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- Load terrain source and hillshade dynamically (only when 3D mode is on) to prevent tile loading at idle, fixing low-zoom WebGL crash - Restore terrain correctly on page reload by applying inside map load handler - Clean up source, hillshade, and sky layers fully when terrain is toggled off - Raise minZoom to 6 to prevent crash at extreme zoom-out - Reduce terrain exaggeration to 3x as a stable middle ground Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>