Files
meshcore-analyzer/public/audio.js
T
Kpa-clawbot 1116801b2f M5: emoji → Phosphor Icons — settings & customize (#1648) (#1653)
**Red commit:** `851cc8c3a024b1675558092d772444bf4f1ec625` — failing
test on a stub branch (will link CI run after PR opens).

Partial fix for #1648 (M5 of 6). **Do NOT close the tracking issue** —
M6 (server-side residual emoji sweep + lint gate) still pending.

## Per-file swap counts

| File | Phosphor `<use>` refs | Notes |
|---|---|---|
| `public/customize.js` | 20 | DEFAULTS → `ph:<name>` tokens; render
path keeps legacy emoji branch (back-compat) |
| `public/customize-v2.js` | 26 | same as v1; cv2 overrides path
unchanged |
| `public/home.js` | (helpers added) | `_renderHomeGlyph` /
`_renderHomeLabel` accept both `ph:<name>` and legacy emoji |
| `public/geofilter-builder.html` | 5 | clear / undo / save / load
buttons (+inline `.ph-icon` CSS) |
| `public/audio.js` | 1 | audio unlock prompt |
| `public/filter-ux.js` | 5 (3 new) | help popover star + close,
saved-filter delete |
| `public/style.css` | 0 | `#chList .ch-share-btn::before { content: '📤'
}` removed; JS now renders an inline sprite |
| `cmd/server/routes.go` | (6 `ph:` tokens) | onboarding home defaults
updated in lockstep with customize-v2.js |

## Operator config back-compat — PROMINENT

Per design call #1 (user-locked): existing operator-stored emoji values
in `config.json` / `localStorage` are **NOT** touched. The render path
supports both:

```js
function renderConfigGlyph(value) {
  var m = String(value || '').match(/^ph:([a-z][a-z0-9-]+)$/);
  if (m) return '<svg class="ph-icon"><use href="/icons/phosphor-sprite.svg#ph-' + m[1] + '"/></svg>';
  return esc(value);  // EMOJI-OK-LEGACY-RENDER — operator-stored emoji/text path
}
```

Defaults flipped to `ph:<name>` tokens, so new operators (and operators
who hit "Reset to Defaults") see Phosphor sprites. Operators with stored
emoji values continue to see their emoji exactly as before. Verified
end-to-end (see E2E (b) below).

## cmd/server/routes.go — changed in lockstep

Per design call #2: the home-defaults `steps` / `footerLinks` mirror the
JS DEFAULTS, so they MUST update together. routes.go now emits
`ph:<name>` tokens; the frontend home-render path resolves them.
Existing tests (`TestConfigThemeHomeDefaults`) still pass — they assert
structure, not glyph values.

## E2E assertions added

- `test-issue-1648-m5-emoji-scan.js` — per-file zero-emoji + ph-token
DEFAULTS + sprite presence
- `test-issue-1648-m5-icons-e2e.js`:
- (a) customize chrome — tabs/header rendered as sprites; chrome text
icon-free
- **(b) back-compat — injects fake `🐙` operator step into localStorage,
reloads, opens customize, asserts the emoji renders verbatim in both the
input value AND the live preview span; asserts the ph-token step renders
as a sprite** (design call #1 in action)
  - (c) `/channels` modal sprite count
  - (d) `/audio-lab` sprite presence
  - (e) `geofilter-builder.html` control buttons sprite-driven
  - (f) every `<use>` resolves to a defined symbol id

## Out of scope (M6 cleanup)

- cmd/server/routes.go residual server-rendered emoji **not** tied to
customize defaults (none found by my grep — file already audited)
- `make lint-no-emoji` CI grep gate (M6 owns it)
- `public/icons/README.md` workflow doc

cross-stack: justified — design call #2 requires Go + JS update
together.

---------

Co-authored-by: openclaw-bot <bot@openclaw.local>
2026-06-11 05:04:29 -07:00

215 lines
6.4 KiB
JavaScript

// Mesh Audio Engine — public/audio.js
// Core audio infrastructure + swappable voice modules
// Each voice module is a separate file (audio-v1.js, audio-v2.js, etc.)
(function () {
'use strict';
// === Engine State ===
let audioEnabled = false;
let audioCtx = null;
let masterGain = null;
let bpm = 120;
let activeVoices = 0;
const MAX_VOICES = 12;
let currentVoice = null;
let _pendingVolume = 0.3; // active voice module
// === Shared Helpers (available to voice modules) ===
function buildScale(intervals, rootMidi) {
const notes = [];
for (let oct = 0; oct < 3; oct++) {
for (const interval of intervals) {
notes.push(rootMidi + oct * 12 + interval);
}
}
return notes;
}
function midiToFreq(midi) {
return 440 * Math.pow(2, (midi - 69) / 12);
}
function mapRange(value, inMin, inMax, outMin, outMax) {
return outMin + ((value - inMin) / (inMax - inMin)) * (outMax - outMin);
}
function quantizeToScale(byteVal, scale) {
const idx = Math.floor((byteVal / 256) * scale.length);
return scale[Math.min(idx, scale.length - 1)];
}
function tempoMultiplier() {
return 120 / bpm;
}
function parsePacketBytes(pkt) {
const rawHex = pkt.raw || pkt.raw_hex || (pkt.packet && pkt.packet.raw_hex) || '';
if (!rawHex || rawHex.length < 6) return null;
const allBytes = [];
for (let i = 0; i < rawHex.length; i += 2) {
const b = parseInt(rawHex.slice(i, i + 2), 16);
if (!isNaN(b)) allBytes.push(b);
}
if (allBytes.length < 3) return null;
const decoded = pkt.decoded || {};
const header = decoded.header || {};
const payload = decoded.payload || {};
const hops = decoded.path?.hops || [];
return {
allBytes,
headerBytes: allBytes.slice(0, 3),
payloadBytes: allBytes.slice(3),
typeName: header.payloadTypeName || 'UNKNOWN',
hopCount: Math.max(1, hops.length),
obsCount: pkt.observation_count || (pkt.packet && pkt.packet.observation_count) || 1,
payload,
hops,
};
}
// === Engine: Init ===
function initAudio() {
if (audioCtx) {
if (audioCtx.state === 'suspended') audioCtx.resume();
return;
}
audioCtx = new (window.AudioContext || window.webkitAudioContext)();
masterGain = audioCtx.createGain();
masterGain.gain.value = _pendingVolume;
masterGain.connect(audioCtx.destination);
}
// === Engine: Sonify ===
function sonifyPacket(pkt) {
if (!audioEnabled || !currentVoice) return;
if (!audioCtx) initAudio();
if (!audioCtx) return;
if (audioCtx.state === 'suspended') {
// Show unlock overlay if not already showing
_showUnlockOverlay();
return; // don't schedule notes on suspended context
}
if (activeVoices >= MAX_VOICES) return;
const parsed = parsePacketBytes(pkt);
if (!parsed || parsed.payloadBytes.length === 0) return;
activeVoices++;
try {
const duration = currentVoice.play(audioCtx, masterGain, parsed, {
bpm, tempoMultiplier: tempoMultiplier(),
});
// Release voice slot after estimated duration
const releaseMs = (duration || 3) * 1000 + 500;
setTimeout(() => { activeVoices = Math.max(0, activeVoices - 1); }, releaseMs);
} catch (e) {
activeVoices = Math.max(0, activeVoices - 1);
console.error('[audio] voice error:', e);
}
}
// === Voice Registration ===
function registerVoice(name, voiceModule) {
// voiceModule must have: { name, play(audioCtx, masterGain, parsed, opts) → durationSec }
if (!window._meshAudioVoices) window._meshAudioVoices = {};
window._meshAudioVoices[name] = voiceModule;
// Auto-select first registered voice if none active
if (!currentVoice) currentVoice = voiceModule;
}
function setVoice(name) {
if (window._meshAudioVoices && window._meshAudioVoices[name]) {
currentVoice = window._meshAudioVoices[name];
localStorage.setItem('live-audio-voice', name);
return true;
}
return false;
}
function getVoiceName() {
return currentVoice ? currentVoice.name : null;
}
function getVoiceNames() {
return Object.keys(window._meshAudioVoices || {});
}
// === Public API ===
function setEnabled(on) {
audioEnabled = on;
if (on) initAudio();
localStorage.setItem('live-audio-enabled', on);
}
function isEnabled() { return audioEnabled; }
function setBPM(val) {
bpm = Math.max(40, Math.min(300, val));
localStorage.setItem('live-audio-bpm', bpm);
}
function getBPM() { return bpm; }
function setVolume(val) {
if (masterGain) masterGain.gain.value = Math.max(0, Math.min(1, val));
localStorage.setItem('live-audio-volume', val);
}
function getVolume() { return masterGain ? masterGain.gain.value : 0.3; }
function restore() {
const saved = localStorage.getItem('live-audio-enabled');
if (saved === 'true') audioEnabled = true;
const savedBpm = localStorage.getItem('live-audio-bpm');
if (savedBpm) bpm = parseInt(savedBpm, 10) || 120;
const savedVol = localStorage.getItem('live-audio-volume');
if (savedVol) _pendingVolume = parseFloat(savedVol) || 0.3;
const savedVoice = localStorage.getItem('live-audio-voice');
if (savedVoice) setVoice(savedVoice);
// If audio was enabled, create context eagerly. If browser suspends it,
// the unlock overlay will appear when the first packet arrives.
if (audioEnabled) {
initAudio();
}
}
let _overlayShown = false;
function _showUnlockOverlay() {
if (_overlayShown) return;
_overlayShown = true;
const overlay = document.createElement('div');
overlay.className = 'audio-unlock-overlay';
overlay.innerHTML = '<div class="audio-unlock-prompt"><svg class="ph-icon" aria-hidden="true"><use href="/icons/phosphor-sprite.svg#ph-speaker-high"/></svg> Tap to enable audio</div>';
overlay.addEventListener('click', () => {
if (audioCtx) audioCtx.resume();
overlay.remove();
}, { once: true });
document.body.appendChild(overlay);
}
// Export engine + helpers for voice modules
window.MeshAudio = {
sonifyPacket,
setEnabled, isEnabled,
setBPM, getBPM,
setVolume, getVolume,
registerVoice, setVoice, getVoiceName, getVoiceNames,
restore,
getContext() { return audioCtx; },
// Helpers for voice modules
helpers: { buildScale, midiToFreq, mapRange, quantizeToScale },
};
})();