PopChatCollector is created per ChatsContext, but it was a nested class taking the context as a constructor parameter, so only its init block held a reference to it. popCollectedChats() is a separate method, and a nested class has no enclosing instance, so the unqualified getChat() and chats in it did not resolve to ChatsContext - they resolved outward to the ChatModel object, whose chats is the primary list. The method therefore built a reordered copy of the primary chat list, and init installed it as the secondary context's list. With a group reports view or a member support chat open, receiving a message from one chat, then another, then the first again gives the first chat a non-zero position in the secondary list, which schedules a pop; two seconds later the secondary context's chat list is replaced by the primary one. ChatView derives the unread count of the open chat from that list, so the reports or member support view then shows the count of the group's main chat. Make the class inner. getChat and chats then resolve to the context that owns the collector, and the same mistake cannot be reintroduced by adding another method to it. Nothing changes for the primary context, where the two lists are the same.
Android App Development
This is a guide to contributing to the develop of the SimpleX android and desktop apps.
Project Overview
This is the Kotlin Multiplatform (KMP) mobile and desktop client for SimpleX Chat, sharing code between Android and Desktop (JVM) platforms using Compose Multiplatform for UI.
Setup
The desktop app builds nanohttpd from a submodule, Android does not use it. Before building the desktop app on a fresh checkout:
git submodule update --init --recursive
Build Commands
# Android debug APK, assembleGoogleDebug builds the flavor with the Play Billing dependency
./gradlew assembleFossDebug
# Android release APK, distributed via F-Droid and GitHub
./gradlew assembleFossRelease
# Android app bundle, distributed via Google Play, includes Play Billing
./gradlew bundleGoogleRelease
# Always name the flavor for releases. The aggregate tasks (build, assemble, assembleRelease,
# bundle, bundleRelease) fail on purpose: they would package a release APK with Play Billing,
# or an app bundle without it.
# The fdroiddata recipe defaults to assembleRelease and must be changed to assembleFossRelease.
# Desktop distribution (current OS)
./gradlew :desktop:packageDistributionForCurrentOS
# Run desktop/JVM tests
./gradlew desktopTest
# Run Android instrumented tests (requires connected device/emulator)
./gradlew connectedFossDebugAndroidTest
# Build native libraries for all platforms
./gradlew common:cmakeBuild -PcrossCompile
# Clean build
./gradlew clean
Architecture
Module Structure
common/- Shared code (Compose UI, models, business logic)src/commonMain/- Cross-platform codesrc/androidMain/- Android-specific implementationssrc/desktopMain/- Desktop-specific implementations
android/- Android app containerdesktop/- Desktop JVM app container
Key Components (common/src/commonMain/kotlin/chat/simplex/common/)
model/ChatModel.kt- Main state container with reactive properties (MutableState, MutableStateFlow)model/SimpleXAPI.kt- API bindings to Haskell core library via FFIplatform/Core.kt- FFI interface to nativelibapplibraryplatform/- Platform abstraction layer (expect/actual pattern for Android/Desktop specifics)views/- Compose UI screens organized by feature (chat, chatlist, call, usersettings, etc.)ui/theme/- Design system (colors, typography, shapes)
Native Integration
The app calls into a Haskell core library via JNI/FFI:
- CMake builds in
common/src/commonMain/cpp/android/andcpp/desktop/ - Cross-compilation toolchains in
cpp/toolchains/ - Built libraries go to
cpp/desktop/libs/(organized by platform)
Configuration
local.properties (create from local.properties.example)
compression.level=0 # APK compression (0-9)
enable_debuggable=true # Debug mode
application_id.suffix=.debug # Multiple app instances on same device
app.name=SimpleX Debug # App name for debug builds
gradle.properties
Contains versions (Kotlin, Compose, AGP) and app version info. Key settings:
kotlin.jvm.target=11database.backend=sqlite(orpostgres)
Testing
Tests are in:
common/src/commonTest/kotlin/- Cross-platform testscommon/src/desktopTest/kotlin/- Desktop-specific tests (run with./gradlew desktopTest)android/src/androidTest/- Android instrumented tests
Resources & Localization
- String resources:
common/src/commonMain/resources/MR/base/strings.xml+ 21 language variants - Uses Moko Resources (
dev.icerock.moko:resources) for cross-platform resource management - The
adjustFormattinggradle task validates string resources during build
Platform-Specific Notes
Android
- Min SDK 26, Target SDK 35
- NDK 23.1.7779620
- Supports ABI splits:
arm64-v8a,armeabi-v7a - Deep linking requires SHA certificate fingerprint in
assetlinks.json(see README.md)
Desktop
- Distributions: DMG (macOS), MSI/EXE (Windows), DEB (Linux)
- Mac signing/notarization configured via
local.properties - Video playback uses VLCJ
Gotchas
SHA Signature for verification for app links/deep links
In order for the SimpleX app to be automatically adopted for opening links from https://simplex.chat the SHA certificate fingerprint for the App installed on the phone must be in the hosted assetlinks.json file on simplex.chat.
The accepted fingerprints are in the sha256_cert_fingerprints list.
To find your SHA certificate fingerprint perform the following steps.
- Build and install your development version of the app as usual
- From the terminal in Android studio run
adb shell pm get-app-links chat.simplex.app - Copy the signature listed in
signaturesin the result - Add your signature to assetlinks.json in the website repo and make a PR. On approval, wait a few minutes for the changes to propagate to the public website and then you should be able to verify SimpleX.
More information is available here. If there is no response when running the pm get-app-links command, the intents in AndroidManifest.xml are likely misspecified. A verification attempt can be triggered using adb shell pm verify-app-links --re-verify chat.simplex.app.
Note that this is not an issue for the app store build of the app as this is signed with our app store credentials and thus there is a stable signature over users. Developers do not have general access to these credentials for development and testing.
Adding icons
-
Find a Material symbol in Rounded category.
-
Set weight to 400, grade to -25 and size to 48px.
-
Click on the icon, choose Android and download XML file.
-
Update the color to black (#FF000000) and the size to "24.dp", as in other icons.
For example, this is add reaction icon.