Commit Graph
165 Commits
Author SHA1 Message Date
Narasimha-sc cebc33cb8a core, tests, ui: keep member order with role index, skip down-migration schema comparison, reload support list on return with older remote hosts 2026-09-30 15:38:14 +00:00
Narasimha-sc 1c0a4b47a3 core, ui: load only members with support chats for the support chats list 2026-09-30 15:38:14 +00:00
Narasimha-sc 369227b064 plans: justify member role index 2026-09-30 15:38:14 +00:00
Narasimha-sc eaac1df14d ios: keep support list row structure stable while its chat is open 2026-09-30 15:38:14 +00:00
Narasimha-sc 4e9c166abe core: never fail a sent message on the support member re-read 2026-09-30 15:38:14 +00:00
Narasimha-sc 3360c54cba ui: keep support list load running when a member chat is opened, avoid repeated loads 2026-09-30 15:38:14 +00:00
Narasimha-sc a6872bee38 plans: note failed member load retry 2026-09-30 15:38:14 +00:00
Narasimha-sc 91f11a2d75 ui: skip support list load after chat change, reload iOS list on members reset 2026-09-30 15:38:14 +00:00
Narasimha-sc 75c7922c0f android: reload support list when members are reset while it is open 2026-09-30 15:38:14 +00:00
Narasimha-sc 6075666865 ios: gate support list reload on the group members were loaded for 2026-09-30 15:38:14 +00:00
Narasimha-sc 94084fb6b0 ios: clear members on chat change, reload list for another group, re-render only for open group 2026-09-30 15:38:14 +00:00
Narasimha-sc a5801a1bf4 ios: reset loaded members on in-place chat change 2026-09-30 15:38:14 +00:00
Narasimha-sc c4e2393d8a core, ui: total match in moderation path, merge member profile, reload list for another group on iOS 2026-09-30 15:38:14 +00:00
Narasimha-sc d20c0a55c2 core, ui: keep loaded support stats on member join, handle failed loads on iOS, write members on main thread 2026-09-30 15:38:13 +00:00
Narasimha-sc 0fe04240b2 core, ui: carry updated support member in internal items, merge only support stats, handle failed member loads 2026-09-30 15:38:13 +00:00
Narasimha-sc 36cf904a8e core, ui: return updated support member on send, ignore stale member loads 2026-09-30 15:38:13 +00:00
Narasimha-sc 4829c6d624 ui: update member support chats list from delete responses 2026-09-30 15:38:13 +00:00
Narasimha-sc 84ed5a9a2b core, ui: update member support chats list from events instead of reloading all members 2026-09-30 15:38:13 +00:00
Narasimha-scandEvgeny Poberezkin 294fbf1b7d desktop: fix crash at startup on Windows when WMI does not answer (#7581)
Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
2026-09-26 13:42:02 +01:00
Narasimha-scandEvgeny 11ecd0f5b7 android: match app links by exact path so simplex.chat pages open in the browser (#7565)
* android: match app links by exact path so simplex.chat pages open in the browser

* simpler

---------

Co-authored-by: Evgeny <evgeny@poberezkin.com>
2026-09-26 13:21:05 +01:00
Narasimha-sc b85313b61f desktop: fix app freeze when a video is stopped during format negotiation (#7582)
video().track() in the buffer format callback takes the libvlc input lock,
which stop() holds while it waits for the decoder thread running that
callback. Take the video track from the media info only.
2026-09-26 13:14:13 +01:00
Narasimha-scandEvgeny Poberezkin 67c619acff android, desktop: open group member profile without waiting for the core (#7485)
* android, desktop: open group member profile without waiting for the core

Tapping a member avatar awaited apiGroupMemberInfo and apiGetGroupMemberCode
before the profile modal was created. Both are single-row queries, 1-2 ms when
the core is idle, but sendCmd is serialized against everything else the core is
doing, so while it is busy - startup, a batch of incoming events, a long database
operation - the tap produces nothing at all until the core drains.

The modal is now opened first and the two values arrive in state the tap handler
creates, so the profile opens at the speed of the UI. The card is shown from the
member that is already known at the tap, preferring the model's copy once it is
there, so the member no longer has to be written to the model before the modal
can be shown.

* plans: open member profile without waiting for the core

* android, desktop: keep member profile rows in place while they load

The security code and the connection stats arrive after the profile is shown, so
"Verify security code" and the Servers section appeared under the already
visible card and pushed the rows below them down.

They are now rendered from the first frame in their final positions, disabled,
and enabled in place when the data arrives - SectionItemView already drops the
clickable modifier when disabled, so nothing moves. Only what can be decided from
the member known at the tap is reserved: "Fix connection" is not, as it applies
only while a ratchet needs syncing and a placeholder for it would disappear on
nearly every open.

* android, desktop: reserve the network status row with the servers

The reserved Servers section had three rows where the loaded one has four, so
everything below it - "Block member" - moved down by one row when the stats
arrived.

Network status looks like agent state that cannot be predicted before loading,
but connSubStatus returns Just whenever the connection has receiving queues, and
that is the same list that decides whether "Receiving via" is rendered. The two
rows appear together, so the status row is now reserved with them.

---------

Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
2026-09-26 13:13:36 +01:00
Narasimha-sc c0344a9a61 android, desktop: make media blur much lighter on CPU (#7483)
* ui: blur media by resampling the preview, not a per-frame effect

Modifier.blur put a BlurEffect on a display-sized graphics layer, so the
Gaussian was re-evaluated on every frame the media was drawn. It also
requires RenderEffect, which Android applies only from API 31, so below
Android 12 media was drawn unblurred while the setting read as on.

A blur and a downscale discard the same thing - detail finer than their
radius - so the preview is now resampled to about one pixel per radius and
stretched back. That runs once when the item composes, needs no
RenderEffect, and removes the detail irreversibly rather than convolving
it. The first resampling step bounds both sides, so no image, however
shaped, can produce a large intermediate.

While the blur hides the media the file is also left unread, so an image
scrolled past is no longer read, decoded at its full size and kept in the
image cache only to be hidden again. blurHidesMedia() is the single
definition that both the drawing and the loading decision use, so they
cannot disagree about whether the media is on screen.

* plans: blur media by resampling the preview

* ui: shorten comments in media blur

* ui: smooth the media blur and match its strength to the old one

Stretching the resampled preview straight to the screen showed its pixel grid. Double it back
up until its longest side is at least half the reference width before drawing, so the last
stretch is short and the tents compose into a bell. The reference width moves from 360 to 400:
fitted against Gaussians, 360 blurred 5-75% more than Modifier.blur did, 400 is within 10% at
every setting.
2026-09-26 12:49:36 +01:00
Narasimha-scandEvgeny Poberezkin ef66e5e520 desktop: fix laggy bars blur by blurring a narrower offscreen copy (#7556)
Skia's raster blur runs at full resolution, so each bar blurred width x (bar + 6 sigma) pixels every frame: about
80 ms per frame for the two bars of a chat at the default radius, which cut scrolling to 5-9 fps on the software
renderer. Scaling the layer cannot help, because a layer's filter is evaluated in device space and the scale is
applied to the sigma too. The bar is now drawn into an offscreen surface up to 8x narrower and blurred there, which
measured 5-6x cheaper and within 0.25/255 of the original.

Blurring a copy means the bar no longer follows the content on its own, so the scroll containers bump a version on
the app bar handler and the bar depends on it.

Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
2026-09-26 12:42:36 +01:00
19e70faeec badges: webapp feature branch (#7548)
* badges: webapp (#7433)

* badges: service migrations, store and catalog

* badges: BTCPay provider and settlement poller

* badges: web listener and /api endpoints

* web: checkout single-page app

* badges: tests and BTCPay fixtures

* badges: README and ini reference

* badges: fix hex16 build on GHC 8.10.7

* badges: Stripe card lane

* badges: fix Stripe card checkout, add theming

* badges: add a discount row to the order summary

* badges: site navbar, embedding, theme, Forget move

* badges: use SB code prefix in web checkout

* badges: rename sxb app namespace to sb

* badges: embed checkout nav via site; keep original app navbar

* badges: post iframe height, apply site background when embedded

* badges: embed dark surfaces, steadier iframe height

* badges: hide app footer when embedded

* badges: size embedded body to content, not viewport

* badges: declare color-scheme to stop reload flash

* badges: fade shell in on load, no reload blank

* badges: prerender app shell into index.html

* badges: pre-paint theme, hide shell on deep reload

* badges: logo returns to landing client-side

* badges: embedded wizard back, buy-a-code, resume

* badges: signal app-managed screens, resume across reload

* badges: rebuild wizard history on deep load so Back walks it

* badges: carry welcome-page height as the iframe floor

* badges: keep selection on Buy a code; rename to Your codes

* badges: read web shell as UTF-8, not locale

* badges: resume the exact paid order after Stripe card redirect

* badges: move docker deploy under scripts

* badges: add serve_webapp toggle and webapp export

* badges: wire split webapp deploy in docker config

* badges: quiet agent logs by default

* badges: resume card redirect in the embedded frame

* badges: migrate Stripe adapter to PaymentIntents

* badges: correct Stripe restricted key scopes in ini example

* badges: card via Payment Element and PaymentIntents

* badges: fix stale Checkout Session wording in Stripe adapter

* badges: fix stale CheckoutActions reference in card comment

* badges: order shell stylesheet before bootstrap script

* badges: remove development card stand-in

* badges: theme the Stripe card form with the site palette

* badges: exclude web from the Haskell build stage

* badges: unify invoice cancel and mark canceled

* badges: default log level to info

* badges: unify closed-invoice buy-again button

* badges: mute agent connection logs at info level

* badges: show purchase time in local timezone in Your codes

* badges: log service events on own channel, quiet agent

* badges: fold service migrations into one baseline

* badges: run compose on postgres over host network

* badges: use high-res hero art

* badges: add web CI to catch stale builds

* badges: rebuild web shell from committed source

* badges: normalize invoice-code link and columns

* badges: drop unused columns, rename index

* badges: note deferred receipt_hash in migrations

* badges: apply code-review fixes

* badges: reduce comments across service and web

---------

Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>

* badges: improve web page (#7546)

* badges: improve web page

* improve layout

* improve layout

* fix

* small changes

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>

* badges: read one issuer key from the ini

* badges: move and group the service tests

* badges: service fixes (#7567)

* badges: match the redeem error wording in tests

* badges: drop unused imports in the bot tests

* badges: cancel Stripe orders when they expire

* badges: correct the Stripe config and docs

* badges: refuse to revoke a redeemed code

* badges: make the fake Stripe cancel like Stripe

* badges: limit replayed webhook deliveries

---------

Co-authored-by: sh <37271604+shumvgolove@users.noreply.github.com>
Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
Co-authored-by: shum <github.shum@liber.li>
Co-authored-by: spaced4ndy <8711996+spaced4ndy@users.noreply.github.com>
2026-09-25 09:01:51 +00:00
spaced4ndy 150897d637 core, ui: alert the user when badge renewal is failing (#7532) 2026-09-22 12:55:08 +00:00
Narasimha-scandEvgeny Poberezkin ecb9d87157 android, desktop: fix Submit button not visible in passcode view in split screen (#7497)
Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
2026-09-19 10:13:52 +01:00
EvgenyandEvgeny @ SimpleX Chat c8466b2010 core: refactor groups (#7503)
* core: refactor groups

* refactor

* refactor

* refactor

* refactor

* refactor

* rename

* refactor

* remove

* rename

* diff

* simplify

* relay requests

* bot types

* check useRelays

* refactor

* query plans

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-09-18 10:18:10 +01:00
spaced4ndy 069efad7a2 core: consolidate badges schema (#7513) 2026-09-15 10:15:34 +00:00
spaced4ndy bac8d187ba Merge branch 'master' into badges 2026-09-14 17:13:58 +04:00
EvgenyandEvgeny @ SimpleX Chat 5ffbe733a8 core: attach badge proofs to files over size limit (#7455)
* core: attach badge proofs to files over size limit

* types

* more types

* implement file badge proofs

* tests

* move file limits to config, add tests

* more tests, work correctly in "send as group" case

* fix races in tests

* group badge tests

* query plans

* add history support, fixes

* simplify

* refactor

* refactor

* type

* restructure schema for proofs

* rename, refactor

* refactor

* fix, refactor

* refactor

* ui

* comments

* alerts

* update nix, ios library

* updare sharing

* update simplexmq

* update text

* improve messages

* api types

* postgres schema

* fix

* test

* query plans

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-09-12 14:33:52 +01:00
EvgenyandEvgeny @ SimpleX Chat 44773d0412 core: support message signing in p2p groups (#7312)
* core: support message signing in p2p groups

* improve

* add member key

* distribute keys and sign

* refactor

* better query

* map

* sign in relay groups too

* clean up

* list

* fix test

* update bot types

* some refactor

* remove unnecessary condition

* simplify

* refactor

* simplify

* move

* clean up

* diff

* diff

* limit attempts for key sending

* optimize

* fix test

* split

* fuse

* null

* only mark as "key sent" when forwarder supports binary encoding

* fix bot apis

* fix some tests

* add key distribution steps, and fix some tests

* fix test

* increase timeout

* fix tests

* fix more tests

* simplify

* disable test output

* mark keys sent with invitations

* fix test

* fix test, query plans

* unify signing of connection info packets

* revert change to createNewGroup

* create key at group/member creation

* rename, remove liftIO

* clean up

* fix type

* remove ad hoc key sending

* update bot api

* diff

* reduce diff

* failing test

* fix sending messages in groups with members before version 18

* remove test delays

* update query plans

* update test

* add tests

* fix tests

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-09-11 12:33:07 +01:00
spaced4ndy bd97e4df34 core: verify the badge ledger sent by the service (#7480) 2026-09-11 09:41:23 +00:00
spaced4ndy f9bab17643 core: renew badges monthly and alert when support ends (#7448) 2026-09-09 14:31:05 +00:00
spaced4ndy c623f4284c Merge branch 'master' into badges 2026-09-02 13:53:35 +04:00
EvgenyandEvgeny @ SimpleX Chat f99c474ca6 core: send badge ZK-proofs to XFTP servers, add file expiry time (#7430)
* core: send badge ZK-proofs to XFTP servers

* update simplexmq, use keys and header from simplexmq

* core: add file expiry time

* refactor

* remove posix module

* rename migrations

* bot api

* update UI

* import

* show item from loaded information

* ios: update core library

* text

* send entitlements in handshake

* simplexmq

* query plans

* update simplexmq

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-09-01 23:16:15 +01:00
Evgeny Poberezkin 9c77703017 Merge branch 'master' into badges 2026-08-28 19:37:10 +01:00
spaced4ndy e80a174f13 core: badge codes schema, plan (#7427) 2026-08-28 09:31:24 +00:00
Narasimha-sc d7e0f85976 desktop: fix rotated video squashed on playback and preview rotated twice (#7413)
* desktop: fix rotated video squashed on playback and preview rotated twice

vlc applies the display matrix before a frame reaches the vmem callback, so the
buffer has to be requested with the sides swapped for the transposed orientations,
and the snapshot must not be rotated again by hand. Read the snapshot on the event
thread, where the render callback writes it, and draw the inline playback surface
with FillWidth so a video narrower than the item fills it like its preview does.

Bound the requested buffer: the size comes from a received file, so it is capped by
area, cannot be zero, and a frame that does not fill the bitmap is dropped.

* desktop: harden the video frame path against crafted files

Only transpose the buffer for the track's own sides - the size libvlc passes is
already rotated, so swapping it would recreate the squash for a file declaring a
rotation with a zero-sized track. Copy the frame inside the render callback, on
vlc's thread, where the native buffer is guaranteed to exist, and hand only the
copy to the event thread. Drop a frame rendered with a format the bitmap was not
sized by, or arriving before any buffer was allocated. Divide the pixel budget by
a side pinned at 1 instead of scaling both sides, so a 2000000000x1 declaration
cannot take 45 times the budget. Publish the bitmap only when skia took the
pixels, size the copy after a rewind, and log a failed snapshot conversion
instead of throwing it into callers that have no handler for it.
2026-08-27 11:08:05 +01:00
Evgeny Poberezkin 78332d0c73 Merge branch 'master' into badges 2026-08-27 07:59:57 +01:00
EvgenyandEvgeny @ SimpleX Chat 17cdef1692 core: include channel link and name when forwarding messages (#7409)
* core: include channel link and name when forwarding messages

* wip

* simplify

* add member ID

* refactor

* refactor

* refactor

* update api types

* store forward source group type

* rename

* api types

* simpler layout

* layout, translations

* refactor ios

* public

* simpler

* refactor kotlin

* padding

* padding

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-08-24 21:36:57 +01:00
Narasimha-scandsh 1196d362ee desktop: animate GIFs and animated WebP (#7365)
* desktop: add bounded animated image decoder

Skia's Codec is already on the desktop classpath through skiko and decodes
both GIF and animated WebP. The frames come from a file somebody else
composed, so the decoder is bounded before it allocates: the raster is
measured in bytes with the sides multiplied as Long, each side is capped
separately so an extreme aspect ratio cannot slip under the byte budget, and
the encoded size is checked before the bytes are copied into native memory.
Anything outside the bounds, or any failure, keeps the still image the chat
already renders.

Nothing calls this yet.

* desktop: animate GIFs in chat items and full screen

Both views drew the first frame only. The full screen view also decoded its
still on every recomposition, which an animation recomposes once per frame,
so that decode is remembered against the data it comes from.

The chat list preview stays a still image: it is a 36dp box that the desktop
layout keeps on screen the whole time, so animating it would hold a raster and
spend a frame of work per listed chat, without pause.

Removes the two markers left for this work.

* desktop: don't decode animation frames that cannot be seen

With media blur on, a blurred image is only revealed while the mouse is over
it, so every frame was decoded, uploaded and then blurred away again for
nobody - and the blur is a render effect re-run per frame. Frames now decode
only while the image can be seen, which also stops motion showing through a
blur that is there to hide it.

Passing the blur state to the view is why the shared signature changes; coil
drives its own animation on Android, so there is nothing to pause there.

* docs: move animated images plan to plans/

* docs: drop file path references from animated images plan

* docs: correct animated images plan against the code

* desktop: correct animated image comments

* desktop: reduce animated image comments

* desktop: correct and bound animated image decoding

* docs: correct animated images plan against measurements

* desktop: fuse the animation prior frame decision

* docs: cover desktop animated images in spec and product

* desktop: drop the unused animated image component

* desktop: return the animation frame instead of its state

* docs: correct the animated images documentation

* desktop: don't decode animations under the full screen viewer

* desktop: bound the frames an animation rebuilds

* desktop: pause animations under any full screen modal

* desktop: stop animations that alternate expensive frames

* desktop: read what playing a frame needs only once

* desktop: close the codec of an animation outside the bounds

* desktop: wait out what an animation frame cost to decode

* docs: correct animated images claims against the code

* desktop: bound the frame count where the others are bounded

* desktop: don't wait out a stall an animation frame did not spend

* desktop: say what the slow frame constants stand for

* desktop: don't decode animations behind a minimised window

* desktop: make the animation frame wait testable

* desktop: bound the file size where the others are bounded

* desktop: pin the frame wait clamp in its test

* desktop: keep the frame wait clamp private

* desktop: reduce animated image comments

---------

Co-authored-by: sh <github.shum@liber.li>
2026-08-21 20:30:11 +01:00
Narasimha-sc 11c7a62a38 desktop: fix stretched video preview and playback for AV1 videos (#7391)
* desktop: fix stretched video preview and playback for AV1 videos

libvlc passes the padded size the decoder allocated to the buffer format
callback, not the size of the picture. dav1d pads to a multiple of 128, so
a 1920x1080 AV1 video arrives as 1920x1152, and vlc scales the picture to
fill it - the preview sent with the message, and desktop playback, were
6.7% too tall. H264 pads much less, so it was barely visible there.

Ask for the size of the track being played instead. It is already populated
when the buffer format is negotiated, and matching the track that is playing
matters for files with more than one video track, where the first track is
not necessarily the one being decoded. Falls back to the previous behaviour
when the track is not known.

* plans: desktop video preview aspect ratio
2026-08-19 14:34:07 +01:00
Narasimha-sc 222fc4ad99 android, desktop: open group member profile without loading all members (#7388)
* android, desktop: open group member profile without loading all members

Clicking member avatar in chat loaded the whole member list (apiListMembers)
before showing member profile, and it was repeated on every click - in a group
with 10000 members it takes several seconds.

The full list is not needed to show the profile of one member, so instead the
opened member is added to the model, the same way as in iOS app.

* plans: member profile in large groups

* plans: correct relay warning section - it is not affected by the change
2026-08-19 14:33:18 +01:00
ecb008b792 core, ui: auto-accept group invitations per user profile (#7377)
* core, ui: auto-accept group invitations per user profile

Add a per-profile toggle for auto-accepting group invitations, and regroup it
with the existing contact-requests setting under a single Auto-accept section
in Privacy & Security, relabelled "Contact requests in groups".

The join is fully async. processGroupInvitation already had an async accept
path, used when the invitation matches a group link the user opened:
prepareAgentJoin + createMemberConnectionAsync + joinAgentConnectionAsync,
with the outcome reported later against the CFJoinConn command id. Auto-accept
takes that same path instead of going through APIJoinGroup, so it works while
the app is closed and never blocks message processing.

An auto-accepted invitation still records a CIRcvGroupInvitation item in the
chat with the inviting contact, so there is a record of who added the user to
which group.

Two details worth noting for review:

hostContact is reported to clients only for group links. Clients respond to it
by replacing the transient host connection view with the group and removing
that chat - correct for a group link, where the contact is a placeholder, but
wrong for a plain invitation, where it is a real contact.

A resent invitation returns the existing group, because createGroupInvitation
is idempotent on inv_queue_info. The join therefore only runs while the
membership is still GSMemInvited, so a resend cannot open a second connection.

* booldef

* order

* refactor

* update translation key

* query plans

* ios: export translations

---------

Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
Co-authored-by: Evgeny Poberezkin <2769109+epoberezkin@users.noreply.github.com>
2026-08-19 00:10:54 +01:00
Evgeny Poberezkin 1160215570 Merge stable 2026-08-18 17:16:21 +01:00
EvgenyandEvgeny @ SimpleX Chat 5e45fe1f0e directory: only create group links after approval (#7356)
* directory: only create group links after approval

* update test

* update messages

* diff

* get group and link in one query

* reduce database reads

* better errors

* typos

* query plans

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-08-18 16:35:37 +01:00
EvgenyandEvgeny @ SimpleX Chat 352550089f core: client and service schema for badge purchases (#7358)
* core: client and service schema for badge purchases

* simplify api, receipt is payment type

* split invoice

* update

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-08-17 19:25:18 +01:00
spaced4ndy 4217c9ee84 Merge branch 'master' into badges 2026-08-14 11:31:01 +04:00
Evgeny Poberezkin 0f45645afe Merge branch 'stable' 2026-08-12 15:30:16 +01:00