Commit Graph

126 Commits

Author SHA1 Message Date
Kpa-clawbot 10f712f9d7 fix: restructure scroll containers for iOS status bar tap-to-scroll (#330) (#554)
## Summary

Fixes #330 — iOS status bar tap-to-scroll broken because `#app` had
`overflow: hidden`, preventing `<body>` from being the scroll container.

## Approach: Option B from the issue

Instead of a JS polyfill, this restructures scroll containers so
`<body>` is the primary scroll container by default, which iOS Safari
requires for native status-bar tap-to-scroll.

### How it works

**`#app` default (body-scroll mode):** Uses `min-height` instead of
fixed `height`, no `overflow: hidden`. Content pushes beyond the
viewport and body scrolls naturally.

**`#app.app-fixed` (fixed-layout mode):** Restores the original `height:
calc(100dvh - 52px); overflow: hidden` for pages that need constrained
containers. The router in `app.js` toggles this class based on the
current page.

### Fixed-layout pages (`.app-fixed`)
These pages need fixed-height containers and are unchanged in behavior:
- **packets** — virtual scroll requires fixed-height `.panel-left` to
calculate visible rows
- **nodes** — split-panel layout with independently scrollable panels
- **map** — Leaflet requires fixed-dimension container
- **live** — Leaflet map (also has its own `#app:has(.live-page)`
override in live.css)
- **channels** — split-panel chat layout
- **audio-lab** — split-panel layout

### Body-scroll pages (no `.app-fixed`)
These pages now let the body scroll, enabling iOS tap-to-scroll:
- **analytics** — removed `overflow-y: auto; height: 100%`
- **observers** — removed `overflow-y: auto; height: calc(100vh - 56px)`
- **traces** — removed `overflow-y: auto; height: 100%`
- **home** — removed `#app:has(.home-hero)` override (no longer needed)
- **compare** — removed inline `overflow-y:auto; height:calc(100vh -
56px)`
- **perf** — removed inline `height:100%; overflow-y:auto`
- **observer-detail** — removed inline `overflow-y:auto;
height:calc(100vh - 56px)`
- **node-analytics** — removed inline `height:100%; overflow-y:auto`

### Files changed
| File | Change |
|------|--------|
| `public/style.css` | `#app` default → `min-height`; added `.app-fixed`
class |
| `public/app.js` | Router toggles `.app-fixed` based on page |
| `public/home.css` | Removed `#app:has()` workaround |
| `public/compare.js` | Removed inline overflow/height |
| `public/perf.js` | Removed inline overflow/height |
| `public/observer-detail.js` | Removed inline overflow/height |
| `public/node-analytics.js` | Removed inline overflow/height |

### What's preserved
- Sticky nav (`position: sticky; top: 0`) — works with body scroll
- Split-panel resize handles — unchanged, still in fixed containers
- Virtual scroll on packets page — unchanged, `.panel-left` still has
fixed height
- Leaflet maps — unchanged, containers still have fixed dimensions
- Mobile responsive overrides — unchanged

Co-authored-by: you <you@example.com>
2026-04-03 16:54:36 -07:00
Kpa-clawbot 29e8e37114 fix: mobile filter dropdown specificity prevents expansion (#534) (#541)
## Summary

Fixes #534 — mobile filter dropdown doesn't expand on packets page.

## Root Cause

CSS specificity battle in the mobile media query. The hide rule uses
`:not()` pseudo-classes which add specificity:

```css
/* Higher specificity due to :not() */
.filter-bar > *:not(.filter-toggle-btn):not(.col-toggle-wrap) { display: none; }

/* Lower specificity — loses even with .filters-expanded */
.filter-bar.filters-expanded > * { display: inline-flex; }
```

The JS toggle correctly adds/removes `.filters-expanded`, but the CSS
expanded rule could never win.

## Fix

Match the `:not()` selectors in the expanded rule so `.filters-expanded`
makes it strictly more specific:

```css
.filter-bar.filters-expanded > *:not(.filter-toggle-btn):not(.col-toggle-wrap) { display: inline-flex; }
```

Added a comment explaining the specificity dependency so future devs
don't repeat this.

## Tests

Added Playwright E2E test: mobile viewport (480×800), navigates to
packets page, clicks filter toggle, verifies filter inputs become
visible.

---------

Co-authored-by: you <you@example.com>
2026-04-03 13:50:10 -07:00
Kpa-clawbot ca95fc46aa fix: neighbor UI — show neighbors crash, dark mode contrast (#523) (#527)
## Summary

Part of #523 — fixes bugs 5 and 7 (bug 6 was a duplicate of bug 7).

### Bug 5: Show Neighbors button throws `window._mapSelectRefNode is not
a function`

**Root cause:** Map popup HTML used inline `onclick` calling
`window._mapSelectRefNode`, which was deleted on SPA page destroy. If a
popup persisted after navigation, clicks would throw.

**Fix:** Replaced inline `onclick` with event delegation. A
document-level click handler catches all `[data-show-neighbors]` clicks
and calls `selectReferenceNode` directly. The global
`window._mapSelectRefNode` is still exposed for existing Playwright
tests but is no longer relied upon by the UI.

### Bug 7: Blue text on dark blue background (dark mode contrast)

**Root cause:** Neighbor table cells inside `.node-detail-section` /
`.node-full-card` inherited accent/link color instead of using
`var(--text)`, making text unreadable in dark mode.

**Fix:** Added explicit `color: var(--text)` on `.node-detail-section
.data-table td` and `.node-full-card .data-table td`. Only `<a>` tags
within those cells retain `color: var(--accent)`.

### Files changed
- `public/map.js` — event delegation for Show Neighbors
- `public/style.css` — contrast fix for neighbor table cells

---------

Co-authored-by: you <you@example.com>
2026-04-03 00:49:17 -07:00
Kpa-clawbot 0e1beac52f fix: neighbor affinity graph empty results + performance + accessibility (#523) (#524)
## Summary

Fixes the neighbor affinity graph returning empty results despite
abundant ADVERT data in the store.

**Root cause:** `extractFromNode()` in `neighbor_graph.go` only checked
for `"from_node"` and `"from"` fields in the decoded JSON, but real
ADVERT packets store the originator public key as `"pubKey"`. This meant
`fromNode` was always empty, so:
- Zero-hop edges (originator↔observer) were never created
- Originator↔path[0] edges were never created
- Only observer↔path[last] edges could be created (and only for
non-empty paths)

**Fix:** Check `"pubKey"` first in `extractFromNode()`, then fall
through to `"from_node"` and `"from"` for other packet types.

## Bugs Fixed

| Bug | Issue | Fix |
|-----|-------|-----|
| Empty graph results | #522 | `extractFromNode()` now reads `pubKey`
field from ADVERTs |
| 3-4s response time | #523 comment | Graph was rebuilding correctly
with 60s TTL cache — the slow response was due to iterating all packets
finding zero matches. With edges now being found, the cache works as
designed. |
| Incomplete visualization | #523 comment | Downstream of bug 1+2 —
fixed by fixing the builder |
| Accessibility | #523 comment | Added text-based neighbor list, dynamic
aria-label, keyboard focus CSS, dashed lines for ambiguous edges,
confidence symbols |

## Changes

- **`cmd/server/neighbor_graph.go`** — Fixed `extractFromNode()` to
check `pubKey` field (real ADVERT format)
- **`cmd/server/neighbor_graph_test.go`** — Added 2 new tests:
`TestBuildNeighborGraph_AdvertPubKeyField` (real ADVERT format) and
`TestBuildNeighborGraph_OneByteHashPrefixes` (1-byte prefix collision
scenario)
- **`public/analytics.js`** — Added accessible text-based neighbor list,
dynamic aria-label, dashed line pattern for ambiguous edges
- **`public/style.css`** — Added `:focus-visible` keyboard focus
indicator for canvas

## Testing

All Go tests pass (`go test ./... -count=1`). New tests verify the fix
prevents regression.

Fixes #523, Fixes #522

---------

Co-authored-by: you <you@example.com>
2026-04-03 00:30:39 -07:00
efiten a45ac71508 fix: restore color-coded hex breakdown in packet detail (#329) (#500)
## Summary
- `BuildBreakdown` was never ported from the deleted Node.js
`decoder.js` to Go — the server has returned `breakdown: {}` since the
Go migration (commit `742ed865`), so `createColoredHexDump()` and
`buildHexLegend()` in the frontend always received an empty `ranges`
array and rendered everything as monochrome
- Implemented `BuildBreakdown()` in `decoder.go` — computes labeled byte
ranges matching the frontend's `LABEL_CLASS` map: `Header`, `Transport
Codes`, `Path Length`, `Path`, `Payload`; ADVERT packets get sub-ranges:
`PubKey`, `Timestamp`, `Signature`, `Flags`, `Latitude`, `Longitude`,
`Name`
- Wired into `handlePacketDetail` (was `struct{}{}`)
- Also adds per-section color classes to the field breakdown table
(`section-header`, `section-transport`, `section-path`,
`section-payload`) so the table rows get matching background tints

## Test plan
- [x] Open any packet detail pane — hex dump should show color-coded
sections (red header, orange path length, blue transport codes, green
path hops, yellow/colored payload)
- [x] Legend below action buttons should appear with color swatches
- [x] ADVERT packets: PubKey/Timestamp/Signature/Flags each get their
own distinct color
- [x] Field breakdown table section header rows should be tinted per
section
- [x] 8 new Go tests: all pass

Closes #329

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-02 16:54:59 -07:00
Kpa-clawbot d1cb84b596 feat: Priority+ nav pattern for tablet viewports (768-1023px) (#345)
## Priority+ Navigation Pattern for Tablet Viewports

Phase 2 of responsive nav improvements for #322.

### What this does

On **tablet viewports (768-1023px)**, implements the [Priority+
navigation
pattern](https://css-tricks.com/the-priority-plus-navigation-pattern/):

- **5 high-priority tabs** shown inline: Home, Nodes, Packets, Map, Live
- **6 low-priority tabs** collapse into a "More ▾" dropdown: Channels,
Traces, Observers, Analytics, Perf, Lab
- The "More" button highlights when a low-priority page is active

**Desktop (>=1024px)** and **mobile (<768px)** behavior is unchanged.

### Changes

| File | Change |
|------|--------|
| `public/index.html` | Added `data-priority="high"` to 5 primary nav
links; added More button + dropdown menu |
| `public/style.css` | Split ≤1023px hamburger query into tablet
Priority+ (768-1023px) and mobile hamburger (<768px); added More
dropdown styles |
| `public/app.js` | Added `closeMoreMenu()`, More button toggle,
outside-click/Escape close, active state on More button |
| Cache busters | Bumped in same commit |

### Accessibility

- `aria-haspopup="true"` and `aria-expanded` on More button
- `role="menu"` / `role="menuitem"` on dropdown
- Focus moves to first item on open
- Escape key closes dropdown

### Testing

- All 308 existing tests pass (217 frontend-helpers + 62 packet-filter +
29 aging)
- No new dependencies added
- No build step changes

### Breakpoint summary

| Viewport | Behavior |
|----------|----------|
| >= 1024px | Full horizontal nav (unchanged) |
| 768-1023px | Priority+ pattern: 5 tabs + More dropdown **← NEW** |
| < 768px | Hamburger drawer with all items (unchanged) |

---------

Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-31 23:38:54 -07:00
Kpa-clawbot 2d8203ae17 fix: extend responsive nav hamburger breakpoint to 1024px (#343)
## Summary

Extends the hamburger menu activation breakpoint from max-width: 640px
to max-width: 1023px, making all 11 nav items accessible on tablets and
small laptops where they were previously clipped/invisible.

Fixes #322

## Changes

### public/style.css
- New @media (max-width: 1023px) block activates the hamburger menu and
vertical drawer
- Drawer has max-height: calc(100dvh - 52px) with overflow-y: auto for
scrollability
- z-index set to 1100 (consistent with nav layer)
- ody.nav-open locks background scroll when drawer is open
- Mobile-only rules (brand-text hidden, tighter nav-right gap) remain at
640px

### public/app.js
- Extracted closeNav() helper for consistent drawer close behavior
- Hamburger toggle now adds/removes ody.nav-open class
- Drawer closes on: nav link click, Escape key, and route change (SPA
navigation)

### public/index.html
- Cache busters bumped for all CSS/JS assets

## What's NOT changed
- Desktop layout (>=1024px) is completely untouched
- No Priority+ pattern (Phase 2)
- No map layout changes (Phase 3)
- No new dependencies

## Testing
- All 308 frontend tests pass ( est-frontend-helpers.js,
est-packet-filter.js, est-aging.js)
- Visual verification: hamburger activates at <=1023px, full bar at
>=1024px

---------

Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-31 22:34:32 -07:00
Kpa-clawbot 81bf3b4b12 fix: improve side pane contrast in dark mode (#334) (#342)
## Summary

Fixes the poor contrast in the node side pane's "Paths through this
node" section in dark mode.

## Root Cause

.node-detail-section (side pane) had no background or border — it
inherited the lighter --detail-bg (#232340) from .panel-right. The same
content on the full detail page sits inside .node-full-card which uses
the darker --card-bg (#1a1a2e) + a visible border, giving it proper
contrast.

| Context | Container | Background | Contrast |
|---------|-----------|------------|----------|
| Full detail page | .node-full-card | --card-bg (darker) |  Good |
| Side pane | .node-detail-section | inherited --detail-bg (lighter) | 
Poor |

## Fix

Give .node-detail-section the same card treatment as .node-full-card:

`css
.node-detail-section {
  background: var(--card-bg);
  border: 1px solid var(--border);
  border-radius: 8px;
  padding: 12px;
  margin-bottom: 8px;
}
`

- All colors use CSS variables — no hardcoded hex values
- Both light and dark themes benefit from the card treatment
- No JS changes needed — CSS-only fix
- Cache busters bumped in the same commit

Fixes #334

Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-31 22:16:20 -07:00
Kpa-clawbot ce6e8d5237 feat: show transport code (T_FLOOD) in packets view (#337)
## Summary

Surfaces transport route types in the packets view by adding a **"T"
badge** next to the payload type badge for packets with
`TRANSPORT_FLOOD` (route type 0) or `TRANSPORT_DIRECT` (route type 3)
routes.

This helps mesh analysis — communities can quickly identify transported
packets and gain insights into scope usage adoption.

Closes #241

## What Changed

### Frontend (`public/`)
- **app.js**: Added `isTransportRoute(rt)` and `transportBadge(rt)`
helper functions that render a `<span class="badge
badge-transport">T</span>` badge with the full route type name as a
tooltip
- **packets.js**: Applied `transportBadge()` in all three packet row
render paths:
  - Flat (ungrouped) packet rows
  - Grouped packet header rows
  - Grouped packet child rows
- **style.css**: Added `.badge-transport` class with amber styling and
CSS variable support (`--transport-badge-bg`, `--transport-badge-fg`)
for theme customization

### Backend (`cmd/server/`)
- **decoder_test.go**: Added 6 new tests covering:
- `TestDecodeHeader_TransportFlood` — verifies route type 0 decodes as
TRANSPORT_FLOOD
- `TestDecodeHeader_TransportDirect` — verifies route type 3 decodes as
TRANSPORT_DIRECT
- `TestDecodeHeader_Flood` — verifies route type 1 (non-transport)
decodes correctly
- `TestIsTransportRoute` — verifies the helper identifies transport vs
non-transport routes
- `TestDecodePacket_TransportFloodHasCodes` — verifies transport codes
are extracted from T_FLOOD packets
- `TestDecodePacket_FloodHasNoCodes` — verifies FLOOD packets have no
transport codes

## Visual

In the packets table Type column, transport packets now show:
```
[Channel Msg] [T]    ← transport packet
[Channel Msg]        ← normal flood packet
```

The "T" badge has an amber color scheme and shows the full route type
name on hover.

## Tests

- All Go tests pass (`cmd/server` and `cmd/ingestor`)
- All frontend tests pass (`test-packet-filter.js`, `test-aging.js`,
`test-frontend-helpers.js`)
- Cache busters bumped in `index.html`

---------

Co-authored-by: you <you@example.com>
Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-31 18:39:38 -07:00
efiten fe314be3a8 feat: geo_filter enforcement, DB pruning, geofilter-builder tool, HB column (#215)
## Summary

Several features and fixes from a live deployment of the Go v3.0.0
backend.

### geo_filter — full enforcement

- **Go backend config** (`cmd/server/config.go`,
`cmd/ingestor/config.go`): added `GeoFilterConfig` struct so
`geo_filter.polygon` and `bufferKm` from `config.json` are parsed by
both the server and ingestor
- **Ingestor** (`cmd/ingestor/geo_filter.go`, `cmd/ingestor/main.go`):
ADVERT packets from nodes outside the configured polygon + buffer are
dropped *before* any DB write — no transmission, node, or observation
data is stored
- **Server API** (`cmd/server/geo_filter.go`, `cmd/server/routes.go`):
`GET /api/config/geo-filter` endpoint returns the polygon + bufferKm to
the frontend; `/api/nodes` responses filter out any out-of-area nodes
already in the DB
- **Frontend** (`public/map.js`, `public/live.js`): blue polygon overlay
(solid inner + dashed buffer zone) on Map and Live pages, toggled via
"Mesh live area" checkbox, state shared via localStorage

### Automatic DB pruning

- Add `retention.packetDays` to `config.json` to delete transmissions +
observations older than N days on a daily schedule (1 min after startup,
then every 24h). Nodes and observers are never pruned.
- `POST /api/admin/prune?days=N` for manual runs (requires `X-API-Key`
header if `apiKey` is set)

```json
"retention": {
  "nodeDays": 7,
  "packetDays": 30
}
```

### tools/geofilter-builder.html

Standalone HTML tool (no server needed) — open in browser, click to
place polygon points on a Leaflet map, set `bufferKm`, copy the
generated `geo_filter` JSON block into `config.json`.

### scripts/prune-nodes-outside-geo-filter.py

Utility script to clean existing out-of-area nodes from the database
(dry-run + confirm). Useful after first enabling geo_filter on a
populated DB.

### HB column in packets table

Shows the hop hash size in bytes (1–4) decoded from the path byte of
each packet's raw hex. Displayed as **HB** between Size and Type
columns, hidden on small screens.

## Test plan

- [x] ADVERT from node outside polygon is not stored (no new row in
nodes or transmissions)
- [x] `GET /api/config/geo-filter` returns polygon + bufferKm when
configured, `{polygon: null, bufferKm: 0}` when not
- [x] `/api/nodes` excludes nodes outside polygon even if present in DB
- [x] Map and Live pages show blue polygon overlay when configured;
checkbox toggles it
- [x] `retention.packetDays: 30` deletes old transmissions/observations
on startup and daily
- [x] `POST /api/admin/prune?days=30` returns `{deleted: N, days: 30}`
- [x] `tools/geofilter-builder.html` opens standalone, draws polygon,
copies valid JSON
- [x] HB column shows 1–4 for all packets in grouped and flat view

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 01:10:56 -07:00
Kpa-clawbot 6a3b8967b4 Frontend: timestamp display enhancement (issue #286) (#291)
## Frontend: Timestamp Display Enhancement

Refs #286 — implements P0 frontend scope from the [final
spec](https://github.com/Kpa-clawbot/CoreScope/issues/286#issuecomment-4158891089).

### What changed

**Shared formatter (`public/app.js`)**
- `formatTimestamp(isoString, mode)` — returns formatted string ("ago"
or absolute)
- `formatTimestampWithTooltip(isoString, mode)` — returns `{ text,
tooltip, isFuture }` for dual-format hover
- `timeAgo()` fixed: null → `"—"`, future timestamps shown with actual
value (not clamped)

**All surfaces updated**
- `public/packets.js` — table rows + detail pane use shared formatter,
hover shows opposite format
- `public/live.js` — fixed inconsistency (`toLocaleTimeString` → shared
formatter), same tooltip treatment
- `public/nodes.js` — node timestamps use shared formatter

**Future clock skew**
- ⚠️ icon shown when timestamp is in the future, tooltip: "Timestamp is
in the future — node clock may be skewed"

**Customizer (`public/customize.js`)**
- New "UI Settings" section with timestamp mode toggle (ago ↔ absolute)
- Labeled as global setting
- Persists to localStorage (`meshcore-timestamp-mode`), falls back to
server default

**CSS (`public/style.css`)**
- `col-time`: min-width + nowrap for ISO timestamps
- Mobile: shorter format (time only) instead of hiding column

### Testing
- `node test-frontend-helpers.js` — formatter unit tests (null, ago,
absolute, future skew)
- `node test-packet-filter.js` — existing tests pass
- `node test-aging.js` — existing tests pass

Cache busters bumped in `public/index.html`.

Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-30 17:14:37 -07:00
VE7KOD faca80e626 feat: add multi-byte hash usage matrix with stats and improved tooltips (#269)
- Add 1/2/3-byte selector to Hash Issues analytics page
- 1-byte and 2-byte modes show 16×16 matrix with stat cards (nodes
tracked, using N-byte ID, prefix space used, prefix collisions)
- 3-byte mode shows summary stat cards instead of unrenderable grid
- Fix "Nodes tracked" to always show total node count across all modes
- Use CSS variable colours for matrix cells (light/dark mode compatible)
- Replace native title tooltips with custom styled popovers
- Hide collision risk card when 3-byte mode is selected
- Fix double-tooltip bug on mode switch via _matrixTipInit guard
- Fix tooltip persisting outside matrix grid on mouseleave

https://dev.ve7kod.ca/#/analytics

Hash Issues

---------

Co-authored-by: Jesse <your@email.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 16:31:35 +00:00
efiten 8ede8427c8 fix: round Go Runtime floats to 1dp, prevent nav stats dot wrapping
- perf.js: toFixed(1) on all ms/MB values in Go Runtime section
- style.css: white-space: nowrap on .nav-stats to prevent the · separator
  from wrapping onto its own line

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 07:51:26 -07:00
Kpa-clawbot 71ec5e6fca rename: MeshCore Analyzer → CoreScope (frontend + .squad)
Phase 1 of the CoreScope rename — frontend display strings and
squad agent metadata only.

index.html:
- <title>, og:title, twitter:title → CoreScope
- Brand text span → CoreScope
- og:image/twitter:image URLs → corescope repo (placeholder)
- Cache busters bumped

public/*.js headers (19 files):
- All file header comments updated

public/*.css headers:
- style.css, home.css updated

JavaScript strings:
- app.js: GitHub URL → corescope
- home.js: 3 fallback siteName references
- customize.js: default siteName + heroTitle

Tests:
- test-e2e-playwright.js: title assertion → corescope
- test-frontend-helpers.js: GitHub URL constant
- benchmark.js: header string
- test-all.sh: header string

.squad:
- team.md, casting/history.json
- All 7 agent charters + 5 history files

NOT renamed (intentional):
- localStorage keys (meshcore-*)
- CSS classes (.meshcore-marker)
- Window globals (_meshcore*)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 14:03:32 -07:00
Kpa-clawbot 447c5d7073 fix: mobile responsive — #203 live bottom-sheet, #204 perf layout, #205 nodes col-hide
#203: Live page node detail panel becomes a bottom-sheet on mobile
      (width:100%, bottom:0, max-height:60vh, rounded top corners).
#204: Perf page reduces padding to 12px, perf-cards stack in 2-col
      grid, tables get smaller font/padding on mobile.
#205: Nodes table hides Public Key column on mobile via .col-pubkey
      class (same pattern as packets page .col-region/.col-rpt).

Cache busters bumped in index.html.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 02:38:23 -07:00
Kpa-clawbot ef72484ad2 fix: widen trace page layout to fill screen, fixes #175
- Change .traces-page max-width from 1000px to 95vw via CSS variable
  (--trace-max-width) and center with margin: 0 auto
- Increase SVG path graph column spacing from 140px to 200px so nodes
  and labels don't overlap
- Bump cache busters

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-27 17:23:31 -07:00
Kpa-clawbot d3347f9d99 fix(analytics): channels table perf + sortable columns (#166, #167)
Performance (#166):
- renderChannelTimeline: replace O(n²) data.find() with O(1) lookup map
- renderChannelTimeline: precompute maxCount once instead of per-point
- renderChannels: pre-build sub-section HTML before single innerHTML write

Sortable columns (#167):
- All 6 channel table columns are now sortable (click header)
- Default sort: last activity descending (latest message first)
- Sort preference persists to localStorage (meshcore-channel-sort)
- Toggles asc/desc on re-click; smart default direction per column type
- Uses existing .sortable/.sort-active CSS patterns on .analytics-table

Tests: 23 new tests for sortChannels, loadChannelSort, saveChannelSort,
channelTheadHtml, channelTbodyHtml (134 total frontend tests, 0 failures)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-27 15:42:06 -07:00
Kpa-clawbot 9ca7777851 fix: version-badge link contrast in nav stats bar
Style .version-badge anchor elements to use --nav-text-muted color
instead of browser-default blue. Adds hover state using --nav-text.
Works with both light and dark themes via existing CSS variables.

fixes #139

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-27 10:14:50 -07:00
Kpa-clawbot a7a280801a feat: display version and commit hash in stats bar
Add formatVersionBadge() that renders version, short commit hash, and
engine as a single badge in the nav stats area. Format: v2.6.0 · abc1234 [go].
Skips commit when 'unknown' or missing. Truncates commit to 7 chars.
Replaces the standalone engine badge call in updateNavStats().

8 unit tests cover all edge cases (missing fields, v-prefix dedup,
unknown commit, truncation).

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-27 09:52:13 -07:00
Kpa-clawbot e47b5f85ed feat: display backend engine badge in stats bar
Show [go] or [node] badge in the nav stats bar when /api/stats
returns an engine field. Gracefully hidden when field is absent.

- Add formatEngineBadge() to app.js (top-level, testable)
- Add .engine-badge CSS class using CSS variables
- Add 5 unit tests in test-frontend-helpers.js
- Bump cache busters

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-27 09:31:32 -07:00
Kpa-clawbot 99c23f8b59 feat: add observer packet comparison page (fixes #129)
Add #/compare page that lets users select two observers and compare
which packets each sees. Fetches last 24h of packets per observer,
computes set diff client-side using O(n) Set lookups. Shows summary
cards (both/only-A/only-B), stacked bar, type breakdown, and tabbed
detail tables. URL is shareable via ?a=ID1&b=ID2 query params.

- New file: public/compare.js (comparePacketSets + page module)
- Added compare button to observers page header
- 11 new tests for comparePacketSets (87 total frontend tests)
- Cache busters bumped

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-27 08:11:30 -07:00
Kpa-clawbot 48328e2cb3 fix: fully collapse detail pane on dismiss — table expands to full width
Closes #125

When the ✕ close button (or Escape) is pressed, the detail pane now
fully hides via display:none (CSS class 'detail-collapsed' on the
split-layout container) so the packets table expands to 100% width.
Clicking a packet row removes the class and restores the detail pane.

Previously the pane only cleared its content but kept its 420px width,
leaving a blank placeholder that wasted ~40% of screen space.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-27 00:04:06 -07:00
Kpa-clawbot 4cfdd85063 fix: resolve 4 issues + optimize E2E test performance
Issues fixed:
- #127: Firefox copy URL - shared copyToClipboard() with execCommand fallback
- #125: Dismiss packet detail pane - close button with keyboard support
- #124: Customize window scrollbar - flex layout fix for overflow
- #122: Last Activity stale times - use last_heard || last_seen

Test improvements:
- E2E perf: replace 19 networkidle waits, cut navigations 14->7, remove 11 sleeps
- 8 new unit tests for copyToClipboard helper (47->55 in test-frontend-helpers)
- 1 new E2E test for packet pane dismiss

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-26 12:41:25 -07:00
you 3094b96e07 feat: Packet Filter Language M1 — Wireshark-style filter engine + UI
Add a filter language for the packets page. Users can type expressions like:
  type == Advert && snr > 5
  payload.name contains "Gilroy"
  hops > 2 || route == FLOOD

Architecture: Lexer → Parser → AST → Evaluator(packet) → boolean

- packet-filter.js: standalone IIFE exposing window.PacketFilter
  - Supports: ==, !=, >, <, >=, <=, contains, starts_with, ends_with
  - Logic: &&, ||, !, parentheses
  - Fields: type, route, hash, snr, rssi, hops, observer, size, payload.*
  - Case-insensitive string comparisons, null-safe
  - Self-tests included (node packet-filter.js)
- packets.js: filter input with 300ms debounce, error display, match count
- style.css: filter input states (focus, error, active)
- index.html: script tag added before packets.js
2026-03-23 22:48:59 +00:00
you 418e1a761a Node Aging M2: status filters + localStorage persistence
- Nodes page: Add Active/Stale/All pill button filter
- Nodes page: Expand Last Heard dropdown (Any,1h,2h,6h,12h,24h,48h,3d,7d,14d,30d)
- Map page: Add Active/Stale/All status filter (hides markers, not just fades)
- Map legend: Show active/stale counts per role (e.g. '420 active, 42 stale')
- localStorage persistence for all filters:
  - meshcore-nodes-status-filter
  - meshcore-nodes-last-heard
  - meshcore-map-status-filter
- Bump cache busters
2026-03-23 22:37:52 +00:00
you a9f0739392 fix: stale markers 70% opacity, 90% grayscale + dimmed
35% was too faint. Now subtle but obvious — visible but clearly
desaturated compared to active nodes.
2026-03-23 20:11:31 +00:00
you ca951fc260 feat: make all nodes table columns sortable with click headers
- All 5 columns (Name, Public Key, Role, Last Seen, Adverts) are now
  sortable by clicking the column header
- Click toggles between ascending/descending sort
- Visual indicator (▲/▼) shows current sort column and direction
- Sort preference persisted to localStorage (meshcore-nodes-sort)
- Removed old Sort dropdown since headers replace it
- Client-side sorting on already-fetched data
- Default: Last Seen descending (most recent first)
2026-03-23 19:52:39 +00:00
you 211eb37fb2 fix: QR overlay sizing — override node-qr class margin/width, 56px square
node-map-qr-overlay also has node-qr class which was adding margin-top
and setting max-width to 100px. Override with !important and reset margins.
2026-03-23 16:41:59 +00:00
you c706a39bbd fix: QR overlay — white 50% backing, transparent white spots, black modules
White semi-transparent square behind QR so black modules pop.
White rects in SVG already set to transparent by JS.
Same white backing in dark mode too (QR needs light bg to scan).
2026-03-23 16:39:50 +00:00
you 9584dc3ca6 fix: QR overlay visible — semi-transparent white backing instead of invisible
50% opacity on transparent bg = invisible on dark maps.
Now uses white 60% bg (light) / black 50% bg (dark) with full opacity SVG.
2026-03-23 16:36:16 +00:00
you 57484d9fa6 fix: QR overlay opacity 50% 2026-03-23 16:34:31 +00:00
you 3e8011472d fix: QR overlay actually transparent — JS strips white fills, 70% opacity
CSS fill-opacity selectors weren't matching the QR library's output.
Now JS directly sets white rects to transparent after SVG generation.
Overlay at 70% opacity so it doesn't fight the map for attention.
Removed 'Scan with MeshCore app' label from overlay version.
2026-03-23 16:31:18 +00:00
you bb387c3958 fix: QR overlay on map — transparent background, 10% opacity white modules
Map shows through the QR code. Dark modules stay solid, white modules
at 10% opacity. No border/shadow/padding on the overlay container.
2026-03-23 16:28:24 +00:00
you aab3e57e9f fix: QR code smaller, side pane reorganized
- QR globally reduced (140px → 100px, overlay 64px)
- Side pane: name/badges first, then map with QR overlaid in bottom-right corner
- Removed standalone QR section from side pane — saves vertical space
- Public key shown inline below map instead of separate section
- No-location nodes still get standalone centered QR
- Full detail page QR wrap narrower (max 160px)
2026-03-23 16:27:49 +00:00
you 7bab6bde25 Rework node detail page layout: side-by-side map+QR, compact stats table
- Map and QR code now sit side-by-side (flex: 3/1) instead of stacked
- QR section shows truncated public key below the code
- Stats section uses a compact 2-column table with alternating row stripes
- Name/badges/actions section tightened up with less vertical spacing
- Mobile (<768px): stacks map and QR vertically
- No-location nodes: QR centered at max 240px width
2026-03-23 16:24:39 +00:00
you acbeacdbaa fix: replace all hardcoded nav bar colors with CSS variables
- .nav-link.active: #fff → var(--nav-text)
- .nav-stats: #94a3b8 → var(--nav-text-muted)
- .nav-btn border: #444 → var(--border)
- .nav-btn:hover bg: #333 → var(--nav-bg2)
- .dropdown-menu border: #333 → var(--border)
- .badge-hash color: #fff → var(--nav-text)
- .field-table th color: #fff → var(--nav-text)
- .live-dot default: #555 → var(--text-muted)
- .trace-path-label: #94a3b8 → var(--text-muted)
- .hop-prefix, .subpath-meta, .hour-labels, .subpath-jump-nav: #9ca3af → var(--text-muted)
- scrollbar thumb hover: #94a3b8 → var(--text-muted)

All nav bar text now responds to customizer theme changes.
2026-03-23 04:29:33 +00:00
you ab3626935c Replace hardcoded status colors with CSS variables and theme-aware helpers
CSS changes:
- style.css: .live-dot.connected, .hop-global-fallback, .perf-slow, .perf-warn
  now use var(--status-green/red/yellow) instead of hardcoded hex
- live.css: live recording dot uses var(--status-red), LCD text uses var(--status-green)

JS changes (analytics.js):
- Added cssVar/statusGreen/statusYellow/statusRed/accentColor/snrColor helpers
  that read from CSS custom properties with hardcoded fallbacks
- Replaced ~20 hardcoded status colors in: SNR histograms, quality zones,
  zone borders/patterns, SNR timeline, daily SNR bars, collision badges
  (Local/Regional/Distant), distance classification, subpath map markers,
  hop distance distribution, network status cards, self-loop bars

JS changes (live.js):
- Added statusGreen helper for LCD clock color
- Legend dots now read from TYPE_COLORS global instead of hardcoded hex

All colors now respond to theme customization via the customize panel.
2026-03-23 04:17:31 +00:00
you 403b9c8d71 Fix: nav bar text fully customizable via --nav-text (Basic)
Added --nav-text and --nav-text-muted CSS variables. All nav
selectors (.top-nav, .nav-brand, .nav-link, .nav-btn, .nav-stats)
use these instead of --text/--text-muted. Nav Text is in Basic
settings. Nav Muted Text in Advanced.

This is separate from page text because nav sits on a dark
background — page text color would be unreadable on the nav.
2026-03-23 03:49:12 +00:00
you 1cb3baf4ab fix: replace all hardcoded colors with CSS variables
- Move --status-green/yellow/red from home.css to style.css :root (light+dark)
- Replace hardcoded status colors in style.css (.tl-snr, .health-dot, .byop-err,
  .badge-hash-*, .fav-star.on, .spark-fill) with CSS variable references
- Replace hardcoded colors in live.css (VCR mode, stat pills, fdc-link, playhead)
- Replace --primary/--bg-secondary/--text-primary/--text-secondary dead vars with
  canonical --accent/--input-bg/--text/--text-muted in style.css, map.js, live.js,
  traces.js, packets.js
- Fix nodes.js legend colors to use ROLE_COLORS globals instead of hardcoded hex
- Replace hardcoded hex in home.js (SNR), perf.js (indicators), map.js (accuracy
  circles) with CSS variable references via getComputedStyle or var()
- Add --detail-bg to customizer (THEME_CSS_MAP, DEFAULTS, ADVANCED_KEYS, labels)
- Move font/mono out of ADVANCED_KEYS into separate Fonts section in customizer
- Remove debug console.log lines from customize.js
- Bump cache busters in index.html
2026-03-23 03:29:38 +00:00
you 06868b9e60 Fix: nav bar uses --text and --text-muted, not separate nav-text
Changed nav brand, links, buttons from hardcoded #fff/#cbd5e1 to
var(--text) and var(--text-muted). Setting primary text color
now changes nav text too. Removed unnecessary --nav-text variable.
2026-03-23 03:05:04 +00:00
you 318a70c7d0 Nav text uses --nav-text variable, customizable in Advanced
Defaults to white. Admin can change it for light nav backgrounds.
Nav bar brand, links, buttons all use var(--nav-text, #fff).
2026-03-23 02:59:22 +00:00
you 2b65c65916 Remove hardcoded badge colors from CSS — syncBadgeColors is sole source
Badge colors were hardcoded in style.css with different values
than TYPE_COLORS, causing mismatch between customizer and actual
display. Removed all .badge-advert/.badge-grp-txt/etc color rules.
syncBadgeColors() in roles.js now generates them from TYPE_COLORS
on every page load.
2026-03-23 02:29:46 +00:00
you c6801e4a9e Fix: node/type colors trigger page re-render, conflict badge uses status-yellow
Color changes dispatch theme-changed event → app.js re-navigates
to current page, rebuilding markers/rows with new colors.

Conflict badges (.hop-ambiguous, .hop-conflict-btn) now use
var(--status-yellow) so they follow the customized status color.
2026-03-23 01:31:36 +00:00
you bfdf8cbbb4 Customization: all CSS variables exposed, light/dark mode separate
- Nav bar now uses CSS variables (was hardcoded gradient)
- 19 customizable colors: accent, text, backgrounds, borders,
  surfaces, inputs, stripes, hover, selected, status indicators
- Light and dark mode have separate color sets
- Theme tab shows which mode you are editing
- Toggle ☀️/🌙 in nav bar to switch modes and edit the other set
- Export includes both theme and themeDark sections
- localStorage save/restore handles both modes
2026-03-23 01:23:04 +00:00
you c132b2f7ff Revert "Cascadia theme: navy/blue color scheme, muted status colors"
This reverts commit 1e5c490b44.
2026-03-23 00:27:59 +00:00
you 1e5c490b44 Cascadia theme: navy/blue color scheme, muted status colors
New color palette: deep navy (#060a13, #111c36) replacing
purple tones. Muted greens/yellows/reds for status indicators.
All functional CSS (hop conflicts, audio, matrix, region dropdown)
preserved and appended.
2026-03-23 00:26:36 +00:00
you bd2c978bba Conflict badge: bigger clickable button with popover pane
⚠3 is now a yellow button (not tiny superscript). Clicking it
opens a popover listing all regional candidates with:
- Node name (clickable → node detail page)
- Distance from observer region center
- Truncated pubkey

Popover dismisses on outside click. Each candidate is a link
to #/nodes/PUBKEY for full details.
2026-03-22 23:25:32 +00:00
you 6e0151b7e1 Shared HopDisplay module for consistent conflict tooltips
New hop-display.js: shared renderHop() and renderPath() with
full conflict info — candidate count, regional/global flags,
distance, filter method. Tooltip shows all candidates with
details on hover.

packets.js: uses HopDisplay.renderHop() (was inline)
nodes.js: path rendering uses HopDisplay when available
style.css: .hop-current for highlighting the viewed node in paths

Consistent conflict display across packets + node detail pages.
2026-03-22 23:12:11 +00:00
you 2fc07ef697 Fix #117: Regional filtering for repeater ID resolution
1-byte (and 2-byte) hop IDs match many nodes globally. Previously
resolve-hops picked candidates from anywhere, causing cross-regional
false paths (e.g. Eugene packet showing Vancouver repeaters).

Fix: Use observer IATA to determine packet region. Filter candidates
to nodes seen by observers in the same IATA region via the existing
_advertByObserver index. Fall back to global only if zero regional
candidates exist (flagged as globalFallback).

API changes to /api/resolve-hops response:
- conflicts[]: all candidates with regional flag per hop
- totalGlobal/totalRegional: candidate counts
- globalFallback: true when no regional candidates found
- region: packet IATA region in top-level response

UI changes:
- Conflict count badge (⚠3) instead of bare ⚠
- Tooltip shows regional vs global candidates
- Unreliable hops shown with strikethrough + opacity
- Global fallback hops shown with red dashed underline
2026-03-22 21:38:24 +00:00
you 5b21923641 fix: region dropdown layout for longer city name labels (#116)
- Add width: max-content to dropdown menu for auto-sizing
- Add overflow ellipsis + max-width on dropdown items for very long labels
- Checkboxes already flex-shrink: 0, no text wrapping with white-space: nowrap
2026-03-22 21:21:39 +00:00