Files
simplex-chat/apps/multiplatform
Evgeny @ SimpleX Chat 17c9ad1c61 ios, android, desktop: previews render the same in every snapshot run (#7938)
* ios, android, desktop: previews draw fixed sample data instead of calling the core

* desktop: database error preview passes the keychain setting

* ios: snapshot fixtures use fixed parsed markdown instead of the core

* ios: snapshot fixtures: raw string delimiters past the # in markdown JSON

* desktop: snapshot test sets the app bar height as the app does

* docs: plan to replace preview-only parameters with test measures

* ios, desktop: previews run master's code; badges and version views split

Preview-only parameters are removed. BadgesCheckOrderView, BadgesHowLongView and VersionView are split into a loader and a layout, which their previews draw. Snapshot tests set a fixed QR picture: the environment value fixedQRCode on iOS, LocalFixedQRCode on desktop.

* ios: snapshot fixtures build parsed markdown with initializers

The table held the JSON of the Linux core, which the iOS app does not decode. The values are those the core returns for each text.

* ci: references of fixed QR codes and version; ios: call overlay preview as on master

iOS references from https://github.com/evgeny-simplex/simplex-chat/actions/runs/40944118370, desktop references from https://github.com/evgeny-simplex/simplex-chat/actions/runs/40932566864. ActiveCallOverlay_Previews, its scene and its references are restored as on master.

* ios, desktop: snapshot tests render every preview, no exclusion lists

BadgesChooseBadgeView, ServersSummaryView and TerminalView are split into a loader and a layout. AddChannelView, AddGroupView, GroupProfileView and UserProfileView layouts take the name and description validators, so desktop previews render without the core library. NewChatView's preview opens the Connect tab, UserProfilesView's preview has its own users. AppearanceSettings, MigrateFromDevice and the duplicate UserProfileLayoutEditOn previews are deleted.

* ios, desktop: previews show short links; tests draw the fixed QR code with each app's generator

The snapshot tests draw the fixed QR picture for a short address link with generateImage on iOS and qrCodeBitmap on desktop, in place of committed images. Previews of group links, addresses, a pending connection and QR codes pass short links, as the apps show them. The fixture markdown table equals the output of master's parser.

* ios, desktop: excluded previews and their views as on master

* ci: references of short-link QR codes
2026-10-30 06:41:40 +00:00
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Android App Development

This is a guide to contributing to the develop of the SimpleX android and desktop apps.

Project Overview

This is the Kotlin Multiplatform (KMP) mobile and desktop client for SimpleX Chat, sharing code between Android and Desktop (JVM) platforms using Compose Multiplatform for UI.

Setup

The desktop app builds nanohttpd from a submodule, Android does not use it. Before building the desktop app on a fresh checkout:

git submodule update --init --recursive

Build Commands

# Android debug APK, assembleGoogleDebug builds the flavor with the Play Billing dependency
./gradlew assembleFossDebug

# Android release APK, distributed via F-Droid and GitHub
./gradlew assembleFossRelease

# Android app bundle, distributed via Google Play, includes Play Billing
./gradlew bundleGoogleRelease

# Always name the flavor for releases. The aggregate tasks (build, assemble, assembleRelease,
# bundle, bundleRelease) fail on purpose: they would package a release APK with Play Billing,
# or an app bundle without it.
# The fdroiddata recipe defaults to assembleRelease and must be changed to assembleFossRelease.

# Desktop distribution (current OS)
./gradlew :desktop:packageDistributionForCurrentOS

# Run desktop/JVM tests
./gradlew desktopTest

# Run Android instrumented tests (requires connected device/emulator)
./gradlew connectedFossDebugAndroidTest

# Build native libraries for all platforms
./gradlew common:cmakeBuild -PcrossCompile

# Clean build
./gradlew clean

Architecture

Module Structure

  • common/ - Shared code (Compose UI, models, business logic)
    • src/commonMain/ - Cross-platform code
    • src/androidMain/ - Android-specific implementations
    • src/desktopMain/ - Desktop-specific implementations
  • android/ - Android app container
  • desktop/ - Desktop JVM app container

Key Components (common/src/commonMain/kotlin/chat/simplex/common/)

  • model/ChatModel.kt - Main state container with reactive properties (MutableState, MutableStateFlow)
  • model/SimpleXAPI.kt - API bindings to Haskell core library via FFI
  • platform/Core.kt - FFI interface to native libapp library
  • platform/ - Platform abstraction layer (expect/actual pattern for Android/Desktop specifics)
  • views/ - Compose UI screens organized by feature (chat, chatlist, call, usersettings, etc.)
  • ui/theme/ - Design system (colors, typography, shapes)

Native Integration

The app calls into a Haskell core library via JNI/FFI:

  • CMake builds in common/src/commonMain/cpp/android/ and cpp/desktop/
  • Cross-compilation toolchains in cpp/toolchains/
  • Built libraries go to cpp/desktop/libs/ (organized by platform)

Configuration

local.properties (create from local.properties.example)

compression.level=0          # APK compression (0-9)
enable_debuggable=true       # Debug mode
application_id.suffix=.debug # Multiple app instances on same device
app.name=SimpleX Debug       # App name for debug builds

gradle.properties

Contains versions (Kotlin, Compose, AGP) and app version info. Key settings:

  • kotlin.jvm.target=11
  • database.backend=sqlite (or postgres)

Testing

Tests are in:

  • common/src/commonTest/kotlin/ - Cross-platform tests
  • common/src/desktopTest/kotlin/ - Desktop-specific tests (run with ./gradlew desktopTest)
  • android/src/androidTest/ - Android instrumented tests

Resources & Localization

  • String resources: common/src/commonMain/moko-resources/base/strings.xml + 21 language variants
  • Uses Moko Resources (dev.icerock.moko:resources) for cross-platform resource management
  • The adjustFormatting gradle task validates string resources during build

Platform-Specific Notes

Android

  • Min SDK 26, Target SDK 35
  • NDK 23.1.7779620
  • Supports ABI splits: arm64-v8a, armeabi-v7a
  • Deep linking requires SHA certificate fingerprint in assetlinks.json (see README.md)

Desktop

  • Distributions: DMG (macOS), MSI/EXE (Windows), DEB (Linux)
  • Mac signing/notarization configured via local.properties
  • Video playback uses VLCJ

Gotchas

In order for the SimpleX app to be automatically adopted for opening links from https://simplex.chat the SHA certificate fingerprint for the App installed on the phone must be in the hosted assetlinks.json file on simplex.chat.

The accepted fingerprints are in the sha256_cert_fingerprints list.

To find your SHA certificate fingerprint perform the following steps.

  1. Build and install your development version of the app as usual
  2. From the terminal in Android studio run adb shell pm get-app-links chat.simplex.app
  3. Copy the signature listed in signatures in the result
  4. Add your signature to assetlinks.json in the website repo and make a PR. On approval, wait a few minutes for the changes to propagate to the public website and then you should be able to verify SimpleX.

More information is available here. If there is no response when running the pm get-app-links command, the intents in AndroidManifest.xml are likely misspecified. A verification attempt can be triggered using adb shell pm verify-app-links --re-verify chat.simplex.app.

Note that this is not an issue for the app store build of the app as this is signed with our app store credentials and thus there is a stable signature over users. Developers do not have general access to these credentials for development and testing.

Adding icons

  1. Find a Material symbol in Rounded category.

  2. Set weight to 400, grade to -25 and size to 48px.

  3. Click on the icon, choose Android and download XML file.

  4. Update the color to black (#FF000000) and the size to "24.dp", as in other icons.

For example, this is add reaction icon.