Files
livekit/pkg/agent/testutils/server.go
T
Paul WellsandClaude Opus 5 36966911ed agent endpoints: serve webtransport from the node's server set
StartWebTransport built the node's only HTTP/3 listener from inside AgentService:
it minted the TLS config, bound the UDP socket, assembled an h3 mux and returned
a stop closure LivekitServer held in agentWTStop. Every other listener is
constructed in NewLivekitServer and delegates to a service, and agents are the
first consumer of HTTP/3 rather than the last.

webtransport.go now carries the transport with no agent references:
WebTransportTLS, NewWebTransportServer, NewWebTransportHandler,
ListenWebTransport, and WithWebTransportServer/GetWebTransportServer, which put
the serving server in the request context so a route that upgrades is a
conventional http.Handler instead of a closure over the server. The listener is
built in NewLivekitServer beside the prometheus and debug servers, bound in Start
with the other listeners, and stopped once doneChan unblocks, so no stop closure
is held on LivekitServer. /agent is a route on its mux, as it is on the API mux.

UpgradeWebTransport unwraps the ResponseWriter before upgrading. webtransport-go
type-asserts it to http3.Settingser and http3.HTTPStreamer without checking and
negroni wraps the writer on every chain, so the h3 listener could not carry a
middleware chain at all. It now runs the same recovery, api-key auth and path
normalization as the TCP chain.

AgentService splits into AgentWSService and AgentWTService over the shared
AgentHandler, and the endpoint front becomes AgentEndpointService. wire builds
all four and threads one endpoint.Registry into the handler and the front.
NewAgentHandler takes the config and builds its own ServerInfo, so endpointsConfig
and singleAPIKey are set at construction and the psrpc server is registered
against a fully formed handler; it previously bound one whose embedded
*AgentHandler was still nil.

The listener's port and certificate move to a top-level webtransport config
block. The listener no longer reads agents.endpoints.disabled, which continues to
refuse endpoint registrations. ListenWebTransport binds one socket per bind
address, where the h3 listener ignored bind_addresses that every TCP listener
honoured.

NewWorkerRegisterer takes a variadic WorkerRegisterHandler, each handler reading
the request and filling its part of the response and the registration, replacing
the single EndpointSettingsFunc threaded through HandleRegister.
EndpointRegisterHandler is the endpoint declaration's turn, and
endpoint.NegotiateSettings holds the protocol negotiation the OSS and cloud
handshakes each carried a copy of.

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-14 23:31:24 -07:00

503 lines
12 KiB
Go

package testutils
import (
"context"
"errors"
"io"
"maps"
"math"
"math/rand/v2"
"slices"
"sync"
"time"
"github.com/frostbyte73/core"
"github.com/gammazero/deque"
"github.com/livekit/livekit-server/pkg/agent"
"github.com/livekit/livekit-server/pkg/agent/endpoint"
"github.com/livekit/livekit-server/pkg/config"
"github.com/livekit/livekit-server/pkg/routing"
"github.com/livekit/livekit-server/pkg/service"
"github.com/livekit/protocol/auth"
"github.com/livekit/protocol/livekit"
"github.com/livekit/protocol/utils/events"
"github.com/livekit/protocol/utils/guid"
"github.com/livekit/protocol/utils/must"
"github.com/livekit/protocol/utils/options"
"github.com/livekit/psrpc"
)
type AgentService interface {
HandleConnection(context.Context, agent.SignalConn, agent.WorkerRegistration)
DrainConnections(time.Duration, bool)
}
type TestServer struct {
AgentService
TestAPIKey string
TestAPISecret string
}
func NewTestServer(bus psrpc.MessageBus) *TestServer {
localNode, _ := routing.NewLocalNode(nil)
return NewTestServerWithService(must.Get(service.NewAgentHandler(
&config.Config{
Region: "test",
Agents: agent.Config{
TargetLoad: agent.DefaultTargetLoad,
},
},
localNode,
bus,
auth.NewSimpleKeyProvider("test", "verysecretsecret"),
endpoint.NewRegistry(),
)))
}
func NewTestServerWithService(s AgentService) *TestServer {
return &TestServer{s, "test", "verysecretsecret"}
}
type SimulatedWorkerOptions struct {
Context context.Context
Label string
SupportResume bool
DefaultJobLoad float32
JobLoadThreshold float32
DefaultWorkerLoad float32
HandleAvailability func(AgentJobRequest)
HandleAssignment func(*livekit.Job) JobLoad
}
type SimulatedWorkerOption func(*SimulatedWorkerOptions)
func WithContext(ctx context.Context) SimulatedWorkerOption {
return func(o *SimulatedWorkerOptions) {
o.Context = ctx
}
}
func WithLabel(label string) SimulatedWorkerOption {
return func(o *SimulatedWorkerOptions) {
o.Label = label
}
}
func WithJobAvailabilityHandler(h func(AgentJobRequest)) SimulatedWorkerOption {
return func(o *SimulatedWorkerOptions) {
o.HandleAvailability = h
}
}
func WithJobAssignmentHandler(h func(*livekit.Job) JobLoad) SimulatedWorkerOption {
return func(o *SimulatedWorkerOptions) {
o.HandleAssignment = h
}
}
func WithJobLoad(l JobLoad) SimulatedWorkerOption {
return WithJobAssignmentHandler(func(j *livekit.Job) JobLoad { return l })
}
func WithDefaultWorkerLoad(load float32) SimulatedWorkerOption {
return func(o *SimulatedWorkerOptions) {
o.DefaultWorkerLoad = load
}
}
func (h *TestServer) SimulateAgentWorker(opts ...SimulatedWorkerOption) *AgentWorker {
o := &SimulatedWorkerOptions{
Context: context.Background(),
Label: guid.New("TEST_AGENT_"),
DefaultJobLoad: 0.1,
JobLoadThreshold: 0.8,
DefaultWorkerLoad: 0.0,
HandleAvailability: func(r AgentJobRequest) { r.Accept() },
HandleAssignment: func(j *livekit.Job) JobLoad { return nil },
}
options.Apply(o, opts)
w := &AgentWorker{
workerMessages: make(chan *livekit.WorkerMessage, 1),
jobs: map[string]*AgentJob{},
SimulatedWorkerOptions: o,
RegisterWorkerResponses: events.NewObserverList[*livekit.RegisterWorkerResponse](),
AvailabilityRequests: events.NewObserverList[*livekit.AvailabilityRequest](),
JobAssignments: events.NewObserverList[*livekit.JobAssignment](),
JobTerminations: events.NewObserverList[*livekit.JobTermination](),
WorkerPongs: events.NewObserverList[*livekit.WorkerPong](),
}
w.ctx, w.cancel = context.WithCancel(context.Background())
if o.DefaultWorkerLoad > 0.0 {
w.sendStatus()
}
ctx := service.WithAPIKey(o.Context, &auth.ClaimGrants{}, "test")
go h.HandleConnection(ctx, w, agent.MakeWorkerRegistration())
return w
}
func (h *TestServer) Close() {
h.DrainConnections(1, false)
}
var _ agent.SignalConn = (*AgentWorker)(nil)
type JobLoad interface {
Load() float32
}
type AgentJob struct {
*livekit.Job
JobLoad
}
type AgentJobRequest struct {
w *AgentWorker
*livekit.AvailabilityRequest
}
func (r AgentJobRequest) Accept() {
identity := guid.New("PI_")
r.w.SendAvailability(&livekit.AvailabilityResponse{
JobId: r.Job.Id,
Available: true,
SupportsResume: r.w.SupportResume,
ParticipantName: identity,
ParticipantIdentity: identity,
})
}
func (r AgentJobRequest) Reject() {
r.w.SendAvailability(&livekit.AvailabilityResponse{
JobId: r.Job.Id,
Available: false,
})
}
type AgentWorker struct {
*SimulatedWorkerOptions
fuse core.Fuse
mu sync.Mutex
ctx context.Context
cancel context.CancelFunc
workerMessages chan *livekit.WorkerMessage
serverMessages deque.Deque[*livekit.ServerMessage]
jobs map[string]*AgentJob
RegisterWorkerResponses *events.ObserverList[*livekit.RegisterWorkerResponse]
AvailabilityRequests *events.ObserverList[*livekit.AvailabilityRequest]
JobAssignments *events.ObserverList[*livekit.JobAssignment]
JobTerminations *events.ObserverList[*livekit.JobTermination]
WorkerPongs *events.ObserverList[*livekit.WorkerPong]
}
func (w *AgentWorker) statusWorker() {
t := time.NewTicker(2 * time.Second)
defer t.Stop()
for !w.fuse.IsBroken() {
w.sendStatus()
<-t.C
}
}
func (w *AgentWorker) Close() error {
w.mu.Lock()
defer w.mu.Unlock()
w.fuse.Break()
return nil
}
func (w *AgentWorker) CloseWithReason(_ string) error {
return w.Close()
}
// Closed returns a channel that is closed when the connection is closed by the server
func (w *AgentWorker) Closed() <-chan struct{} {
return w.fuse.Watch()
}
func (w *AgentWorker) SetReadDeadline(t time.Time) error {
w.mu.Lock()
defer w.mu.Unlock()
if !w.fuse.IsBroken() {
cancel := w.cancel
if t.IsZero() {
w.ctx, w.cancel = context.WithCancel(context.Background())
} else {
w.ctx, w.cancel = context.WithDeadline(context.Background(), t)
}
cancel()
}
return nil
}
func (w *AgentWorker) ReadWorkerMessage() (*livekit.WorkerMessage, int, error) {
for {
w.mu.Lock()
ctx := w.ctx
w.mu.Unlock()
select {
case <-w.fuse.Watch():
return nil, 0, io.EOF
case <-ctx.Done():
if err := ctx.Err(); errors.Is(err, context.DeadlineExceeded) {
return nil, 0, err
}
case m := <-w.workerMessages:
return m, 0, nil
}
}
}
func (w *AgentWorker) WriteServerMessage(m *livekit.ServerMessage) (int, error) {
w.mu.Lock()
defer w.mu.Unlock()
w.serverMessages.PushBack(m)
if w.serverMessages.Len() == 1 {
go w.handleServerMessages()
}
return 0, nil
}
func (w *AgentWorker) handleServerMessages() {
w.mu.Lock()
for w.serverMessages.Len() != 0 {
m := w.serverMessages.Front()
w.mu.Unlock()
switch m := m.Message.(type) {
case *livekit.ServerMessage_Register:
w.handleRegister(m.Register)
case *livekit.ServerMessage_Availability:
w.handleAvailability(m.Availability)
case *livekit.ServerMessage_Assignment:
w.handleAssignment(m.Assignment)
case *livekit.ServerMessage_Termination:
w.handleTermination(m.Termination)
case *livekit.ServerMessage_Pong:
w.handlePong(m.Pong)
}
w.mu.Lock()
w.serverMessages.PopFront()
}
w.mu.Unlock()
}
func (w *AgentWorker) handleRegister(m *livekit.RegisterWorkerResponse) {
w.RegisterWorkerResponses.Emit(m)
}
func (w *AgentWorker) handleAvailability(m *livekit.AvailabilityRequest) {
w.AvailabilityRequests.Emit(m)
if w.HandleAvailability != nil {
w.HandleAvailability(AgentJobRequest{w, m})
} else {
AgentJobRequest{w, m}.Accept()
}
}
func (w *AgentWorker) handleAssignment(m *livekit.JobAssignment) {
w.JobAssignments.Emit(m)
var load JobLoad
if w.HandleAssignment != nil {
load = w.HandleAssignment(m.Job)
}
if load == nil {
load = NewStableJobLoad(w.DefaultJobLoad)
}
w.mu.Lock()
defer w.mu.Unlock()
w.jobs[m.Job.Id] = &AgentJob{m.Job, load}
}
func (w *AgentWorker) handleTermination(m *livekit.JobTermination) {
w.JobTerminations.Emit(m)
w.mu.Lock()
defer w.mu.Unlock()
delete(w.jobs, m.JobId)
}
func (w *AgentWorker) handlePong(m *livekit.WorkerPong) {
w.WorkerPongs.Emit(m)
}
func (w *AgentWorker) SendMessage(m *livekit.WorkerMessage) {
select {
case <-w.fuse.Watch():
case w.workerMessages <- m:
}
}
func (w *AgentWorker) SendRegister(m *livekit.RegisterWorkerRequest) {
w.SendMessage(&livekit.WorkerMessage{Message: &livekit.WorkerMessage_Register{
Register: m,
}})
}
func (w *AgentWorker) SendAvailability(m *livekit.AvailabilityResponse) {
w.SendMessage(&livekit.WorkerMessage{Message: &livekit.WorkerMessage_Availability{
Availability: m,
}})
}
func (w *AgentWorker) SendUpdateWorker(m *livekit.UpdateWorkerStatus) {
w.SendMessage(&livekit.WorkerMessage{Message: &livekit.WorkerMessage_UpdateWorker{
UpdateWorker: m,
}})
}
func (w *AgentWorker) SendUpdateJob(m *livekit.UpdateJobStatus) {
w.SendMessage(&livekit.WorkerMessage{Message: &livekit.WorkerMessage_UpdateJob{
UpdateJob: m,
}})
}
func (w *AgentWorker) SendPing(m *livekit.WorkerPing) {
w.SendMessage(&livekit.WorkerMessage{Message: &livekit.WorkerMessage_Ping{
Ping: m,
}})
}
func (w *AgentWorker) SendSimulateJob(m *livekit.SimulateJobRequest) {
w.SendMessage(&livekit.WorkerMessage{Message: &livekit.WorkerMessage_SimulateJob{
SimulateJob: m,
}})
}
func (w *AgentWorker) SendMigrateJob(m *livekit.MigrateJobRequest) {
w.SendMessage(&livekit.WorkerMessage{Message: &livekit.WorkerMessage_MigrateJob{
MigrateJob: m,
}})
}
func (w *AgentWorker) sendStatus() {
w.mu.Lock()
var load float32
jobCount := len(w.jobs)
if len(w.jobs) == 0 {
load = w.DefaultWorkerLoad
} else {
for _, j := range w.jobs {
load += j.Load()
}
}
w.mu.Unlock()
status := livekit.WorkerStatus_WS_AVAILABLE
if load > w.JobLoadThreshold {
status = livekit.WorkerStatus_WS_FULL
}
w.SendUpdateWorker(&livekit.UpdateWorkerStatus{
Status: &status,
Load: load,
JobCount: uint32(jobCount),
})
}
func (w *AgentWorker) Register(agentName string, jobType livekit.JobType) {
w.SendRegister(&livekit.RegisterWorkerRequest{
Type: jobType,
AgentName: agentName,
})
go w.statusWorker()
}
func (w *AgentWorker) SimulateRoomJob(roomName string) {
w.SendSimulateJob(&livekit.SimulateJobRequest{
Type: livekit.JobType_JT_ROOM,
Room: &livekit.Room{
Sid: guid.New(guid.RoomPrefix),
Name: roomName,
},
})
}
func (w *AgentWorker) Jobs() []*AgentJob {
w.mu.Lock()
defer w.mu.Unlock()
return slices.Collect(maps.Values(w.jobs))
}
type stableJobLoad struct {
load float32
}
func NewStableJobLoad(load float32) JobLoad {
return stableJobLoad{load}
}
func (s stableJobLoad) Load() float32 {
return s.load
}
type periodicJobLoad struct {
amplitude float64
period time.Duration
epoch time.Time
}
func NewPeriodicJobLoad(max float32, period time.Duration) JobLoad {
return periodicJobLoad{
amplitude: float64(max / 2),
period: period,
epoch: time.Now().Add(-time.Duration(rand.Int64N(int64(period)))),
}
}
func (s periodicJobLoad) Load() float32 {
a := math.Sin(time.Since(s.epoch).Seconds() / s.period.Seconds() * math.Pi * 2)
return float32(s.amplitude + a*s.amplitude)
}
type uniformRandomJobLoad struct {
min, max float32
rng func() float64
}
func NewUniformRandomJobLoad(min, max float32) JobLoad {
return uniformRandomJobLoad{min, max, rand.Float64}
}
func NewUniformRandomJobLoadWithRNG(min, max float32, rng *rand.Rand) JobLoad {
return uniformRandomJobLoad{min, max, rng.Float64}
}
func (s uniformRandomJobLoad) Load() float32 {
return rand.Float32()*(s.max-s.min) + s.min
}
type normalRandomJobLoad struct {
mean, stddev float64
rng func() float64
}
func NewNormalRandomJobLoad(mean, stddev float64) JobLoad {
return normalRandomJobLoad{mean, stddev, rand.Float64}
}
func NewNormalRandomJobLoadWithRNG(mean, stddev float64, rng *rand.Rand) JobLoad {
return normalRandomJobLoad{mean, stddev, rng.Float64}
}
func (s normalRandomJobLoad) Load() float32 {
u := 1 - s.rng()
v := s.rng()
z := math.Sqrt(-2*math.Log(u)) * math.Cos(2*math.Pi*v)
return float32(max(0, z*s.stddev+s.mean))
}