Fixes#935
## Problem
`buildPrefixMap()` indexed ALL nodes regardless of role, causing
companions/sensors to appear as repeater hops when their pubkey prefix
collided with a path-hop hash byte.
## Fix
### Server (`cmd/server/store.go`)
- Added `canAppearInPath(role string) bool` — allowlist of roles that
can forward packets (repeater, room_server, room)
- `buildPrefixMap` now skips nodes that fail this check
### Client (`public/hop-resolver.js`)
- Added matching `canAppearInPath(role)` helper
- `init()` now only populates `prefixIdx` for path-eligible nodes
- `pubkeyIdx` remains complete — `resolveFromServer()` still resolves
any node type by full pubkey (for server-confirmed `resolved_path`
arrays)
## Tests
- `cmd/server/prefix_map_role_test.go`: 7 new tests covering role
filtering in prefix map and resolveWithContext
- `test-hop-resolver-affinity.js`: 4 new tests verifying client-side
role filter + pubkeyIdx completeness
- All existing tests updated to include `Role: "repeater"` where needed
- `go test ./cmd/server/...` — PASS
- `node test-hop-resolver-affinity.js` — 16/17 pass (1 pre-existing
centroid failure unrelated to this change)
## Commits
1. `fix: filter prefix map to only repeater/room roles (#935)` — server
implementation
2. `test: prefix map role filter coverage (#935)` — server tests
3. `ui: filter HopResolver prefix index to repeater/room roles (#935)` —
client implementation
4. `test: hop-resolver role filter coverage (#935)` — client tests
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Co-authored-by: you <you@example.com>
## Problem
`pickByAffinity` in `hop-resolver.js` picks wrong regional candidates
when 1-byte pubkey prefixes collide. The old implementation only
considers one adjacent hop (forward OR backward pass), leading to
suboptimal picks when both neighbors provide useful context.
Measured on staging: **61.6% of hops have ≥2 same-prefix candidates**,
making collision resolution critical.
## Fix
Replaced the separate forward/backward pass disambiguation with a
**combined iterative resolver** that scores candidates against BOTH prev
and next resolved hops:
1. **Neighbor-graph edge weight** (priority 1): Sum edge scores to prev
+ next pubkeys. Pick max sum.
2. **Geographic centroid** (priority 2): Average lat/lon of prev + next
positions. Pick closest candidate by haversine distance.
3. **Single-anchor geo** (priority 3): When only one neighbor is
resolved, use it directly.
4. **Fallback** (priority 4): First candidate when no context exists.
The iterative approach resolves cascading dependencies — resolving one
ambiguous hop may unlock context for its neighbors.
### Dev-mode trace
Multi-candidate picks now emit: `[hop-resolver] hash=46 candidates=N
scored=[...] chose=<pubkey> method=graph|centroid|fallback`
## Before/After (staging, 1539 packets, 12928 hops)
| Metric | Before | After |
|--------|--------|-------|
| Unreliable hops | 39 (0.3%) | 23 (0.2%) |
| Packets with unreliable | 33 (2.14%) | 17 (1.10%) |
~41% reduction in unreliable hops, ~48% reduction in affected packets.
## Tests
5 new tests in `test-frontend-helpers.js`:
- Graph edge scoring picks correct regional candidate
- Next hop breaks tie when prev has no edges
- Centroid fallback when no graph edges exist
- Centroid uses average of prev+next positions
- Fallback when no context at all
All 595 tests pass. No regressions in `test-packet-filter.js` (62 pass)
or `test-aging.js` (29 pass).
Closes#874
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Co-authored-by: you <you@example.com>
## Summary
Augments the shared `HopResolver` with neighbor-graph affinity data so
that when multiple nodes match a hop prefix, the resolver prefers
candidates that are known neighbors of the adjacent hop — instead of
relying solely on geo-distance.
Fixes#528
## Changes
### `public/hop-resolver.js`
- Added `affinityMap` — stores bidirectional neighbor adjacency with
scores
- Added `setAffinity(graph)` — ingests `/api/analytics/neighbor-graph`
edge data into O(1) Map lookups
- Added `getAffinity(pubkeyA, pubkeyB)` — returns affinity score between
two nodes (0 if not neighbors)
- Added `pickByAffinity(candidates, adjacentPubkey, anchor, ...)` —
picks best candidate: affinity-neighbor first (highest score), then
geo-distance fallback
- Modified forward and backward passes in `resolve()` to track the
previously-resolved pubkey and use `pickByAffinity` instead of raw
geo-sort
### `public/live.js`
- Added `fetchAffinityData()` — fetches `/api/analytics/neighbor-graph`
once and calls `HopResolver.setAffinity()`
- Added `startAffinityRefresh()` — refreshes affinity data every 60
seconds
- Both are called from `loadNodes()` after HopResolver is initialized
### `test-hop-resolver-affinity.js` (new)
- Affinity prefers neighbor candidate over geo-closest
- Cold start (no affinity data) falls back to geo-closest
- Null/undefined affinity doesn't crash
- Bidirectional score lookup
- Highest affinity score wins among multiple neighbors
- Unambiguous hops unaffected by affinity
## Performance
- API calls: 1 at load + 1 per 60s (no per-packet calls)
- Per-packet resolve: O(1) Map lookups, <0.5ms
- Memory: ~50KB for 2K-node graph
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Co-authored-by: you <you@example.com>