v1.6.2: Fix announce bin8 encoding in Settings, deduplicate encodeAnnounceName
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Apply bin8 fix to the duplicate announce encoding in LvSettingsScreen
(Send Announce action). Replace inline copy with shared function from
main.cpp. Follows up on PR #5.
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DeFiDude committed 2026-03-15 12:32:54 -06:00
1 parent e3dffe6df2
commit d89b6699ab
3 files changed
+9 -11

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@@ -450,14 +450,7 @@ void LvSettingsScreen::buildItems() {
announceItem.formatter = [](int) { return String("[Enter]"); };
announceItem.action = [this]() {
if (_rns && _cfg) {
const String& name = _cfg->settings().displayName;
RNS::Bytes appData;
if (!name.isEmpty()) {
size_t len = name.length(); if (len > 31) len = 31;
uint8_t buf[2 + 31]; buf[0] = 0x91; buf[1] = 0xA0 | (uint8_t)len;
memcpy(buf + 2, name.c_str(), len);
appData = RNS::Bytes(buf, 2 + len);
}
RNS::Bytes appData = encodeAnnounceName(_cfg->settings().displayName);
_rns->announce(appData);
if (_ui) { _ui->lvStatusBar().flashAnnounce(); _ui->lvStatusBar().showToast("Announce sent!"); }
} else {