mirror of
https://github.com/livekit/livekit.git
synced 2026-10-01 12:59:02 +00:00
* agent: release JobTerminate handler when job ends before registration JobRequest registered the job's JobTerminate handler after AssignJob returned, so an ended UpdateJobStatus or worker disconnect handled in between deregistered nothing and the handler leaked. AssignJob also sent the assignment before recording the job as running, so an immediate ended update was dropped. Record the job before sending the assignment, and after registering the handler recheck under h.mu that the job is still running and its worker still registered, deregistering otherwise. Fixes #4901 * replace utils.CloneProto with proto.CloneOf * agent: wait on worker readiness and poll for released handlers in test
251 lines
6.8 KiB
Go
251 lines
6.8 KiB
Go
// Copyright 2023 LiveKit, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package service
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import (
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"context"
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"errors"
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"time"
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"google.golang.org/protobuf/proto"
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"github.com/livekit/protocol/livekit"
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"github.com/livekit/protocol/logger"
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"github.com/livekit/protocol/utils"
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"github.com/livekit/protocol/utils/guid"
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"github.com/livekit/psrpc"
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"github.com/livekit/livekit-server/pkg/config"
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"github.com/livekit/livekit-server/pkg/routing"
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"github.com/livekit/livekit-server/pkg/routing/selector"
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)
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type StandardRoomAllocator struct {
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config *config.Config
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router routing.Router
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selector selector.NodeSelector
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roomStore ObjectStore
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}
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func NewRoomAllocator(conf *config.Config, router routing.Router, rs ObjectStore) (RoomAllocator, error) {
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ns, err := selector.CreateNodeSelector(conf)
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if err != nil {
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return nil, err
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}
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return &StandardRoomAllocator{
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config: conf,
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router: router,
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selector: ns,
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roomStore: rs,
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}, nil
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}
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func (r *StandardRoomAllocator) AutoCreateEnabled(context.Context) bool {
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return r.config.Room.AutoCreate
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}
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// CreateRoom creates a new room from a request and allocates it to a node to handle
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// it'll also monitor its state, and cleans it up when appropriate
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func (r *StandardRoomAllocator) CreateRoom(ctx context.Context, req *livekit.CreateRoomRequest, isExplicit bool) (*livekit.Room, *livekit.RoomInternal, bool, error) {
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token, err := r.roomStore.LockRoom(ctx, livekit.RoomName(req.Name), 5*time.Second)
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if err != nil {
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return nil, nil, false, err
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}
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defer func() {
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_ = r.roomStore.UnlockRoom(ctx, livekit.RoomName(req.Name), token)
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}()
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// find existing room and update it
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var created bool
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rm, internal, err := r.roomStore.LoadRoom(ctx, livekit.RoomName(req.Name), true)
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if errors.Is(err, ErrRoomNotFound) {
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created = true
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now := time.Now()
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rm = &livekit.Room{
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Sid: guid.New(utils.RoomPrefix),
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Name: req.Name,
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CreationTime: now.Unix(),
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CreationTimeMs: now.UnixMilli(),
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TurnPassword: utils.RandomSecret(),
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}
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internal = &livekit.RoomInternal{}
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applyDefaultRoomConfig(rm, internal, &r.config.Room)
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} else if err != nil {
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return nil, nil, false, err
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}
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req, err = r.applyNamedRoomConfiguration(req)
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if err != nil {
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return nil, nil, false, err
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}
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if req.EmptyTimeout > 0 {
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rm.EmptyTimeout = req.EmptyTimeout
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}
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if req.DepartureTimeout > 0 {
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rm.DepartureTimeout = req.DepartureTimeout
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}
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if req.MaxParticipants > 0 {
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rm.MaxParticipants = req.MaxParticipants
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}
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if req.Metadata != "" {
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rm.Metadata = req.Metadata
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}
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if req.Egress != nil {
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if req.Egress.Participant != nil {
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internal.ParticipantEgress = req.Egress.Participant
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}
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if req.Egress.Tracks != nil {
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internal.TrackEgress = req.Egress.Tracks
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}
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}
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if req.Agents != nil {
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internal.AgentDispatches = req.Agents
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}
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if req.MinPlayoutDelay > 0 || req.MaxPlayoutDelay > 0 {
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internal.PlayoutDelay = &livekit.PlayoutDelay{
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Enabled: true,
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Min: req.MinPlayoutDelay,
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Max: req.MaxPlayoutDelay,
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}
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}
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if req.SyncStreams {
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internal.SyncStreams = true
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}
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if err = r.roomStore.StoreRoom(ctx, rm, internal); err != nil {
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return nil, nil, false, err
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}
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return rm, internal, created, nil
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}
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func (r *StandardRoomAllocator) SelectRoomNode(ctx context.Context, roomName livekit.RoomName, nodeID livekit.NodeID) error {
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// check if room already assigned
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existing, err := r.router.GetNodeForRoom(ctx, roomName)
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if !errors.Is(err, routing.ErrNotFound) && err != nil {
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return err
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}
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// if already assigned and still available, keep it on that node
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if err == nil && selector.IsAvailable(existing) {
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// if node hosting the room is full, deny entry
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if selector.LimitsReached(r.config.Limit, existing.Stats) {
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return routing.ErrNodeLimitReached
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}
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return nil
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}
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// select a new node
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if nodeID == "" {
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nodes, err := r.router.ListNodes()
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if err != nil {
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return err
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}
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node, err := r.selector.SelectNode(nodes)
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if err != nil {
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return err
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}
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nodeID = livekit.NodeID(node.Id)
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}
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logger.Infow("selected node for room", "room", roomName, "selectedNodeID", nodeID)
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err = r.router.SetNodeForRoom(ctx, roomName, nodeID)
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if err != nil {
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return err
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}
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return nil
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}
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func (r *StandardRoomAllocator) ValidateCreateRoom(ctx context.Context, roomName livekit.RoomName) error {
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// when auto create is disabled, we'll check to ensure it's already created
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if !r.config.Room.AutoCreate && EnsureCreatePermission(ctx) != nil {
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_, _, err := r.roomStore.LoadRoom(ctx, roomName, false)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func applyDefaultRoomConfig(room *livekit.Room, internal *livekit.RoomInternal, conf *config.RoomConfig) {
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room.EmptyTimeout = conf.EmptyTimeout
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room.DepartureTimeout = conf.DepartureTimeout
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room.MaxParticipants = conf.MaxParticipants
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for _, codec := range conf.EnabledCodecs {
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room.EnabledCodecs = append(room.EnabledCodecs, &livekit.Codec{
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Mime: codec.Mime,
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FmtpLine: codec.FmtpLine,
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})
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}
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internal.PlayoutDelay = &livekit.PlayoutDelay{
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Enabled: conf.PlayoutDelay.Enabled,
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Min: uint32(conf.PlayoutDelay.Min),
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Max: uint32(conf.PlayoutDelay.Max),
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}
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internal.SyncStreams = conf.SyncStreams
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}
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func (r *StandardRoomAllocator) applyNamedRoomConfiguration(req *livekit.CreateRoomRequest) (*livekit.CreateRoomRequest, error) {
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if req.RoomPreset == "" {
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return req, nil
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}
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conf, ok := r.config.Room.RoomConfigurations[req.RoomPreset]
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if !ok {
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return req, psrpc.NewErrorf(psrpc.InvalidArgument, "unknown room configuration in create room request")
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}
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clone := proto.CloneOf(req)
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if clone.EmptyTimeout == 0 {
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clone.EmptyTimeout = conf.EmptyTimeout
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}
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if clone.DepartureTimeout == 0 {
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clone.DepartureTimeout = conf.DepartureTimeout
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}
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if clone.MaxParticipants == 0 {
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clone.MaxParticipants = conf.MaxParticipants
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}
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if clone.Egress == nil {
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clone.Egress = proto.CloneOf(conf.Egress)
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}
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if clone.Agents == nil {
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clone.Agents = make([]*livekit.RoomAgentDispatch, 0, len(conf.Agents))
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for _, agent := range conf.Agents {
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clone.Agents = append(clone.Agents, proto.CloneOf(agent))
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}
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}
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if clone.MinPlayoutDelay == 0 {
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clone.MinPlayoutDelay = conf.MinPlayoutDelay
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}
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if clone.MaxPlayoutDelay == 0 {
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clone.MaxPlayoutDelay = conf.MaxPlayoutDelay
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}
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if !clone.SyncStreams {
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clone.SyncStreams = conf.SyncStreams
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}
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if clone.Metadata == "" {
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clone.Metadata = conf.Metadata
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}
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return clone, nil
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}
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