video().track() in the buffer format callback takes the libvlc input lock,
which stop() holds while it waits for the decoder thread running that
callback. Take the video track from the media info only.
* android, desktop: open group member profile without waiting for the core
Tapping a member avatar awaited apiGroupMemberInfo and apiGetGroupMemberCode
before the profile modal was created. Both are single-row queries, 1-2 ms when
the core is idle, but sendCmd is serialized against everything else the core is
doing, so while it is busy - startup, a batch of incoming events, a long database
operation - the tap produces nothing at all until the core drains.
The modal is now opened first and the two values arrive in state the tap handler
creates, so the profile opens at the speed of the UI. The card is shown from the
member that is already known at the tap, preferring the model's copy once it is
there, so the member no longer has to be written to the model before the modal
can be shown.
* plans: open member profile without waiting for the core
* android, desktop: keep member profile rows in place while they load
The security code and the connection stats arrive after the profile is shown, so
"Verify security code" and the Servers section appeared under the already
visible card and pushed the rows below them down.
They are now rendered from the first frame in their final positions, disabled,
and enabled in place when the data arrives - SectionItemView already drops the
clickable modifier when disabled, so nothing moves. Only what can be decided from
the member known at the tap is reserved: "Fix connection" is not, as it applies
only while a ratchet needs syncing and a placeholder for it would disappear on
nearly every open.
* android, desktop: reserve the network status row with the servers
The reserved Servers section had three rows where the loaded one has four, so
everything below it - "Block member" - moved down by one row when the stats
arrived.
Network status looks like agent state that cannot be predicted before loading,
but connSubStatus returns Just whenever the connection has receiving queues, and
that is the same list that decides whether "Receiving via" is rendered. The two
rows appear together, so the status row is now reserved with them.
---------
Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
* ui: blur media by resampling the preview, not a per-frame effect
Modifier.blur put a BlurEffect on a display-sized graphics layer, so the
Gaussian was re-evaluated on every frame the media was drawn. It also
requires RenderEffect, which Android applies only from API 31, so below
Android 12 media was drawn unblurred while the setting read as on.
A blur and a downscale discard the same thing - detail finer than their
radius - so the preview is now resampled to about one pixel per radius and
stretched back. That runs once when the item composes, needs no
RenderEffect, and removes the detail irreversibly rather than convolving
it. The first resampling step bounds both sides, so no image, however
shaped, can produce a large intermediate.
While the blur hides the media the file is also left unread, so an image
scrolled past is no longer read, decoded at its full size and kept in the
image cache only to be hidden again. blurHidesMedia() is the single
definition that both the drawing and the loading decision use, so they
cannot disagree about whether the media is on screen.
* plans: blur media by resampling the preview
* ui: shorten comments in media blur
* ui: smooth the media blur and match its strength to the old one
Stretching the resampled preview straight to the screen showed its pixel grid. Double it back
up until its longest side is at least half the reference width before drawing, so the last
stretch is short and the tents compose into a bell. The reference width moves from 360 to 400:
fitted against Gaussians, 360 blurred 5-75% more than Modifier.blur did, 400 is within 10% at
every setting.
Skia's raster blur runs at full resolution, so each bar blurred width x (bar + 6 sigma) pixels every frame: about
80 ms per frame for the two bars of a chat at the default radius, which cut scrolling to 5-9 fps on the software
renderer. Scaling the layer cannot help, because a layer's filter is evaluated in device space and the scale is
applied to the sigma too. The bar is now drawn into an offscreen surface up to 8x narrower and blurred there, which
measured 5-6x cheaper and within 0.25/255 of the original.
Blurring a copy means the bar no longer follows the content on its own, so the scroll containers bump a version on
the app bar handler and the bar depends on it.
Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
* badges: webapp (#7433)
* badges: service migrations, store and catalog
* badges: BTCPay provider and settlement poller
* badges: web listener and /api endpoints
* web: checkout single-page app
* badges: tests and BTCPay fixtures
* badges: README and ini reference
* badges: fix hex16 build on GHC 8.10.7
* badges: Stripe card lane
* badges: fix Stripe card checkout, add theming
* badges: add a discount row to the order summary
* badges: site navbar, embedding, theme, Forget move
* badges: use SB code prefix in web checkout
* badges: rename sxb app namespace to sb
* badges: embed checkout nav via site; keep original app navbar
* badges: post iframe height, apply site background when embedded
* badges: embed dark surfaces, steadier iframe height
* badges: hide app footer when embedded
* badges: size embedded body to content, not viewport
* badges: declare color-scheme to stop reload flash
* badges: fade shell in on load, no reload blank
* badges: prerender app shell into index.html
* badges: pre-paint theme, hide shell on deep reload
* badges: logo returns to landing client-side
* badges: embedded wizard back, buy-a-code, resume
* badges: signal app-managed screens, resume across reload
* badges: rebuild wizard history on deep load so Back walks it
* badges: carry welcome-page height as the iframe floor
* badges: keep selection on Buy a code; rename to Your codes
* badges: read web shell as UTF-8, not locale
* badges: resume the exact paid order after Stripe card redirect
* badges: move docker deploy under scripts
* badges: add serve_webapp toggle and webapp export
* badges: wire split webapp deploy in docker config
* badges: quiet agent logs by default
* badges: resume card redirect in the embedded frame
* badges: migrate Stripe adapter to PaymentIntents
* badges: correct Stripe restricted key scopes in ini example
* badges: card via Payment Element and PaymentIntents
* badges: fix stale Checkout Session wording in Stripe adapter
* badges: fix stale CheckoutActions reference in card comment
* badges: order shell stylesheet before bootstrap script
* badges: remove development card stand-in
* badges: theme the Stripe card form with the site palette
* badges: exclude web from the Haskell build stage
* badges: unify invoice cancel and mark canceled
* badges: default log level to info
* badges: unify closed-invoice buy-again button
* badges: mute agent connection logs at info level
* badges: show purchase time in local timezone in Your codes
* badges: log service events on own channel, quiet agent
* badges: fold service migrations into one baseline
* badges: run compose on postgres over host network
* badges: use high-res hero art
* badges: add web CI to catch stale builds
* badges: rebuild web shell from committed source
* badges: normalize invoice-code link and columns
* badges: drop unused columns, rename index
* badges: note deferred receipt_hash in migrations
* badges: apply code-review fixes
* badges: reduce comments across service and web
---------
Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
* badges: improve web page (#7546)
* badges: improve web page
* improve layout
* improve layout
* fix
* small changes
---------
Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
* badges: read one issuer key from the ini
* badges: move and group the service tests
* badges: service fixes (#7567)
* badges: match the redeem error wording in tests
* badges: drop unused imports in the bot tests
* badges: cancel Stripe orders when they expire
* badges: correct the Stripe config and docs
* badges: refuse to revoke a redeemed code
* badges: make the fake Stripe cancel like Stripe
* badges: limit replayed webhook deliveries
---------
Co-authored-by: sh <37271604+shumvgolove@users.noreply.github.com>
Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
Co-authored-by: shum <github.shum@liber.li>
Co-authored-by: spaced4ndy <8711996+spaced4ndy@users.noreply.github.com>
In channels members are usually connected via relays, so they are memberCurrent
but not memberActive, and #7255 widened the condition for requesting the member
security code to cover them. It updated GroupChatInfoView and
MemberSupportChatView, but not the same code in ChatView, so "Verify security
code" is not offered when the profile is opened by tapping member avatar in the
chat, while it is offered for the same member in the members list.
- redeem errors are typed (CEBadgeRedeemError) instead of matched by text in the apps
- service timeout (A_SERVICE) decodes in the apps and offers Retry via the existing retry alert
- unexpected redeem errors show the error itself instead of a generic message
- service error codes are a typed enum in the apps (BadgeServiceErrorCode)
- CRBadgeRedeemed returns badge state, so the apps skip a second round-trip after redeem
- setBadgeAlertAcked is scoped to user_id
- badgeChanged updates non-active profiles, so other profiles' badges don't go stale
- pitch banner is not shown to a profile that already has a badge
- one badgeTypeName per platform, used by the badge screen and the badge info alert
- BadgeAlertKind and BadgeAlertPrice decode via standard JSON, no custom decoders
- dead "Support ended" title branch removed from Your Badge view
- kotlin: users from badge responses carry remoteHostId
- kotlin: redeem code field keeps the IME's cursor and composition state
- kotlin: "Get your code" shown in all flavours
- kotlin: "Don't show again" -> "Dismiss", matching iOS
- kotlin: parseBadgeCode moved next to its FFI in platform/Core.kt
- kotlin: BadgesView no longer cross-fades on badge state updates
- kotlin: section title not uppercased
- ios: redeem code field parses once per change
- ios: A_SERVICE rejected reason is not decoded
- CLI: "cannot redeem badge code: ..." with the source of the error
- comments clarified