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* Rework node stats a bit. Related protocol PR - https://github.com/livekit/protocol/pull/1023 - Make a config for node stats measurements. Wanted to put the config in `routing` package, but a circular dependency forced me to put in config.go - Make rate calculations explicit, i. e. requested via config. Previously, it had some odd checks to decide when to calculate rate and it would have been calculating over different windows. - Report signal/data channel bytes every 5 seconds to stats collection module. Previously, it was doing it every 30 seconds and that meant some windows could have had a large spike NOTE: Still need to think about this for load calculations as a large number of participants leaving could flush in a small window and that could report a large spike in bytes/packets. Maybe need to ignore signal bytes for load calculation? * deps * use default node stats config if given config is nil * split out node stats into a struct for re-use * update config
159 lines
3.3 KiB
Go
159 lines
3.3 KiB
Go
// Copyright 2023 LiveKit, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package routing
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import (
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"runtime"
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"sync"
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"time"
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"github.com/livekit/protocol/livekit"
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"github.com/livekit/protocol/utils"
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"github.com/livekit/protocol/utils/guid"
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"github.com/livekit/livekit-server/pkg/config"
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)
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type LocalNode interface {
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Clone() *livekit.Node
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SetNodeID(nodeID livekit.NodeID)
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NodeID() livekit.NodeID
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NodeType() livekit.NodeType
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NodeIP() string
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Region() string
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SetState(state livekit.NodeState)
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SetStats(stats *livekit.NodeStats)
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UpdateNodeStats() bool
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SecondsSinceNodeStatsUpdate() float64
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}
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type LocalNodeImpl struct {
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lock sync.RWMutex
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node *livekit.Node
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nodeStats *NodeStats
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}
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func NewLocalNode(conf *config.Config) (*LocalNodeImpl, error) {
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nodeID := guid.New(utils.NodePrefix)
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if conf != nil && conf.RTC.NodeIP == "" {
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return nil, ErrIPNotSet
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}
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nowUnix := time.Now().Unix()
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l := &LocalNodeImpl{
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node: &livekit.Node{
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Id: nodeID,
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NumCpus: uint32(runtime.NumCPU()),
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State: livekit.NodeState_SERVING,
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Stats: &livekit.NodeStats{
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StartedAt: nowUnix,
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UpdatedAt: nowUnix,
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},
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},
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}
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var nsc *config.NodeStatsConfig
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if conf != nil {
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l.node.Ip = conf.RTC.NodeIP
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l.node.Region = conf.Region
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nsc = &conf.NodeStats
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}
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l.nodeStats = NewNodeStats(nsc, nowUnix)
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return l, nil
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}
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func NewLocalNodeFromNodeProto(node *livekit.Node) (*LocalNodeImpl, error) {
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return &LocalNodeImpl{node: utils.CloneProto(node)}, nil
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}
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func (l *LocalNodeImpl) Clone() *livekit.Node {
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l.lock.RLock()
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defer l.lock.RUnlock()
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return utils.CloneProto(l.node)
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}
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// for testing only
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func (l *LocalNodeImpl) SetNodeID(nodeID livekit.NodeID) {
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l.lock.Lock()
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defer l.lock.Unlock()
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l.node.Id = string(nodeID)
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}
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func (l *LocalNodeImpl) NodeID() livekit.NodeID {
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l.lock.RLock()
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defer l.lock.RUnlock()
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return livekit.NodeID(l.node.Id)
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}
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func (l *LocalNodeImpl) NodeType() livekit.NodeType {
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l.lock.RLock()
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defer l.lock.RUnlock()
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return l.node.Type
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}
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func (l *LocalNodeImpl) NodeIP() string {
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l.lock.RLock()
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defer l.lock.RUnlock()
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return l.node.Ip
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}
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func (l *LocalNodeImpl) Region() string {
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l.lock.RLock()
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defer l.lock.RUnlock()
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return l.node.Region
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}
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func (l *LocalNodeImpl) SetState(state livekit.NodeState) {
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l.lock.Lock()
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defer l.lock.Unlock()
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l.node.State = state
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}
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// for testing only
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func (l *LocalNodeImpl) SetStats(stats *livekit.NodeStats) {
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l.lock.Lock()
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defer l.lock.Unlock()
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l.node.Stats = utils.CloneProto(stats)
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}
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func (l *LocalNodeImpl) UpdateNodeStats() bool {
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l.lock.Lock()
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defer l.lock.Unlock()
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stats, err := l.nodeStats.UpdateAndGetNodeStats()
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if err != nil {
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return false
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}
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l.node.Stats = stats
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return true
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}
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func (l *LocalNodeImpl) SecondsSinceNodeStatsUpdate() float64 {
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l.lock.RLock()
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defer l.lock.RUnlock()
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return time.Since(time.Unix(l.node.Stats.UpdatedAt, 0)).Seconds()
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}
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