* ui: additional images, views for making connections and creating groups (#6750) * ios: setup for additional assets * ios build config * header * fix * update layout * more views with images * layout * layout * android images and view * fix path * fix desktop * fix desktop build * smaller image * layout * more layout * more kotlin views * group layout * padding * create group layout * more create group layout * layout * tweak layout * more tweak * config --------- Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com> * ios: connecting as part of onboarding (#6754) * ios: implementation of "connecting" cards * ios: revision * fix flip * fixes * fix frame * replace nav stack with tab view * rename * update gradient and card label material * fix gradient * debug * remove debug code * update card labels * card label layout * landscape cards * layout * safe area * less bold * debug landscape * refactor titles, back inline with title in landscape * remove ignoreSafeArea * remove extra padding * refactor * clean * layout spec added to plan --------- Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com> * android, desktop: connecting during onboarding - new cards (#6757) * android, desktop: connecting during onboarding - new cards * fix * change layout * fixes * fix * fix * layout * fix layout * animation * import * paddings * 350ms * font * fonts * layout * box * more layout * layout * simpler * hide toolbar heading in onboarding mode * simpler desktop layout * better desktop * revert desktop toolbar * bigger font, landscape * fix desktop * cap width * refactor, simplify * qr code scanner icon * use icon without assets * cleaner * fix * fix --------- Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com> * android, desktop: connect banner after onboarding (#6761) * android, desktop: connect banner after onboarding * improve * smaller button * bigger icon, same string * fallback gradients * improve build * simpler connect screens during onboarding * left-align * update strings * improve state machine * text, padding * strings * primary color for tap to paste link * fix race condition * fix loading race --------- Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com> * ios: banner and connect screens (#6767) * ios: banner and connect screens * fix * return nav * remove padding * refactor * refactor * refactor 2 * refactor 3 * refactor 4 * header * xcode files * improve * fix toolbar * toolbar 2 * no assets * no assets 2 * padding * android padding * simplify * layout * fix --------- Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com> * fix refreshable * text * fix toolbar color * rework address share logic * padding --------- Co-authored-by: Evgeny @ SimpleX Chat <259188159+evgeny-simplex@users.noreply.github.com> Co-authored-by: spaced4ndy <8711996+spaced4ndy@users.noreply.github.com>
SimpleX Chat iOS app
This file provides guidance when working with code in this repository.
iOS App Overview
The iOS app is a SwiftUI application that interfaces with the Haskell core library via FFI. It shares the SimpleXChat framework with two extensions: Notification Service Extension (NSE) for push notifications and Share Extension (SE) for sharing content from other apps.
Build & Development
Open SimpleX.xcodeproj in Xcode. The project has five targets:
- SimpleX (iOS) - Main app (Bundle ID:
chat.simplex.app) - SimpleXChat - Framework containing FFI bridge and shared types
- SimpleX NSE - Notification Service Extension
- SimpleX SE - Share Extension
- Tests iOS - UI tests
Build and run via Xcode (Product > Build/Run). Tests run via Product > Test or:
xcodebuild test -scheme "SimpleX (iOS)" -destination 'platform=iOS Simulator,name=iPhone 15'
Deployment target: iOS 15.0+, Swift 5.0.
Architecture
Haskell Core Integration
The app calls the Haskell core library through C FFI defined in SimpleXChat/SimpleX.h:
chat_migrate_init_key()- Initialize/migrate databasechat_send_cmd_retry()- Send command to chat controllerchat_recv_msg_wait()- Receive messages from controller
Swift wrappers in SimpleXChat/API.swift:
chatMigrateInit()- Initialize chat controllersendSimpleXCmd<R>()- Send typed commands and parse responsesrecvSimpleXMsg<R>()- Receive typed messages
Haskell runtime initialization (SimpleXChat/hs_init.c) uses different memory configurations:
- Main app: 64MB heap
- NSE: 512KB heap (minimal footprint for background processing)
- SE: 1MB heap
Pre-compiled Haskell libraries are in Libraries/{ios,mac,sim}/.
State Management
- ChatModel (
Shared/Model/ChatModel.swift) - Main singletonObservableObjectfor app-wide state (chat list, active chat, users) - ItemsModel - Manages chat items within a selected chat (similar to Kotlin's ChatsContext)
- AppTheme - Theme management and customization
App Structure
Entry point: Shared/SimpleXApp.swift
Key directories in Shared/:
Model/- Data models and API layer (ChatModel.swift,SimpleXAPI.swift)Views/- SwiftUI views organized by feature:ChatList/- Chat list and user pickerChat/- Message display and compositionCall/- VoIP call UIUserSettings/- App settingsLocalAuth/- Passcode and biometric authenticationDatabase/- Database initialization and migration
Shared Data Between Targets
All three targets share data via App Group (group.chat.simplex.app):
SimpleXChat/AppGroup.swift- GroupDefaults wrapper for typed shared preferences- Keychain for sensitive data:
kcDatabasePassword,kcAppPassword,kcSelfDestructPassword
Key Types
Types are defined in SimpleXChat/:
ChatTypes.swift- User, Chat, Message, Group typesAPITypes.swift- API request/response types
Commands follow ChatCmdProtocol (has cmdString property), sent as JSON through FFI.
Localization
31 languages supported. Localization files in SimpleX Localizations/.
Workflow:
Product > Export Localizations- Export XLIFF filesProduct > Import Localizations- Import updated translations
SimpleX Assets
The app includes optional assets behind the SIMPLEX_ASSETS Swift compilation flag. Without setup, the app builds normally without them.
Setup
Create Local.xcconfig (gitignored) in the apps/ios/ directory:
SIMPLEX_ASSETS_DIR = /path/to/assets
SWIFT_ACTIVE_COMPILATION_CONDITIONS = $(inherited) SIMPLEX_ASSETS
The copy script (scripts/ios/copy-assets.sh) runs as a build phase on each build but exits immediately if SIMPLEX_ASSETS is not set.
Updating assets
When source images change, regenerate resized images (requires ImageMagick):
cd path/to/assets && ./resize.sh
Background Capabilities
Configured in Info.plist:
- Background modes: audio, fetch, remote-notification, voip
- URL scheme:
simplex://for deep linking - BGTaskScheduler:
chat.simplex.app.receive