Four fixes from adversarial review of the branch. ios: clamp the unread counter at the apply point. changeUnreadCounter(chatIndex:) applied the delta unclamped, so unreadCount could go negative and the app icon badge with it - a state that persists until the chat list reloads and that also suppresses the badge for genuinely unread messages arriving after. Reachable because the edit/delete sync added removeChatItem as a decrement source for member support items, while the count being decremented excludes them (the chat list queries filter group_scope_tag IS NULL): after a restart, moderating a still-unread support message decrements a zero. Clamped at the collector flush - its only caller - so it is correct regardless of how the debounced deltas batch, and the user/badge counter is fed the delta actually applied. Android has always done this in decreaseCounterInPrimaryContext. android, desktop: gate both primary-context mirrors on memberPending. The primary's preview block runs for a scoped ChatInfo only when memberPending, so for anyone else the mirrored call could not update a preview - it only had side effects. addChatItem's mirror re-ordered the group in the main chat list when a non-pending member replied in a member support chat, and, lacking a scope check, also re-ran the primary for sent items the dispatcher had already given it. ComposeView's edit mirror is on the live message path, so it fired on every tick to do nothing. android, desktop, ios: don't let upsertChatItem create a chat entry from a scoped ChatInfo. The memberPending exception made its "chat not found" branch reachable for support items, seeding the main list with a support item as preview - and since ChatInfo.Group.id ignores the scope, shadowing the real group rather than showing as a duplicate. On iOS it also set itemAdded, which chatItemSimpleUpdate turns into a new message notification. addChatItem never did this either. android, desktop, ios: gate the media preview exception on showChatPreviews. Treating a caption-less media support message as "has content" skips the status branch, but the next branch needs showChatPreviews and Android/desktop have no trailing else (the thumbnail is gated by the same flag) - so with previews off the row rendered empty where master showed "reviewed by admins". iOS redacted it rather than dropping it, but also lost the status. Falls back to hasMsgContent when previews are off.
Android App Development
This is a guide to contributing to the develop of the SimpleX android and desktop apps.
Project Overview
This is the Kotlin Multiplatform (KMP) mobile and desktop client for SimpleX Chat, sharing code between Android and Desktop (JVM) platforms using Compose Multiplatform for UI.
Build Commands
# Android debug APK
./gradlew assembleDebug
# Android release APK
./gradlew assembleRelease
# Desktop distribution (current OS)
./gradlew :desktop:packageDistributionForCurrentOS
# Run desktop/JVM tests
./gradlew desktopTest
# Run Android instrumented tests (requires connected device/emulator)
./gradlew connectedAndroidTest
# Build native libraries for all platforms
./gradlew common:cmakeBuild -PcrossCompile
# Clean build
./gradlew clean
Architecture
Module Structure
common/- Shared code (Compose UI, models, business logic)src/commonMain/- Cross-platform codesrc/androidMain/- Android-specific implementationssrc/desktopMain/- Desktop-specific implementations
android/- Android app containerdesktop/- Desktop JVM app container
Key Components (common/src/commonMain/kotlin/chat/simplex/common/)
model/ChatModel.kt- Main state container with reactive properties (MutableState, MutableStateFlow)model/SimpleXAPI.kt- API bindings to Haskell core library via FFIplatform/Core.kt- FFI interface to nativelibapplibraryplatform/- Platform abstraction layer (expect/actual pattern for Android/Desktop specifics)views/- Compose UI screens organized by feature (chat, chatlist, call, usersettings, etc.)ui/theme/- Design system (colors, typography, shapes)
Native Integration
The app calls into a Haskell core library via JNI/FFI:
- CMake builds in
common/src/commonMain/cpp/android/andcpp/desktop/ - Cross-compilation toolchains in
cpp/toolchains/ - Built libraries go to
cpp/desktop/libs/(organized by platform)
Configuration
local.properties (create from local.properties.example)
compression.level=0 # APK compression (0-9)
enable_debuggable=true # Debug mode
application_id.suffix=.debug # Multiple app instances on same device
app.name=SimpleX Debug # App name for debug builds
gradle.properties
Contains versions (Kotlin, Compose, AGP) and app version info. Key settings:
kotlin.jvm.target=11database.backend=sqlite(orpostgres)
Testing
Tests are in:
common/src/commonTest/kotlin/- Cross-platform testscommon/src/desktopTest/kotlin/- Desktop-specific tests (run with./gradlew desktopTest)android/src/androidTest/- Android instrumented tests
Resources & Localization
- String resources:
common/src/commonMain/resources/MR/base/strings.xml+ 21 language variants - Uses Moko Resources (
dev.icerock.moko:resources) for cross-platform resource management - The
adjustFormattinggradle task validates string resources during build
Platform-Specific Notes
Android
- Min SDK 26, Target SDK 35
- NDK 23.1.7779620
- Supports ABI splits:
arm64-v8a,armeabi-v7a - Deep linking requires SHA certificate fingerprint in
assetlinks.json(see README.md)
Desktop
- Distributions: DMG (macOS), MSI/EXE (Windows), DEB (Linux)
- Mac signing/notarization configured via
local.properties - Video playback uses VLCJ
Gotchas
SHA Signature for verification for app links/deep links
In order for the SimpleX app to be automatically adopted for opening links from https://simplex.chat the SHA certificate fingerprint for the App installed on the phone must be in the hosted assetlinks.json file on simplex.chat.
The accepted fingerprints are in the sha256_cert_fingerprints list.
To find your SHA certificate fingerprint perform the following steps.
- Build and install your development version of the app as usual
- From the terminal in Android studio run
adb shell pm get-app-links chat.simplex.app - Copy the signature listed in
signaturesin the result - Add your signature to assetlinks.json in the website repo and make a PR. On approval, wait a few minutes for the changes to propagate to the public website and then you should be able to verify SimpleX.
More information is available here. If there is no response when running the pm get-app-links command, the intents in AndroidManifest.xml are likely misspecified. A verification attempt can be triggered using adb shell pm verify-app-links --re-verify chat.simplex.app.
Note that this is not an issue for the app store build of the app as this is signed with our app store credentials and thus there is a stable signature over users. Developers do not have general access to these credentials for development and testing.
Adding icons
-
Find a Material symbol in Rounded category.
-
Set weight to 400, grade to -25 and size to 48px.
-
Click on the icon, choose Android and download XML file.
-
Update the color to black (#FF000000) and the size to "24.dp", as in other icons.
For example, this is add reaction icon.