* General cleanup on streaming and ministreaming.
This fixes some compile warnings, and prepares for a larger fix.
There is no code-flow changes, just lint. One warning remains as I am
unsure exactly how to solve the problem yet.
* Killed three more streaming lib bugs, one of which caused excess packets
to be transmitted (dupacking dupacks), one that was the root of many of
the old hung streams (shrinking highest received), and another that was
releasing data too soon.
* Better i2paddresshelper handling in the I2PTunnel httpclient, plus a new
conflict resolution page if the i2paddresshelper parameter differs from
an existing name to destination mapping.
2005-09-25 jrandom
* Fix a long standing streaming lib bug (in the inactivity detection code)
* Improved handling of initial streaming lib packet retransmissions to
kill the "lost first packet" bug (where a page shows up with the first
few KB missing)
* Add support for initial window sizes greater than 1 - useful for
eepsites to transmit e.g. 4 packets full of data along with the initial
ACK, thereby cutting down on the rtt latency. The congestion window
size can and does still shrink down to 1 packet though.
* Adjusted the streaming lib retransmission calculation algorithm to be
more TCP-like.
* Add a configurable throttle to the number of concurrent outbound SSU
connection negotiations (via i2np.udp.maxConcurrentEstablish=4). This
may help those with slow connections to get integrated at the start.
* Further fixlets to the streaming lib
* Really disable the streaming lib packet caching
* Synchronized a message handling point in the SDK (even though its use is
already essentially single threaded, its better to play it safe)
* Don't add new RepublishLeaseSetJobs on failure, just requeue up the
existing one (duh)
* Throttle the number of concurrent pending tunnel builds across all
pools, in addition to simply throttling the number of new requests per
minute for each pool individually. This should avoid the cascading
failure when tunnel builds take too long, as no new builds will be
created until the previous ones are handled.
* Factored out and extended the DataHelper's unit tests for dealing with
long and date formatting.
* Explicitly specify the HTTP auth realm as "i2prouter", though this
alone doesn't address the bug where jetty asks for authentication too
much. (thanks orion!)
* Updated the StreamSinkServer to ignore all read bytes, rather than write
them to the filesystem.
* Cache temporary memory allocation in the DSA's SHA1 impl, and the packet
data in the streaming lib.
* Fixed a streaming lib bug where the connection initiator would fail the
stream if the ACK to their SYN was lost.
* Toss in a small pool of threads (3) to execute the events queued up with
the SimpleTimer, as we do currently see the occational event
notification spiking up to a second or so.
* Implement a SAM client API in java, useful for event based streaming (or
for testing the SAM bridge)
* Added support to shut down the SAM bridge on OOM (useful if the SAM
bridge is being run outside of the router).
* Include the SAM test code in the sam.jar
* Remove an irrelevent warning message from SAM, which was caused by
perfectly normal operation due to a session being closed.
* Removed some unnecessary synchronization in the streaming lib's
PacketQueue
* More quickly clean up the memory used by the streaming lib by
immediately killing each packet's resend job as soon as it is ACKed (or
cancelled), so that there are no longer any valid pointers to the
(potentially 32KB) packet.
* Fixed the timestamps dumped to stdout when debugging the PacketHandler.
* Drop packets that would expand our inbound window beyond our maximum
buffer size (default 32 messages)
* Always read the ACK/NACK data from the verified packets received, even
if we are going to drop them
* Always adjust the window when there are messages ACKed, though do not
change its size except as before.
* Streamlined some synchronization in the router's I2CP handling
* Streamlined some memory allocation in the SAM bridge
* Default the streaming lib to disconnect on inactivity, rather than send
an empty message.
this still doesnt get the BT to where it needs to be, or fix the timeout problem,
but i dont like having so many commits outstanding and these updates are sound
* Render the burst rate fields on /config.jsp properly (thanks ugha!)
* Build in a simple timeout to flush data queued into the I2PSocket but
not yet flushed.
* Don't explicitly flush after each SAM stream write, but leave it up to
the [nonblocking] passive flush.
* Don't whine about 10-99 connection events occurring in a second
* Don't wait for completion of packets that will not be ACKed (duh)
* Adjust the congestion window, even if the packet was resent (duh)
* Make sure to wake up any blocking read()'s when the MessageInputStream
is close()ed (duh)
* Never wait more than the disconnect timeout for a write to complete
packets through that point have been ACKed, throwing an
InterruptedIOException if there was a writeTimeout or an IOException
if the con failed
* revamped the ack/nack field settings to ack as much as possible
* handle some strange timeout/resend errors on connection
* pass 1/2rtt as the packet 'optional delay' field, and use that to
schedule the ack time (the 'last' messages in a window set the
optional delay to 0, asking for immediate ack of all received)
* increase the optional delay to 2 bytes (#ms to delay)
* inject random failures and delays if configured to do so in
PacketHandler.choke
* fix up the window size adjustment (increment on ack, /= 2 on resend)
* use the highest RTT in the new RTT calculation so that we fit more
in (via SACK)
* fix up the SACK handling (duh)
* revise the resend time calculation
* properly close the source file in StreamSinkSend
* always adjust the rtt on ack, not just for packets with 1 send
* handle dup SYN gracefully
* revamp the default connection options
* logging
has session tags within it, send an additional ping to the peer,
bundling those tags a second time, ACKing those tags on the pong.
* handle packets transferred during a race after the receiver ACKs the
connection but before the establisher receives the ACK.
* notify the messageInputStream reader on close (duh)
* new stream sink test, shoving lots and lots of data down a stream
with the existing StreamSinkServer and StreamSinkClient apps
* logging