Files
livekit/pkg/routing/selector/utils.go
David Zhao 981fb7cac7 Adding license notices (#1913)
* Adding license notices

* remove from config
2023-07-27 16:43:19 -07:00

116 lines
3.2 KiB
Go

// Copyright 2023 LiveKit, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package selector
import (
"sort"
"time"
"github.com/thoas/go-funk"
"github.com/livekit/protocol/livekit"
"github.com/livekit/livekit-server/pkg/config"
)
const AvailableSeconds = 5
// checks if a node has been updated recently to be considered for selection
func IsAvailable(node *livekit.Node) bool {
if node.Stats == nil {
// available till stats are available
return true
}
delta := time.Now().Unix() - node.Stats.UpdatedAt
return int(delta) < AvailableSeconds
}
func GetAvailableNodes(nodes []*livekit.Node) []*livekit.Node {
return funk.Filter(nodes, func(node *livekit.Node) bool {
return IsAvailable(node) && node.State == livekit.NodeState_SERVING
}).([]*livekit.Node)
}
func GetNodeSysload(node *livekit.Node) float32 {
stats := node.Stats
numCpus := stats.NumCpus
if numCpus == 0 {
numCpus = 1
}
return stats.LoadAvgLast1Min / float32(numCpus)
}
// TODO: check remote node configured limit, instead of this node's config
func LimitsReached(limitConfig config.LimitConfig, nodeStats *livekit.NodeStats) bool {
if nodeStats == nil {
return false
}
if limitConfig.NumTracks > 0 && limitConfig.NumTracks <= nodeStats.NumTracksIn+nodeStats.NumTracksOut {
return true
}
if limitConfig.BytesPerSec > 0 && limitConfig.BytesPerSec <= nodeStats.BytesInPerSec+nodeStats.BytesOutPerSec {
return true
}
return false
}
func SelectSortedNode(nodes []*livekit.Node, sortBy string) (*livekit.Node, error) {
if sortBy == "" {
return nil, ErrSortByNotSet
}
// Return a node based on what it should be sorted by for priority
switch sortBy {
case "random":
idx := funk.RandomInt(0, len(nodes))
return nodes[idx], nil
case "sysload":
sort.Slice(nodes, func(i, j int) bool {
return GetNodeSysload(nodes[i]) < GetNodeSysload(nodes[j])
})
return nodes[0], nil
case "cpuload":
sort.Slice(nodes, func(i, j int) bool {
return nodes[i].Stats.CpuLoad < nodes[j].Stats.CpuLoad
})
return nodes[0], nil
case "rooms":
sort.Slice(nodes, func(i, j int) bool {
return nodes[i].Stats.NumRooms < nodes[j].Stats.NumRooms
})
return nodes[0], nil
case "clients":
sort.Slice(nodes, func(i, j int) bool {
return nodes[i].Stats.NumClients < nodes[j].Stats.NumClients
})
return nodes[0], nil
case "tracks":
sort.Slice(nodes, func(i, j int) bool {
return nodes[i].Stats.NumTracksIn+nodes[i].Stats.NumTracksOut < nodes[j].Stats.NumTracksIn+nodes[j].Stats.NumTracksOut
})
return nodes[0], nil
case "bytespersec":
sort.Slice(nodes, func(i, j int) bool {
return nodes[i].Stats.BytesInPerSec+nodes[i].Stats.BytesOutPerSec < nodes[j].Stats.BytesInPerSec+nodes[j].Stats.BytesOutPerSec
})
return nodes[0], nil
default:
return nil, ErrSortByUnknown
}
}