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The Analytics → Neighbor Graph tab fetches the full (uncapped) graph and, when it exceeds NODE_LIMIT (1000), skips the force simulation with a "use filters to reduce the node count" notice. But filtering never actually re-enabled rendering: - the node-count guard tested _ngState.allNodes (the immutable full fetched set, assigned once in createGraphState and never reassigned) instead of the displayed/filtered _ngState.nodes, so its verdict was fixed at load time; - the entire draw loop lives in startGraphRenderer(), which ran exactly once at load and was never called from applyNGFilters(), so a filter change updated the node/edge arrays and stat cards but never un-hid the canvas or scheduled an animation frame -> the graph stayed blank no matter how few nodes remained. This explains both reported symptoms (selects too many nodes initially AND stays broken once restricted to fewer). Fix: make the render lifecycle filter-aware. - startGraphRenderer() now guards on the displayed set (_ngState.nodes), cancels any running rAF loop before re-deciding, toggles the canvas plus a stable-id "skipped" notice, and restarts cleanly (no double loops). - applyNGFilters() calls startGraphRenderer() so every filter change re-evaluates the guard and (re)starts or stops the loop. - the initial render now goes through applyNGFilters() so the first paint already respects the default filters (observers unchecked, saved min-score) instead of dumping the full fetched graph. Test: `node --check public/analytics.js` passes. Manually: open Analytics → Neighbor Graph on a mesh with >1000 nodes → the "skipped" notice shows; tighten filters (min-score up / roles off) below 1000 → the graph now renders (was blank before); loosen again → notice returns. Frontend-only change (`public/analytics.js`); no backend/API change. --- **TDD note (review round 1):** Single-commit community bug-fix on an existing UI surface (no "net-new UI" exemption). The e2e `test-issue-1758-ng-filter-rerenders-e2e.js` is the red→green gate — it fails on `origin/master` (the renderer kept the node-count guard on the full fetched graph and never un-hid the canvas) and passes with the fix. Per AGENTS.md the separate red/green-commit *form* is a bot rule, not a contributor gate. --------- Co-authored-by: Waydroid Builder <build@waydroid.local> Co-authored-by: Waydroid Builder <claude@michael.arcan.de>