When engine=go, the perf page now renders Go-specific runtime stats
(goroutines, GC collections, GC pause times, heap breakdown, CPUs)
instead of the misleading Node.js Event Loop metrics. Falls back to
the existing Node UI when engine is not 'go' or goRuntime data is
missing. Includes color-coded GC pause thresholds.
fixes#153
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Style .version-badge anchor elements to use --nav-text-muted color
instead of browser-default blue. Adds hover state using --nav-text.
Works with both light and dark themes via existing CSS variables.
fixes#139
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Commit hash is now an <a> linking to GitHub commit (full hash in URL, 7-char display)
- Version tag only shown on prod (port 80/443 or no port), linked to GitHub release
- Staging (non-standard port) shows commit + engine only, no version noise
- Detect prod vs staging via location.port
- Updated tests: 16 cases covering prod/staging/links/edge cases
- Bumped cache busters
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Add formatVersionBadge() that renders version, short commit hash, and
engine as a single badge in the nav stats area. Format: v2.6.0 · abc1234 [go].
Skips commit when 'unknown' or missing. Truncates commit to 7 chars.
Replaces the standalone engine badge call in updateNavStats().
8 unit tests cover all edge cases (missing fields, v-prefix dedup,
unknown commit, truncation).
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Show [go] or [node] badge in the nav stats bar when /api/stats
returns an engine field. Gracefully hidden when field is absent.
- Add formatEngineBadge() to app.js (top-level, testable)
- Add .engine-badge CSS class using CSS variables
- Add 5 unit tests in test-frontend-helpers.js
- Bump cache busters
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Add detail-collapsed class to split-layout initial HTML so the empty
right panel is hidden before any packet is selected. The class is
already removed when a packet row is clicked and re-added when the
close button is pressed.
Add 3 tests verifying the detail pane starts collapsed and that
open/close toggling is wired correctly.
Bump cache busters.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Add #/compare page that lets users select two observers and compare
which packets each sees. Fetches last 24h of packets per observer,
computes set diff client-side using O(n) Set lookups. Shows summary
cards (both/only-A/only-B), stacked bar, type breakdown, and tabbed
detail tables. URL is shareable via ?a=ID1&b=ID2 query params.
- New file: public/compare.js (comparePacketSets + page module)
- Added compare button to observers page header
- 11 new tests for comparePacketSets (87 total frontend tests)
- Cache busters bumped
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Fixes#131
The Nodes tab required a full page reload to see newly advertised nodes
because loadNodes() cached the node list in _allNodes and never
re-fetched it on WebSocket updates.
Changes:
- WS handler now filters for ADVERT packets only (payload_type 4 or
payloadTypeName ADVERT), instead of triggering on every packet type
- Uses 5-second debounce to avoid excessive API calls during bursts
- Resets _allNodes cache and invalidates API cache before re-fetching
- loadNodes(refreshOnly) parameter: when true, updates table rows and
counts without rebuilding the entire panel (preserves scroll position,
selected node, tabs, filters, and event listeners)
- Extracted isAdvertMessage() as testable helper with window._nodesIsAdvertMessage hook
- 13 new tests (76 total frontend helpers)
- Cache busters bumped
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Fixes#130 — Nodes loaded from the database (API) are now dimmed with
reduced opacity when stale, matching the static map behavior, instead of
being completely removed by pruneStaleNodes(). WS-only (dynamically
added) nodes are still pruned to prevent memory leaks.
Changes:
- loadNodes() marks API-loaded nodes with _fromAPI flag
- pruneStaleNodes() dims _fromAPI nodes (fillOpacity 0.25) vs removing
- Active nodes restore full opacity when refreshed
- 3 new tests for dim/restore/WS-only behavior (63 total passing)
- Cache busters bumped
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
When a CHANNEL_MSG (GRP_TXT) can't be decrypted, the decoder now includes:
- channelHashHex: zero-padded uppercase hex string of the channel hash byte
- decryptionStatus: 'decrypted', 'no_key', or 'decryption_failed'
Frontend changes:
- Packet list preview shows '🔒 Ch 0xXX (no key)' or '(decryption failed)'
- Detail pane hex breakdown shows channel hash with status label
- Detail pane message area shows channel hash info for undecrypted packets
6 new decoder tests (58 total): channelHashHex formatting, decryptionStatus
for no keys, empty keys, bad keys, and short encrypted data.
Fixes#123
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
nodeMarkers map in live.js grew unbounded because ADVERT-injected
nodes were never removed. Added time-based pruning using health
thresholds from roles.js (24h for companions/sensors, 72h for
repeaters/rooms). Prune interval runs every 60 seconds.
- Track _liveSeen timestamp on each nodeData entry
- Update timestamp on every ADVERT (new or existing node)
- pruneStaleNodes() removes nodes exceeding silentMs threshold
- 5 new tests verifying pruning logic and threshold behavior
- Cache busters bumped
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Closes#125
When the ✕ close button (or Escape) is pressed, the detail pane now
fully hides via display:none (CSS class 'detail-collapsed' on the
split-layout container) so the packets table expands to 100% width.
Clicking a packet row removes the class and restores the detail pane.
Previously the pane only cleared its content but kept its 420px width,
leaving a blank placeholder that wasted ~40% of screen space.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Issues fixed:
- #127: Firefox copy URL - shared copyToClipboard() with execCommand fallback
- #125: Dismiss packet detail pane - close button with keyboard support
- #124: Customize window scrollbar - flex layout fix for overflow
- #122: Last Activity stale times - use last_heard || last_seen
Test improvements:
- E2E perf: replace 19 networkidle waits, cut navigations 14->7, remove 11 sleeps
- 8 new unit tests for copyToClipboard helper (47->55 in test-frontend-helpers)
- 1 new E2E test for packet pane dismiss
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Major refactor of live.js data flow:
- Replaced animatePacket() and animateRealisticPropagation() with
single renderPacketTree(packets, isReplay) function
- All paths use the same function: WS arrival, VCR replay, DB load,
feed card replay button
- VCR fetches use expand=observations to get full observation data
- expandToBufferEntries() extracts per-observer paths from observations
- startReplay() pre-aggregates VCR buffer by hash before playback
- Feed dedup accumulates observation packets for full tree replay
- Longest path shown in feed (scans all observations, not just first)
- Replay button uses full observation set for starburst animation
Server changes:
- WS broadcast includes path_json per observation
- packet-store insert() uses longest path for display (was earliest)
DB changes:
- Removed seed() function and synthetic test data
Not pushed to prod — local testing only.
- server.js disambiguateHops() now delegates to server-helpers.js
(was a full copy of the same algorithm, ~70 lines removed)
- live.js resolveHopPositions() now delegates to shared HopResolver
(was a standalone reimplementation, ~50 lines removed)
- HopResolver.init() called when live page loads/updates node data
- Net -106 lines, same behavior, single source of truth
All unit tests pass (241). E2E 13/16 (3 pre-existing Chromium crashes).
zoomend handler was gated on filters.hashLabels — decollision only
re-ran on zoom when hash labels were enabled. Now always re-renders
markers on zoom so pixel offsets stay correct at every zoom level.
Added map.on('resize') handler that re-renders markers, recalculating
pixel-based decollision offsets for the new container size. Previously
only zoomend triggered re-render — resize left stale offsets.
Added E2E test verifying markers survive a viewport resize.
On SPA navigation, the map container may not have its final dimensions
when markers render, causing latLngToLayerPoint to return incorrect
pixel coordinates for decollision. This resulted in overlapping markers
that only resolved on a full page refresh.
Fix: call map.invalidateSize() at the start of every renderMarkers()
call, ensuring correct container dimensions before deconfliction runs.
Observer detail, home health timeline, and traces all called
.toFixed() on snr/rssi values that may be strings from the DB.
Wrapping in Number() matches what live.js already does.
Root cause: addFeedItem had no dedup logic — each WS message created
a new feed entry regardless of hash. Dedup only worked when the
'Realistic propagation' toggle was ON (which buffers by hash before
calling animateRealisticPropagation). Default mode called animatePacket
directly for every observation, producing duplicate feed entries.
Fix: Added feedHashMap (hash -> {element, count, pkt, addedAt}) that
tracks recent feed items by packet hash. When a packet with a known
hash arrives within 30s, the existing feed item is updated in-place:
- Observation count badge incremented
- Item flashed and moved to top of feed
- No duplicate DOM element created
Also adds data-hash attribute to feed items for testability.
Tests: 5 new Playwright tests in test-live-dedup.js covering:
- Same hash different observers → single entry
- Different hashes → separate entries
- 5 rapid sequential duplicates → single entry with count 5
- Same hash same observer → still deduplicates
- Packets without hash → not deduplicated
- Live page showHeatMap() now reads meshcore-live-heatmap-opacity from
localStorage and applies it to the canvas element (was hardcoded 0.3)
- Customizer now has two clearly labeled sliders:
🗺️ Nodes Map — controls the static map page heatmap
📡 Live Map — controls the live page heatmap
- Each uses its own localStorage key (meshcore-heatmap-opacity vs
meshcore-live-heatmap-opacity)
- Added E2E tests for live opacity persistence and dual slider existence
- 13/15 E2E tests pass locally (2 fail due to ARM chromium OOM after
heavy live page tests — CI on x64 will handle them)
Closes#119 properly this time.
Recover from stale localStorage state where heat checkbox stayed
disabled even after matrix/ghosts mode was turned off. Explicitly
sets ht.disabled = false in the else branch of matrix init.
13/13 E2E tests pass locally.
Live page liveHeatToggle now saves to localStorage (meshcore-live-heatmap).
Map page was already fixed but live page was missed.
Added E2E test that verifies persistence across reload.
13/13 E2E tests pass locally.
When new data arrived, toggleHeatmap() destroyed and recreated the
heat layer, causing a brief flash at full opacity before the CSS
opacity was applied via setTimeout. Now reuses the existing layer
via setLatLngs() for data updates, and hooks the 'add' event for
immediate opacity on first creation. No more flash.
All 12 E2E tests pass locally.
The previous implementation used L.heatLayer's minOpacity which only
controlled the opacity of the coolest (blue) gradient stops. Now sets
CSS opacity on the canvas element directly, affecting all gradient
colors uniformly. Closes#119 properly.
Was making N API calls per observer for ambiguous hops on every page load,
plus another per packet detail view. All hop resolution now uses the
client-side HopResolver which already handles ambiguous prefixes.
Eliminates the main perf regression.
- Add getStatusTooltip() helper with role-aware explanations
- Tooltips on status labels in: node badges, status explanation, detail table
- Tooltips on map legend active/stale counts per role
- Native title attributes (long-press on mobile)
- Bump cache busters
Server now computes last_heard from in-memory packet store (all traffic
types) and includes it in /api/nodes response. Client prefers last_heard
over DB last_seen for display, sort, filter, and status calculation.
Fixes inconsistency where list showed '5d ago' but side pane showed
'26m ago' for the same node.
- Create getStatusInfo(), renderNodeBadges(), renderStatusExplanation(),
renderHashInconsistencyWarning() shared helpers
- Side pane (renderDetail) now uses shared helpers and shows status explanation
(was previously missing)
- Full page (loadFullNode) uses same shared helpers
- Both views now render identical status info
- Bump cache buster for nodes.js
app.js was fetching /api/config/theme and overwriting ROLE_COLORS,
ROLE_STYLE, branding AFTER customize.js had already restored them
from localStorage. Now skips server overrides for any section
where user has local preferences.
Also added branding restore from localStorage on DOMContentLoaded.
Added --nav-text and --nav-text-muted CSS variables. All nav
selectors (.top-nav, .nav-brand, .nav-link, .nav-btn, .nav-stats)
use these instead of --text/--text-muted. Nav Text is in Basic
settings. Nav Muted Text in Advanced.
This is separate from page text because nav sits on a dark
background — page text color would be unreadable on the nav.
customize.js was loading last — saved colors restored AFTER the
map already created markers with default colors. Now loads right
after roles.js, before app.js. ROLE_STYLE colors are updated
before any page renders.
- Move --status-green/yellow/red from home.css to style.css :root (light+dark)
- Replace hardcoded status colors in style.css (.tl-snr, .health-dot, .byop-err,
.badge-hash-*, .fav-star.on, .spark-fill) with CSS variable references
- Replace hardcoded colors in live.css (VCR mode, stat pills, fdc-link, playhead)
- Replace --primary/--bg-secondary/--text-primary/--text-secondary dead vars with
canonical --accent/--input-bg/--text/--text-muted in style.css, map.js, live.js,
traces.js, packets.js
- Fix nodes.js legend colors to use ROLE_COLORS globals instead of hardcoded hex
- Replace hardcoded hex in home.js (SNR), perf.js (indicators), map.js (accuracy
circles) with CSS variable references via getComputedStyle or var()
- Add --detail-bg to customizer (THEME_CSS_MAP, DEFAULTS, ADVANCED_KEYS, labels)
- Move font/mono out of ADVANCED_KEYS into separate Fonts section in customizer
- Remove debug console.log lines from customize.js
- Bump cache busters in index.html
customize.js loads after roles.js but before app.js triggers
navigate(). Restoring colors in the IIFE body (not DOMContentLoaded)
ensures ROLE_STYLE/ROLE_COLORS/TYPE_COLORS are updated BEFORE
the map or any page creates markers.
Changed nav brand, links, buttons from hardcoded #fff/#cbd5e1 to
var(--text) and var(--text-muted). Setting primary text color
now changes nav text too. Removed unnecessary --nav-text variable.
State now loads: DEFAULTS → server config → localStorage.
Admin saves locally, comes back later, opens customizer —
sees their saved values, export includes everything.
Every color pick, text edit, step change auto-saves (debounced
500ms). No manual save needed. Also fixed syncBadgeColors on
restore and removed stray closing brace.