Files
element-call/src/components/BackgroundEffectGrid.tsx
T
fkwpandClaude Opus 5.5 f70da84bf8 Remove a background of one's own
- A cross on the tile's top-right corner removes an added background,
  critical-coloured at rest and named by its tooltip, as design draws it.
  The one in force offers none, since taking it away would leave nothing
  chosen; the view model refuses it too.
- The cross sits beside the item rather than in it, which would take the
  press first and choose the tile, and isn't a control of its own, so the
  menu keeps one keyboard model: Delete or Backspace on the tile does the
  same, and the tile says so with aria-keyshortcuts.
- Removed from IndexedDB and its picture released. End to end on
  Chromium and Firefox, a background removed by Delete is still gone
  after a reload.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 12:48:39 +02:00

221 lines
6.0 KiB
TypeScript

/*
Copyright 2026 Element Creations Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import {
type FC,
type KeyboardEvent,
type ReactNode,
type ReactElement,
} from "react";
import { VisuallyHidden } from "@radix-ui/react-visually-hidden";
import { InlineSpinner, MenuItem, Tooltip } from "@vector-im/compound-web";
import {
BlockIcon,
BlurIcon,
CheckCircleSolidIcon,
CloseIcon,
PlusIcon,
} from "@vector-im/compound-design-tokens/assets/web/icons";
import styles from "./BackgroundEffectGrid.module.css";
/** One choice in the camera menu's Background effects section. */
export interface BackgroundEffectOption {
id: string;
/** The tile's accessible name; drawn only where the tile has no picture. */
label: string;
kind: "none" | "blur" | "image";
/** For kind "image". */
imageUrl?: string;
/** Whether it is the user's to remove. */
removable?: boolean;
}
interface Props {
/** Names the group, whose heading is hidden from assistive technology. */
label: string;
heading: ReactNode;
effects: BackgroundEffectOption[];
selected: string | undefined;
/** Undefined where effects can't run: all but no effect are disabled. */
onSelect: ((id: string) => void) | undefined;
/** Shown on the selected tile until its effect is on screen. */
settling?: boolean;
/** Id of the text saying what the user should know before choosing. */
describedBy?: string;
/** Offers to add a background of one's own. Omit to leave that tile out. */
onAdd?: () => void;
addLabel?: string;
/** Removes a removable one, never the one in force. Omit to offer none. */
onRemove?: (id: string) => void;
removeLabel?: string;
}
/**
* The background effects as a grid of tiles: one radio choice, walked by the
* menu's arrow keys like the device rows.
*/
export const BackgroundEffectGrid: FC<Props> = ({
label,
heading,
effects,
selected,
onSelect,
settling = false,
describedBy,
onAdd,
addLabel,
onRemove,
removeLabel,
}) => {
const choose = (id: string): void => {
if (id !== selected) onSelect?.(id);
};
const tiles = effects.map((effect) => {
const checked = effect.id === selected;
const disabled = onSelect === undefined && effect.kind !== "none";
const remove =
effect.removable && !checked && onRemove !== undefined
? (): void => onRemove(effect.id)
: undefined;
const removeProps =
remove === undefined
? {}
: {
"aria-keyshortcuts": "Delete",
onKeyDown: (e: KeyboardEvent): void => {
if (e.key !== "Delete" && e.key !== "Backspace") return;
e.preventDefault();
remove();
},
};
const content = (
<TileContent
effect={effect}
checked={checked}
settling={checked && settling}
/>
);
const tile = (
<MenuItem
key={effect.id}
role="menuitemradio"
aria-checked={checked}
aria-busy={checked && settling}
disabled={disabled}
data-disabled={disabled ? "" : undefined}
label={null}
hideChevron
className={styles.tile}
// Without a handler it isn't one of the menu's items, so the keyboard
// passes over it.
onSelect={
disabled
? null
: (e): void => {
// Kept open, so the user sees what they chose take effect.
e.preventDefault();
choose(effect.id);
}
}
{...removeProps}
>
{content}
</MenuItem>
);
if (remove === undefined) return tile;
// Beside the item, not in it: inside, the item takes the press first and
// the tile is chosen instead.
return (
<div key={effect.id} className={styles.removable}>
{tile}
<Tooltip label={removeLabel ?? ""}>
{/* Not a control of its own, so the menu keeps one keyboard model:
the keyboard reaches the same action through Delete. */}
<span aria-hidden className={styles.remove} onClick={remove}>
<CloseIcon width={20} height={20} />
</span>
</Tooltip>
</div>
);
});
// A command rather than a choice, so an item beside the radios.
const addContent = (
<>
<span aria-hidden className={styles.swatch}>
<PlusIcon width={24} height={24} />
</span>
<VisuallyHidden>{addLabel}</VisuallyHidden>
</>
);
const addTile =
onAdd === undefined ? null : (
<MenuItem
label={null}
hideChevron
className={styles.tile}
onSelect={(e) => {
e.preventDefault();
onAdd();
}}
>
{addContent}
</MenuItem>
);
return (
<div role="group" aria-label={label} aria-describedby={describedBy}>
{heading}
<div role="none" className={styles.grid}>
{tiles}
{addTile}
</div>
</div>
);
};
function TileContent({
effect,
checked,
settling,
}: {
effect: BackgroundEffectOption;
checked: boolean;
settling: boolean;
}): ReactElement {
return (
<>
<span aria-hidden className={styles.swatch}>
{effect.kind === "image" && (
<img className={styles.picture} src={effect.imageUrl} alt="" />
)}
{settling ? (
<span className={styles.mark}>
<InlineSpinner size={20} />
</span>
) : checked ? (
<CheckCircleSolidIcon
className={styles.mark}
width={20}
height={20}
/>
) : effect.kind === "none" ? (
<BlockIcon width={20} height={20} />
) : effect.kind === "blur" ? (
<BlurIcon width={20} height={20} />
) : null}
</span>
{effect.kind === "image" ? (
<VisuallyHidden>{effect.label}</VisuallyHidden>
) : (
<span className={styles.label}>{effect.label}</span>
)}
</>
);
}