Commit Graph
12 Commits
Author SHA1 Message Date
Evgeny @ SimpleX Chat aceb646f95 core, ui: typed empty lines are shown, and the flat chat layout reads as paragraphs (#8023)
* ui: markdown messages show the empty lines that were typed

* ui: snapshot references of messages with empty lines

* ui: terminal layout spacing by one paragraph unit, names at text size

* ui: terminal gap below reactions, same empty lines in both apps

* ui: flat layout references with the paragraph unit

* core, ui: text with empty lines as paragraphs, ios bubbles fit text

* core, ui: move text with empty lines as paragraphs to a follow-up

* ui: ios references with bubbles that fit their text

* ui: other senders' names in the flat layout in the secondary colour

* core, ui: text with empty lines as paragraphs

* core, ui: single-star text italic, reports drawn without core prefix
2026-11-04 13:27:22 +00:00
Evgeny @ SimpleX ChatandEvgeny Poberezkin 7810fc4752 core, ui: terminal chat layout for LLM and service bot chats (#7811)
* plan: UI improvements to improve LLM usage via SimpleX

* core, ui: types for chat layout

* core, ui: settings for alternative terminal-like chat layout for managing LLMs or other service bots

* plan: message priority

* fixes

* query plan

* update plans

* remove silent messages plan

* rename migrations

* implement layout

* amend

* fix

* fix

* fix

* improve

* time on the right, sender name in blue

* no avatar in direct chats

* better previews

* update, fixes

* update

* time gap

* changes

* ui: terminal layout line heights, gaps and time placement

* ui: simplify terminal meta layout, correct its docs and tests

* ui: right-to-left emoji edge in terminal rows, time placement tests

* android, desktop: raise Kotlin compiler memory to 4 GB

* ui: terminal captions as follow-up text, classic event separators

* ui: terminal media edge and overlay time, plan decisions

* ui: simplify terminal row separation, correct doc line references

* ui: keep the media time inside terminal rows, restore caption conditions

* ui: terminal heading capitals at large font scales, idle live message time

* ui: rename the classic voice-with-text flag, correct the meta copy docs

* ui: smaller terminal layout diff, sender gap and meta names

* ui: terminal row as tall as the media time

* docs: remove the chat layout section from the bots readme

* docs: shorten the terminal layout section of the chat view

* core: address settings API as on master, /auto_accept reads the stored layout

* ui: smaller terminal headings

* ui: classic sender rows and avatar rule as on master

* ui: classic reply quote text colour as on master

* ios: keep the chat layout setting with other UI settings

* ui: go-to button at the end of terminal rows, no gutter in direct chats

* ui: forwarded arrow on the header line of terminal rows, above the time

* ui: forwarded arrow centred above the time line of terminal rows

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Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
2026-10-25 18:03:11 +00:00
2ea1ec0d50 ui: reconnect call (#7711)
* Update Call.hs

* Update Internal.hs

* add reconnecting string

* Update WebRTC.kt

* desktop: show reconnecting state, keep call duration

* android keep connection time correct wiith adding reconnecting

* Update CallTypes.swift add reconnecting status on IOS

* Update WebRTC.swift add reconnecting

* add reconnecting and make sure call duration is correct

* Update call.ts

* core: regenerate call.js from call.ts

* Update Call.hs revert call status change

minimization

* Update Internal.hs rever to minimize changes

* Update CallTypes.swift minimize changes

* Update WebRTC.kt minimize changes

* Update CallView.desktop.kt desktop shows reconnecting without sending to core

* Update CallView.android.kt show reconnecting without sending it to the core

* Update ActiveCallView.swift show reconnecting to ui without sending to core

* Update CallView.desktop.kt add reconnecting sound on reconnect

* Update CallView.android.kt add reconnecting sound

* Update ActiveCallView.swift play reconnecting sound when reconnecting

* Update RecAndPlay.desktop.kt

* rebuild

* refactor

* build

* android, desktop: restart ICE to reconnect calls

* ios: restart ICE to reconnect calls

* webrtc: add call reconnection e2e tests

* android, desktop: fix lost call commands

---------

Co-authored-by: GuavaGoat <320862384+GuavaGoat@users.noreply.github.com>
Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-10-19 12:17:16 +01:00
sh aaa388e570 desktop: add emoji picker (#7708)
* desktop: add emoji picker data and generator

* desktop: emoji picker in compose field

* desktop: document compose emoji picker
2026-10-16 14:34:04 +01:00
Narasimha-sc 23ca3ea42f desktop: hide SimpleX address and chat preferences rows with no profile and no mobile in use (#7717) 2026-10-15 05:37:37 +01:00
Narasimha-sc 000258224c desktop: fix crash in SimpleX address screen when there is no profile (#7679)
* desktop: fix crash in SimpleX address screen when there is no profile

* desktop: close SimpleX address screen when there is no profile

* desktop: rerun address screen self-close when its modal is reused or the stack changes

* desktop: close SimpleX address screen only when it is the top modal

* plans: correct address no-profile crash triggers and fix description

* plans: correct address no-profile crash fix description and verification

* plans: tighten address no-profile crash wording

* plans: add self-destruct trigger to address no-profile crash

* plans: qualify self-destruct trigger on desktop

* plans: drop desktop-only title from address no-profile crash

* plans: no connected mobile, not no mobile

* spec, product: document isLastModal and address screen without profile

* plans, spec, product: plan sections, address row spec, GAP-08 and GAP-09

* spec, product, plans: fix GAP-08/09 wording, table placement, ModalManager line

* spec, product: GAP-08/09 accuracy, gap count, clickable ModalManager location

* product, plans: GAP-09 at the level the code supports; qualify picker auto-open

* spec, product, plans: fix GAP-09 locations, stale line links, wording

* spec, product, plans: update plain-text line numbers; GAP-09 read wording

* plans: name the picker auto-open condition

* spec, plans: wording; security note

* plans: self-destruct did not crash on Android master; not a trigger

* plans: self-destruct path possible but unconfirmed; Android recovers silently

* spec, product, plans: drop GAP-09 and unrelated line refreshes

* plan: Android self-destruct path confirmed in logcat

* desktop: close Chat preferences screen when there is no profile, as the address screen does
2026-10-14 22:14:55 +01:00
Narasimha-scandEvgeny Poberezkin afcaf22100 android, desktop: storage breakdown in developer options (#7603)
* android, desktop: storage breakdown in developer options

Port of the iOS Storage screen (#5529): lists each top-level entry of the app's data, config and temp folders with its recursive size, so it is possible to see what takes space.

* android, desktop: simplify storage view

Use DefaultProgressView, drop the bold total and redundant absoluteFile, and do not follow top-level symlinks (matches iOS; avoids counting the Android lib link).

* android, desktop: storage view: do not crash on names the JVM cannot convert to Path

Under a non-UTF-8 locale on Linux, File.toPath() throws InvalidPathException for a non-ASCII top-level name (e.g. a received file decrypted into tmpDir); log it and show 0 bytes. Also correct plan wording.

* android, desktop: storage view: fold path conversion into treeSize, use produceState

Also correct plan wording (du per-directory overhead, unlistable roots, Windows junctions).

* android, desktop: storage view: open as card screen like other settings screens

* android, desktop: storage view: list top-level entries as Path to keep their exact names

File.listFiles + toPath loses names that are not valid in the JVM file-name encoding (non-ASCII under a C locale, invalid UTF-8), so those entries showed 0 bytes. Files.newDirectoryStream keeps the raw bytes.

* android, desktop: storage view: normalize root paths before dropping nested roots

A root spelled with .. (e.g. XDG_DATA_HOME=/x/data/../tmp) compared as nested in another root and its size was shown nowhere.

* android, desktop: document storage view in spec and product docs

* android, desktop: storage view: single catch when listing a root

* android, desktop: do not log file paths in storage view

The walk's IOException messages contain the full path, which in tmpDir can be a received file's original name.

---------

Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
2026-10-10 21:55:08 +01:00
spaced4ndy f68bccecfb Merge branch 'stable' 2026-09-21 17:31:29 +04:00
spaced4ndy c8c05359b5 ui: crowdfunding banner on onboarding and in chat list (#7552) 2026-09-21 12:01:57 +00:00
Narasimha-scandsh 1196d362ee desktop: animate GIFs and animated WebP (#7365)
* desktop: add bounded animated image decoder

Skia's Codec is already on the desktop classpath through skiko and decodes
both GIF and animated WebP. The frames come from a file somebody else
composed, so the decoder is bounded before it allocates: the raster is
measured in bytes with the sides multiplied as Long, each side is capped
separately so an extreme aspect ratio cannot slip under the byte budget, and
the encoded size is checked before the bytes are copied into native memory.
Anything outside the bounds, or any failure, keeps the still image the chat
already renders.

Nothing calls this yet.

* desktop: animate GIFs in chat items and full screen

Both views drew the first frame only. The full screen view also decoded its
still on every recomposition, which an animation recomposes once per frame,
so that decode is remembered against the data it comes from.

The chat list preview stays a still image: it is a 36dp box that the desktop
layout keeps on screen the whole time, so animating it would hold a raster and
spend a frame of work per listed chat, without pause.

Removes the two markers left for this work.

* desktop: don't decode animation frames that cannot be seen

With media blur on, a blurred image is only revealed while the mouse is over
it, so every frame was decoded, uploaded and then blurred away again for
nobody - and the blur is a render effect re-run per frame. Frames now decode
only while the image can be seen, which also stops motion showing through a
blur that is there to hide it.

Passing the blur state to the view is why the shared signature changes; coil
drives its own animation on Android, so there is nothing to pause there.

* docs: move animated images plan to plans/

* docs: drop file path references from animated images plan

* docs: correct animated images plan against the code

* desktop: correct animated image comments

* desktop: reduce animated image comments

* desktop: correct and bound animated image decoding

* docs: correct animated images plan against measurements

* desktop: fuse the animation prior frame decision

* docs: cover desktop animated images in spec and product

* desktop: drop the unused animated image component

* desktop: return the animation frame instead of its state

* docs: correct the animated images documentation

* desktop: don't decode animations under the full screen viewer

* desktop: bound the frames an animation rebuilds

* desktop: pause animations under any full screen modal

* desktop: stop animations that alternate expensive frames

* desktop: read what playing a frame needs only once

* desktop: close the codec of an animation outside the bounds

* desktop: wait out what an animation frame cost to decode

* docs: correct animated images claims against the code

* desktop: bound the frame count where the others are bounded

* desktop: don't wait out a stall an animation frame did not spend

* desktop: say what the slow frame constants stand for

* desktop: don't decode animations behind a minimised window

* desktop: make the animation frame wait testable

* desktop: bound the file size where the others are bounded

* desktop: pin the frame wait clamp in its test

* desktop: keep the frame wait clamp private

* desktop: reduce animated image comments

---------

Co-authored-by: sh <github.shum@liber.li>
2026-08-21 20:30:11 +01:00
spaced4ndy 92e9640e4f core, ui: relay reject rejoin (#6978) 2026-05-18 09:06:25 +00:00
spaced4ndy a09acda329 multiplatform: product specification (#6655) 2026-02-26 17:54:44 +00:00