Files
livekit/pkg/service/agentservice.go
T
Théo Monnom a24e0982c0 agent/endpoint: carry raw endpoints on the registration
A multi-node layer can now replicate a node's route set and match request
paths against it locally, instead of a manifest digest. Drops the digest
helper added for that (superseded).
2026-08-20 15:31:47 -07:00

845 lines
24 KiB
Go

// Copyright 2024 LiveKit, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package service
import (
"context"
"errors"
"math/rand"
"net/http"
"slices"
"sort"
"strconv"
"sync"
"time"
"github.com/gorilla/websocket"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/types/known/emptypb"
"github.com/livekit/livekit-server/pkg/agent"
"github.com/livekit/livekit-server/pkg/agent/endpoint"
"github.com/livekit/livekit-server/pkg/config"
"github.com/livekit/livekit-server/pkg/routing"
"github.com/livekit/livekit-server/pkg/rtc"
"github.com/livekit/livekit-server/pkg/rtc/types"
"github.com/livekit/livekit-server/version"
"github.com/livekit/protocol/auth"
"github.com/livekit/protocol/livekit"
"github.com/livekit/protocol/logger"
"github.com/livekit/protocol/rpc"
"github.com/livekit/protocol/utils"
"github.com/livekit/psrpc"
)
type AgentSocketUpgrader struct {
websocket.Upgrader
}
func (u AgentSocketUpgrader) Upgrade(
w http.ResponseWriter,
r *http.Request,
responseHeader http.Header,
) (
conn *websocket.Conn,
registration agent.WorkerRegistration,
ok bool,
) {
if u.CheckOrigin == nil {
// allow connections from any origin, since script may be hosted anywhere
// security is enforced by access tokens
u.CheckOrigin = func(r *http.Request) bool {
return true
}
}
// reject non websocket requests
if !websocket.IsWebSocketUpgrade(r) {
w.WriteHeader(404)
return
}
// require a claim
claims := GetGrants(r.Context())
if claims == nil || claims.Video == nil || !claims.Video.Agent {
HandleError(w, r, http.StatusUnauthorized, rtc.ErrPermissionDenied)
return
}
registration = agent.MakeWorkerRegistration()
registration.ClientIP = GetClientIP(r)
// upgrade
conn, err := u.Upgrader.Upgrade(w, r, responseHeader)
if err != nil {
HandleError(w, r, http.StatusInternalServerError, err)
return
}
if pv, err := strconv.Atoi(r.FormValue("protocol")); err == nil {
registration.Protocol = agent.WorkerProtocolVersion(pv)
}
return conn, registration, true
}
func DispatchAgentWorkerSignal(c agent.SignalConn, h agent.WorkerSignalHandler, l logger.Logger) bool {
req, _, err := c.ReadWorkerMessage()
if err != nil {
if IsWebSocketCloseError(err) {
l.Debugw("worker closed WS connection", "wsError", err)
} else {
l.Errorw("error reading from websocket", err)
}
return false
}
if err := agent.DispatchWorkerSignal(req, h); err != nil {
l.Warnw("unable to handle worker signal", err, "req", logger.Proto(req))
return false
}
return true
}
func HandshakeAgentWorker(c agent.SignalConn, serverInfo *livekit.ServerInfo, registration agent.WorkerRegistration, l logger.Logger, opts ...func(*agent.WorkerRegisterer)) (r agent.WorkerRegistration, ok bool) {
wr := agent.NewWorkerRegisterer(c, serverInfo, registration)
for _, opt := range opts {
opt(wr)
}
if err := c.SetReadDeadline(wr.Deadline()); err != nil {
return
}
for !wr.Registered() {
if ok = DispatchAgentWorkerSignal(c, wr, l); !ok {
return
}
}
if err := c.SetReadDeadline(time.Time{}); err != nil {
return
}
return wr.Registration(), true
}
type AgentService struct {
upgrader AgentSocketUpgrader
signalMessageSizeLimit int64
*AgentHandler
}
type AgentHandler struct {
agentServer rpc.AgentInternalServer
// the server's only configured api key, when exactly one exists: the
// unauthenticated scope for public endpoints regardless of which node holds
// the workers
singleAPIKey string
mu sync.Mutex
logger logger.Logger
serverInfo *livekit.ServerInfo
workers map[string]*agent.Worker
jobToWorker map[livekit.JobID]*agent.Worker
keyProvider auth.KeyProvider
targetLoad float32
endpointRegistry *endpoint.Registry
endpointsConfig agent.EndpointsConfig
namespaceWorkers map[workerKey][]*agent.Worker
roomKeyCount int
publisherKeyCount int
participantKeyCount int
namespaces []string // namespaces deprecated
agentNames []string
roomTopic string
publisherTopic string
participantTopic string
}
type workerKey struct {
agentName string
namespace string
jobType livekit.JobType
deployment string
}
func NewAgentService(
conf *config.Config,
currentNode routing.LocalNode,
bus psrpc.MessageBus,
keyProvider auth.KeyProvider,
) (*AgentService, error) {
s := &AgentService{
signalMessageSizeLimit: conf.Limit.AgentSignalMessageSizeLimit,
}
serverInfo := &livekit.ServerInfo{
Edition: livekit.ServerInfo_Standard,
Version: version.Version,
Protocol: types.CurrentProtocol,
AgentProtocol: agent.CurrentProtocol,
Region: conf.Region,
NodeId: string(currentNode.NodeID()),
}
agentServer, err := rpc.NewAgentInternalServer(s, bus)
if err != nil {
return nil, err
}
s.AgentHandler = NewAgentHandler(
agentServer,
keyProvider,
logger.GetLogger(),
serverInfo,
conf.Agents.TargetLoad,
agent.RoomAgentTopic,
agent.PublisherAgentTopic,
agent.ParticipantAgentTopic,
)
s.AgentHandler.endpointsConfig = conf.Agents.Endpoints
if len(conf.Keys) == 1 {
for key := range conf.Keys {
s.AgentHandler.singleAPIKey = key
}
}
return s, nil
}
// EndpointFront is the /agents/{deployment}/{path...} handler backed by this
// node's attached workers. Project scope comes from validated grants when a
// token is present; unauthenticated requests reach public endpoints only.
func (s *AgentService) EndpointFront() http.Handler {
front := endpoint.NewFront(s.endpointRegistry, func(r *http.Request) (string, bool) {
if claims := GetGrants(r.Context()); claims != nil {
return GetAPIKey(r.Context()), true
}
// unauthenticated: with a single configured key the scope is
// unambiguous even when this node holds no registrations (multi-node)
return s.singleAPIKey, false
}, s.logger)
front.WithSingleKeyFallback()
return front
}
func (s *AgentService) ServeHTTP(w http.ResponseWriter, r *http.Request) {
attach := r.URL.Query().Get("attach") != ""
if conn, registration, ok := s.upgrader.Upgrade(w, r, nil); ok {
// bound the size of a single signalling frame so an oversized message is
// rejected by the transport before being fully buffered in memory. This
// limits the compressed bytes read off the wire; the decompressed size is
// bounded separately in WSSignalConnection.
if s.signalMessageSizeLimit > 0 {
conn.SetReadLimit(s.signalMessageSizeLimit)
}
if attach {
// data wire: no registration handshake, no signal loop; the wire
// speaks AgentHttp.Frame exclusively and the endpoint mux owns it
// after a successful attach
HandleEndpointAttach(s.endpointRegistry, NewEndpointWireConn(conn), s.wireParams(), nil)
return
}
sigConn := NewWSSignalConnection(conn, s.signalMessageSizeLimit)
defer sigConn.Close()
s.HandleConnection(r.Context(), sigConn, registration)
}
}
// endpointWireIdleTimeout is the read-side liveness bound on adopted wires:
// the SDK pings every 30s at the websocket level, so a wire silent for this
// long is dead and must release its pool slot instead of occupying it until a
// write happens to trip the write-stall deadline.
const endpointWireIdleTimeout = 2 * time.Minute
// endpointWireConn frames AgentHttp.Frame over a raw websocket: one frame per
// binary message.
type endpointWireConn struct {
ws *websocket.Conn
writeMu sync.Mutex
}
// NewEndpointWireConn wraps an upgraded agent websocket as a data-plane wire.
func NewEndpointWireConn(ws *websocket.Conn) endpoint.WireConn {
c := &endpointWireConn{ws: ws}
ws.SetPingHandler(func(m string) error {
_ = ws.SetReadDeadline(time.Now().Add(endpointWireIdleTimeout))
return ws.WriteControl(websocket.PongMessage, []byte(m), time.Now().Add(10*time.Second))
})
return c
}
func (c *endpointWireConn) WriteFrame(f *livekit.AgentHttp_Frame) error {
b, err := proto.Marshal(f)
if err != nil {
return err
}
c.writeMu.Lock()
defer c.writeMu.Unlock()
return c.ws.WriteMessage(websocket.BinaryMessage, b)
}
func (c *endpointWireConn) ReadFrame() (*livekit.AgentHttp_Frame, error) {
for {
_ = c.ws.SetReadDeadline(time.Now().Add(endpointWireIdleTimeout))
mt, b, err := c.ws.ReadMessage()
if err != nil {
return nil, err
}
if mt != websocket.BinaryMessage {
continue
}
f := &livekit.AgentHttp_Frame{}
if err := proto.Unmarshal(b, f); err != nil {
return nil, err
}
return f, nil
}
}
func (c *endpointWireConn) SetWriteDeadline(t time.Time) error {
return c.ws.SetWriteDeadline(t)
}
func (c *endpointWireConn) SetReadDeadline(t time.Time) error {
return c.ws.SetReadDeadline(t)
}
func (c *endpointWireConn) Close() error {
return c.ws.Close()
}
// wireParams are this node's wire-level flow-control parameters, announced to
// the worker in each attach response.
func (s *AgentService) wireParams() endpoint.WireParams {
p := endpoint.WireParams{
CreditWindow: s.endpointsConfig.CreditWindow,
ConnectionWindow: s.endpointsConfig.ConnectionWindow,
MaxFrameSize: s.endpointsConfig.MaxFrameSize,
MaxStreamsPerConn: s.endpointsConfig.MaxStreamsPerConn,
}.WithDefaults()
// data frames ride the same websocket read limit as signalling: keep the
// frame size safely under it so a full frame can never kill the wire
if lim := s.signalMessageSizeLimit; lim > 0 && int64(p.MaxFrameSize) > lim/2 {
p.MaxFrameSize = uint32(lim / 2)
}
return p
}
// AttachAdopter resolves an attach whose worker is unknown to the local
// registry - behind a load balancer the wire may land on a node other than the
// one holding the registration. The adopter may install a local registration
// (e.g. a satellite fetched from the holder); afterwards the attach is retried
// locally once. nil rejects unknown workers.
type AttachAdopter func(a *livekit.AgentHttp_AttachDataConnection) error
// HandleEndpointAttach adopts a worker-dialed data wire: the first frame is
// Attach on stream 0, validated against the registration's epoch and token; the
// response carries this node's wire parameters. Shared by OSS and cloud
// servers.
func HandleEndpointAttach(registry *endpoint.Registry, wire endpoint.WireConn, params endpoint.WireParams, adopt AttachAdopter) {
if err := wire.SetReadDeadline(time.Now().Add(agent.RegisterTimeout)); err != nil {
_ = wire.Close()
return
}
f, err := wire.ReadFrame()
if err != nil {
_ = wire.Close()
return
}
att, ok := f.Message.(*livekit.AgentHttp_Frame_Attach)
if !ok || f.StreamId != 0 {
_ = wire.Close()
return
}
effective := params.WithDefaults()
respond := func(errStr string) error {
resp := &livekit.AgentHttp_AttachDataConnectionResponse{Error: errStr}
if errStr == "" {
resp.CreditWindow = effective.CreditWindow
resp.ConnectionWindow = effective.ConnectionWindow
resp.MaxFrameSize = effective.MaxFrameSize
resp.MaxStreamsPerConn = effective.MaxStreamsPerConn
}
// the only wire write outside the scheduler: bound it too
_ = wire.SetWriteDeadline(time.Now().Add(agent.RegisterTimeout))
return wire.WriteFrame(&livekit.AgentHttp_Frame{
Message: &livekit.AgentHttp_Frame_AttachResponse{AttachResponse: resp},
})
}
a := att.Attach
// the slot is reserved before the ack is written (never a success ack for a
// wire that then loses the cap race) and adopted only after it, so the
// worker cannot observe stream frames ahead of the attach outcome
ticket, err := registry.BeginAttach(a.GetWorkerId(), a.GetInstanceId(), a.GetAttachToken())
if (errors.Is(err, endpoint.ErrUnknownWorker) || errors.Is(err, endpoint.ErrWrongEpoch)) && adopt != nil {
if aerr := adopt(a); aerr != nil {
_ = respond(aerr.Error())
_ = wire.Close()
return
}
ticket, err = registry.BeginAttach(a.GetWorkerId(), a.GetInstanceId(), a.GetAttachToken())
}
if err != nil {
_ = respond(err.Error())
_ = wire.Close()
return
}
if err := respond(""); err != nil {
ticket.Abort()
_ = wire.Close()
return
}
if !ticket.Complete(wire, effective) {
_ = wire.Close()
}
}
func NewAgentHandler(
agentServer rpc.AgentInternalServer,
keyProvider auth.KeyProvider,
logger logger.Logger,
serverInfo *livekit.ServerInfo,
targetLoad float32,
roomTopic string,
publisherTopic string,
participantTopic string,
) *AgentHandler {
return &AgentHandler{
agentServer: agentServer,
logger: logger.WithComponent("agents"),
workers: make(map[string]*agent.Worker),
jobToWorker: make(map[livekit.JobID]*agent.Worker),
namespaceWorkers: make(map[workerKey][]*agent.Worker),
serverInfo: serverInfo,
keyProvider: keyProvider,
targetLoad: targetLoad,
roomTopic: roomTopic,
publisherTopic: publisherTopic,
participantTopic: participantTopic,
endpointRegistry: endpoint.NewRegistry(),
}
}
// endpointSettings validates a registration's manifest and negotiates the
// data-plane settings, minting the epoch's attach token.
func (h *AgentHandler) endpointSettings(req *livekit.RegisterWorkerRequest) (*livekit.AgentHttp_AgentEndpointSettings, error) {
if h.endpointsConfig.Disabled {
return nil, errors.New("agent HTTP endpoints are disabled on this server")
}
if _, err := endpoint.ParseManifest(req.GetEndpoints()); err != nil {
return nil, err
}
if req.GetInstanceId() == "" {
return nil, errors.New("registrations with endpoints require an instance_id")
}
settings := endpoint.Settings{
Protocol: endpoint.CurrentProtocol,
AttachToken: endpoint.NewAttachToken(),
DataConnCount: h.endpointsConfig.DataConnCount,
}
if settings.DataConnCount == 0 {
settings.DataConnCount = endpoint.DefaultDataConnCount
}
return settings.Proto(), nil
}
func (h *AgentHandler) HandleConnection(ctx context.Context, conn agent.SignalConn, registration agent.WorkerRegistration) {
registration, ok := HandshakeAgentWorker(conn, h.serverInfo, registration, h.logger, func(wr *agent.WorkerRegisterer) {
wr.WithEndpointSettings(h.endpointSettings)
})
if !ok {
return
}
apiKey := GetAPIKey(ctx)
apiSecret := h.keyProvider.GetSecret(apiKey)
worker := agent.NewWorker(registration, apiKey, apiSecret, conn, h.logger)
h.registerWorker(worker)
endpointReg := h.registerEndpoints(worker)
handlerWorker := &agentHandlerWorker{h, worker}
for ok := true; ok; {
ok = DispatchAgentWorkerSignal(conn, handlerWorker, worker.Logger())
}
if endpointReg != nil {
h.endpointRegistry.Deregister(endpointReg)
}
h.deregisterWorker(worker)
worker.Close()
}
// registerEndpoints adopts a worker's endpoint manifest into the data-plane
// registry. The registration lives exactly as long as the control connection.
func (h *AgentHandler) registerEndpoints(w *agent.Worker) *endpoint.Registration {
settings := w.EndpointSettings
if settings == nil {
return nil
}
manifest, err := endpoint.ParseManifest(w.Endpoints)
if err != nil {
// validated during the handshake; a failure here is a programming error
w.Logger().Errorw("endpoint manifest failed to re-parse", err)
return nil
}
reg := &endpoint.Registration{
WorkerID: w.ID,
InstanceID: w.InstanceID,
APIKey: w.APIKey(),
Deployment: w.Deployment,
Manifest: manifest,
Endpoints: w.Endpoints,
Settings: endpoint.Settings{
Protocol: settings.GetProtocol(),
AttachToken: settings.GetAttachToken(),
DataConnCount: settings.GetDataConnectionCount(),
},
Logger: w.Logger(),
Load: w.Load,
Draining: w.Draining,
}
if err := h.endpointRegistry.Register(reg); err != nil {
w.Logger().Errorw("failed to register endpoints", err)
return nil
}
w.Logger().Infow("endpoints registered",
"deployment", w.Deployment, "routes", len(w.Endpoints))
return reg
}
func (h *AgentHandler) registerWorker(w *agent.Worker) {
h.mu.Lock()
h.workers[w.ID] = w
key := workerKey{w.AgentName, w.Namespace, w.JobType, w.Deployment}
workers := h.namespaceWorkers[key]
created := len(workers) == 0
if created {
nameTopic := agent.GetAgentTopic(w.AgentName, w.Namespace, w.Deployment)
var typeTopic string
switch w.JobType {
case livekit.JobType_JT_ROOM:
typeTopic = h.roomTopic
case livekit.JobType_JT_PUBLISHER:
typeTopic = h.publisherTopic
case livekit.JobType_JT_PARTICIPANT:
typeTopic = h.participantTopic
}
err := h.agentServer.RegisterJobRequestTopic(nameTopic, typeTopic)
if err != nil {
h.mu.Unlock()
w.Logger().Errorw("failed to register job request topic", err)
w.Close()
return
}
switch w.JobType {
case livekit.JobType_JT_ROOM:
h.roomKeyCount++
case livekit.JobType_JT_PUBLISHER:
h.publisherKeyCount++
case livekit.JobType_JT_PARTICIPANT:
h.participantKeyCount++
}
h.namespaces = append(h.namespaces, w.Namespace)
sort.Strings(h.namespaces)
h.agentNames = append(h.agentNames, w.AgentName)
sort.Strings(h.agentNames)
}
h.namespaceWorkers[key] = append(workers, w)
h.mu.Unlock()
h.logger.Infow("worker registered",
"namespace", w.Namespace,
"jobType", w.JobType,
"agentName", w.AgentName,
"workerID", w.ID,
)
if created {
err := h.agentServer.PublishWorkerRegistered(context.Background(), agent.DefaultHandlerNamespace, &emptypb.Empty{})
// TODO: when this happens, should we disconnect the worker so it'll retry?
if err != nil {
w.Logger().Errorw("failed to publish worker registered", err, "namespace", w.Namespace, "jobType", w.JobType, "agentName", w.AgentName)
}
}
}
func (h *AgentHandler) deregisterWorker(w *agent.Worker) {
h.mu.Lock()
defer h.mu.Unlock()
delete(h.workers, w.ID)
key := workerKey{w.AgentName, w.Namespace, w.JobType, w.Deployment}
workers, ok := h.namespaceWorkers[key]
if !ok {
return
}
index := slices.Index(workers, w)
if index == -1 {
return
}
if len(workers) > 1 {
h.namespaceWorkers[key] = slices.Delete(workers, index, index+1)
} else {
h.logger.Infow("last worker deregistered",
"namespace", w.Namespace,
"jobType", w.JobType,
"agentName", w.AgentName,
"workerID", w.ID,
)
delete(h.namespaceWorkers, key)
topic := agent.GetAgentTopic(w.AgentName, w.Namespace, w.Deployment)
switch w.JobType {
case livekit.JobType_JT_ROOM:
h.roomKeyCount--
h.agentServer.DeregisterJobRequestTopic(topic, h.roomTopic)
case livekit.JobType_JT_PUBLISHER:
h.publisherKeyCount--
h.agentServer.DeregisterJobRequestTopic(topic, h.publisherTopic)
case livekit.JobType_JT_PARTICIPANT:
h.participantKeyCount--
h.agentServer.DeregisterJobRequestTopic(topic, h.participantTopic)
}
// agentNames and namespaces contains repeated entries for each agentNames/namespaces combinations
if i := slices.Index(h.namespaces, w.Namespace); i != -1 {
h.namespaces = slices.Delete(h.namespaces, i, i+1)
}
if i := slices.Index(h.agentNames, w.AgentName); i != -1 {
h.agentNames = slices.Delete(h.agentNames, i, i+1)
}
}
jobs := w.RunningJobs()
for jobID := range jobs {
h.deregisterJob(jobID)
}
}
func (h *AgentHandler) deregisterJob(jobID livekit.JobID) {
h.agentServer.DeregisterJobTerminateTopic(string(jobID))
delete(h.jobToWorker, jobID)
// TODO update dispatch state
}
func (h *AgentHandler) JobRequest(ctx context.Context, job *livekit.Job) (*rpc.JobRequestResponse, error) {
logger := h.logger.WithUnlikelyValues(
"jobID", job.Id,
"namespace", job.Namespace,
"agentName", job.AgentName,
"jobType", job.Type.String(),
)
if job.Room != nil {
logger = logger.WithValues("room", job.Room.Name, "roomID", job.Room.Sid)
}
if job.Participant != nil {
logger = logger.WithValues("participant", job.Participant.Identity)
}
key := workerKey{job.AgentName, job.Namespace, job.Type, job.Deployment}
attempted := make(map[*agent.Worker]struct{})
for {
selected, err := h.selectWorkerWeightedByLoad(key, attempted)
if err != nil {
logger.Warnw("no worker available to handle job", err)
return nil, psrpc.NewError(psrpc.ResourceExhausted, err)
}
logger := logger.WithValues("workerID", selected.ID)
attempted[selected] = struct{}{}
state, err := selected.AssignJob(ctx, job, nil)
switch state.GetStatus() {
case livekit.JobStatus_JS_RUNNING:
logger.Infow("assigned job to worker", "apiKey", selected.APIKey())
h.mu.Lock()
h.jobToWorker[livekit.JobID(job.Id)] = selected
h.mu.Unlock()
err = h.agentServer.RegisterJobTerminateTopic(job.Id)
if err != nil {
logger.Errorw("failed to register JobTerminate handler", err)
}
fallthrough
case livekit.JobStatus_JS_SUCCESS:
return &rpc.JobRequestResponse{
State: state,
}, nil
default:
retry := utils.ErrorIsOneOf(err, agent.ErrWorkerNotAvailable, agent.ErrWorkerClosed)
logger.Warnw("failed to assign job to worker", err, "retry", retry)
if !retry {
return nil, err
}
}
}
}
func (h *AgentHandler) JobRequestAffinity(ctx context.Context, job *livekit.Job) float32 {
h.mu.Lock()
defer h.mu.Unlock()
var affinity float32
for _, w := range h.workers {
if w.AgentName != job.AgentName || w.Namespace != job.Namespace || w.JobType != job.Type || w.Deployment != job.Deployment {
continue
}
if w.Status() == livekit.WorkerStatus_WS_AVAILABLE {
affinity += max(0, h.targetLoad-w.Load())
}
}
return affinity
}
func (h *AgentHandler) JobTerminate(ctx context.Context, req *rpc.JobTerminateRequest) (*rpc.JobTerminateResponse, error) {
h.mu.Lock()
w := h.jobToWorker[livekit.JobID(req.JobId)]
h.mu.Unlock()
if w == nil {
return nil, psrpc.NewErrorf(psrpc.NotFound, "no worker for jobID")
}
state, err := w.TerminateJob(livekit.JobID(req.JobId), req.Reason)
if err != nil {
return nil, err
}
return &rpc.JobTerminateResponse{
State: state,
}, nil
}
func (h *AgentHandler) CheckEnabled(ctx context.Context, req *rpc.CheckEnabledRequest) (*rpc.CheckEnabledResponse, error) {
h.mu.Lock()
defer h.mu.Unlock()
// This doesn't return the full agentName -> namespace mapping, which can cause some unnecessary RPC.
// namespaces are however deprecated.
return &rpc.CheckEnabledResponse{
Namespaces: slices.Compact(slices.Clone(h.namespaces)),
AgentNames: slices.Compact(slices.Clone(h.agentNames)),
RoomEnabled: h.roomKeyCount != 0,
PublisherEnabled: h.publisherKeyCount != 0,
ParticipantEnabled: h.participantKeyCount != 0,
}, nil
}
func (h *AgentHandler) DrainConnections(interval time.Duration, force bool) {
// Snapshot workers and release the lock before Close. Worker.Close closes the
// signal connection, which unblocks HandleConnection's read loop so it can call
// deregisterWorker — that needs h.mu. Holding the lock across Close deadlocks drain.
h.mu.Lock()
workers := make([]*agent.Worker, 0, len(h.workers))
for _, w := range h.workers {
workers = append(workers, w)
}
h.mu.Unlock()
if !force {
// jitter drain start
time.Sleep(time.Duration(rand.Int63n(int64(interval))))
t := time.NewTicker(interval)
defer t.Stop()
for _, w := range workers {
w.Close()
<-t.C
}
} else {
// drain as quickly as possible when forced
for _, w := range workers {
w.Close()
}
}
}
func (h *AgentHandler) selectWorkerWeightedByLoad(key workerKey, ignore map[*agent.Worker]struct{}) (*agent.Worker, error) {
h.mu.Lock()
defer h.mu.Unlock()
workers, ok := h.namespaceWorkers[key]
if !ok {
return nil, errors.New("no workers available")
}
normalizedLoads := make(map[*agent.Worker]float32)
var availableSum float32
for _, w := range workers {
if _, ok := ignore[w]; !ok && w.Status() == livekit.WorkerStatus_WS_AVAILABLE {
normalizedLoads[w] = max(0, 1-w.Load())
availableSum += normalizedLoads[w]
}
}
if availableSum == 0 {
return nil, errors.New("no workers with sufficient capacity")
}
currentSum := rand.Float32() * availableSum
for w, load := range normalizedLoads {
if currentSum -= load; currentSum <= 0 {
return w, nil
}
}
return workers[0], nil
}
var _ agent.WorkerSignalHandler = (*agentHandlerWorker)(nil)
type agentHandlerWorker struct {
h *AgentHandler
*agent.Worker
}
func (w *agentHandlerWorker) HandleUpdateJob(update *livekit.UpdateJobStatus) error {
if err := w.Worker.HandleUpdateJob(update); err != nil {
return err
}
if agent.JobStatusIsEnded(update.Status) {
w.h.mu.Lock()
w.h.deregisterJob(livekit.JobID(update.JobId))
w.h.mu.Unlock()
}
return nil
}