Commit Graph

9 Commits

Author SHA1 Message Date
you
863ee604be fix: re-run marker decollision on map resize
Added map.on('resize') handler that re-renders markers, recalculating
pixel-based decollision offsets for the new container size. Previously
only zoomend triggered re-render — resize left stale offsets.

Added E2E test verifying markers survive a viewport resize.
2026-03-24 20:55:39 +00:00
you
1bdf41a631 fix: separate heatmap opacity controls for Map and Live pages
- Live page showHeatMap() now reads meshcore-live-heatmap-opacity from
  localStorage and applies it to the canvas element (was hardcoded 0.3)
- Customizer now has two clearly labeled sliders:
  🗺️ Nodes Map — controls the static map page heatmap
  📡 Live Map — controls the live page heatmap
- Each uses its own localStorage key (meshcore-heatmap-opacity vs
  meshcore-live-heatmap-opacity)
- Added E2E tests for live opacity persistence and dual slider existence
- 13/15 E2E tests pass locally (2 fail due to ARM chromium OOM after
  heavy live page tests — CI on x64 will handle them)

Closes #119 properly this time.
2026-03-24 19:25:28 +00:00
you
16eb7ef07d fix: persist live page heat checkbox + add E2E test
Live page liveHeatToggle now saves to localStorage (meshcore-live-heatmap).
Map page was already fixed but live page was missed.
Added E2E test that verifies persistence across reload.

13/13 E2E tests pass locally.
2026-03-24 17:57:17 +00:00
you
dbb792bcbb test: add E2E tests for heat checkbox persistence and heatmap opacity
- Heat checkbox persists in localStorage across reload
- Heat checkbox is clickable (not disabled)
- Live page heat disabled when ghosts/matrix mode active
- Heatmap opacity value persists and applies to canvas

4 new tests, all verified locally before push.
2026-03-24 17:50:58 +00:00
you
1061a6209e docs: AGENTS.md updated with all testing learnings + fix E2E default to localhost
- Full test file list with all 12+ test files
- Feature development workflow: write code → write tests → run locally → push
- Playwright defaults to localhost:3000, NEVER prod
- Coverage infrastructure explained (Istanbul instrument → Playwright → nyc)
- ARM testing notes (basic tests work, heavy coverage use CI)
- 4 new pitfalls from today's session
2026-03-24 05:16:16 +00:00
you
2040b36a63 ci: lower node count threshold for local server E2E (>=1 not >=10)
Fresh DB has only seed data — can't expect 10+ nodes.
2026-03-24 03:03:54 +00:00
you
724a91da10 ci: Playwright runs BEFORE deploy against local temp server
Tests now run in the test job, not after deploy. Spins up server.js
on port 13581, runs Playwright against it, kills it after.
If E2E fails, deploy is blocked — broken code never reaches prod.
BASE_URL env var makes the test configurable.
2026-03-24 03:01:15 +00:00
you
0b1f7aaead ci: Playwright E2E tests run in GitHub Actions after deploy
8 smoke tests against prod after deployment completes.
Uses Playwright bundled Chromium on x86 runner.
Falls back to CHROMIUM_PATH env var for other architectures.
2026-03-24 02:37:48 +00:00
you
940debbbe9 Add Playwright E2E test POC (8 tests against prod)
Proof of concept: bare Playwright (not @playwright/test) running 8 critical
flow tests against analyzer.00id.net:
- Home page, nodes, map, packets, node detail, theme customizer, dark mode, analytics
- Uses system Chromium on ARM (Playwright bundled binary doesn't work on musl)
- Not added to test-all.sh or CI yet — POC only
- Run with: node test-e2e-playwright.js
2026-03-24 02:31:46 +00:00