mirror of
https://github.com/livekit/livekit.git
synced 2026-03-30 15:35:41 +00:00
Currently, the signal requests are counted on media side and signal responses are counted on controller side. This does not provide the granularity to check how many response messages each media node is sending. Seeing some cases where track subscriptions are slow under load. This would be good to see if the media node is doing a lot of signal response messages.
287 lines
7.8 KiB
Go
287 lines
7.8 KiB
Go
// Copyright 2023 LiveKit, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package service
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import (
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"context"
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"sync"
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"time"
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"github.com/thoas/go-funk"
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"github.com/livekit/protocol/livekit"
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"github.com/livekit/protocol/utils"
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)
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// encapsulates CRUD operations for room settings
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type LocalStore struct {
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// map of roomName => room
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rooms map[livekit.RoomName]*livekit.Room
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roomInternal map[livekit.RoomName]*livekit.RoomInternal
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// map of roomName => { identity: participant }
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participants map[livekit.RoomName]map[livekit.ParticipantIdentity]*livekit.ParticipantInfo
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agentDispatches map[livekit.RoomName]map[string]*livekit.AgentDispatch
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agentJobs map[livekit.RoomName]map[string]*livekit.Job
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lock sync.RWMutex
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globalLock sync.Mutex
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}
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func NewLocalStore() *LocalStore {
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return &LocalStore{
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rooms: make(map[livekit.RoomName]*livekit.Room),
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roomInternal: make(map[livekit.RoomName]*livekit.RoomInternal),
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participants: make(map[livekit.RoomName]map[livekit.ParticipantIdentity]*livekit.ParticipantInfo),
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agentDispatches: make(map[livekit.RoomName]map[string]*livekit.AgentDispatch),
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agentJobs: make(map[livekit.RoomName]map[string]*livekit.Job),
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lock: sync.RWMutex{},
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}
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}
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func (s *LocalStore) StoreRoom(_ context.Context, room *livekit.Room, internal *livekit.RoomInternal) error {
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if room.CreationTime == 0 {
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now := time.Now()
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room.CreationTime = now.Unix()
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room.CreationTimeMs = now.UnixMilli()
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}
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roomName := livekit.RoomName(room.Name)
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s.lock.Lock()
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s.rooms[roomName] = room
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s.roomInternal[roomName] = internal
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s.lock.Unlock()
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return nil
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}
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func (s *LocalStore) LoadRoom(_ context.Context, roomName livekit.RoomName, includeInternal bool) (*livekit.Room, *livekit.RoomInternal, error) {
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s.lock.RLock()
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defer s.lock.RUnlock()
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room := s.rooms[roomName]
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if room == nil {
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return nil, nil, ErrRoomNotFound
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}
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var internal *livekit.RoomInternal
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if includeInternal {
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internal = s.roomInternal[roomName]
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}
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return room, internal, nil
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}
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func (s *LocalStore) ListRooms(_ context.Context, roomNames []livekit.RoomName) ([]*livekit.Room, error) {
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s.lock.RLock()
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defer s.lock.RUnlock()
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rooms := make([]*livekit.Room, 0, len(s.rooms))
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for _, r := range s.rooms {
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if roomNames == nil || funk.Contains(roomNames, livekit.RoomName(r.Name)) {
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rooms = append(rooms, r)
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}
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}
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return rooms, nil
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}
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func (s *LocalStore) DeleteRoom(ctx context.Context, roomName livekit.RoomName) error {
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room, _, err := s.LoadRoom(ctx, roomName, false)
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if err == ErrRoomNotFound {
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return nil
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} else if err != nil {
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return err
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}
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s.lock.Lock()
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defer s.lock.Unlock()
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delete(s.participants, livekit.RoomName(room.Name))
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delete(s.rooms, livekit.RoomName(room.Name))
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delete(s.roomInternal, livekit.RoomName(room.Name))
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delete(s.agentDispatches, livekit.RoomName(room.Name))
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delete(s.agentJobs, livekit.RoomName(room.Name))
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return nil
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}
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func (s *LocalStore) LockRoom(_ context.Context, _ livekit.RoomName, _ time.Duration) (string, error) {
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// local rooms lock & unlock globally
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s.globalLock.Lock()
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return "", nil
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}
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func (s *LocalStore) UnlockRoom(_ context.Context, _ livekit.RoomName, _ string) error {
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s.globalLock.Unlock()
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return nil
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}
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func (s *LocalStore) StoreParticipant(_ context.Context, roomName livekit.RoomName, participant *livekit.ParticipantInfo) error {
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s.lock.Lock()
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defer s.lock.Unlock()
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roomParticipants := s.participants[roomName]
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if roomParticipants == nil {
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roomParticipants = make(map[livekit.ParticipantIdentity]*livekit.ParticipantInfo)
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s.participants[roomName] = roomParticipants
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}
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roomParticipants[livekit.ParticipantIdentity(participant.Identity)] = participant
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return nil
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}
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func (s *LocalStore) LoadParticipant(_ context.Context, roomName livekit.RoomName, identity livekit.ParticipantIdentity) (*livekit.ParticipantInfo, error) {
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s.lock.RLock()
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defer s.lock.RUnlock()
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roomParticipants := s.participants[roomName]
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if roomParticipants == nil {
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return nil, ErrParticipantNotFound
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}
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participant := roomParticipants[identity]
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if participant == nil {
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return nil, ErrParticipantNotFound
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}
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return participant, nil
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}
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func (s *LocalStore) HasParticipant(ctx context.Context, roomName livekit.RoomName, identity livekit.ParticipantIdentity) (bool, error) {
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p, err := s.LoadParticipant(ctx, roomName, identity)
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return p != nil, utils.ScreenError(err, ErrParticipantNotFound)
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}
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func (s *LocalStore) ListParticipants(_ context.Context, roomName livekit.RoomName) ([]*livekit.ParticipantInfo, error) {
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s.lock.RLock()
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defer s.lock.RUnlock()
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roomParticipants := s.participants[roomName]
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if roomParticipants == nil {
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// empty array
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return nil, nil
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}
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items := make([]*livekit.ParticipantInfo, 0, len(roomParticipants))
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for _, p := range roomParticipants {
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items = append(items, p)
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}
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return items, nil
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}
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func (s *LocalStore) DeleteParticipant(_ context.Context, roomName livekit.RoomName, identity livekit.ParticipantIdentity) error {
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s.lock.Lock()
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defer s.lock.Unlock()
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roomParticipants := s.participants[roomName]
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if roomParticipants != nil {
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delete(roomParticipants, identity)
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}
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return nil
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}
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func (s *LocalStore) StoreAgentDispatch(ctx context.Context, dispatch *livekit.AgentDispatch) error {
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s.lock.Lock()
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defer s.lock.Unlock()
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clone := utils.CloneProto(dispatch)
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if clone.State != nil {
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clone.State.Jobs = nil
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}
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roomDispatches := s.agentDispatches[livekit.RoomName(dispatch.Room)]
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if roomDispatches == nil {
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roomDispatches = make(map[string]*livekit.AgentDispatch)
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s.agentDispatches[livekit.RoomName(dispatch.Room)] = roomDispatches
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}
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roomDispatches[clone.Id] = clone
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return nil
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}
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func (s *LocalStore) DeleteAgentDispatch(ctx context.Context, dispatch *livekit.AgentDispatch) error {
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s.lock.Lock()
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defer s.lock.Unlock()
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roomDispatches := s.agentDispatches[livekit.RoomName(dispatch.Room)]
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if roomDispatches != nil {
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delete(roomDispatches, dispatch.Id)
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}
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return nil
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}
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func (s *LocalStore) ListAgentDispatches(ctx context.Context, roomName livekit.RoomName) ([]*livekit.AgentDispatch, error) {
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s.lock.Lock()
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defer s.lock.Unlock()
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agentDispatches := s.agentDispatches[roomName]
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if agentDispatches == nil {
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return nil, nil
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}
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agentJobs := s.agentJobs[roomName]
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var js []*livekit.Job
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for _, j := range agentJobs {
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js = append(js, utils.CloneProto(j))
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}
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var ds []*livekit.AgentDispatch
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m := make(map[string]*livekit.AgentDispatch)
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for _, d := range agentDispatches {
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clone := utils.CloneProto(d)
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m[d.Id] = clone
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ds = append(ds, clone)
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}
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for _, j := range js {
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d := m[j.DispatchId]
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if d != nil {
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d.State.Jobs = append(d.State.Jobs, utils.CloneProto(j))
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}
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}
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return ds, nil
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}
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func (s *LocalStore) StoreAgentJob(ctx context.Context, job *livekit.Job) error {
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s.lock.Lock()
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defer s.lock.Unlock()
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clone := utils.CloneProto(job)
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clone.Room = nil
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if clone.Participant != nil {
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clone.Participant = &livekit.ParticipantInfo{
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Identity: clone.Participant.Identity,
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}
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}
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roomJobs := s.agentJobs[livekit.RoomName(job.Room.Name)]
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if roomJobs == nil {
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roomJobs = make(map[string]*livekit.Job)
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s.agentJobs[livekit.RoomName(job.Room.Name)] = roomJobs
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}
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roomJobs[clone.Id] = clone
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return nil
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}
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func (s *LocalStore) DeleteAgentJob(ctx context.Context, job *livekit.Job) error {
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s.lock.Lock()
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defer s.lock.Unlock()
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roomJobs := s.agentJobs[livekit.RoomName(job.Room.Name)]
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if roomJobs != nil {
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delete(roomJobs, job.Id)
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}
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return nil
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}
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