Commit Graph

103 Commits

Author SHA1 Message Date
you
3094b96e07 feat: Packet Filter Language M1 — Wireshark-style filter engine + UI
Add a filter language for the packets page. Users can type expressions like:
  type == Advert && snr > 5
  payload.name contains "Gilroy"
  hops > 2 || route == FLOOD

Architecture: Lexer → Parser → AST → Evaluator(packet) → boolean

- packet-filter.js: standalone IIFE exposing window.PacketFilter
  - Supports: ==, !=, >, <, >=, <=, contains, starts_with, ends_with
  - Logic: &&, ||, !, parentheses
  - Fields: type, route, hash, snr, rssi, hops, observer, size, payload.*
  - Case-insensitive string comparisons, null-safe
  - Self-tests included (node packet-filter.js)
- packets.js: filter input with 300ms debounce, error display, match count
- style.css: filter input states (focus, error, active)
- index.html: script tag added before packets.js
2026-03-23 22:48:59 +00:00
you
418e1a761a Node Aging M2: status filters + localStorage persistence
- Nodes page: Add Active/Stale/All pill button filter
- Nodes page: Expand Last Heard dropdown (Any,1h,2h,6h,12h,24h,48h,3d,7d,14d,30d)
- Map page: Add Active/Stale/All status filter (hides markers, not just fades)
- Map legend: Show active/stale counts per role (e.g. '420 active, 42 stale')
- localStorage persistence for all filters:
  - meshcore-nodes-status-filter
  - meshcore-nodes-last-heard
  - meshcore-map-status-filter
- Bump cache busters
2026-03-23 22:37:52 +00:00
you
a9f0739392 fix: stale markers 70% opacity, 90% grayscale + dimmed
35% was too faint. Now subtle but obvious — visible but clearly
desaturated compared to active nodes.
2026-03-23 20:11:31 +00:00
you
ca951fc260 feat: make all nodes table columns sortable with click headers
- All 5 columns (Name, Public Key, Role, Last Seen, Adverts) are now
  sortable by clicking the column header
- Click toggles between ascending/descending sort
- Visual indicator (▲/▼) shows current sort column and direction
- Sort preference persisted to localStorage (meshcore-nodes-sort)
- Removed old Sort dropdown since headers replace it
- Client-side sorting on already-fetched data
- Default: Last Seen descending (most recent first)
2026-03-23 19:52:39 +00:00
you
211eb37fb2 fix: QR overlay sizing — override node-qr class margin/width, 56px square
node-map-qr-overlay also has node-qr class which was adding margin-top
and setting max-width to 100px. Override with !important and reset margins.
2026-03-23 16:41:59 +00:00
you
c706a39bbd fix: QR overlay — white 50% backing, transparent white spots, black modules
White semi-transparent square behind QR so black modules pop.
White rects in SVG already set to transparent by JS.
Same white backing in dark mode too (QR needs light bg to scan).
2026-03-23 16:39:50 +00:00
you
9584dc3ca6 fix: QR overlay visible — semi-transparent white backing instead of invisible
50% opacity on transparent bg = invisible on dark maps.
Now uses white 60% bg (light) / black 50% bg (dark) with full opacity SVG.
2026-03-23 16:36:16 +00:00
you
57484d9fa6 fix: QR overlay opacity 50% 2026-03-23 16:34:31 +00:00
you
3e8011472d fix: QR overlay actually transparent — JS strips white fills, 70% opacity
CSS fill-opacity selectors weren't matching the QR library's output.
Now JS directly sets white rects to transparent after SVG generation.
Overlay at 70% opacity so it doesn't fight the map for attention.
Removed 'Scan with MeshCore app' label from overlay version.
2026-03-23 16:31:18 +00:00
you
bb387c3958 fix: QR overlay on map — transparent background, 10% opacity white modules
Map shows through the QR code. Dark modules stay solid, white modules
at 10% opacity. No border/shadow/padding on the overlay container.
2026-03-23 16:28:24 +00:00
you
aab3e57e9f fix: QR code smaller, side pane reorganized
- QR globally reduced (140px → 100px, overlay 64px)
- Side pane: name/badges first, then map with QR overlaid in bottom-right corner
- Removed standalone QR section from side pane — saves vertical space
- Public key shown inline below map instead of separate section
- No-location nodes still get standalone centered QR
- Full detail page QR wrap narrower (max 160px)
2026-03-23 16:27:49 +00:00
you
7bab6bde25 Rework node detail page layout: side-by-side map+QR, compact stats table
- Map and QR code now sit side-by-side (flex: 3/1) instead of stacked
- QR section shows truncated public key below the code
- Stats section uses a compact 2-column table with alternating row stripes
- Name/badges/actions section tightened up with less vertical spacing
- Mobile (<768px): stacks map and QR vertically
- No-location nodes: QR centered at max 240px width
2026-03-23 16:24:39 +00:00
you
acbeacdbaa fix: replace all hardcoded nav bar colors with CSS variables
- .nav-link.active: #fff → var(--nav-text)
- .nav-stats: #94a3b8 → var(--nav-text-muted)
- .nav-btn border: #444 → var(--border)
- .nav-btn:hover bg: #333 → var(--nav-bg2)
- .dropdown-menu border: #333 → var(--border)
- .badge-hash color: #fff → var(--nav-text)
- .field-table th color: #fff → var(--nav-text)
- .live-dot default: #555 → var(--text-muted)
- .trace-path-label: #94a3b8 → var(--text-muted)
- .hop-prefix, .subpath-meta, .hour-labels, .subpath-jump-nav: #9ca3af → var(--text-muted)
- scrollbar thumb hover: #94a3b8 → var(--text-muted)

All nav bar text now responds to customizer theme changes.
2026-03-23 04:29:33 +00:00
you
ab3626935c Replace hardcoded status colors with CSS variables and theme-aware helpers
CSS changes:
- style.css: .live-dot.connected, .hop-global-fallback, .perf-slow, .perf-warn
  now use var(--status-green/red/yellow) instead of hardcoded hex
- live.css: live recording dot uses var(--status-red), LCD text uses var(--status-green)

JS changes (analytics.js):
- Added cssVar/statusGreen/statusYellow/statusRed/accentColor/snrColor helpers
  that read from CSS custom properties with hardcoded fallbacks
- Replaced ~20 hardcoded status colors in: SNR histograms, quality zones,
  zone borders/patterns, SNR timeline, daily SNR bars, collision badges
  (Local/Regional/Distant), distance classification, subpath map markers,
  hop distance distribution, network status cards, self-loop bars

JS changes (live.js):
- Added statusGreen helper for LCD clock color
- Legend dots now read from TYPE_COLORS global instead of hardcoded hex

All colors now respond to theme customization via the customize panel.
2026-03-23 04:17:31 +00:00
you
403b9c8d71 Fix: nav bar text fully customizable via --nav-text (Basic)
Added --nav-text and --nav-text-muted CSS variables. All nav
selectors (.top-nav, .nav-brand, .nav-link, .nav-btn, .nav-stats)
use these instead of --text/--text-muted. Nav Text is in Basic
settings. Nav Muted Text in Advanced.

This is separate from page text because nav sits on a dark
background — page text color would be unreadable on the nav.
2026-03-23 03:49:12 +00:00
you
1cb3baf4ab fix: replace all hardcoded colors with CSS variables
- Move --status-green/yellow/red from home.css to style.css :root (light+dark)
- Replace hardcoded status colors in style.css (.tl-snr, .health-dot, .byop-err,
  .badge-hash-*, .fav-star.on, .spark-fill) with CSS variable references
- Replace hardcoded colors in live.css (VCR mode, stat pills, fdc-link, playhead)
- Replace --primary/--bg-secondary/--text-primary/--text-secondary dead vars with
  canonical --accent/--input-bg/--text/--text-muted in style.css, map.js, live.js,
  traces.js, packets.js
- Fix nodes.js legend colors to use ROLE_COLORS globals instead of hardcoded hex
- Replace hardcoded hex in home.js (SNR), perf.js (indicators), map.js (accuracy
  circles) with CSS variable references via getComputedStyle or var()
- Add --detail-bg to customizer (THEME_CSS_MAP, DEFAULTS, ADVANCED_KEYS, labels)
- Move font/mono out of ADVANCED_KEYS into separate Fonts section in customizer
- Remove debug console.log lines from customize.js
- Bump cache busters in index.html
2026-03-23 03:29:38 +00:00
you
06868b9e60 Fix: nav bar uses --text and --text-muted, not separate nav-text
Changed nav brand, links, buttons from hardcoded #fff/#cbd5e1 to
var(--text) and var(--text-muted). Setting primary text color
now changes nav text too. Removed unnecessary --nav-text variable.
2026-03-23 03:05:04 +00:00
you
318a70c7d0 Nav text uses --nav-text variable, customizable in Advanced
Defaults to white. Admin can change it for light nav backgrounds.
Nav bar brand, links, buttons all use var(--nav-text, #fff).
2026-03-23 02:59:22 +00:00
you
2b65c65916 Remove hardcoded badge colors from CSS — syncBadgeColors is sole source
Badge colors were hardcoded in style.css with different values
than TYPE_COLORS, causing mismatch between customizer and actual
display. Removed all .badge-advert/.badge-grp-txt/etc color rules.
syncBadgeColors() in roles.js now generates them from TYPE_COLORS
on every page load.
2026-03-23 02:29:46 +00:00
you
c6801e4a9e Fix: node/type colors trigger page re-render, conflict badge uses status-yellow
Color changes dispatch theme-changed event → app.js re-navigates
to current page, rebuilding markers/rows with new colors.

Conflict badges (.hop-ambiguous, .hop-conflict-btn) now use
var(--status-yellow) so they follow the customized status color.
2026-03-23 01:31:36 +00:00
you
bfdf8cbbb4 Customization: all CSS variables exposed, light/dark mode separate
- Nav bar now uses CSS variables (was hardcoded gradient)
- 19 customizable colors: accent, text, backgrounds, borders,
  surfaces, inputs, stripes, hover, selected, status indicators
- Light and dark mode have separate color sets
- Theme tab shows which mode you are editing
- Toggle ☀️/🌙 in nav bar to switch modes and edit the other set
- Export includes both theme and themeDark sections
- localStorage save/restore handles both modes
2026-03-23 01:23:04 +00:00
you
c132b2f7ff Revert "Cascadia theme: navy/blue color scheme, muted status colors"
This reverts commit 1e5c490b44.
2026-03-23 00:27:59 +00:00
you
1e5c490b44 Cascadia theme: navy/blue color scheme, muted status colors
New color palette: deep navy (#060a13, #111c36) replacing
purple tones. Muted greens/yellows/reds for status indicators.
All functional CSS (hop conflicts, audio, matrix, region dropdown)
preserved and appended.
2026-03-23 00:26:36 +00:00
you
bd2c978bba Conflict badge: bigger clickable button with popover pane
⚠3 is now a yellow button (not tiny superscript). Clicking it
opens a popover listing all regional candidates with:
- Node name (clickable → node detail page)
- Distance from observer region center
- Truncated pubkey

Popover dismisses on outside click. Each candidate is a link
to #/nodes/PUBKEY for full details.
2026-03-22 23:25:32 +00:00
you
6e0151b7e1 Shared HopDisplay module for consistent conflict tooltips
New hop-display.js: shared renderHop() and renderPath() with
full conflict info — candidate count, regional/global flags,
distance, filter method. Tooltip shows all candidates with
details on hover.

packets.js: uses HopDisplay.renderHop() (was inline)
nodes.js: path rendering uses HopDisplay when available
style.css: .hop-current for highlighting the viewed node in paths

Consistent conflict display across packets + node detail pages.
2026-03-22 23:12:11 +00:00
you
2fc07ef697 Fix #117: Regional filtering for repeater ID resolution
1-byte (and 2-byte) hop IDs match many nodes globally. Previously
resolve-hops picked candidates from anywhere, causing cross-regional
false paths (e.g. Eugene packet showing Vancouver repeaters).

Fix: Use observer IATA to determine packet region. Filter candidates
to nodes seen by observers in the same IATA region via the existing
_advertByObserver index. Fall back to global only if zero regional
candidates exist (flagged as globalFallback).

API changes to /api/resolve-hops response:
- conflicts[]: all candidates with regional flag per hop
- totalGlobal/totalRegional: candidate counts
- globalFallback: true when no regional candidates found
- region: packet IATA region in top-level response

UI changes:
- Conflict count badge (⚠3) instead of bare ⚠
- Tooltip shows regional vs global candidates
- Unreliable hops shown with strikethrough + opacity
- Global fallback hops shown with red dashed underline
2026-03-22 21:38:24 +00:00
you
5b21923641 fix: region dropdown layout for longer city name labels (#116)
- Add width: max-content to dropdown menu for auto-sizing
- Add overflow ellipsis + max-width on dropdown items for very long labels
- Checkboxes already flex-shrink: 0, no text wrapping with white-space: nowrap
2026-03-22 21:21:39 +00:00
you
7514111f5c Audio: "Tap to enable audio" overlay when context is suspended
Instead of silently dropping notes or hoping gesture listeners fire,
show a clear overlay on first packet if AudioContext is suspended.
One tap resumes context and removes overlay. Standard pattern used
by every browser game/music site.
2026-03-22 17:31:23 +00:00
you
9142c9d91e Modularize audio: engine + swappable voice modules
audio.js is now the core engine (context, routing, voice mgmt).
Voice modules register via MeshAudio.registerVoice(name, module).
Each module exports { name, play(ctx, master, parsed, opts) }.

Voice selector dropdown appears in audio controls.
Voices persist in localStorage. Adding a new voice = new file +
script tag. Previous voices are never lost.

v1 "constellation" extracted as audio-v1-constellation.js.
2026-03-22 17:06:18 +00:00
you
cf3964a2b0 Add mesh audio sonification — raw packet bytes become music
Per AUDIO-PLAN.md:
- payload_type selects instrument (bell/marimba/piano/ethereal),
  scale (major penta/minor penta/natural minor/whole tone), and root key
- sqrt(payload_length) bytes sampled evenly across payload for melody
- byte value → pitch (quantized to scale) + note duration (50-400ms)
- byte-to-byte delta → note spacing (30-300ms)
- hop_count → low-pass filter cutoff (bright nearby, muffled far)
- observation_count → volume + chord voicing (detuned stacked voices)
- origin longitude → stereo pan
- BPM tempo slider scales all timings
- Volume slider for master gain
- ADSR envelopes per instrument type
- Max 12 simultaneous voices with voice stealing
- Pure Web Audio API, no dependencies
2026-03-22 09:19:36 +00:00
you
05b848f4fc Remove scanline flicker animation — was causing visible pulsing 2026-03-22 08:39:47 +00:00
you
dbae6c64b4 Revert "Matrix: CSS transition pooled markers for smoother animation"
This reverts commit 29729f2911.
2026-03-22 07:36:10 +00:00
you
29729f2911 Matrix: CSS transition pooled markers for smoother animation
- Pre-create pool of 6 reusable markers (no create/destroy per frame)
- CSS transition: transform 80ms linear for position, opacity 200ms ease
- will-change: transform, opacity for GPU compositing
- Styles moved from inline to .matrix-char span class
- Marker positions updated via setLatLng, browser interpolates between
- Fade-out via CSS transition instead of rAF opacity loop

Revert to 8c3e2f4 if this doesn't feel better.
2026-03-22 07:34:39 +00:00
you
2a7090e300 Matrix: markers 10% brighter (#008a22, 50% opacity), map 10% darker (1.1) 2026-03-22 07:29:35 +00:00
you
db0baa69a8 Matrix: brighter hex, more spacing, slower animation, darker map
- Hex chars: 16px white text with triple green glow (was 12px green)
- Only render every 2nd step for wider spacing between bytes
- Animation speed: 45 steps @ 50ms (was 30 @ 33ms) — ~2.3s per hop
- Trail length reduced to 6 (less clutter)
- Map brightness down 10% (1.4 -> 1.25)
2026-03-22 07:27:51 +00:00
you
0cdf696311 Matrix: fix invisible map — brighten dark tiles instead of dimming
Dark mode tiles are already dark; previous filter was making them
invisible. Now brightens 1.4x + green tint via sepia+hue-rotate.
Also fixed ::before/::after selectors (same element, not descendant).
2026-03-22 07:23:23 +00:00
you
11872c775e Matrix: reworked map visibility + dimmer markers
- Replaced sepia+hue-rotate chain with grayscale+brightness+contrast
- Green tint via ::before (multiply) + ::after (screen) overlays
- Much brighter base map — roads/coastlines/land clearly visible
- Markers dimmed to #005f15 at 40% opacity
- DivIcon markers at 35% brightness
2026-03-22 07:20:06 +00:00
you
1c2fb5594e Matrix: significantly brighter map tiles (0.35->0.55, contrast 1.5) 2026-03-22 07:18:39 +00:00
you
de62a25111 Matrix: higher contrast for land/ocean distinction 2026-03-22 07:16:51 +00:00
you
5fb5873cad Matrix: green-tinted map tiles via sepia+hue-rotate filter chain
Roads, coastlines, terrain features now have faint green outlines
instead of just being dimmed to grey.
2026-03-22 07:16:32 +00:00
you
be7b4bd39a Matrix: dim node markers to let hex bytes stand out
Markers #00aa2a (darker green), DivIcon filter brightness 0.6
2026-03-22 07:15:54 +00:00
you
522e89e8f9 Matrix theme: brighten map tiles (0.15 -> 0.3), slight saturation 2026-03-22 07:15:07 +00:00
you
0c0e87a616 Matrix theme: full map visual overhaul when Matrix mode enabled
- Map tiles desaturated + darkened to near-black with green tint
- CRT scanline overlay with subtle flicker animation
- All node markers re-tinted to Matrix green (#00ff41)
- Feed panel: dark green background, monospace font, green text
- Controls/VCR bar: green-on-black theme
- Node detail panel: green themed
- Zoom controls, attribution: themed
- Node labels glow green
- Markers get hue-rotate filter (except matrix hex chars)
- Restores all original colors when toggled off
2026-03-22 07:13:30 +00:00
you
1298a67cf5 Add Matrix visualization mode for live map
New toggle in live map controls: 'Matrix' - animates packet hex bytes
flowing along paths in green Matrix-style rain effect.

- Hex bytes from actual packet raw_hex data flow along each hop
- Green (#00ff41) monospace characters with neon glow/text-shadow
- Trail of 8 characters with progressive fade
- Dim green trail line underneath
- Falls back to random hex if no raw data available
- Persists toggle state to localStorage
- Works alongside existing Realistic mode
2026-03-22 07:07:21 +00:00
you
30171ae588 Convert Observer and Type filters to multi-select checkbox dropdowns
- Replace single-select dropdowns with multi-select checkbox menus
- Add .multi-select-* CSS classes (reusable, styled like region filter)
- Observer: comma-separated IDs, shows count/name/All Observers
- Type: comma-separated values, shows count/name/All Types
- Bug fix: filter group children by selected observer(s) when expanded
- Close dropdowns on outside click
2026-03-22 00:21:41 +00:00
you
c2288f9efb fix: sort help tooltip renders below icon instead of above (behind navbar) 2026-03-22 00:20:02 +00:00
you
7ba7a0d4ab fix: sort help tooltip uses real DOM element instead of CSS attr()
CSS content:attr() doesn't support newlines in any browser. Replaced
with a real <span> child element with white-space:pre-line, shown on
hover via .sort-help:hover .sort-help-tip { display: block }.
2026-03-22 00:17:04 +00:00
you
dcd2ec0a10 fix: sort help uses CSS tooltip instead of title attribute
Native title tooltips are unreliable (delayed, sometimes not shown).
Replaced with CSS ::after pseudo-element tooltip using data-tip attr.
Shows immediately on hover with proper formatting.
2026-03-22 00:15:33 +00:00
you
0e6afa1eef fix: region box alignment, column checkboxes, sort help, dark mode active btn
- Region filter container: remove margin-bottom, use inline-flex align
- Column dropdown checkboxes: 14x14px to match region dropdown
- Sort help ⓘ: use &#10; for newlines in title (\n doesn't render)
- Dark mode: .filter-bar .btn.active now retains accent background
  (dark theme override was clobbering the active state)
2026-03-22 00:08:00 +00:00
you
f8faafe643 Polish filter bar: consistent sizing, logical grouping with separators, tooltips
- All filter-bar controls now exactly 34px tall with line-height:1 and border-radius:6px
- col-toggle-btn matched to same height/font-size as other controls
- Controls grouped into 4 logical sections (Filters, Display, Sort, Columns) with vertical separators
- Added title attributes with helpful descriptions to all controls
- Added sort help icon (ⓘ) with detailed tooltip explaining each sort mode
- Mobile responsive: separators hidden on small screens
2026-03-22 00:00:02 +00:00