Files
livekit/pkg/service/localstore.go
Raja Subramanian ca0d5ee972 Count request/response packets on both client and server side. (#4001)
Currently, the signal requests are counted on media side and signal
responses are counted on controller side. This does not provide the
granularity to check how many response messages each media node is
sending.

Seeing some cases where track subscriptions are slow under load. This
would be good to see if the media node is doing a lot of signal response
messages.
2025-10-14 16:58:36 +05:30

287 lines
7.8 KiB
Go

// Copyright 2023 LiveKit, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package service
import (
"context"
"sync"
"time"
"github.com/thoas/go-funk"
"github.com/livekit/protocol/livekit"
"github.com/livekit/protocol/utils"
)
// encapsulates CRUD operations for room settings
type LocalStore struct {
// map of roomName => room
rooms map[livekit.RoomName]*livekit.Room
roomInternal map[livekit.RoomName]*livekit.RoomInternal
// map of roomName => { identity: participant }
participants map[livekit.RoomName]map[livekit.ParticipantIdentity]*livekit.ParticipantInfo
agentDispatches map[livekit.RoomName]map[string]*livekit.AgentDispatch
agentJobs map[livekit.RoomName]map[string]*livekit.Job
lock sync.RWMutex
globalLock sync.Mutex
}
func NewLocalStore() *LocalStore {
return &LocalStore{
rooms: make(map[livekit.RoomName]*livekit.Room),
roomInternal: make(map[livekit.RoomName]*livekit.RoomInternal),
participants: make(map[livekit.RoomName]map[livekit.ParticipantIdentity]*livekit.ParticipantInfo),
agentDispatches: make(map[livekit.RoomName]map[string]*livekit.AgentDispatch),
agentJobs: make(map[livekit.RoomName]map[string]*livekit.Job),
lock: sync.RWMutex{},
}
}
func (s *LocalStore) StoreRoom(_ context.Context, room *livekit.Room, internal *livekit.RoomInternal) error {
if room.CreationTime == 0 {
now := time.Now()
room.CreationTime = now.Unix()
room.CreationTimeMs = now.UnixMilli()
}
roomName := livekit.RoomName(room.Name)
s.lock.Lock()
s.rooms[roomName] = room
s.roomInternal[roomName] = internal
s.lock.Unlock()
return nil
}
func (s *LocalStore) LoadRoom(_ context.Context, roomName livekit.RoomName, includeInternal bool) (*livekit.Room, *livekit.RoomInternal, error) {
s.lock.RLock()
defer s.lock.RUnlock()
room := s.rooms[roomName]
if room == nil {
return nil, nil, ErrRoomNotFound
}
var internal *livekit.RoomInternal
if includeInternal {
internal = s.roomInternal[roomName]
}
return room, internal, nil
}
func (s *LocalStore) ListRooms(_ context.Context, roomNames []livekit.RoomName) ([]*livekit.Room, error) {
s.lock.RLock()
defer s.lock.RUnlock()
rooms := make([]*livekit.Room, 0, len(s.rooms))
for _, r := range s.rooms {
if roomNames == nil || funk.Contains(roomNames, livekit.RoomName(r.Name)) {
rooms = append(rooms, r)
}
}
return rooms, nil
}
func (s *LocalStore) DeleteRoom(ctx context.Context, roomName livekit.RoomName) error {
room, _, err := s.LoadRoom(ctx, roomName, false)
if err == ErrRoomNotFound {
return nil
} else if err != nil {
return err
}
s.lock.Lock()
defer s.lock.Unlock()
delete(s.participants, livekit.RoomName(room.Name))
delete(s.rooms, livekit.RoomName(room.Name))
delete(s.roomInternal, livekit.RoomName(room.Name))
delete(s.agentDispatches, livekit.RoomName(room.Name))
delete(s.agentJobs, livekit.RoomName(room.Name))
return nil
}
func (s *LocalStore) LockRoom(_ context.Context, _ livekit.RoomName, _ time.Duration) (string, error) {
// local rooms lock & unlock globally
s.globalLock.Lock()
return "", nil
}
func (s *LocalStore) UnlockRoom(_ context.Context, _ livekit.RoomName, _ string) error {
s.globalLock.Unlock()
return nil
}
func (s *LocalStore) StoreParticipant(_ context.Context, roomName livekit.RoomName, participant *livekit.ParticipantInfo) error {
s.lock.Lock()
defer s.lock.Unlock()
roomParticipants := s.participants[roomName]
if roomParticipants == nil {
roomParticipants = make(map[livekit.ParticipantIdentity]*livekit.ParticipantInfo)
s.participants[roomName] = roomParticipants
}
roomParticipants[livekit.ParticipantIdentity(participant.Identity)] = participant
return nil
}
func (s *LocalStore) LoadParticipant(_ context.Context, roomName livekit.RoomName, identity livekit.ParticipantIdentity) (*livekit.ParticipantInfo, error) {
s.lock.RLock()
defer s.lock.RUnlock()
roomParticipants := s.participants[roomName]
if roomParticipants == nil {
return nil, ErrParticipantNotFound
}
participant := roomParticipants[identity]
if participant == nil {
return nil, ErrParticipantNotFound
}
return participant, nil
}
func (s *LocalStore) HasParticipant(ctx context.Context, roomName livekit.RoomName, identity livekit.ParticipantIdentity) (bool, error) {
p, err := s.LoadParticipant(ctx, roomName, identity)
return p != nil, utils.ScreenError(err, ErrParticipantNotFound)
}
func (s *LocalStore) ListParticipants(_ context.Context, roomName livekit.RoomName) ([]*livekit.ParticipantInfo, error) {
s.lock.RLock()
defer s.lock.RUnlock()
roomParticipants := s.participants[roomName]
if roomParticipants == nil {
// empty array
return nil, nil
}
items := make([]*livekit.ParticipantInfo, 0, len(roomParticipants))
for _, p := range roomParticipants {
items = append(items, p)
}
return items, nil
}
func (s *LocalStore) DeleteParticipant(_ context.Context, roomName livekit.RoomName, identity livekit.ParticipantIdentity) error {
s.lock.Lock()
defer s.lock.Unlock()
roomParticipants := s.participants[roomName]
if roomParticipants != nil {
delete(roomParticipants, identity)
}
return nil
}
func (s *LocalStore) StoreAgentDispatch(ctx context.Context, dispatch *livekit.AgentDispatch) error {
s.lock.Lock()
defer s.lock.Unlock()
clone := utils.CloneProto(dispatch)
if clone.State != nil {
clone.State.Jobs = nil
}
roomDispatches := s.agentDispatches[livekit.RoomName(dispatch.Room)]
if roomDispatches == nil {
roomDispatches = make(map[string]*livekit.AgentDispatch)
s.agentDispatches[livekit.RoomName(dispatch.Room)] = roomDispatches
}
roomDispatches[clone.Id] = clone
return nil
}
func (s *LocalStore) DeleteAgentDispatch(ctx context.Context, dispatch *livekit.AgentDispatch) error {
s.lock.Lock()
defer s.lock.Unlock()
roomDispatches := s.agentDispatches[livekit.RoomName(dispatch.Room)]
if roomDispatches != nil {
delete(roomDispatches, dispatch.Id)
}
return nil
}
func (s *LocalStore) ListAgentDispatches(ctx context.Context, roomName livekit.RoomName) ([]*livekit.AgentDispatch, error) {
s.lock.Lock()
defer s.lock.Unlock()
agentDispatches := s.agentDispatches[roomName]
if agentDispatches == nil {
return nil, nil
}
agentJobs := s.agentJobs[roomName]
var js []*livekit.Job
for _, j := range agentJobs {
js = append(js, utils.CloneProto(j))
}
var ds []*livekit.AgentDispatch
m := make(map[string]*livekit.AgentDispatch)
for _, d := range agentDispatches {
clone := utils.CloneProto(d)
m[d.Id] = clone
ds = append(ds, clone)
}
for _, j := range js {
d := m[j.DispatchId]
if d != nil {
d.State.Jobs = append(d.State.Jobs, utils.CloneProto(j))
}
}
return ds, nil
}
func (s *LocalStore) StoreAgentJob(ctx context.Context, job *livekit.Job) error {
s.lock.Lock()
defer s.lock.Unlock()
clone := utils.CloneProto(job)
clone.Room = nil
if clone.Participant != nil {
clone.Participant = &livekit.ParticipantInfo{
Identity: clone.Participant.Identity,
}
}
roomJobs := s.agentJobs[livekit.RoomName(job.Room.Name)]
if roomJobs == nil {
roomJobs = make(map[string]*livekit.Job)
s.agentJobs[livekit.RoomName(job.Room.Name)] = roomJobs
}
roomJobs[clone.Id] = clone
return nil
}
func (s *LocalStore) DeleteAgentJob(ctx context.Context, job *livekit.Job) error {
s.lock.Lock()
defer s.lock.Unlock()
roomJobs := s.agentJobs[livekit.RoomName(job.Room.Name)]
if roomJobs != nil {
delete(roomJobs, job.Id)
}
return nil
}