Commit Graph
159 Commits
Author SHA1 Message Date
shum dafb5efafc plan: correct the unlinkability claim to no stored reference 2026-08-27 10:28:26 +00:00
shum b1c2191e25 core: fix ledger payment id type and code revocation race 2026-08-27 10:28:26 +00:00
shum 593ae1c768 core: broaden badge service test assertions 2026-08-27 10:28:26 +00:00
shum 0fd6cb24fa core: fix cached badge issue in last funded month 2026-08-27 10:28:26 +00:00
shum 42a16c4e44 core: badge service integration tests 2026-08-27 10:28:26 +00:00
shum aaeab60e1f core: badge service address publication 2026-08-27 10:28:26 +00:00
shum d9771f04e8 core: return internal on badge signing failure 2026-08-27 10:28:26 +00:00
shum 89e9bf4be7 core: redeem badge codes and issue credentials 2026-08-27 10:28:26 +00:00
shum 05d4724d41 core: fix badge catalog overcharge and double-fetch 2026-08-27 10:28:26 +00:00
shum 599abb58d7 core: badge catalog rpc handler 2026-08-27 10:28:26 +00:00
shum 05b2782eeb plan: move the badges plan and its design doc into plans/badges-codes 2026-08-27 10:28:26 +00:00
shum 69261ce89d plan: record b5 sweeper scheduling gap for b7 2026-08-27 10:28:26 +00:00
shum 5de54a6a73 core: badge codes operator subcommand 2026-08-27 10:28:26 +00:00
shum a16695326c core: badge service rpc dispatcher 2026-08-27 10:28:26 +00:00
shum 412e5dfb48 core: badge issuer key and signing 2026-08-27 10:28:26 +00:00
shum a876e8a99e core: badge redemption codes 2026-08-27 10:28:26 +00:00
shum 43583dd9b5 plan: record b1 store vocabulary findings 2026-08-27 10:28:26 +00:00
shum f85c7eee2b core: badge ledger transitions 2026-08-27 10:28:26 +00:00
shum 6f272acef7 core: badge service store layer 2026-08-27 10:28:26 +00:00
shum baa18653ff plan: fix ambiguous build command 2026-08-27 10:28:26 +00:00
shum 74dc4bed59 plan: record a6 ini duplicate and clock findings 2026-08-27 10:28:26 +00:00
shum 1cb6390ce0 core: badge service config file 2026-08-27 10:28:26 +00:00
shum f36e93de46 plan: record a4 error blast radius for b6 2026-08-27 10:28:26 +00:00
shum 552eec32ea core: badge catalog pricing and seeding 2026-08-27 10:28:26 +00:00
shum 2726826903 core: badge service dependencies 2026-08-27 10:28:26 +00:00
shum 0335c3903a core: badge service web order schema 2026-08-27 10:28:26 +00:00
shum 704b5b1c7f core: regenerate postgres schema dump 2026-08-27 10:28:26 +00:00
shum 400d12a647 core: json instances for badge protocol types 2026-08-27 10:28:26 +00:00
shum 2d37be9474 plan: record a2 id type findings 2026-08-27 09:11:32 +00:00
shum 754aec1809 plan: record a1 postgres dump and lint gaps 2026-08-27 09:11:32 +00:00
shum 1b9b6faadb core: register badge migration, strict tables 2026-08-27 09:11:32 +00:00
shum 3cf7c2cb11 ui: remove badge store purchase action 2026-08-27 09:11:26 +00:00
shum 3c11e3254f plan: badges web checkout and code redemption 2026-08-27 09:11:26 +00:00
Evgeny Poberezkin 78332d0c73 Merge branch 'master' into badges 2026-08-27 07:59:57 +01:00
EvgenyandEvgeny @ SimpleX Chat 17cdef1692 core: include channel link and name when forwarding messages (#7409)
* core: include channel link and name when forwarding messages

* wip

* simplify

* add member ID

* refactor

* refactor

* refactor

* update api types

* store forward source group type

* rename

* api types

* simpler layout

* layout, translations

* refactor ios

* public

* simpler

* refactor kotlin

* padding

* padding

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-08-24 21:36:57 +01:00
Narasimha-scandsh 1196d362ee desktop: animate GIFs and animated WebP (#7365)
* desktop: add bounded animated image decoder

Skia's Codec is already on the desktop classpath through skiko and decodes
both GIF and animated WebP. The frames come from a file somebody else
composed, so the decoder is bounded before it allocates: the raster is
measured in bytes with the sides multiplied as Long, each side is capped
separately so an extreme aspect ratio cannot slip under the byte budget, and
the encoded size is checked before the bytes are copied into native memory.
Anything outside the bounds, or any failure, keeps the still image the chat
already renders.

Nothing calls this yet.

* desktop: animate GIFs in chat items and full screen

Both views drew the first frame only. The full screen view also decoded its
still on every recomposition, which an animation recomposes once per frame,
so that decode is remembered against the data it comes from.

The chat list preview stays a still image: it is a 36dp box that the desktop
layout keeps on screen the whole time, so animating it would hold a raster and
spend a frame of work per listed chat, without pause.

Removes the two markers left for this work.

* desktop: don't decode animation frames that cannot be seen

With media blur on, a blurred image is only revealed while the mouse is over
it, so every frame was decoded, uploaded and then blurred away again for
nobody - and the blur is a render effect re-run per frame. Frames now decode
only while the image can be seen, which also stops motion showing through a
blur that is there to hide it.

Passing the blur state to the view is why the shared signature changes; coil
drives its own animation on Android, so there is nothing to pause there.

* docs: move animated images plan to plans/

* docs: drop file path references from animated images plan

* docs: correct animated images plan against the code

* desktop: correct animated image comments

* desktop: reduce animated image comments

* desktop: correct and bound animated image decoding

* docs: correct animated images plan against measurements

* desktop: fuse the animation prior frame decision

* docs: cover desktop animated images in spec and product

* desktop: drop the unused animated image component

* desktop: return the animation frame instead of its state

* docs: correct the animated images documentation

* desktop: don't decode animations under the full screen viewer

* desktop: bound the frames an animation rebuilds

* desktop: pause animations under any full screen modal

* desktop: stop animations that alternate expensive frames

* desktop: read what playing a frame needs only once

* desktop: close the codec of an animation outside the bounds

* desktop: wait out what an animation frame cost to decode

* docs: correct animated images claims against the code

* desktop: bound the frame count where the others are bounded

* desktop: don't wait out a stall an animation frame did not spend

* desktop: say what the slow frame constants stand for

* desktop: don't decode animations behind a minimised window

* desktop: make the animation frame wait testable

* desktop: bound the file size where the others are bounded

* desktop: pin the frame wait clamp in its test

* desktop: keep the frame wait clamp private

* desktop: reduce animated image comments

---------

Co-authored-by: sh <github.shum@liber.li>
2026-08-21 20:30:11 +01:00
Narasimha-sc 11c7a62a38 desktop: fix stretched video preview and playback for AV1 videos (#7391)
* desktop: fix stretched video preview and playback for AV1 videos

libvlc passes the padded size the decoder allocated to the buffer format
callback, not the size of the picture. dav1d pads to a multiple of 128, so
a 1920x1080 AV1 video arrives as 1920x1152, and vlc scales the picture to
fill it - the preview sent with the message, and desktop playback, were
6.7% too tall. H264 pads much less, so it was barely visible there.

Ask for the size of the track being played instead. It is already populated
when the buffer format is negotiated, and matching the track that is playing
matters for files with more than one video track, where the first track is
not necessarily the one being decoded. Falls back to the previous behaviour
when the track is not known.

* plans: desktop video preview aspect ratio
2026-08-19 14:34:07 +01:00
Narasimha-sc 222fc4ad99 android, desktop: open group member profile without loading all members (#7388)
* android, desktop: open group member profile without loading all members

Clicking member avatar in chat loaded the whole member list (apiListMembers)
before showing member profile, and it was repeated on every click - in a group
with 10000 members it takes several seconds.

The full list is not needed to show the profile of one member, so instead the
opened member is added to the model, the same way as in iOS app.

* plans: member profile in large groups

* plans: correct relay warning section - it is not affected by the change
2026-08-19 14:33:18 +01:00
ecb008b792 core, ui: auto-accept group invitations per user profile (#7377)
* core, ui: auto-accept group invitations per user profile

Add a per-profile toggle for auto-accepting group invitations, and regroup it
with the existing contact-requests setting under a single Auto-accept section
in Privacy & Security, relabelled "Contact requests in groups".

The join is fully async. processGroupInvitation already had an async accept
path, used when the invitation matches a group link the user opened:
prepareAgentJoin + createMemberConnectionAsync + joinAgentConnectionAsync,
with the outcome reported later against the CFJoinConn command id. Auto-accept
takes that same path instead of going through APIJoinGroup, so it works while
the app is closed and never blocks message processing.

An auto-accepted invitation still records a CIRcvGroupInvitation item in the
chat with the inviting contact, so there is a record of who added the user to
which group.

Two details worth noting for review:

hostContact is reported to clients only for group links. Clients respond to it
by replacing the transient host connection view with the group and removing
that chat - correct for a group link, where the contact is a placeholder, but
wrong for a plain invitation, where it is a real contact.

A resent invitation returns the existing group, because createGroupInvitation
is idempotent on inv_queue_info. The join therefore only runs while the
membership is still GSMemInvited, so a resend cannot open a second connection.

* booldef

* order

* refactor

* update translation key

* query plans

* ios: export translations

---------

Co-authored-by: Evgeny Poberezkin <evgeny@poberezkin.com>
Co-authored-by: Evgeny Poberezkin <2769109+epoberezkin@users.noreply.github.com>
2026-08-19 00:10:54 +01:00
Evgeny Poberezkin 1160215570 Merge stable 2026-08-18 17:16:21 +01:00
EvgenyandEvgeny @ SimpleX Chat 5e45fe1f0e directory: only create group links after approval (#7356)
* directory: only create group links after approval

* update test

* update messages

* diff

* get group and link in one query

* reduce database reads

* better errors

* typos

* query plans

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-08-18 16:35:37 +01:00
EvgenyandEvgeny @ SimpleX Chat 352550089f core: client and service schema for badge purchases (#7358)
* core: client and service schema for badge purchases

* simplify api, receipt is payment type

* split invoice

* update

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-08-17 19:25:18 +01:00
spaced4ndy 4217c9ee84 Merge branch 'master' into badges 2026-08-14 11:31:01 +04:00
Evgeny Poberezkin 0f45645afe Merge branch 'stable' 2026-08-12 15:30:16 +01:00
Narasimha-sc abd5954675 ui: send dropped .webm as video only when it has a video track (#7354)
* ui: send dropped .webm as video only when it has a video track

.webm is as commonly an audio-only container as a video one, so the
extension alone cannot tell whether there is a frame to embed. Read the
container to decide: files with a video track are sent as video, the rest
as files.

Only done for files attached without the user saying how to send them
(drag & drop, paste). An explicitly picked video is still sent as one, so
.webm is now listed in the video file picker too.

* plan: send dropped .webm as video only when it has a video track
2026-08-12 15:29:43 +01:00
Evgeny Poberezkin b832d7c8f7 Merge branch 'stable' 2026-08-07 10:14:02 +01:00
Narasimha-sc f921bd47bb android, desktop: fix live message sent to the chat opened after switching (#7323)
* android, desktop: fix live message sent to the chat opened after switching

A live message is sent when the chat is switched, but by then this view
already shows the chat that was opened - the effect that sends it runs
with that chat, so the message typed in one chat was sent to another.

The chat the message was composed in is passed to the send, and it is
resolved by the chat id from before the switch. If that chat is no longer
there the message is not sent at all, rather than sent to the chat opened
instead. The draft cleared after sending is the one of that chat too.

* plan: correct references; clear the draft of the chat the message is sent to

* plan: note the blast radius and how to resolve the overlap with #7308

* android, desktop: only pass the chat to what a live message can reach

A live message has no context item, so the forwarding, editing and
reporting branches of the send cannot run for it - they keep using the
chat of the view, and the chat it was composed in is passed only to the
message send, to the update of an already sent live message, and to
clearing the draft after sending.

* android, desktop: give the opened chat its own compose state while the live message is sent

Sending the live message to the chat it was composed in is not enough on
its own: composeState is shared between the chats opened in this view, and
the chat switch branch of KeyChangeEffect is the only one that neither
resets it nor loads the opened chat's draft - the branch that loads a
draft is later in the same if chain and cannot be reached.

sendMessageAsync then made it visible. It runs on Dispatchers.Default, so
its writes land after the switch: the whole composed state (via
cs.copy(liveMessage = null)) and its spinner (sending()) were written to
the compose state of a view that already shows another chat, which then
displayed the text composed in the previous one until the send completed.
The draft it should have shown was still in the model, and the next switch
away dropped it.

- sendMessageAsync takes composed, and sendMessage takes it as null by
  default, so only the chat switch passes a state and every other sender
  reads it inside the coroutine, where the send read it before. The chat
  switch captures it on the main thread before replacing it - otherwise
  the send would read the compose state of the chat that was opened and
  send its draft to the previous chat.
- checkLinkPreview takes that state too. It re-read composeState rather
  than what was passed in, and every text live message reaches it through
  updateMsgContent, so it would have rebuilt the message from the opened
  chat's draft instead of committing what was composed.
- every composeState write in sendMessageAsync is guarded by
  composeIsForSend() (toChat.id == chat.id), which compares the two chats
  instead of checking which one is open, so this send never takes the
  compose state back if that chat is opened again before it completes.
- the chat switch branch then resets composeState to the opened chat's
  draft, or to an empty state, like the branches below it do.

* plan: document the compose state handoff; correct the #7308 overlap resolution

The note on resolving the overlap with #7308 said its cs.liveMessage !=
null clause "already covers the send made by the chat switch". It does
not - in #7308 that clause sits outside the chatIsOpen check, which is
correct only while a live message is always sent to the chat that is
open, the assumption this fix removes. Read as written it exempts the
chat switch send from the guard that protects the opened chat, and a
merge that follows it reintroduces the leak.

Also records what manual test 2 was found failing on, and adds a slow
send variant so the window between the switch and the send completing is
long enough to type in the chat that was opened.

* android, desktop: keep reading the current state where a forward appends it

checkLinkPreview taking the composed state is needed where a live message
reaches it, but the forwarding branch is not one of those - it cannot run
with a chat other than the view's - and forwardItem suspends before it. So
there the captured state is stale by a network round trip, and text typed
while the forward was in flight stopped being appended to the message it
adds, while still being cleared when the send completed.

* plan: correct references and the claims that no longer hold

Line references were against the base this branch forked from, before
#7308 landed. Also: the live message loop no longer exits because the send
clears liveMessage - the chat switch replaces the compose state, on the
main thread, before the send runs; checkLinkPreview is not passed the
captured state everywhere; and chatsCtx.getChat can only return null in a
secondary context, which is not how "the chat is gone" reads.

Adds the two manual checks the review implied: a live message carrying a
link preview, which is what breaks if checkLinkPreview stops reading the
state it was given, and returning to the chat before the send completes.

* android, desktop: narrow the change to what the fix needs

- the draft id a failed message is saved under keeps using chat: that
  branch is behind !liveSend, which the send made by a chat switch never
  satisfies, so toChat is always chat where it is read;
- the state the chat switch installs no longer carries maxFileSize over.
  That field is kept in sync on chat switch by LaunchedEffect(chat.chatInfo),
  which is why the branches below this one construct it without one, and
  the paths where that effect does not re-run are the ones where the send
  overwrites the state anyway;
- sendMessageAsync takes its cs as a parameter rather than aliasing a
  separately named one.

* plan: follow the narrowed change

* android, desktop: shorten the comments

The threading mechanism behind cs is explained where it is used, so the
function comment only has to say what it is; the rest is rewording.
2026-08-06 23:08:15 +01:00
EvgenyandEvgeny @ SimpleX Chat 9c7128d547 core: plan for supporter badges (#7325)
* core: plan for supporter badges

* ledger maths

* update plan

* language

* lines

* lists

* redeem

* badge rpc protocol and draft service schema/plan

* update badge service protocol to support upgrades

* badge purchase ledger types and schema

* type, mvp plan

---------

Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com>
2026-08-06 09:37:10 +01:00
Evgeny Poberezkin 1a56b7f0f8 Merge branch 'stable' 2026-08-05 11:51:17 +01:00
Narasimha-sc 7e99e68950 android, desktop: fix draft appearing in another chat when switching chats while sending (#7308)
* ios, android, desktop: fix message being sent leaking into another chat

Compose state is shared between the chats opened in the same view, and
the send is launched in a scope that outlives the chat, so a send that
was still in flight when the chat was switched put its message (with the
reply context) into the compose state and then the draft of another chat,
and a late success cleared whatever was typed in the meantime.

The message being sent is no longer kept in the compose state when
leaving the chat, and the compose state is only cleared or restored after
sending if it still holds the message that was sent - the same check is
used by the other senders that show progress in the compose. A message
that failed to send is restored in the chat it was composed in, or kept
as its draft when another chat is open (iOS has no failed message
restore, there the message is dropped as before).

* android, desktop: keep only the chat switch fix

Revert the iOS changes and the same check in the three senders that
connect a prepared chat, leaving the fix for the compose state shared
between the chats opened in one view.

* plan: document what the narrowed change leaves to the connect senders

* android, desktop: use the same check where the sending flag is shared

The senders that connect a prepared chat set the same inProgress flag,
so a connect completing after the chat was switched cleared it for a
send started in the chat opened next, and that sent message was then
left in the compose.

* android, desktop: keep the live message clauses inside the open chat check

live and cs.liveMessage != null were alternatives to chatIsOpen, which
holds only while a live message is always sent to the chat that is open.
#7323 removes that: the live message committed by a chat switch is sent
to the chat it was composed in, while this view already shows another
one, so an unguarded clause here clears that chat's compose state - the
leak this fix exists to prevent.

liveSend stays an alternative to inProgress inside the guard, so a live
send behaves exactly as before while its chat is open, and it is excluded
from the restore/draft branch, which would otherwise write a draft on
every failing keystroke send once that chat is no longer open. On this
branch the only behaviour change is a live send completing after its chat
was left, which now leaves the opened chat alone.

Also load the draft of the chat opened next when the compose state is
cleared on switching away from a send in flight: clearState() returns
before the branch that loads a draft, so that draft was never shown, and
being in the slot but in no compose state it was then dropped by
clearPrevDraft on the next chat switch.

* plan: explain why live sends are guarded by the open chat check

Records that the exemption in "Deliberately unchanged" is from a guard
based on inProgress, not from chatIsOpen, and why the earlier form broke
once #7323 sends a live message to a chat other than the one open.
2026-08-04 21:01:35 +01:00