LinuxSimAppShellConfig
Code · medium
LinuxSimAppShellConfig is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_app_shell.h#L12; the current warehouse evidence shows that it has signs of partial relationship and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- LinuxSimAppShellConfig is a partial implementation anchor: it places the responsibilities of upper-layer components on apps/linux_sim_shell/src/linux_sim_app_shell.h#L12. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entrance.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- LinuxSimAppShellConfig is put into Code View because it can trace the responsibilities of the upper-level Component back to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- It has precise file and line number evidence apps/linux_sim_shell/src/linux_sim_app_shell.h#L12, so it belongs to the C4 Code layer; if you only discuss the boundaries of responsibilities, you should go back to Component or Container.
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.
LinuxSimRuntimeSource::ScreenGraphAdoption
Code · medium
LinuxSimRuntimeSource::ScreenGraphAdoption is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15; the current warehouse evidence shows that it has signs of partial relationships and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- LinuxSimRuntimeSource::ScreenGraphAdoption is a partial implementation anchor: it places the responsibility of the upper-layer component on apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entrance.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- LinuxSimRuntimeSource::ScreenGraphAdoption is put into Code View because it can trace the responsibilities of the upper-level Component back to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- It has precise file and line number evidence apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15, so it belongs to the C4 Code layer; if you only discuss the boundaries of responsibilities, you should go back to Component or Container.
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.
& LinuxSimAppShell::config() const
Code · medium
& LinuxSimAppShell::config() const is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20; the current warehouse evidence shows that it has signs of partial relationship and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- & LinuxSimAppShell::config() const is a partial implementation anchor: it places the upper-layer component responsibilities on apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entry.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- & LinuxSimAppShell::config() const is put into Code View because it can trace the responsibilities of the upper-level Component to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- It has precise file and line number evidence apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20, so it belongs to the C4 Code layer; if you only discuss the boundaries of responsibilities, you should go back to Component or Container.
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.
LinuxSimRuntimeEntry::screenCount
Code · medium
LinuxSimRuntimeEntry::screenCount is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40; the current warehouse evidence shows that it has signs of partial relationship and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- LinuxSimRuntimeEntry::screenCount is a partial implementation anchor: it places the upper-layer component responsibilities on apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entry.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- LinuxSimRuntimeEntry::screenCount is put into Code View because it can trace the responsibilities of the upper-level Component back to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- I
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.
LinuxSimRuntimeEntry::usingPrimaryScreenGraph
Code · medium
LinuxSimRuntimeEntry::usingPrimaryScreenGraph is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24; the current warehouse evidence shows that it has signs of partial relationships and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- LinuxSimRuntimeEntry::usingPrimaryScreenGraph is a partial implementation anchor: it places the responsibilities of upper-layer components on apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entry.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- LinuxSimRuntimeEntry::usingPrimaryScreenGraph is put into Code View because it can trace the responsibilities of the upper-level Component back to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- It has precise file and line number evidence apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24, so it belongs to the C4 Code layer; if you only discuss the boundaries of responsibilities, you should go back to Component or Container.
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.
LinuxSimRuntimeEntryAdoptionProbe::screenCount
Code · medium
LinuxSimRuntimeEntryAdoptionProbe::screenCount is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41; the current warehouse evidence shows that it has signs of partial relationship and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- LinuxSimRuntimeEntryAdoptionProbe::screenCount is a partial implementation anchor: it places the responsibility of the upper-layer component on apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entrance.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- LinuxSimRuntimeEntryAdoptionProbe::screenCount is put into Code View because it can trace the responsibilities of the upper-level Component back to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- It has the exact file and line number evidence apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41, so it belongs to the C4 Code layer; if you only discuss the boundaries of responsibilities, you should go back to Component or Container.
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.
LinuxSimRuntimeRenderer::usedPrimaryScreenGraph
Code · medium
LinuxSimRuntimeRenderer::usedPrimaryScreenGraph is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31; the current warehouse evidence shows that it has signs of partial relationships and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- LinuxSimRuntimeRenderer::usedPrimaryScreenGraph is a partial implementation anchor: it places the upper-layer component responsibilities on apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entrance.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- LinuxSimRuntimeRenderer::usedPrimaryScreenGraph is put into Code View because it can trace the responsibilities of the upper-level Component back to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- It has the exact file and line number evidence apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31, so it belongs to the C4 Code layer; if you only discuss the boundaries of responsibilities, you should go back to Component or Container.
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.
LinuxSimRuntimeRenderer::usingPrimaryScreenGraph
Code · medium
LinuxSimRuntimeRenderer::usingPrimaryScreenGraph is the key code anchor of apps/linux_sim_shell, located at apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26; the current warehouse evidence shows that it has signs of partial relationships and is suitable as a candidate anchor rather than a complete conclusion.
- Responsibility
- LinuxSimRuntimeRenderer::usingPrimaryScreenGraph is a partial implementation anchor: it places the responsibilities of upper-layer components on apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26. The current relationship pressure is not high, but it can still be used as evidence to understand the implementation entrance.
- Boundary
- This anchor only explains one architectural point of apps/linux_sim_shell; it is not a complete source code structure, nor can it replace the code evidence preview of the software structure model.
- Relationship meaning
- LinuxSimRuntimeRenderer::usingPrimaryScreenGraph is put into Code View because it can trace the responsibilities of the upper-level Component back to specific files/symbols. When it is referenced or called by a large number of objects, priority should be given to understanding who depends on it; when it relies on too many external objects, priority should be given to understanding what external capabilities it orchestrates.
- Why it belongs to this layer
- It has precise file and line number evidence apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26, so it belongs to the C4 Code layer; if you only discuss the boundaries of responsibilities, you should go back to Component or Container.
- Drill-down intention
- When drilling down or cutting to the software structure model, you should check the direct collaboration of the anchor point, nearby complexity candidate points and code snippets to determine whether the changes will spread.