Commit Graph

8 Commits

Author SHA1 Message Date
Kpa-clawbot 71ec5e6fca rename: MeshCore Analyzer → CoreScope (frontend + .squad)
Phase 1 of the CoreScope rename — frontend display strings and
squad agent metadata only.

index.html:
- <title>, og:title, twitter:title → CoreScope
- Brand text span → CoreScope
- og:image/twitter:image URLs → corescope repo (placeholder)
- Cache busters bumped

public/*.js headers (19 files):
- All file header comments updated

public/*.css headers:
- style.css, home.css updated

JavaScript strings:
- app.js: GitHub URL → corescope
- home.js: 3 fallback siteName references
- customize.js: default siteName + heroTitle

Tests:
- test-e2e-playwright.js: title assertion → corescope
- test-frontend-helpers.js: GitHub URL constant
- benchmark.js: header string
- test-all.sh: header string

.squad:
- team.md, casting/history.json
- All 7 agent charters + 5 history files

NOT renamed (intentional):
- localStorage keys (meshcore-*)
- CSS classes (.meshcore-marker)
- Window globals (_meshcore*)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 14:03:32 -07:00
Kpa-clawbot f04f1b8e77 fix: accessibility — chart labels, table scope, form labels (#210, #211, #212)
#210: Add role="img" aria-label to 9 Chart.js canvases in node-analytics.js
and observer-detail.js with descriptive labels.

#211: Add scope="col" to all <th> elements across analytics.js, audio-lab.js,
compare.js, node-analytics.js, nodes.js, observer-detail.js, observers.js,
and packets.js (40+ headers).

#212: Add aria-label to packet filter input and time window select in
packets.js. Add for/id associations to all customize.js inputs: branding,
theme colors, node/type colors, heatmap sliders, onboarding fields, and
export controls.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 02:42:01 -07:00
you c6a23d516c Customization: packet type colors (ADVERT, GRP_TXT, etc.)
Added global window.TYPE_COLORS in roles.js. Live.js and audio-lab.js
now reference the global. Customizer shows packet type colors with
emoji + descriptions. Changes sync to TYPE_COLORS in real-time.
Saved/restored via localStorage alongside node colors.
2026-03-23 01:29:56 +00:00
you c35d10ace7 Audio Lab: click any note row to play it individually
Each note in the sequence table has a ▶ button and the whole row
is clickable. Plays a single oscillator with the correct envelope,
filter, and frequency for that note. Highlights the corresponding
hex byte, table row, and byte bar while it plays.

Also added MeshAudio.getContext() accessor for audio lab to create
individual notes without duplicating AudioContext.
2026-03-22 19:41:00 +00:00
you 81899b1e80 Audio Lab: fix highlight timing vs speed setting
computeMapping was applying speedMult on top of BPM that already
included it (setBPM(baseBPM * speedMult)). Double-multiplication
made highlights run at wrong speed. BPM already encodes speed.
2026-03-22 19:39:18 +00:00
you e2210f6d2b Audio Lab: show WHY each parameter has its value
Sound Mapping: 3-column table (Parameter | Value | Formula/Reason)
Note Sequence: payload index + duration/gap derivation formulas
2026-03-22 19:36:07 +00:00
you 6b487fdd8d Audio Lab: real-time playback highlighting
As each note plays, highlights sync across all three views:
- Hex dump: current byte pulses red
- Note table: current row highlights blue
- Byte visualizer: current bar glows and scales up

Timing derived from note duration + gap (same values the voice
module uses), scheduled via setTimeout in parallel with audio.
Clears previous note before highlighting next. Auto-clears at end.
2026-03-22 19:27:35 +00:00
you 443a078168 Audio Lab page (Milestone 1): Packet Jukebox
New #/audio-lab page for understanding and debugging audio sonification.

Server: GET /api/audio-lab/buckets — returns representative packets
bucketed by type (up to 8 per type spanning size range).

Client: Left sidebar with collapsible type sections, right panel with:
- Controls: Play, Loop, Speed (0.25x-4x), BPM, Volume, Voice select
- Packet Data: type, sizes, hops, obs count, hex dump with sampled
  bytes highlighted
- Sound Mapping: computed instrument, scale, filter, volume, voices,
  pan — shows exactly why it sounds the way it does
- Note Sequence: table of sampled bytes → MIDI → freq → duration → gap
- Byte Visualizer: bar chart of payload bytes, sampled ones colored

Enables MeshAudio automatically on first play. Mobile responsive.
2026-03-22 19:19:45 +00:00