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S4. BaseCommand and the 40 bundled overrides that took no argument now take `message: MeshMessage | None = None`, matching joke and rain, which already use the message. None of the 40 bodies read it, so their help text is unchanged. help and command_manager keep their TypeError retry, since local plugins may still implement get_help_text(self). For bundled commands the retry no longer runs: `help <command>` calls get_help_text(message) once instead of failing and calling it again. A new test pins the signature for every bundled command class. The offline smoke run against the real config produces the same help text for all 46 commands.
147 lines
4.6 KiB
Python
147 lines
4.6 KiB
Python
#!/usr/bin/env python3
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"""
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Roll command for the MeshCore Bot
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Handles random number generation between 1 and X (default 100)
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"""
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import random
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from typing import Optional
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from ..models import MeshMessage
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from .base_command import BaseCommand
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class RollCommand(BaseCommand):
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"""Handles random number rolling commands.
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This command generates a random number between 1 and a specified maximum (default 100).
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It supports syntax like 'roll' or 'roll 50'.
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"""
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# Plugin metadata
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# Read-only informational output; safe for scheduled {cmd:...} rendering.
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render_safe = True
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name = "roll"
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honors_skip_channel_check = False
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enabled_attr = "roll_enabled"
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keywords = ['roll']
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description = "Roll a random number between 1 and X (default 100). Use 'roll' for 1-100, 'roll 50' for 1-50, etc."
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category = "games"
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# Documentation
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short_description = "Roll a random number between 1 and X"
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usage = "roll [max]"
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examples = ["roll", "roll 50"]
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parameters = [
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{"name": "max", "description": "Maximum value (default: 100, max: 10000)"}
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]
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def __init__(self, bot):
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"""Initialize the roll command.
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Args:
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bot: The bot instance.
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"""
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super().__init__(bot)
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self.roll_enabled = self.get_config_value('Roll_Command', 'enabled', fallback=True, value_type='bool')
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def get_help_text(self, message: MeshMessage | None = None) -> str:
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"""Get help text for the roll command.
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Returns:
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str: The help text for this command.
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"""
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return self.translate('commands.roll.help')
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def matches_keyword(self, message: MeshMessage) -> bool:
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"""Match ``roll`` / aliases; with args, only when the arg is a valid max."""
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def _matches(content_lower: str) -> bool:
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for keyword in self.keywords:
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kw = keyword.lower()
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if content_lower == kw:
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return True
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if content_lower.startswith(kw + " "):
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roll_part = content_lower[len(kw):].strip()
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return self.parse_roll_notation(roll_part) is not None
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return False
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return self._cleaned_content_matches(message, _matches)
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def parse_roll_notation(self, roll_input: str) -> Optional[int]:
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"""Parse roll notation and return the maximum number.
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Supports inputs like: 50, 100, 1000.
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Args:
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roll_input: The string part containing the number.
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Returns:
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Optional[int]: The maximum number if valid, None otherwise.
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"""
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roll_input = roll_input.strip()
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# Handle direct number (e.g., "50", "100", "1000")
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if roll_input.isdecimal():
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max_num = int(roll_input)
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if 1 <= max_num <= 10000: # Reasonable limit
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return max_num
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else:
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return None
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return None
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def roll_number(self, max_num: int) -> int:
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"""Roll a random number between 1 and max_num (inclusive).
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Args:
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max_num: The maximum possible value.
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Returns:
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int: The generated random number.
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"""
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return random.randint(1, max_num)
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def format_roll_result(self, max_num: int, result: int) -> str:
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"""Format roll result into a readable string.
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Args:
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max_num: The maximum number for the roll.
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result: The actual rolled number.
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Returns:
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str: The formatted result string.
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"""
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return self.translate('commands.roll.result', max=max_num, result=result)
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async def execute(self, message: MeshMessage) -> bool:
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"""Execute the roll command.
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Parses the maximum number (if provided), generates a random number,
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and sends the result to the user.
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Args:
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message: The message triggering the command.
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Returns:
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bool: True if executed successfully, False otherwise.
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"""
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_trigger, roll_part = self.split_trigger_and_args(message.content)
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# Default to 1-100 if no specification
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if not roll_part:
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max_num: Optional[int] = 100
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else:
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max_num = self.parse_roll_notation(roll_part)
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if max_num is None:
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# Invalid roll specification
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response = self.translate('commands.roll.invalid_number')
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return await self.send_response(message, response)
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# Roll the number
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result = self.roll_number(max_num)
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# Format and send response
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response = self.format_roll_result(max_num, result)
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return await self.send_response(message, response)
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