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Mykhailo ShevchukandClaude Opus 5 09c6ba256a RFID: show T5577 dumps in the 125 kHz Saved list and open them in their app (#1188)
* RFID: show T5577 dumps in the Saved list and open them in their app

The T5577 app saved into a subfolder of the lfrfid one, and the lfrfid
saved list filters on .rfid alone - so the folder appeared, and entering
it showed nothing.

Dumps now save to /ext/lfrfid beside the keys, and the saved list and the
archive's 125 kHz tab list both kinds. Picking a dump hands it to the
T5577 app, which opens it on its own file menu, and queues this app back
behind it on the same file, the way nfc_app_run_external chains mfkey32.
A path ending in .t5577 passed to the lfrfid app now means that list,
where before the app started and immediately exited.

In the T5577 app the browser became a scene of its own, so leaving a dump
returns to the list it was picked from instead of the start menu, and a
rename now writes to the folder the dump is in rather than the app folder
- opened from a subfolder or the archive, it used to move the file and
report success. Its own folder keeps the test backup and the dumps older
versions saved there, so neither shows up among the user's keys.

The archive's tab filters moved into a table of their own, which drops
two pseudo file types that existed only to carry a filter string.

Closes #1187

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* chlog: T5577 dumps in the Saved list

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-10-23 04:22:45 +03:00
..
2026-01-26 14:36:06 +03:00
2024-06-22 01:40:04 +03:00

Firmware Assets

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • slideshow - One-time slideshows for desktop