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The touch UI (src/ui-touch, unmodified apart from WADA_WEB board guards) builds for macOS with CMake and runs in an SDL2 window: a compat layer for the Arduino/ESP-IDF/FreeRTOS surface, a MyMesh stand-in with a MeshBackend interface (DemoBackend now), and the web board's SDL display/touch/keyboard drivers. WEB_BUILD.md follows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
841 B
C
27 lines
841 B
C
#pragma once
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#include <stdint.h>
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typedef int esp_err_t;
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#define ESP_OK 0
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#define ESP_FAIL -1
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#define ESP_ERR_NO_MEM 0x101
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#define ESP_ERR_INVALID_ARG 0x102
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#define ESP_ERR_INVALID_STATE 0x103
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#define ESP_ERR_INVALID_SIZE 0x104
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#define ESP_ERR_NOT_FOUND 0x105
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#define ESP_ERR_NOT_SUPPORTED 0x106
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#define ESP_ERR_TIMEOUT 0x107
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#define ESP_ERR_INVALID_RESPONSE 0x108
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#define ESP_ERR_INVALID_CRC 0x109
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#define ESP_ERR_INVALID_VERSION 0x10A
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#define ESP_ERR_INVALID_MAC 0x10B
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#define ESP_ERR_NOT_FINISHED 0x10C
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#ifdef __cplusplus
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extern "C" {
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#endif
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static inline const char* esp_err_to_name(esp_err_t code) { return code == ESP_OK ? "ESP_OK" : "ESP_ERR"; }
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#ifdef __cplusplus
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}
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#endif
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#define ESP_ERROR_CHECK(x) do { (void)(x); } while (0)
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#define ESP_ERROR_CHECK_WITHOUT_ABORT(x) (x)
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