Files
simplex-chat/apps/multiplatform
Narasimha-sc 47134350a9 android, desktop, ios: review follow-ups to the pending invitee preview
Four fixes from adversarial review of the branch.

ios: clamp the unread counter at the apply point. changeUnreadCounter(chatIndex:)
applied the delta unclamped, so unreadCount could go negative and the app icon badge
with it - a state that persists until the chat list reloads and that also suppresses
the badge for genuinely unread messages arriving after. Reachable because the
edit/delete sync added removeChatItem as a decrement source for member support items,
while the count being decremented excludes them (the chat list queries filter
group_scope_tag IS NULL): after a restart, moderating a still-unread support message
decrements a zero. Clamped at the collector flush - its only caller - so it is correct
regardless of how the debounced deltas batch, and the user/badge counter is fed the
delta actually applied. Android has always done this in decreaseCounterInPrimaryContext.

android, desktop: gate both primary-context mirrors on memberPending. The primary's
preview block runs for a scoped ChatInfo only when memberPending, so for anyone else
the mirrored call could not update a preview - it only had side effects. addChatItem's
mirror re-ordered the group in the main chat list when a non-pending member replied in
a member support chat, and, lacking a scope check, also re-ran the primary for sent
items the dispatcher had already given it. ComposeView's edit mirror is on the live
message path, so it fired on every tick to do nothing.

android, desktop, ios: don't let upsertChatItem create a chat entry from a scoped
ChatInfo. The memberPending exception made its "chat not found" branch reachable for
support items, seeding the main list with a support item as preview - and since
ChatInfo.Group.id ignores the scope, shadowing the real group rather than showing as a
duplicate. On iOS it also set itemAdded, which chatItemSimpleUpdate turns into a new
message notification. addChatItem never did this either.

android, desktop, ios: gate the media preview exception on showChatPreviews. Treating a
caption-less media support message as "has content" skips the status branch, but the
next branch needs showChatPreviews and Android/desktop have no trailing else (the
thumbnail is gated by the same flag) - so with previews off the row rendered empty
where master showed "reviewed by admins". iOS redacted it rather than dropping it, but
also lost the status. Falls back to hasMsgContent when previews are off.
2026-07-23 15:24:11 +00:00
..
2023-06-29 12:53:11 +01:00
2026-01-24 17:59:46 +00:00

Android App Development

This is a guide to contributing to the develop of the SimpleX android and desktop apps.

Project Overview

This is the Kotlin Multiplatform (KMP) mobile and desktop client for SimpleX Chat, sharing code between Android and Desktop (JVM) platforms using Compose Multiplatform for UI.

Build Commands

# Android debug APK
./gradlew assembleDebug

# Android release APK
./gradlew assembleRelease

# Desktop distribution (current OS)
./gradlew :desktop:packageDistributionForCurrentOS

# Run desktop/JVM tests
./gradlew desktopTest

# Run Android instrumented tests (requires connected device/emulator)
./gradlew connectedAndroidTest

# Build native libraries for all platforms
./gradlew common:cmakeBuild -PcrossCompile

# Clean build
./gradlew clean

Architecture

Module Structure

  • common/ - Shared code (Compose UI, models, business logic)
    • src/commonMain/ - Cross-platform code
    • src/androidMain/ - Android-specific implementations
    • src/desktopMain/ - Desktop-specific implementations
  • android/ - Android app container
  • desktop/ - Desktop JVM app container

Key Components (common/src/commonMain/kotlin/chat/simplex/common/)

  • model/ChatModel.kt - Main state container with reactive properties (MutableState, MutableStateFlow)
  • model/SimpleXAPI.kt - API bindings to Haskell core library via FFI
  • platform/Core.kt - FFI interface to native libapp library
  • platform/ - Platform abstraction layer (expect/actual pattern for Android/Desktop specifics)
  • views/ - Compose UI screens organized by feature (chat, chatlist, call, usersettings, etc.)
  • ui/theme/ - Design system (colors, typography, shapes)

Native Integration

The app calls into a Haskell core library via JNI/FFI:

  • CMake builds in common/src/commonMain/cpp/android/ and cpp/desktop/
  • Cross-compilation toolchains in cpp/toolchains/
  • Built libraries go to cpp/desktop/libs/ (organized by platform)

Configuration

local.properties (create from local.properties.example)

compression.level=0          # APK compression (0-9)
enable_debuggable=true       # Debug mode
application_id.suffix=.debug # Multiple app instances on same device
app.name=SimpleX Debug       # App name for debug builds

gradle.properties

Contains versions (Kotlin, Compose, AGP) and app version info. Key settings:

  • kotlin.jvm.target=11
  • database.backend=sqlite (or postgres)

Testing

Tests are in:

  • common/src/commonTest/kotlin/ - Cross-platform tests
  • common/src/desktopTest/kotlin/ - Desktop-specific tests (run with ./gradlew desktopTest)
  • android/src/androidTest/ - Android instrumented tests

Resources & Localization

  • String resources: common/src/commonMain/resources/MR/base/strings.xml + 21 language variants
  • Uses Moko Resources (dev.icerock.moko:resources) for cross-platform resource management
  • The adjustFormatting gradle task validates string resources during build

Platform-Specific Notes

Android

  • Min SDK 26, Target SDK 35
  • NDK 23.1.7779620
  • Supports ABI splits: arm64-v8a, armeabi-v7a
  • Deep linking requires SHA certificate fingerprint in assetlinks.json (see README.md)

Desktop

  • Distributions: DMG (macOS), MSI/EXE (Windows), DEB (Linux)
  • Mac signing/notarization configured via local.properties
  • Video playback uses VLCJ

Gotchas

In order for the SimpleX app to be automatically adopted for opening links from https://simplex.chat the SHA certificate fingerprint for the App installed on the phone must be in the hosted assetlinks.json file on simplex.chat.

The accepted fingerprints are in the sha256_cert_fingerprints list.

To find your SHA certificate fingerprint perform the following steps.

  1. Build and install your development version of the app as usual
  2. From the terminal in Android studio run adb shell pm get-app-links chat.simplex.app
  3. Copy the signature listed in signatures in the result
  4. Add your signature to assetlinks.json in the website repo and make a PR. On approval, wait a few minutes for the changes to propagate to the public website and then you should be able to verify SimpleX.

More information is available here. If there is no response when running the pm get-app-links command, the intents in AndroidManifest.xml are likely misspecified. A verification attempt can be triggered using adb shell pm verify-app-links --re-verify chat.simplex.app.

Note that this is not an issue for the app store build of the app as this is signed with our app store credentials and thus there is a stable signature over users. Developers do not have general access to these credentials for development and testing.

Adding icons

  1. Find a Material symbol in Rounded category.

  2. Set weight to 400, grade to -25 and size to 48px.

  3. Click on the icon, choose Android and download XML file.

  4. Update the color to black (#FF000000) and the size to "24.dp", as in other icons.

For example, this is add reaction icon.