## Summary
Implements map marker clustering for large meshes (500+ nodes) using
vendored `Leaflet.markercluster@1.5.3`. Closes the long-standing no-op
`Show clusters` checkbox.
## What changed
**Vendored library** — `public/vendor/leaflet.markercluster.js` +
`MarkerCluster.css` + `MarkerCluster.Default.css`. No CDN: this runs
offline on mesh-operator deployments.
**`map.js`**
- `createClusterGroup()` instantiates `L.markerClusterGroup` with:
- `chunkedLoading: true` (no frame drops on initial render)
- `removeOutsideVisibleBounds: true` (viewport culling — key win at 2k+
nodes)
- `disableClusteringAtZoom: 16` (fully expanded at high zoom)
- `spiderfyOnMaxZoom: true` (fan out at max zoom)
- `showCoverageOnHover: false`
- `animate` disabled on mobile UA for perf
- `makeClusterIcon(cluster)` produces a CoreScope-themed `L.divIcon`:
- Bold total count, centered
- Up to 4 role-color mini-pills (repeater / companion / room / sensor /
observer) using `ROLE_COLORS`
- Bucketed `mc-sm` / `mc-md` / `mc-lg` background (info / warning /
accent CSS vars)
- `#mcClusters` checkbox repurposed from no-op `Show clusters` →
`Cluster markers`, default **ON**, persisted to
`localStorage['meshcore-map-clustering']`
- Render branches at the marker-add step: clustering ON → `addLayers()`
to `clusterGroup`, skip `deconflictLabels` + `_updateOffsetIndicator`
polylines + `_repositionMarkers` on zoom/resize. Clustering OFF →
original flow unchanged.
- Route polylines (`drawPacketRoute`) already removed both layers — no
change needed beyond actually instantiating `clusterGroup`.
- `?node=PUBKEY` deep-link lookup now searches both `markerLayer` and
`clusterGroup` so it works in either mode.
**`style.css`** — cluster bubble + role-pill styles using `--info` /
`--warning` / `--accent` CSS variables; hover scale.
**`index.html`** — vendor CSS + JS tags after the Leaflet bundle
(cache-busted via `__BUST__`).
## TDD
- **Red commit** `e10af23` — `test-map-clustering.js` + stub
`createClusterGroup`/`makeClusterIcon` returning null/empty divIcon.
Compiles, runs, fails 4/5 on assertions.
- **Green commit** `482ea2e` — real implementation. 5/5 pass.
```
=== map.js: clustering ===
✅ exposes test hooks (__meshcoreMapInternals)
✅ createClusterGroup returns an L.MarkerClusterGroup with required options
✅ cluster group accepts markers via addLayer
✅ makeClusterIcon: includes total count and role-pill counts
✅ makeClusterIcon: bucket sm/md/lg by total
```
## Behavior preserved
- Clustering OFF (existing checkbox unchecked) → all original behavior
intact: deconfliction spiral, offset-indicator polylines, per-zoom
reposition.
- Default ON. Operators with small meshes can disable via the checkbox;
choice persists.
- Spiderfying enabled at max zoom (built-in markercluster behavior).
## Performance target
Smooth pan/zoom at 2000 nodes — `chunkedLoading` keeps the main thread
responsive during initial add, `removeOutsideVisibleBounds` keeps DOM
bounded to the viewport. Per AGENTS.md rule 0: complexity is O(n) for
the initial add (chunked across frames), per-zoom re-cluster is internal
to markercluster (well-tested at 10k+ scale).
## Out of scope (filed as follow-ups in spec)
- Canvas marker renderer — only if 5k+ nodes per viewport materializes
- Server-side viewport culling (`/api/nodes?bbox=`)
- Cluster-by-role split groups
- 2k-node fixture + Playwright DOM assertions — repo doesn't currently
ship a `fixture=` query param; the unit test exercises the integration
deterministically.
Fixes#1036
---------
Co-authored-by: corescope-bot <bot@corescope>
## Summary
Show 2-byte hash support indicator on map markers. Fixes#903.
## What changed
### Backend (`cmd/server/store.go`, `cmd/server/routes.go`)
- **`EnrichNodeWithMultiByte()`** — new enrichment function that adds
`multi_byte_status` (confirmed/suspected/unknown), `multi_byte_evidence`
(advert/path), and `multi_byte_max_hash_size` fields to node API
responses
- **`GetMultiByteCapMap()`** — cached (15s TTL) map of pubkey →
`MultiByteCapEntry`, reusing the existing `computeMultiByteCapability()`
logic that combines advert-based and path-hop-based evidence
- Wired into both `/api/nodes` (list) and `/api/nodes/{pubkey}` (detail)
endpoints
### Frontend (`public/map.js`)
- Added **"Multi-byte support"** checkbox in the map Display controls
section
- When toggled on, repeater markers change color:
- 🟢 Green (`#27ae60`) — **confirmed** (advertised with hash_size ≥ 2)
- 🟡 Yellow (`#f39c12`) — **suspected** (seen as hop in multi-byte path)
- 🔴 Red (`#e74c3c`) — **unknown** (no multi-byte evidence)
- Popup tooltip shows multi-byte status and evidence for repeaters
- State persisted in localStorage (`meshcore-map-multibyte-overlay`)
## TDD
- Red commit: `2f49cbc` — failing test for `EnrichNodeWithMultiByte`
- Green commit: `4957782` — implementation + passing tests
## Performance
- `GetMultiByteCapMap()` uses a 15s TTL cache (same pattern as
`GetNodeHashSizeInfo`)
- Enrichment is O(n) over nodes, no per-item API calls
- Frontend color override is computed inline during existing marker
render loop — no additional DOM rebuilds
---------
Co-authored-by: you <you@example.com>
## Bug
PR #958 added `data-loaded="true"` attributes for E2E sync, but placed
the `setAttribute` call inside the `try` block of `loadNodes()` /
`loadPackets()` / `loadNodes()` (map). When the API call failed (e.g.
`/api/observers` returns 500, or any other exception), the `catch`
swallowed the error and `setAttribute` was never reached. E2E tests then
waited 15s for `[data-loaded="true"]` and timed out.
This blocked PR #954 CI repeatedly with `Map page loads with markers:
page.waitForSelector: Timeout 15000ms exceeded`.
## Fix
Move `setAttribute('data-loaded', 'true')` to a `finally` block in all
three handlers (`map.js`, `nodes.js`, `packets.js`). The attribute now
fires on both success and error paths, so E2E tests proceed (test still
asserts on the actual rendered state — markers, rows, etc — so an empty
page still fails the right assertion, just much faster).
Removed the duplicate setAttribute calls inside the try blocks (the
finally is the single source of truth now).
## Verification
- `node test-packets.js` 82/82 ✅
- `node test-hash-color.js` 32/32 ✅
- Code reading: each `finally` runs after either success or catch, sets
the same attribute on the same container element.
## Why CI didn't catch this on #958
The PR #958 tests passed because the staging fixture happened to load
successfully when those tests ran. The flake only manifests when an
upstream fetch fails (e.g. observer API returning unexpected shape,
network blip, server still warming).
Co-authored-by: Kpa-clawbot <bot@example.invalid>
## Summary
Fixes the chained async init race identified in RCA #3 of #955.
`navigate()` (which dispatches page handlers and fetches data) was gated
behind `/api/config/theme` resolving via `.finally()`. Tests use
`waitUntil: 'domcontentloaded'` which returns BEFORE theme fetch
resolves, creating a race condition where 3+ serial network requests
must complete before any DOM rows appear.
## Changes
### Decouple navigate() from theme fetch (public/app.js)
- Move `navigate()` call out of the theme fetch `.finally()` block
- Call it immediately on DOMContentLoaded — theme is purely cosmetic and
applies in parallel
### Add data-loaded sync attributes (public/nodes.js, map.js,
packets.js)
- Set `data-loaded="true"` on the container element after each page's
data fetch resolves and DOM renders
- Nodes: set on `#nodesLeft` after `loadNodes()` renders rows
- Map: set on `#leaflet-map` after `renderMarkers()` completes
- Packets: set on `#pktLeft` after `loadPackets()` renders rows
### Update E2E tests (test-e2e-playwright.js)
- Add `await page.waitForSelector('[data-loaded="true"]', { timeout:
15000 })` before row/marker assertions
- Increase map marker timeout from 3s to 8s as additional safety margin
- Tests now synchronize on data readiness rather than racing DOM
appearance
## Verification
- Spun up local server on port 13586 with e2e-fixture.db
- Confirmed navigate() is called immediately (not gated on theme)
- Confirmed data-loaded attributes are present in served JS
- API returns data correctly (2 nodes from fixture)
Closes#955 (RCA #3)
Co-authored-by: you <you@example.com>
## Bug
Path Inspector "Show on Map" only rendered the first node of a candidate
path. Multi-hop candidates appeared as a single dot instead of a
polyline.
## Root cause
`public/path-inspector.js:186-188` and `public/map.js:574` (cross-page
handler) called:
```js
drawPacketRoute(candidate.path.slice(1), candidate.path[0]);
```
But `drawPacketRoute(hopKeys, origin)` (`public/map.js:390`) expects
`origin` to be an **object** with `pubkey`/`lat`/`lon`/`name` properties
— not a bare string. The code at lines 451-460 does `origin.lat` /
`origin.pubkey` lookups; with a string, both branches fail, `originPos`
stays null, and the originating node never gets prepended to
`positions`.
Combined with `slice(1)` stripping the head, the resulting polyline was
missing the first hop AND the origin marker — and short paths could
collapse to a single resolved node.
## Fix
Pass the full path as `hopKeys` and `null` as origin. `drawPacketRoute`
already iterates `hopKeys`, resolves each against `nodes[]`, and draws a
marker for every resolved hop. The "origin" arg was meant for cases
where the originator is a separate object (e.g., from packet detail with
sender metadata), not for paths where the origin IS the first hop.
```js
drawPacketRoute(candidate.path, null);
```
Two call sites fixed: in-page direct call (`path-inspector.js:188`) and
cross-page handler (`map.js:574`).
## Verification
**Code reading only.** I did NOT manually load the page or visually
verify the polyline renders. Reviewer should:
1. Open Path Inspector, query a multi-prefix path with ≥3 known hops
2. Click "Show on Map"
3. Confirm polyline draws through every resolved node, not just the
first
`drawPacketRoute` is hard to unit-test without a real Leaflet map, so no
automated test added.
---------
Co-authored-by: Kpa-clawbot <bot@example.invalid>
Co-authored-by: you <you@example.com>
Closes#840
## What
Switch the map-popup "Show Neighbors" link from `<a href="#">` to `<a
href="javascript:void(0)" role="button">` so iOS Safari doesn't navigate
when the document-level click delegation fails to fire.
## Why
On iOS Safari, when a user taps the link inside a Leaflet popup:
- The document-level click delegation at `public/map.js:927` calls
`e.preventDefault()` and triggers `selectReferenceNode`.
- BUT inside a Leaflet popup, `L.DomEvent.disableClickPropagation()` is
internally applied to popup content — on iOS Safari the click sometimes
doesn't bubble to `document`.
- When that happens, the browser's default `<a href="#">` action runs:
- hash becomes empty (`#`)
- `navigate()` in `app.js:458` sees empty hash → defaults to `'packets'`
- map page is destroyed mid-tap → user perceives "nothing happened" (or
a brief flash if they back-button)
`href="javascript:void(0)"` removes the navigation fall-through
entirely. The `role="button"` keeps a11y semantics, `cursor:pointer`
keeps the visual cue.
## Tested
- Headless Chromium desktop + iPhone 13 emulation: tap fires
`/api/nodes/{pk}/neighbors?min_count=3`, marker count drops from 441 →
44, `#mcNeighbors` checkbox toggles on, URL stays on `/#/map`. Same as
before.
- Frontend helpers: 556/0
- Real iOS Safari fix verification needs a physical-device test
post-deploy
## Out of scope (follow-up)
- Same `<a href="#">` pattern exists for the topright "Close route"
control at `public/map.js:389` — uses `L.DomEvent.preventDefault` so
should work, but worth auditing if the symptom recurs.
Co-authored-by: Kpa-clawbot <agent@corescope.local>
## Problem
When a node acts as both a repeater and an observer (same public key —
common with powered repeaters running MQTT clients), the map shows two
separate markers at the same location: a repeater rectangle and an
observer star. This causes visual clutter and both markers get pushed
out from the real location by the deconfliction algorithm.
## Solution
Detect combined repeater+observer nodes by matching node `public_key`
against observer `id`. When matched:
- **Label mode (hash labels on):** The repeater label gets a gold ★
appended inside the rectangle
- **Icon mode (hash labels off):** The repeater diamond gets a small
star overlay in the top-right corner of the SVG
- **Popup:** Shows both REPEATER and OBSERVER badges
- **Observer markers:** Skipped when the observer is already represented
as a combined node marker
- **Legend count:** Observer count excludes combined nodes (shows
standalone observers only)
## Performance
- Observer lookup uses a `Map` keyed by lowercase pubkey — O(1) per node
check
- Legend count uses a `Set` of node pubkeys — O(n+m) instead of O(n×m)
- No additional API calls; uses existing `observers` array already
fetched
## Testing
- All 523 frontend helper tests pass
- All 62 packet filter tests pass
- Visual: combined nodes show as single marker with star indicator
Fixes#719
---------
Co-authored-by: you <you@example.com>
## Summary
Eliminates visible marker flicker on zoom/resize events in the map page
when displaying 500+ nodes.
## Problem
`renderMarkers()` was called on every `zoomend` and `resize` event,
which did `markerLayer.clearLayers()` followed by a full rebuild of all
markers. With many nodes, this caused a visible flash where all markers
disappeared briefly before being re-added.
## Solution
Instead of rebuilding all markers from scratch on zoom/resize:
1. **Store Leaflet layer references** on marker data objects
(`_leafletMarker`, `_leafletLine`, `_leafletDot`) during the initial
full render
2. **Add `_repositionMarkers()`** — re-runs `deconflictLabels()` at the
new zoom level and updates existing marker positions via
`setLatLng()`/`setLatLngs()` without clearing the layer group
3. **Debounce zoom/resize handlers** (150ms) to coalesce rapid events
during animated zooms
4. **Dynamically manage offset indicators** — adds/removes deconfliction
offset lines and dots as positions change at different zoom levels
Full `renderMarkers()` is still called for filter changes, data updates,
and theme changes — only zoom/resize uses the lightweight repositioning
path.
## Complexity
- `_repositionMarkers()`: O(n) — single pass over stored marker data
- `deconflictLabels()`: O(n × k) where k is max spiral offsets (48) —
unchanged
- No new API calls, no DOM rebuilds
Fixes#393
---------
Co-authored-by: you <you@example.com>
## Summary
Adds a byte-size filter to the map page, allowing users to filter
repeater markers by their hash prefix size (1-byte, 2-byte, or 3-byte).
## What changed
**`public/map.js`** — single file change:
1. **New filter state**: Added `byteSize` to the `filters` object
(default: `'all'`), persisted in `localStorage`
2. **New UI section**: Added a "Byte Size" fieldset with button group
(`All | 1-byte | 2-byte | 3-byte`) in the map controls panel, between
"Node Types" and "Display"
3. **Filter logic**: In `_renderMarkersInner`, when `byteSize !==
'all'`, repeater nodes are filtered by their `hash_size` field.
Non-repeater nodes (companions, rooms, sensors) are unaffected — they
pass through regardless of the byte-size filter setting
4. **Event binding**: Button click handlers update the filter, persist
to localStorage, and re-render markers
## Design decisions
- **Client-side only** — no backend changes needed. The `hash_size`
field is already included in the `/api/nodes` response
- **Repeaters only** — byte size is a repeater configuration concept;
other node roles don't have configurable path prefix sizes
- **Matches existing pattern** — uses the same button-group UI as the
Status filter (All/Active/Stale)
- **`hash_size` defaults to 1** — consistent with how the rest of the
codebase treats missing `hash_size` (`node.hash_size || 1`)
## Performance
No new API calls. Filter is a simple string comparison inside the
existing `nodes.filter()` loop in `_renderMarkersInner` — O(1) per node,
negligible overhead.
Fixes#565
Co-authored-by: you <you@example.com>
## Summary
Part of #523 — fixes bugs 5 and 7 (bug 6 was a duplicate of bug 7).
### Bug 5: Show Neighbors button throws `window._mapSelectRefNode is not
a function`
**Root cause:** Map popup HTML used inline `onclick` calling
`window._mapSelectRefNode`, which was deleted on SPA page destroy. If a
popup persisted after navigation, clicks would throw.
**Fix:** Replaced inline `onclick` with event delegation. A
document-level click handler catches all `[data-show-neighbors]` clicks
and calls `selectReferenceNode` directly. The global
`window._mapSelectRefNode` is still exposed for existing Playwright
tests but is no longer relied upon by the UI.
### Bug 7: Blue text on dark blue background (dark mode contrast)
**Root cause:** Neighbor table cells inside `.node-detail-section` /
`.node-full-card` inherited accent/link color instead of using
`var(--text)`, making text unreadable in dark mode.
**Fix:** Added explicit `color: var(--text)` on `.node-detail-section
.data-table td` and `.node-full-card .data-table td`. Only `<a>` tags
within those cells retain `color: var(--accent)`.
### Files changed
- `public/map.js` — event delegation for Show Neighbors
- `public/style.css` — contrast fix for neighbor table cells
---------
Co-authored-by: you <you@example.com>
## Summary
Replace broken client-side path walking in `selectReferenceNode()` with
server-side `/api/nodes/{pubkey}/neighbors` API call, fixing #484 where
Show Neighbors returned zero results due to hash collision
disambiguation failures.
**Fixes #484** | Part of #482
## What changed
### `public/map.js` — `selectReferenceNode()` function
**Before:** Client-side path walking — fetched
`/api/nodes/{pubkey}/paths`, walked each path to find hops adjacent to
the selected node by comparing full pubkeys. This fails on hash
collisions because path hops only contain short prefixes (1-2 bytes),
and the hop resolver can pick the wrong collision candidate.
**After:** Server-side affinity resolution — fetches
`/api/nodes/{pubkey}/neighbors?min_count=3` which uses the neighbor
affinity graph (built in M1/M2) to return disambiguated neighbors. For
ambiguous edges, all candidates are included in the neighbor set (better
to show extra markers than miss real neighbors).
**Fallback:** When the affinity API returns zero neighbors (cold start,
insufficient data), the function falls back to the original path-walking
approach. This ensures the feature works even before the affinity graph
has accumulated enough observations.
## Tests
4 new Playwright E2E tests (in both `test-show-neighbors.js` and
`test-e2e-playwright.js`):
1. **Happy path** — Verifies the `/neighbors` API is called and the
reference node UI activates
2. **Hash collision disambiguation** — Two nodes sharing prefix "C0" get
different neighbor sets via the affinity API (THE critical test for
#484)
3. **Fallback to path walking** — Empty affinity response triggers
fallback to `/paths` API
4. **Ambiguous candidates** — Ambiguous edge candidates are included in
the neighbor set
All tests use Playwright route interception to mock API responses,
testing the frontend logic independently of server state.
## Spec reference
See [neighbor-affinity-graph.md](docs/specs/neighbor-affinity-graph.md),
sections:
- "Replacing Show Neighbors on the map" (lines ~461-504)
- "Milestone 3: Show Neighbors Fix (#484)" (lines ~1136-1152)
- Test specs a & b (lines ~754-800)
---------
Co-authored-by: you <you@example.com>
## Summary
Fixes#457 — The "Show direct neighbors" checkbox on the map was a UI
stub that did nothing. This PR implements the full feature.
## What Changed
### `public/map.js`
- **New state**: `selectedReferenceNode` (pubkey) and `neighborPubkeys`
(Set) track which node is the reference and who its direct neighbors are
- **`selectReferenceNode(pubkey, name)`**: Fetches
`/api/nodes/{pubkey}/paths`, parses path hops to find all nodes directly
adjacent to the reference node in any observed path, then auto-enables
the neighbor filter
- **Neighbor filter in `_renderMarkersInner()`**: When
`filters.neighbors` is on and a reference node is selected, only the
reference node and its direct (1-hop) neighbors are shown on the map
- **Popup "Show Neighbors" link**: Each node popup now has a "Show
Neighbors" action that sets it as the reference node
- **Sidebar UI hints**: Shows the reference node name when selected, or
a hint to click a node when the filter is enabled without a reference
- **Cleanup on `destroy()`**: Clears reference state and global handler
### `test-frontend-helpers.js`
- 6 new unit tests covering:
- Filter off shows all nodes
- Filter on without reference shows all nodes (graceful no-op)
- Filter on with reference + neighbors filters correctly
- Filter on with empty neighbor set shows only reference
- Neighbor filter respects role filters
- Neighbor extraction from path data
### `public/index.html`
- Cache buster bump
## How It Works
1. User clicks a node marker on the map → popup shows "Show Neighbors"
link
2. Clicking "Show Neighbors" fetches that node's paths from
`/api/nodes/{pubkey}/paths`
3. Adjacent hops in each path are identified as direct neighbors
4. The map filters to show only the reference node + its neighbors
5. The sidebar shows which node is the reference
6. Unchecking the checkbox restores the full node view
## Test Results
```
Frontend helpers: 250 passed, 0 failed
Packet filter: 62 passed, 0 failed
```
---------
Co-authored-by: you <you@example.com>
## Summary
Several features and fixes from a live deployment of the Go v3.0.0
backend.
### geo_filter — full enforcement
- **Go backend config** (`cmd/server/config.go`,
`cmd/ingestor/config.go`): added `GeoFilterConfig` struct so
`geo_filter.polygon` and `bufferKm` from `config.json` are parsed by
both the server and ingestor
- **Ingestor** (`cmd/ingestor/geo_filter.go`, `cmd/ingestor/main.go`):
ADVERT packets from nodes outside the configured polygon + buffer are
dropped *before* any DB write — no transmission, node, or observation
data is stored
- **Server API** (`cmd/server/geo_filter.go`, `cmd/server/routes.go`):
`GET /api/config/geo-filter` endpoint returns the polygon + bufferKm to
the frontend; `/api/nodes` responses filter out any out-of-area nodes
already in the DB
- **Frontend** (`public/map.js`, `public/live.js`): blue polygon overlay
(solid inner + dashed buffer zone) on Map and Live pages, toggled via
"Mesh live area" checkbox, state shared via localStorage
### Automatic DB pruning
- Add `retention.packetDays` to `config.json` to delete transmissions +
observations older than N days on a daily schedule (1 min after startup,
then every 24h). Nodes and observers are never pruned.
- `POST /api/admin/prune?days=N` for manual runs (requires `X-API-Key`
header if `apiKey` is set)
```json
"retention": {
"nodeDays": 7,
"packetDays": 30
}
```
### tools/geofilter-builder.html
Standalone HTML tool (no server needed) — open in browser, click to
place polygon points on a Leaflet map, set `bufferKm`, copy the
generated `geo_filter` JSON block into `config.json`.
### scripts/prune-nodes-outside-geo-filter.py
Utility script to clean existing out-of-area nodes from the database
(dry-run + confirm). Useful after first enabling geo_filter on a
populated DB.
### HB column in packets table
Shows the hop hash size in bytes (1–4) decoded from the path byte of
each packet's raw hex. Displayed as **HB** between Size and Type
columns, hidden on small screens.
## Test plan
- [x] ADVERT from node outside polygon is not stored (no new row in
nodes or transmissions)
- [x] `GET /api/config/geo-filter` returns polygon + bufferKm when
configured, `{polygon: null, bufferKm: 0}` when not
- [x] `/api/nodes` excludes nodes outside polygon even if present in DB
- [x] Map and Live pages show blue polygon overlay when configured;
checkbox toggles it
- [x] `retention.packetDays: 30` deletes old transmissions/observations
on startup and daily
- [x] `POST /api/admin/prune?days=30` returns `{deleted: N, days: 30}`
- [x] `tools/geofilter-builder.html` opens standalone, draws polygon,
copies valid JSON
- [x] HB column shows 1–4 for all packets in grouped and flat view
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
## Summary
- Adds `GeoFilter` struct to `Config` in `cmd/server/config.go` so
`geo_filter.polygon` and `bufferKm` from `config.json` are parsed by the
Go backend
- Adds `GET /api/config/geo-filter` endpoint in `cmd/server/routes.go`
returning the polygon + bufferKm to the frontend
- Restores the blue polygon overlay (solid inner + dashed buffer zone)
on the **Map** page (`public/map.js`)
- Restores the same overlay on the **Live** page (`public/live.js`),
toggled via the "Mesh live area" checkbox
## Test plan
- [x] `GET /api/config/geo-filter` returns `{ polygon: [...], bufferKm:
N }` when configured
- [x] `GET /api/config/geo-filter` returns `{ polygon: null, bufferKm: 0
}` when not configured
- [x] Map page shows blue polygon overlay when `geo_filter.polygon` is
set in config
- [x] Live page shows same overlay, checkbox state shared via
localStorage
- [x] Checkbox is hidden when no polygon is configured
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
zoomend handler was gated on filters.hashLabels — decollision only
re-ran on zoom when hash labels were enabled. Now always re-renders
markers on zoom so pixel offsets stay correct at every zoom level.
Added map.on('resize') handler that re-renders markers, recalculating
pixel-based decollision offsets for the new container size. Previously
only zoomend triggered re-render — resize left stale offsets.
Added E2E test verifying markers survive a viewport resize.
On SPA navigation, the map container may not have its final dimensions
when markers render, causing latLngToLayerPoint to return incorrect
pixel coordinates for decollision. This resulted in overlapping markers
that only resolved on a full page refresh.
Fix: call map.invalidateSize() at the start of every renderMarkers()
call, ensuring correct container dimensions before deconfliction runs.
When new data arrived, toggleHeatmap() destroyed and recreated the
heat layer, causing a brief flash at full opacity before the CSS
opacity was applied via setTimeout. Now reuses the existing layer
via setLatLngs() for data updates, and hooks the 'add' event for
immediate opacity on first creation. No more flash.
All 12 E2E tests pass locally.
The previous implementation used L.heatLayer's minOpacity which only
controlled the opacity of the coolest (blue) gradient stops. Now sets
CSS opacity on the canvas element directly, affecting all gradient
colors uniformly. Closes#119 properly.
renderRows() in nodes.js and three places in map.js were using only
n.last_seen to compute active/stale status, ignoring the more recent
n.last_heard from in-memory packets. This caused nodes that were recently
heard but had an old DB last_seen to incorrectly show as stale.
Also adds 29 unit tests for the aging system (getNodeStatus,
getStatusInfo, getStatusTooltip, threshold values).
- Add getStatusTooltip() helper with role-aware explanations
- Tooltips on status labels in: node badges, status explanation, detail table
- Tooltips on map legend active/stale counts per role
- Native title attributes (long-press on mobile)
- Bump cache busters
Two-state node freshness: Active vs Stale
- roles.js: add getNodeStatus(role, lastSeenMs) helper returning 'active'/'stale'
- Repeaters/Rooms: stale after 72h
- Companions/Sensors: stale after 24h
- Backward compat: getHealthThresholds() with degradedMs/silentMs still works
- map.js: stale markers get .marker-stale CSS class (opacity 0.35, grayscale 70%)
- Applied to both SVG shape markers and hash label markers
- makeMarkerIcon() and makeRepeaterLabelIcon() accept isStale parameter
- nodes.js: visual aging in table, side pane, and full detail
- Table: Last Seen column colored green (active) or muted (stale)
- Side pane: status shows 🟢 Active or ⚪ Stale (was 🟢/🟡/🔴)
- Full detail: Status row with role-appropriate explanation
- Stale repeaters: 'not heard for Xd — repeaters typically advertise every 12-24h'
- Stale companions: 'companions only advertise when user initiates'
- Fixed lastHeard fallback to n.last_seen when health API has no stats
- style.css: .marker-stale, .last-seen-active, .last-seen-stale classes
- Move --status-green/yellow/red from home.css to style.css :root (light+dark)
- Replace hardcoded status colors in style.css (.tl-snr, .health-dot, .byop-err,
.badge-hash-*, .fav-star.on, .spark-fill) with CSS variable references
- Replace hardcoded colors in live.css (VCR mode, stat pills, fdc-link, playhead)
- Replace --primary/--bg-secondary/--text-primary/--text-secondary dead vars with
canonical --accent/--input-bg/--text/--text-muted in style.css, map.js, live.js,
traces.js, packets.js
- Fix nodes.js legend colors to use ROLE_COLORS globals instead of hardcoded hex
- Replace hardcoded hex in home.js (SNR), perf.js (indicators), map.js (accuracy
circles) with CSS variable references via getComputedStyle or var()
- Add --detail-bg to customizer (THEME_CSS_MAP, DEFAULTS, ADVANCED_KEYS, labels)
- Move font/mono out of ADVANCED_KEYS into separate Fonts section in customizer
- Remove debug console.log lines from customize.js
- Bump cache busters in index.html
theme-changed now dispatches theme-refresh event instead of
full navigate(). Map re-renders markers, packets re-renders
table rows. No teardown/rebuild, no flash.
📍map link now uses #/map?node=PUBKEY. Map centers on the node
at zoom 14 and opens its popup. No fake markers — uses the
existing node marker already on the map.
Packet detail 📍map link now navigates to #/map?lat=X&lon=Y&zoom=12.
Map page reads lat/lon/zoom from URL query params to center on
the linked location.
Adds mapDefaults config option with center and zoom properties.
New /api/config/map endpoint serves the defaults. live.js and map.js
fetch the config with fallback to hardcoded Bay Area defaults.
FixesKpa-clawbot/meshcore-analyzer#115
- Show '?' with grey background for nodes with null hash_size instead of '1B'
- Add collision detection to offset overlapping repeater labels
- Draw callout lines from offset labels back to true position
- Re-deconflict labels on zoom change
- Compute hash_size from ADVERT packets in /api/nodes response
- Show colored rectangle markers with hash size (e.g. '2B') for repeaters
- Add 'Hash size labels' toggle in map controls (default ON, saved to localStorage)
- Non-repeater markers unchanged
- Observer ID is uppercase, node pubkey is lowercase — added COLLATE NOCASE
- New /api/config/regions endpoint merges config regions + observed IATAs
- map.js and packets.js fetch regions from API instead of hardcoded maps
- Removed dead 'MQTT Connected Only' checkbox (never worked)
- Added 'observer' role type with purple star marker
- Observer locations computed from average of nodes they've seen
- Observer popup with name, IATA, packets, link to detail page
- Role filter checkbox includes observers with count