* Add worldwide Terminal colour and font options with crisp network overlays
* Resolve Terminal entry and CSS from the build manifest
* Apply Terminal-specific defaults and preserve other view preferences
* Keep smooth traffic on its canvas and diagnose hidden-route repaint
* Synchronize route visibility and finish the still-frame handoff
* Recover Terminal terrain graphics and retain clear scope and geography
* Hold style writes during graphics recovery and rebuild retained overlays
* Initialize map indexes before load consumers
* Compare Terminal terrain pixels before and after context recovery
* Release terrain resources before graphics context replacement
* Map road paint to its independent Terminal colour
* Keep terrain stacks cached across route visibility changes
* Normalize bundled font licence whitespace
* Clarify view controls, add reachable help and reliable immediate mute
* Keep help and topology summaries compact across viewports
* Wait for the responsive help destination before interacting
* Preserve help focus across resizing and keep scoped Follow readable
* Keep Terminal phosphor accents and previews independent of Map themes
* Keep filter status from intercepting topology gestures
* Bound combined filter status beside the compact Follow layout
* Exercise combined region and component scope after filter changes
* Reproduce UI recovery and short-screen issues before the audit patch
* Fix UI recovery and publish the phased end-to-end audit
* Keep Follow information visible and refresh live node search
* Verify Follow information with enlarged text on short screens
* Give short-screen Netgraph Follow enough room for its contents
* Preserve geographic detail and readable labels in Terminal
* Keep live packet cores separate from faint character trails
* Keep narrow-screen labels in view and wait for geographic readiness
* Add live BBS Terminal view
* Type terminal paint restoration and cover deployed browser view
* Keep Terminal boot assets off other views and include page in images
* Isolate Terminal assets and sample map graphics asynchronously
* Preserve appearance through Terminal fallback and type sampled pixels
* Use public layer ordering and suspend idle Terminal capture
* Render Terminal geography on the GPU without pixel readback
* Keep label painting separate from map paint settings
* Harden glyph state and avoid packet-canvas readback stalls
* Compact worldwide mobile navigation and settings (0.7.3)
* Trim obsolete chrome and check compact WebKit layouts
* Forward browser dependency flags and finish shared style cleanup
* Keep narrow labels readable and restore focus after Back
* Verify responsive restoration and retain focus after view actions
* Use readable theme colours for compact summary captions
* Fix ingest indexing, stream replay and shutdown reliability
* Verify upgrades from the published Worldwide release
* Require an existing release tag before image promotion
* Compact map legends, attribution and dock with direct 3D access
* Keep map legend placement scoped and compact graph window control
* Keep packet legend clear of expanded credits and verify compact desktop targets
* Separate layout and 3D journeys within the standard browser timeout
* Use theme-aware credits and settled terrain measurements
* Isolate terrain screenshot configuration in its own browser spec
* Run dock terrain checks in the isolated terrain stage
* Separate cold-start preference restoration from terrain interaction
* Build cinematic display controls and shared GPU packet effects
* Add scoped Follow and adaptive scene hierarchy
* Add explicit sound preview and streamline map chrome
* Add Netgraph live director and cinematic acceptance
* Refine cinematic focus and renderer lifecycle
* Fix menu history races and Follow inspection
* Prepare Worldwide 0.6.0 cinematic release candidate
* Fix mobile layer positioning and verify composited packet colors
* Validate each visual scene independently and retain bounded CI evidence
* Restore worldwide grouping and adapt GPU effects to frame cost
* Bound GPU presentation cost without dropping packet motion
* Keep dock controls reachable and avoid redundant backdrop rendering
* Keep phone legends and touch targets clear of the dock
* Keep Netgraph Follow scoped, readable and steady
* Retain mobile reset and bound dense-scene presentation cost
* Keep traffic controls and node details legible in landscape
* Focus Finder within its opening gesture to prevent menu races
* Frame Follow above its controls and release owned graphics contexts
* Verify map dismissal after the camera gesture settles
* Pack shared route attributes once per segment
* Keep map attribution accessible above the mobile dock
* Remove inactive map effect layers and sample packet lifetimes deterministically
* Synchronize dense-scene fallback even when packet animation is idle
* Verify effect-layer ownership with complete map test doubles