""" PlatformIO pre-build script: Convert pyxis-icon.svg to RGB565 PROGMEM header. Generates lib/tdeck_ui/Hardware/TDeck/SplashImage.h containing a 320x240 pixel splash image as a PROGMEM byte array. Skips regeneration if the header is already newer than the source SVG. Requires: cairosvg, Pillow (gracefully skips if not installed) """ Import("env") import os import struct SPLASH_WIDTH = 320 SPLASH_HEIGHT = 240 SVG_FILE = "pyxis-icon.svg" HEADER_FILE = os.path.join("lib", "tdeck_ui", "Hardware", "TDeck", "SplashImage.h") BG_COLOR = (0x1D, 0x1A, 0x1E) # #1D1A1E — matches fill_screen in show_splash() def rgb888_to_rgb565(r, g, b): """Convert 8-bit RGB to 16-bit RGB565 (big-endian bytes).""" rgb565 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3) return struct.pack(">H", rgb565) def should_regenerate(svg_path, header_path): """Return True if the header needs regeneration.""" if not os.path.exists(header_path): return True return os.path.getmtime(svg_path) > os.path.getmtime(header_path) project_dir = env.get("PROJECT_DIR", os.getcwd()) svg_path = os.path.join(project_dir, SVG_FILE) header_path = os.path.join(project_dir, HEADER_FILE) if not os.path.exists(svg_path): print(f"[generate_splash] {SVG_FILE} not found, skipping splash generation") elif not should_regenerate(svg_path, header_path): print(f"[generate_splash] {HEADER_FILE} is up-to-date, skipping") else: try: import cairosvg from PIL import Image import io except ImportError as e: print(f"[generate_splash] Missing dependency ({e}), skipping splash generation") print(f"[generate_splash] Install with: pip install cairosvg Pillow") else: print(f"[generate_splash] Rendering {SVG_FILE} -> {HEADER_FILE} ({SPLASH_WIDTH}x{SPLASH_HEIGHT} RGB565)") # Render SVG to PNG — scale to fit height, center horizontally png_data = cairosvg.svg2png( url=svg_path, output_width=SPLASH_HEIGHT, # Square SVG scaled to screen height output_height=SPLASH_HEIGHT, ) icon = Image.open(io.BytesIO(png_data)).convert("RGBA") # Composite onto full-screen background (handles transparency) bg = Image.new("RGBA", (SPLASH_WIDTH, SPLASH_HEIGHT), BG_COLOR + (255,)) x_offset = (SPLASH_WIDTH - icon.width) // 2 bg.paste(icon, (x_offset, 0), icon) img = bg.convert("RGB") # Convert to RGB565 big-endian byte array pixels = list(img.getdata()) rgb565_bytes = bytearray() for r, g, b in pixels: rgb565_bytes.extend(rgb888_to_rgb565(r, g, b)) # Write C header os.makedirs(os.path.dirname(header_path), exist_ok=True) with open(header_path, "w") as f: f.write("// AUTO-GENERATED by generate_splash.py — do not edit\n") f.write("#ifndef SPLASH_IMAGE_H\n") f.write("#define SPLASH_IMAGE_H\n\n") f.write("#include \n\n") f.write(f"#define SPLASH_WIDTH {SPLASH_WIDTH}\n") f.write(f"#define SPLASH_HEIGHT {SPLASH_HEIGHT}\n") f.write(f"#define HAS_SPLASH_IMAGE 1\n\n") f.write(f"// {SPLASH_WIDTH}x{SPLASH_HEIGHT} RGB565 big-endian ({len(rgb565_bytes)} bytes)\n") f.write("// WARNING: static linkage — include from exactly ONE translation unit\n") f.write("static const uint8_t PROGMEM splash_image[] = {\n") # Write bytes, 16 per line for i in range(0, len(rgb565_bytes), 16): chunk = rgb565_bytes[i:i+16] hex_str = ", ".join(f"0x{b:02X}" for b in chunk) trailing = "," if i + 16 < len(rgb565_bytes) else "" f.write(f" {hex_str}{trailing}\n") f.write("};\n\n") f.write("#endif // SPLASH_IMAGE_H\n") print(f"[generate_splash] Generated {len(rgb565_bytes)} bytes ({SPLASH_WIDTH}x{SPLASH_HEIGHT} RGB565)")