Instead of silently dropping notes or hoping gesture listeners fire,
show a clear overlay on first packet if AudioContext is suspended.
One tap resumes context and removes overlay. Standard pattern used
by every browser game/music site.
audio.js is now the core engine (context, routing, voice mgmt).
Voice modules register via MeshAudio.registerVoice(name, module).
Each module exports { name, play(ctx, master, parsed, opts) }.
Voice selector dropdown appears in audio controls.
Voices persist in localStorage. Adding a new voice = new file +
script tag. Previous voices are never lost.
v1 "constellation" extracted as audio-v1-constellation.js.
- Pre-create pool of 6 reusable markers (no create/destroy per frame)
- CSS transition: transform 80ms linear for position, opacity 200ms ease
- will-change: transform, opacity for GPU compositing
- Styles moved from inline to .matrix-char span class
- Marker positions updated via setLatLng, browser interpolates between
- Fade-out via CSS transition instead of rAF opacity loop
Revert to bbaecd6 if this doesn't feel better.
- Hex chars: 16px white text with triple green glow (was 12px green)
- Only render every 2nd step for wider spacing between bytes
- Animation speed: 45 steps @ 50ms (was 30 @ 33ms) — ~2.3s per hop
- Trail length reduced to 6 (less clutter)
- Map brightness down 10% (1.4 -> 1.25)
Dark mode tiles are already dark; previous filter was making them
invisible. Now brightens 1.4x + green tint via sepia+hue-rotate.
Also fixed ::before/::after selectors (same element, not descendant).
- Replaced sepia+hue-rotate chain with grayscale+brightness+contrast
- Green tint via ::before (multiply) + ::after (screen) overlays
- Much brighter base map — roads/coastlines/land clearly visible
- Markers dimmed to #005f15 at 40% opacity
- DivIcon markers at 35% brightness
- Map tiles desaturated + darkened to near-black with green tint
- CRT scanline overlay with subtle flicker animation
- All node markers re-tinted to Matrix green (#00ff41)
- Feed panel: dark green background, monospace font, green text
- Controls/VCR bar: green-on-black theme
- Node detail panel: green themed
- Zoom controls, attribution: themed
- Node labels glow green
- Markers get hue-rotate filter (except matrix hex chars)
- Restores all original colors when toggled off
New toggle in live map controls: 'Matrix' - animates packet hex bytes
flowing along paths in green Matrix-style rain effect.
- Hex bytes from actual packet raw_hex data flow along each hop
- Green (#00ff41) monospace characters with neon glow/text-shadow
- Trail of 8 characters with progressive fade
- Dim green trail line underneath
- Falls back to random hex if no raw data available
- Persists toggle state to localStorage
- Works alongside existing Realistic mode
CSS content:attr() doesn't support newlines in any browser. Replaced
with a real <span> child element with white-space:pre-line, shown on
hover via .sort-help:hover .sort-help-tip { display: block }.
Native title tooltips are unreliable (delayed, sometimes not shown).
Replaced with CSS ::after pseudo-element tooltip using data-tip attr.
Shows immediately on hover with proper formatting.
- Region filter container: remove margin-bottom, use inline-flex align
- Column dropdown checkboxes: 14x14px to match region dropdown
- Sort help ⓘ: use for newlines in title (\n doesn't render)
- Dark mode: .filter-bar .btn.active now retains accent background
(dark theme override was clobbering the active state)
- All filter-bar controls now exactly 34px tall with line-height:1 and border-radius:6px
- col-toggle-btn matched to same height/font-size as other controls
- Controls grouped into 4 logical sections (Filters, Display, Sort, Columns) with vertical separators
- Added title attributes with helpful descriptions to all controls
- Added sort help icon (ⓘ) with detailed tooltip explaining each sort mode
- Mobile responsive: separators hidden on small screens
All filter bar controls now share: height 34px, font-size 13px,
border-radius 6px, same padding. Region dropdown trigger matches
other controls, menu widened to 220px with white-space:nowrap to
prevent text wrapping.
- Add aria-label and aria-haspopup='dialog' to BYOP trigger button
- Add aria-label to close button and textarea
- Add role='status' and aria-live='polite' to result container
- Add role='alert' to error messages for screen reader announcement
- Fix textarea focus style: visible outline instead of outline:none
- Update cache busters
- Add 'Region:' label before filter controls
- ARIA roles: group with aria-label, checkbox roles on pills, aria-checked
- When >4 regions: render multi-select dropdown with checkboxes
- Trigger shows summary (All / selected names / N selected)
- All option at top, click-outside closes
- Pill bar mode unchanged for ≤4 regions (just added label + ARIA)
- packets.js: Show observation_count badge (👁 N) on grouped rows
- nodes.js: Use totalTransmissions (fallback totalPackets), show observation badges on recent packets
- home.js: Use totalTransmissions for network stats
- node-analytics.js: Use totalTransmissions for throughput display
- analytics.js: Use totalTransmissions for overview stats and node rankings
- live.js: Use totalTransmissions in node detail, show observation badges in feed and recent packets
- style.css: Add .badge-obs style for observation count badges
- index.html: Bump cache busters on all changed JS/CSS files
All changes have backward compat fallbacks to totalPackets.
- Mobile (≤640px) default columns: time, hash, type, details (hide region, observer, path, rpt, size)
- Detail panel hidden on mobile; tapping row opens slide-up bottom sheet (70vh max, close button, drag handle)
- Filter bar collapses to single 'Filters' toggle button on mobile
- Table font 11px, tighter padding, no min-width forcing horizontal scroll
- Panel-right completely hidden on mobile (no split layout)
Live page (priority):
- Fix feed panel max-height from 180px to 40vh (was clipping content)
- Fix VCR bar: bump breakpoint from 600px to 640px, hide LCD, ensure
no wrapping, increase touch targets to 44px min
- Remove rogue ≤600px rules that hid feed/legend/toggle entirely
- Fix legend toggle: was using inverted logic (legend-mobile-hidden
toggled off instead of legend-mobile-visible toggled on)
- Header: constrain width to viewport, reduce padding/font on mobile
- Feed detail card: add max-height 50vh + overflow-y auto to prevent
clipping off screen
- Disable feed resize handle on mobile (not practical for touch)
- Ensure Leaflet zoom controls clear mobile header
Packets page:
- panel-left gets min-height 50vh + overflow-x with -webkit touch scrolling
- data-table gets min-width 500px so it scrolls horizontally instead of
collapsing columns to nothing
- panel-right removes max-height 50vh cap (was hiding detail panel)
- Filter bar buttons get 44px min touch target
- Node filter wrap goes full width
Nodes page:
- Node count pills wrap properly
- Smaller font on count pills for narrow screens
Analytics pages:
- analytics-grid goes single column on mobile
- analytics-page reduces padding
Style fixes (global):
- Filter bar gap reduced to 4px on mobile
- All cache busters updated
- New route: #/nodes/:pubkey/analytics with Chart.js v4 visualizations
- Activity timeline (bar), SNR trend (line), packet type breakdown (doughnut)
- Observer coverage (horizontal bar), hop distribution (bar)
- Uptime heatmap (7x24 CSS grid, GitHub-style)
- Peer interactions table with links to node details
- Stat cards: availability, signal grade, packets/day, relay %, silence
- Time range selector: 24h / 7d / 30d / All
- Server: GET /api/nodes/:pubkey/analytics with full aggregation in SQLite
- Analytics button added to both sidebar and full-screen node views