Files
pyxis/lib/tdeck_ui/UI/LXMF/PropagationNodesScreen.h
torlando-tech 609a3bc62b LXMF propagation sync, manual node entry, and status improvements
Propagation sync (microReticulum submodule):
- Fix msgpack interop: send nil (not 0) for per_transfer_limit so
  Python server doesn't reject all messages as exceeding "0 KB limit"
- Fix Resource response routing: extract request_id from packed data
  when not present in Resource advertisement, route to pending request
  callback instead of generic concluded handler
- Fix Link::request() to manually build packed arrays, avoiding
  Bytes::to_msgpack() BIN-wrapping that breaks protocol interop

UI enhancements:
- PropagationNodesScreen: manual node entry via 32-char hex hash in
  search field, with paste support and radio button selection
- StatusScreen: display stamp cost from propagation node
- UIManager: NVS persistence for selected propagation node, proactive
  path request on node selection, sync state machine with timeout
  handling

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 23:03:32 -05:00

185 lines
4.8 KiB
C++

// Copyright (c) 2024 microReticulum contributors
// SPDX-License-Identifier: MIT
#ifndef UI_LXMF_PROPAGATIONNODESSCREEN_H
#define UI_LXMF_PROPAGATIONNODESSCREEN_H
#ifdef ARDUINO
#include <Arduino.h>
#include <lvgl.h>
#include <vector>
#include <functional>
#include "Bytes.h"
namespace LXMF {
class PropagationNodeManager;
}
namespace UI {
namespace LXMF {
/**
* Propagation Nodes Screen
*
* Shows a list of discovered LXMF propagation nodes with selection:
* - Node name and hash
* - Hop count / reachability
* - Selection radio buttons
* - Auto-select option
*
* Layout:
* +-------------------------------------+
* | <- Prop Nodes [Sync] | 32px header
* +-------------------------------------+
* | ( ) Auto-select best node |
* +-------------------------------------+
* | (*) NodeName1 2 hops |
* | abc123... |
* +-------------------------------------+
* | ( ) NodeName2 3 hops | 168px scrollable
* | def456... disabled |
* +-------------------------------------+
*/
class PropagationNodesScreen {
public:
/**
* Node item data for display
*/
struct NodeItem {
RNS::Bytes node_hash;
String name;
String hash_display;
uint8_t hops;
uint8_t stamp_cost;
bool enabled;
bool is_selected;
};
/**
* Callback types
*/
using NodeSelectedCallback = std::function<void(const RNS::Bytes& node_hash)>;
using BackCallback = std::function<void()>;
using SyncCallback = std::function<void()>;
using AutoSelectChangedCallback = std::function<void(bool enabled)>;
/**
* Create propagation nodes screen
* @param parent Parent LVGL object (usually lv_scr_act())
*/
PropagationNodesScreen(lv_obj_t* parent = nullptr);
/**
* Destructor
*/
~PropagationNodesScreen();
/**
* Load nodes from PropagationNodeManager
* @param manager The propagation node manager
* @param selected_hash Currently selected node hash (empty for auto-select)
* @param auto_select_enabled Whether auto-select is enabled
*/
void load_nodes(::LXMF::PropagationNodeManager& manager,
const RNS::Bytes& selected_hash,
bool auto_select_enabled);
/**
* Refresh the display
*/
void refresh();
/**
* Set callback for node selection
* @param callback Function to call when a node is selected
*/
void set_node_selected_callback(NodeSelectedCallback callback);
/**
* Set callback for back button
* @param callback Function to call when back is pressed
*/
void set_back_callback(BackCallback callback);
/**
* Set callback for sync button
* @param callback Function to call when sync is pressed
*/
void set_sync_callback(SyncCallback callback);
/**
* Set callback for auto-select toggle
* @param callback Function to call when auto-select is changed
*/
void set_auto_select_changed_callback(AutoSelectChangedCallback callback);
/**
* Show the screen
*/
void show();
/**
* Hide the screen
*/
void hide();
/**
* Get the root LVGL object
* @return Root object
*/
lv_obj_t* get_object();
private:
lv_obj_t* _screen;
lv_obj_t* _header;
lv_obj_t* _list;
lv_obj_t* _btn_back;
lv_obj_t* _btn_sync;
lv_obj_t* _auto_select_row;
lv_obj_t* _auto_select_checkbox;
lv_obj_t* _empty_label;
lv_obj_t* _search_input;
std::vector<NodeItem> _nodes;
RNS::Bytes _selected_hash;
RNS::Bytes _manual_hash;
bool _auto_select_enabled;
String _search_filter;
// Callbacks
NodeSelectedCallback _node_selected_callback;
BackCallback _back_callback;
SyncCallback _sync_callback;
AutoSelectChangedCallback _auto_select_changed_callback;
// UI construction
void create_header();
void create_search_row();
void create_auto_select_row();
void create_list();
void create_node_item(const NodeItem& item, size_t index);
void create_manual_entry_item(const RNS::Bytes& hash, const String& hex_display);
void show_empty_state();
void update_selection_ui();
void apply_filter();
// Event handlers
static void on_node_clicked(lv_event_t* event);
static void on_manual_node_clicked(lv_event_t* event);
static void on_back_clicked(lv_event_t* event);
static void on_sync_clicked(lv_event_t* event);
static void on_auto_select_changed(lv_event_t* event);
static void on_search_changed(lv_event_t* event);
// Utility
static String format_hash(const RNS::Bytes& hash);
static String format_hops(uint8_t hops);
static bool is_valid_hex(const String& str);
};
} // namespace LXMF
} // namespace UI
#endif // ARDUINO
#endif // UI_LXMF_PROPAGATIONNODESSCREEN_H