the menu still fits inside it:
268px in a 300px call. Taken from the observation of the call area that
already bounds the list's height.
- Held only for the dropdown. On Android and iOS Compound renders the menu
as a drawer as wide as the screen; menuIsDrawer follows its rule.
- Once the list is long enough to scroll, Safari paints it above the
outline the menu is framed with, and the frame vanished down both sides
of it: 384px of it on the many-devices microphone menu, in WebKit. The
list now keeps a border width clear of the frame, so the headings and
the meter inside it no longer need their own.
- Guarded with a long speaker name, which fails at 340px on main's sizing;
a unit test run as a phone, which fails with the width held there; and
the many-devices story's inset, which fails on the old stylesheet, since
the stories run in Chromium, which never showed the Safari bug.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Give the microphone level its own observable
* Add a microphone level meter
* Show speakers and microphones in the quick audio menu
* Wire speaker selection through the call footer
* Add stories for the meter and the device menu
* Add end-to-end specs for the quick audio menu
* Keep the footer while a menu opened from it is open
* Use the shared audio capture stub in the lobby test
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* add MeidaMuteAndSwitchButton
* User button in footer
* Add tests
* update styling (dark bg on menu open + chevron white + chevron up)
* fix tests
* add storybook to CI
only add storybook with storybook label
test names
another env name test
TestName
new default name
remove label condition
Update pr-deploy.yaml
* Update pr-deploy.yaml
* add toggle example to default component
* hook up footer select actions
* fix video audio button (swapped) and lable in story