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Refs #61 - keep Symbol/Emoji as builtin text candidate surfaces capped at 100 entries - regenerate the builtin emoji binfont for only the retained 100 candidates - load the candidate picker without pagination and align toolbar buttons with the IME toggle - treat slow map tile SPI reacquire as a wait instead of a tile failure - raise T-Deck SD SPI to 8MHz and cache team map position reads
19 lines
573 B
C++
19 lines
573 B
C++
#pragma once
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#include "lvgl.h"
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#include "ui/widgets/text_candidate_data.h"
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namespace ui::widgets
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{
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void open_text_candidate_picker(lv_obj_t* textarea,
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text_candidates::CandidateSet set);
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lv_obj_t* add_text_candidate_button(lv_obj_t* toolbar,
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lv_obj_t* textarea,
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text_candidates::CandidateSet set,
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lv_group_t* group = nullptr,
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lv_obj_t* reference_button = nullptr);
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} // namespace ui::widgets
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