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Kaj SchittecatandClaude Opus 5.5 27af6f1cfb web: merge web-mobile (phones and tablets) into web-build
The phone branch (portrait/landscape canvas from the window, the phone's
own keyboard, manifest and icons, a one-row bar, mobiletest) next to the
no-threads bundle selection and the Wi-Fi/https chooser messaging. Both
bundles share the one page, so the http copy gets the phone layout too.

Checked after the merge: host build, smoke, webtest (tiles, location,
Store, backups), nodetest (15/15 incl. the location privacy rule),
mobiletest (iPhone 14, Pixel 7, iPad); on the no-threads bundle over
http://<LAN IP>: the browser tour, the mock-node tour, and the mobile tour
(layout + keyboard pass; Bluetooth is not offered there, by design).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:53:02 +02:00

125 lines
5.6 KiB
C++

// SPDX-License-Identifier: GPL-3.0-or-later
// LVGL-side input helpers of the web board (WebInput.h): text fields for the phone's
// keyboard (below), and mouse wheel / trackpad scrolling (webWheel). A panel has no
// wheel, so the UI never asks for one: this scrolls the LVGL object under the pointer the way a finger drag would, without a press (nothing gets clicked or
// long-pressed). It finds the topmost object under the pointer (system layer, top
// layer, then the screen, as LVGL's own pointer search does) and walks up to the first
// ancestor that can still scroll that way, so a list inside a page scrolls before the
// page does. Vertical only: the UI's horizontal scrollers are tab strips that snap.
// Runs on the UI thread between LVGL timer passes (the front ends' event pumps).
#include "WebInput.h"
#include <Arduino.h>
#include <lvgl.h>
#include <string.h>
namespace {
lv_obj_t* s_scrolled = nullptr; // the object the last wheel step moved
uint32_t s_last_ms = 0;
lv_obj_t* hit(lv_point_t p) {
if (lv_obj_t* o = lv_indev_search_obj(lv_layer_sys(), &p)) return o;
if (lv_obj_t* o = lv_indev_search_obj(lv_layer_top(), &p)) return o;
return lv_indev_search_obj(lv_scr_act(), &p);
}
} // namespace
void webWheel(int x, int y, int dy) {
if (dy == 0 || !lv_scr_act()) return;
lv_disp_trig_activity(nullptr); // a wheel is the user at the screen: no screensaver
for (lv_obj_t* o = hit(lv_point_t{(lv_coord_t)x, (lv_coord_t)y}); o; o = lv_obj_get_parent(o)) {
if (!lv_obj_has_flag(o, LV_OBJ_FLAG_SCROLLABLE) || !(lv_obj_get_scroll_dir(o) & LV_DIR_VER)) continue;
// dy > 0: the wheel turned down / two fingers moved up: show what is further down
const lv_coord_t room = dy > 0 ? lv_obj_get_scroll_bottom(o) : lv_obj_get_scroll_top(o);
if (room <= 0) continue; // this one is at its end: chain to the parent
const lv_coord_t step = (lv_coord_t)(dy > 0 ? LV_MIN(dy, room) : -LV_MIN(-dy, room));
if (s_scrolled && s_scrolled != o && lv_obj_is_valid(s_scrolled)) lv_event_send(s_scrolled, LV_EVENT_SCROLL_END, nullptr);
if (s_scrolled != o) lv_event_send(o, LV_EVENT_SCROLL_BEGIN, nullptr);
lv_obj_scroll_by(o, 0, -step, LV_ANIM_OFF);
s_scrolled = o;
s_last_ms = millis();
return;
}
}
// From the board loop: a wheel that has stopped ends the scroll (lists that load more
// at their end, or tidy up, listen for SCROLL_END as they do after a drag).
void webWheelTick() {
if (!s_scrolled || millis() - s_last_ms < 150) return;
if (lv_obj_is_valid(s_scrolled)) lv_event_send(s_scrolled, LV_EVENT_SCROLL_END, nullptr);
s_scrolled = nullptr;
}
// ---- text fields, for the phone's own keyboard (web/shell/app.js) -----------------------
bool webTextareaAt(int x, int y) {
if (!lv_scr_act()) return false;
for (lv_obj_t* o = hit(lv_point_t{(lv_coord_t)x, (lv_coord_t)y}); o; o = lv_obj_get_parent(o))
if (lv_obj_check_type(o, &lv_textarea_class)) return true;
return false;
}
namespace {
lv_obj_t* findKeyboard(lv_obj_t* o, int depth) {
if (!o || depth > 12) return nullptr;
if (lv_obj_check_type(o, &lv_keyboard_class)) return o;
const uint32_t n = lv_obj_get_child_cnt(o);
for (uint32_t i = 0; i < n; ++i)
if (lv_obj_t* k = findKeyboard(lv_obj_get_child(o, i), depth + 1)) return k;
return nullptr;
}
lv_obj_t* s_kb = nullptr;
uint32_t s_kb_look_ms = 0;
} // namespace
// The UI keeps one keyboard object and binds it to the field being edited (showKb), also
// while an external keyboard types and the keys stay hidden; unbinding ends the edit.
bool webEditing() {
if (s_kb && !lv_obj_is_valid(s_kb)) s_kb = nullptr;
if (!s_kb && millis() - s_kb_look_ms > 1000) {
s_kb_look_ms = millis();
s_kb = findKeyboard(lv_layer_top(), 0);
if (!s_kb) s_kb = findKeyboard(lv_layer_sys(), 0);
if (!s_kb) s_kb = findKeyboard(lv_scr_act(), 0);
}
return s_kb && lv_keyboard_get_textarea(s_kb) != nullptr;
}
bool webOskShown() {
webEditing(); // finds the keyboard object
return s_kb && !lv_obj_has_flag(s_kb, LV_OBJ_FLAG_HIDDEN);
}
// ---- tests: find a label by its text (web/shell/app.js wadamesh.findText) -------------------
// The phone tests run at whatever size the phone gets, so they tap things by name instead of
// by fixed coordinates. Exact match first, then a label that contains the text; only labels
// that are visible on screen. Returns the middle as (x << 16) | y, or -1.
namespace {
lv_obj_t* findLabel(lv_obj_t* o, const char* text, bool exact, int depth) {
if (!o || depth > 40 || lv_obj_has_flag(o, LV_OBJ_FLAG_HIDDEN)) return nullptr;
if (lv_obj_check_type(o, &lv_label_class) && lv_obj_is_visible(o)) {
const char* t = lv_label_get_text(o);
if (t && (exact ? strcmp(t, text) == 0 : strstr(t, text) != nullptr)) return o;
}
const uint32_t n = lv_obj_get_child_cnt(o);
for (uint32_t i = 0; i < n; ++i)
if (lv_obj_t* f = findLabel(lv_obj_get_child(o, i), text, exact, depth + 1)) return f;
return nullptr;
}
} // namespace
int webFindText(const char* text) {
if (!text || !*text || !lv_scr_act()) return -1;
lv_obj_t* roots[3] = {lv_layer_sys(), lv_layer_top(), lv_scr_act()};
for (int pass = 0; pass < 2; ++pass)
for (lv_obj_t* r : roots)
if (lv_obj_t* o = findLabel(r, text, pass == 0, 0)) {
lv_area_t a;
lv_obj_get_coords(o, &a);
const int x = LV_CLAMP(0, (a.x1 + a.x2) / 2, 0x7fff), y = LV_CLAMP(0, (a.y1 + a.y2) / 2, 0xffff);
return (x << 16) | y;
}
return -1;
}
// Tests: the text of the field the UI's keyboard is bound to ("" when none).
const char* webEditText() {
if (!webEditing()) return "";
lv_obj_t* ta = lv_keyboard_get_textarea(s_kb);
const char* t = ta ? lv_textarea_get_text(ta) : nullptr;
return t ? t : "";
}