Files
meshcore-bot/modules/commands/roll_command.py
T
agessaman 7aba432b54 refactor(commands): every bundled get_help_text takes message=None
S4. BaseCommand and the 40 bundled overrides that took no argument now take `message: MeshMessage | None = None`, matching joke and rain, which already use the message. None of the 40 bodies read it, so their help text is unchanged. help and command_manager keep their TypeError retry, since local plugins may still implement get_help_text(self). For bundled commands the retry no longer runs: `help <command>` calls get_help_text(message) once instead of failing and calling it again. A new test pins the signature for every bundled command class. The offline smoke run against the real config produces the same help text for all 46 commands.
2026-10-03 22:28:45 -07:00

147 lines
4.6 KiB
Python

#!/usr/bin/env python3
"""
Roll command for the MeshCore Bot
Handles random number generation between 1 and X (default 100)
"""
import random
from typing import Optional
from ..models import MeshMessage
from .base_command import BaseCommand
class RollCommand(BaseCommand):
"""Handles random number rolling commands.
This command generates a random number between 1 and a specified maximum (default 100).
It supports syntax like 'roll' or 'roll 50'.
"""
# Plugin metadata
# Read-only informational output; safe for scheduled {cmd:...} rendering.
render_safe = True
name = "roll"
honors_skip_channel_check = False
enabled_attr = "roll_enabled"
keywords = ['roll']
description = "Roll a random number between 1 and X (default 100). Use 'roll' for 1-100, 'roll 50' for 1-50, etc."
category = "games"
# Documentation
short_description = "Roll a random number between 1 and X"
usage = "roll [max]"
examples = ["roll", "roll 50"]
parameters = [
{"name": "max", "description": "Maximum value (default: 100, max: 10000)"}
]
def __init__(self, bot):
"""Initialize the roll command.
Args:
bot: The bot instance.
"""
super().__init__(bot)
self.roll_enabled = self.get_config_value('Roll_Command', 'enabled', fallback=True, value_type='bool')
def get_help_text(self, message: MeshMessage | None = None) -> str:
"""Get help text for the roll command.
Returns:
str: The help text for this command.
"""
return self.translate('commands.roll.help')
def matches_keyword(self, message: MeshMessage) -> bool:
"""Match ``roll`` / aliases; with args, only when the arg is a valid max."""
def _matches(content_lower: str) -> bool:
for keyword in self.keywords:
kw = keyword.lower()
if content_lower == kw:
return True
if content_lower.startswith(kw + " "):
roll_part = content_lower[len(kw):].strip()
return self.parse_roll_notation(roll_part) is not None
return False
return self._cleaned_content_matches(message, _matches)
def parse_roll_notation(self, roll_input: str) -> Optional[int]:
"""Parse roll notation and return the maximum number.
Supports inputs like: 50, 100, 1000.
Args:
roll_input: The string part containing the number.
Returns:
Optional[int]: The maximum number if valid, None otherwise.
"""
roll_input = roll_input.strip()
# Handle direct number (e.g., "50", "100", "1000")
if roll_input.isdecimal():
max_num = int(roll_input)
if 1 <= max_num <= 10000: # Reasonable limit
return max_num
else:
return None
return None
def roll_number(self, max_num: int) -> int:
"""Roll a random number between 1 and max_num (inclusive).
Args:
max_num: The maximum possible value.
Returns:
int: The generated random number.
"""
return random.randint(1, max_num)
def format_roll_result(self, max_num: int, result: int) -> str:
"""Format roll result into a readable string.
Args:
max_num: The maximum number for the roll.
result: The actual rolled number.
Returns:
str: The formatted result string.
"""
return self.translate('commands.roll.result', max=max_num, result=result)
async def execute(self, message: MeshMessage) -> bool:
"""Execute the roll command.
Parses the maximum number (if provided), generates a random number,
and sends the result to the user.
Args:
message: The message triggering the command.
Returns:
bool: True if executed successfully, False otherwise.
"""
_trigger, roll_part = self.split_trigger_and_args(message.content)
# Default to 1-100 if no specification
if not roll_part:
max_num: Optional[int] = 100
else:
max_num = self.parse_roll_notation(roll_part)
if max_num is None:
# Invalid roll specification
response = self.translate('commands.roll.invalid_number')
return await self.send_response(message, response)
# Roll the number
result = self.roll_number(max_num)
# Format and send response
response = self.format_roll_result(max_num, result)
return await self.send_response(message, response)